• 제목/요약/키워드: Online Database

검색결과 337건 처리시간 0.021초

Online Searching Behavior of Social Science Researchers' in IR Interfaces of E-journal Database Systems: A Study on JMI, JNU, and DU

  • Kumar, Shailendra;Rai, Namrata
    • Journal of Information Science Theory and Practice
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    • 제1권4호
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    • pp.48-66
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    • 2013
  • The aim of this study is to examine the user's online searching behavior in IR interfaces of e-journal database systems. The study is purely based on survey methods and tries to analyse the online searching behavior of respondents of social science disciplines who were doing research in three target central universities of Delhi (i.e. DU, JMI, and JNU). For measuring the responses of the respondents in IR interfaces of e-journal database systems, a total of 396 questionnaires were distributed among the students and out of all, 305 responses were used for the study. The findings of the study reveal that most of the students were not using all the facilities offered in IR interfaces of e-journal database systems for their retrieval process and also encourages menu based searches rather than command based searching.

온라인 시스템의 역사적 발전 (The historical development of online systems)

  • 사공철
    • 정보관리학회지
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    • 제11권2호
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    • pp.111-130
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    • 1994
  • 온라인 시스템의 유래로 부터 역사적 발전 단계와 주요 기술 상황을 고찰하고 통계에 근거하여 데이터베이스와 온라인 서비스의 성장과정을 분석하였다. 또한 한국의 온라인 시스템의 진행 과정과 최근의 온라인 환경을 조사하여 제시하였고 이와같은 역사적 상황에 근거하여 온라인 시스템과 온라인 정보서비스의 앞으로의 발전 방향을 전망하였다.

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Teaching a Database Course with Collaborative Team Projects

  • Park, Jae-Hwa
    • 정보기술과데이타베이스저널
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    • 제4권1호
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    • pp.65-77
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    • 1997
  • This paper describes and effective teaching approach to an undergraduate database course. This research draws on practical experience based on the hands-on practice approach which leads students to develop a database application utilizing various tools. Students not only learn concepts, methodologies and tools of