• 제목/요약/키워드: Online Mall

검색결과 364건 처리시간 0.025초

인터넷쇼핑몰의 청소년 고객 관리 전략 (Strategy for teenager-customer management in online shopping mall)

  • 진서훈;이승은
    • CRM연구
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    • 제3권1호
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    • pp.19-28
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    • 2010
  • 최근 청소년들은 유통업의 많은 영역에서 주된 소비층으로 자리 잡아 가고 있다. 인터넷쇼핑몰 시장도 예외는 아니어서 청소년 고객의 구매가 날로 증가하는 추세에 있다. 따라서 인터넷쇼핑몰 기업들은 청소년 고객을 대상으로 한 고객관리의 필요성을 느끼고 있으며 효과적인 관리 방안에 대해 고민하고 있다. 이에 본 연구에서는 청소년 집단의 인터넷쇼핑몰 이용 현황을 살펴보고 이를 기반으로 청소년을 대상으로 한 효과적인 고객관계관리(CRM) 방향을 고찰하였다. 청소년 고객 집단을 인터넷쇼핑몰 이용 행태에 따라 세분화하고 각 세분 집단별 적합한 CRM 오퍼를 통해 고객 관리를 수행할 때 청소년 고객 집단에 대한 효과적인 CRM의 구현이 가능할 것이다.

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온라인 쇼핑몰 기반의 전자상거래에서 외적 정보가 구매 의사결정 과정에 미치는 영향에 대한 실증적 연구 (The Study on the Effect of External Information on Purchase Decision-Making Process in Online Shopping Mall Based Electronic Commerce)

  • 강성민;김태준
    • Journal of Information Technology Applications and Management
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    • 제14권4호
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    • pp.97-120
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    • 2007
  • Development of information technology and Internet brought big changes in information society. Quantity of information increased rapidly and various types of information were presented through diverse channels. This change brought an impact in electronic commerce environment. A large number of products are transacted in online market. And various search functions and product information are presented for supporting customer's decision making. This study examined the effect of external information on purchase decision-making in electronic commerce environment. An experiment was conducted to see the customer product review, unit sales, etc. on purchase decision-making process in online shopping mall based electronic commerce. As a result of study, external information referring to number of purchasing, positive product review, and reliability of information has a positive effect on purchase-decision. The significance of the study can be found in that it defined 1) external information has an effect on decision-making, 2) positiveness and reliability of product information showed that they have an influence on customer, and 3) when self opinion and other person's opinion are different, one is not satisfied with decision making process. The results of the study can be of practical use in the design and implementation of online shopping mall in electronic commerce.

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온라인 쇼핑몰환경에서 고객가치가 로열티에 미치는 영향: 신뢰의 매개영향을 중심으로 (The Effect of Customer Value on Online Shopping Mall: The Moderating Role of Trust)

  • 이주민;김형수
    • CRM연구
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    • 제2권1호
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    • pp.15-32
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    • 2009
  • 기업들은 고객을 하나의 자산으로 여기고 관리함으로써 고객로열티가 높아질 것으로 기대를 하고 있다. 하지만 고객자산관리 노력에도 불구하고 고객로열티 증대 효과는 선형적으로 나타나지 못하고 있는데 이러한 현상은 고객 자산요소들이 고객로열티에 직접적인 영향을 주지 않을 수 있음을 말해준다. 본 연구에서는 고객자산요소와 고객로열티 사이에 숨겨진 매개요소를 찾고자 하였으며 매개요소로 신뢰를 고려하였다. 본 연구에서는 세 가지 고객자산관점 중 고객가치를 중심으로 분석하였는데 고객가치는 품질, 가격, 편의성으로 구분되다. 연구 결과, 온라인 쇼핑몰 환경에서는 신뢰가 고객가치요소와 로열티에 매개역할을 하는 것으로 나타났으며 특히 편의성과 가격은 로열티에 직접적인 영향을 주지 않고 신뢰를 통해 영향을 줌을 밝혀 냈다. 또한 고객가치요소가 신뢰에 미치는 영향순서는 인지적 편의성, 품질, 가격 순으로 나타났다. 따라서 온라인쇼핑몰은 고객가치요소 관리를 함에 있어서 가격보다는 편의성과 품질에 보다 중점을 둬야 할 것이며, 이러한 요소들은 고객과의 신뢰를 강화시킴으로써 로열티를 증대시키므로 고객과의 신뢰강화 노력에 집중해야 할 것이다. 또한 이러한 인과관계를 바탕으로 고객과의 신뢰를 고객관계관리의 지표로 관리할 필요가 있다고 판단된다.

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인터넷쇼핑몰 소비자 피해 측정을 위한 척도개발 -패션상품 쇼핑을 중심으로- (Developing Standards for Measuring Consumer's Damage in Internet Shopping Mall)

  • 장현선
    • 가족자원경영과 정책
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    • 제11권4호
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    • pp.21-36
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    • 2007
  • As online shopping is expanding rapidly, the damages undergone by consumers are also dramatically increasing. This research mainly focused on the damages experienced through Internet shopping. The purpose of this study was to develop a standardized scale to measure damages sustained through an Internet shopping mall. A preliminary 35-item scale was developed through a literature review, and 1,230 consumers responded to an online survey using the preliminary scale. This research was supported by the surveys conducted on consumers who had previously shopped at an Internet fashion mall. This research was conducted with the intention of not only supplying academic data on the damage sustained by consumers, but also understanding the consumers' basic behavior patterns. Then a series of tests, such as test-retest, item-to-total correlation, Cron bach's reliability coefficient and factor analysis, were conducted using the survey data and a final scale with 26-items was constructed in the end. The damage sustained in Internet shopping malls scale for consumers consisted of three factors: 1. Trouble with safety 2. Trouble with payment and delivery; and 3. Trouble with after-sales services.

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온라인 쇼핑몰의 쇼핑가치가 쇼핑몰 만족에 미치는 영향에 관한 연구 -가격민감도를 조절효과로- (A Study on the Effect of Shopping Value of On-Line Shopping-Mall on Shopping-Mall Satisfaction - Mediating Effect of Price Sensitivity)

  • 임기흥;권진희
    • 디지털융복합연구
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    • 제12권11호
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    • pp.49-55
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    • 2014
  • 온라인 쇼핑몰의 증가로 인해 소비자들의 생활방식에도 많은 변화가 일어났다. 소비자들은 브랜드 상품을 더욱 저렴한 가격에 구매하려는 경향을 보임으로써 백화점은 브랜드 상품의 온라인 쇼핑몰 판매를 늘리고 있다. 이에 본 논문에서는 쇼핑몰의 실용적 쇼핑가치와 쾌락적 쇼핑가치가 쇼핑몰 만족에 미치는 영향과 가격민감도의 조절효과에 대해 검증하였다. 연구한 결과 쇼핑가치는 쇼핑몰 만족에 긍정적인 영향을 미치는 것으로 나타났고, 가격민감도가 높은 집단은 실용적 쇼핑가치에 긍정적인 영향을 미치고 가격민감도가 낮은 집단은 쾌락적 쇼핑가치에 더 긍정적인 것으로 나타났다.

유니클로의 온라인과 오프라인 이미지가 멀티채널 브랜드 구매의도에 미치는 영향 (The effect of UNIQLO's online and offline brand images on the purchase intention as a multichannel brand)

  • 김지연
    • 복식문화연구
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    • 제21권1호
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    • pp.42-56
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    • 2013
  • Nowadays the advantages of multichannel retailing strategy in fashion business have been widely discussed, but empirical research on fashion retail has been limited. The purpose of this research is to provide some ideas on multichannel retailing strategy to fashion retailers through the case of UNIQLO. The online survey was conducted on each 100 female customers in their 20s, 30s, 40s living in seoul among UNIQLO customers. The survey was consisted of measurement items for UNIQLO's online store image and offline store image, customer satisfaction, purchase intention, and demographic attributes. The online survey was found that 30.3% of UNIQLO's multichannel customers bought a product from offline store using online shopping mall as a search channel, on the other hand, 20.7% of UNIQLO's multichannel customers bought a product from online store using offline store as a search channel. Factors of the online shopping mall image were consisted of shopping convenience, product information, price policy, trust. And factors of the offline store image were consisted of trust and store, product information, service. Some factors of online store and offline store image had impact on multichannel customer satisfaction. And, customer satisfaction also had impact on purchase intention of UNIQLO product. Some suggestion for the future of multichannel research in fashion retailing was given.

온라인 패션 쇼핑몰 창업의 실패 경험에 관한 연구 -텍스트 마이닝과 근거이론을 적용하여- (A Study on the Failure Experiences of Online Fashion Shopping Mall Startups -Applying Text Mining and Grounded Theory-)

  • 서민정
    • 한국의류학회지
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    • 제47권6호
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    • pp.1096-1112
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    • 2023
  • Many entrepreneurs who launched online fashion shopping malls faced failure compared to those who achieved success. Recognizing the importance of research that reflects reality, this study explores entrepreneurs' experiences during the failure process of online fashion shopping malls. Two studies utilized YouTube videos documenting such online fashion shopping malls' failure. Study 1 employed text mining techniques, including high-frequency analysis and topic modeling, while Study 2 used a qualitative research method, specifically grounded theory. Study 1 identified the prominent experiences of operating online fashion shopping malls, while Study 2 provided a holistic perspective on the failure processes. The integrated findings from both studies highlight that entrepreneurs' passion for fashion motivates them to establish online fashion shopping malls, yet they encounter numerous challenges during the operational process. Insufficient business preparation and operational capabilities contribute to their failure to achieve financial goals. Despite efforts to boost sales and profit, entrepreneurs often close their businesses due to inadequate funds and waning motivation. The outcomes of this study can inform us about the operational challenges faced by online fashion shopping malls and offer valuable insights for developing new strategies to sustain and improve them.

패션소비자의 판매촉진 흥미도에 따른 e-충성도예측요인 (Predicting Variables of E-loyalty for Fashion Products according to E-promotion Interests)

  • 박은주;최주영
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.302-309
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    • 2010
  • The purposes of this study were to examine whether the e-promotion interest was an influencing variable on promotion-acceptance attitudes, browsing, consumer satisfaction and e-loyalty, and to investigate the predictors for e-loyalty of shopping mall according to e-promotion interests. A questionnaire was developed based on the previous researches. Data were obtained from 555 adults who had purchased fashion products in online shopping. Data were analyzed using by factor analysis, Cronbach's alpha, t-test and regression. The results showed that consumers with high e-promotion interests were more likely to accept e-promotions affectively and behaviorally, to have hedonic and utilitarian browsing, to satisfy the online shopping, and to make e-loyalty compared to them with low e-promotion interests. For high interested group in e-promotion, the more cognitive and affective attitudes toward promotion acceptance they were the greater e-loyalty in the context of online shopping for fashion products. Additionally, the more hedonic browsing and satisfy the online shopping they were the greater e-loyalty of shopping mall at Internet. However, for low interested group in e-promotion interests, the more utilitarian browsing and satisfy the online shopping they were the greater e-loyalty of online shopping for fashion products. It implies that consumer' e-promotion interest was an influencing variable on promotion-acceptance attitudes, browsing, consumer satisfaction and e-loyalty in online shopping for fashion products. Consumer satisfaction played an important role for making e-loyalty of fashion shopping malls. These findings are discussed in terms of insights for developing the strategies of encouraging to make the loyalty of shopping mall in the context of purchasing fashion products at Internet.

인터넷 쇼핑몰 게시판에서의 부정적 게시물에 대한 관리 유형이 신뢰 및 고객애호도에 미치는 영향 (How to deal negative messages in Online Shopping Malls to increase customer trust and loyalty\ulcorner)

  • 김일도;김범수
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2003년도 추계학술대회 및 정기총회
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    • pp.280-284
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    • 2003
  • Most of Online Shopping Mall takes Business-Customer interaction through E-mails and bulletin boards. Especially bulletin boards provide Business-Customer interaction and also Customer-Customer interaction. This paper, by experiment, aims to identify how to deal negative messages in Online Shopping Malls to increase customer trust and loyalty when negative messages show up the bulletin board. Types of dealing negative message were classified (1)Leaving, (2)Deleting, (3)Proper Responding, and the experiment resulted in (1)Leaving decrease customer trust and loyalty, (2)Deleting and (3)Proper Responding increase customer trust and loyalty. But (2)Deleting appeared to have more influence on customer trust and loyalty than (3)Proper Responding. Based on this result, to increase customer trust and loyalty, Online Shopping Mall should correspond to negative messages immediately. And it is necessary that control of negative messages adequately, because effects of negative information appear bigger than effects of interactions.

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스키마 관점에서 살펴본 인터넷 쇼핑몰 선택에 대한 소비자행동의 이해: Bricks & Clicks와 Pure-Player 인터넷 쇼핑몰 비교를 중심으로 (Empirical Analysis of Consumer Behavior on the Internet Shopping Mall Choice from the Schema Perspective: Comparison Between Bricks & Clicks and Pure-Player Shopping Mall)

  • 정남호;이건창
    • Asia pacific journal of information systems
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    • 제17권4호
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    • pp.165-186
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    • 2007
  • With the advent of a wide variety of Internet shopping malls, consumers can choose a best appealing shopping mall from among the Bricks-and-Clicks and Pure-Player malls. Pure-Players launched their operation grandiosely with the early stage of Internet use in 1995. However, after the burst of Dot-com company bubbles in 1997, Pure-Players introduce various types of business models to meet potential needs of consumers. While Pure-Players suffer skeptical views from market analysts as well as consumers, traditional offline companies learned important lessons from Dot-com companies collapse phenomena, and expanded their business channels into online in the name of Bricks-and-Clicks. Nowadays, Bricks-and-Clicks successfully establish in the market as one of reliable business partners among consumers. Therefore, it is no surprise that recent competitions between Bricks-and Clicks and Pure-Players become fiercer than ever to attract potential customers to their websites. In this situation, consumers can choose a shopping mall to their best satisfaction. Consumers can enjoy both offline and online options for shopping because Bricks-and Clicks provide both offline and online channels to consumers, which is compared with Pure-Players offering only online channel. Offline channel is unique in providing consumers with chances to touch and feel target products and services. Meanwhile, online channel is considered very viable and convenient shopping options for consumers. In this respect, it is easily assumed that consumers will show different online shopping behavior when they have to choose either Bricks-and-Clicks mall or Pure-Player mall for the sake of shopping. Remaining research issue in this case is how much consumers' schema would influence online shopping behavior between Bricks-and-Clicks and Pure-Players. Basically, schema is a framework for synthetic information recognition that individual consumers have and is very characteristic in that it focuses not on fragmentary facts but on the combination of various causes affecting results. Consumers' schema is closely represented by trust, structural assurance, and perceived relative advantage towards a specific type of shopping mall. In literature, there exist a lot of studies comparing Bricks-and-Clicks and Pure-Players. However, there is no study to pursue the analysis of consumer behaviors comparing Bricks-and Clicks and Pure-Players from the schema perspective. Therefore, this study aims to investigate this research gap. Empirical analysis is adopted by garnering valid questionnaires from 514 Internet shopping mall users. 237 were mainly using Bricks-and-Clicks for shopping, while 277 were found to visit Pure-Players for shopping. PLS was applied to analyze the survey data to verify the proposed research hypotheses. Findings from the empirical test results are as follows. First, consumers perceive more trust and relative advantage in Pure-Players, comparing with Bricks-and-Clicks. This result is against widely-accepted perception that Bricks-and-Clicks would be perceived by consumers as more trustworthy and relatively advantageous because they have offline reputation and stores. Therefore, it becomes more obvious that Internet is becoming daily necessaries, and consumers increasingly feel very comfortable in using the Internet for their own personal purposes. Second, consumers have firm faith in transaction safety, regardless Bricks-and-Clicks and Pure-Players. This seems due to the fact that most of shopping malls showing dubious transaction safety have no place in the market. In a nutshell, empirical results tell us that Pure-Players will grow very much in the future, to the extent that consumers perceive no difference in comparison with Bricks-and-Clicks. Besides, consumers' schema accumulated through trust and perceived relative advantage plays crucial role in determining consumer behavior.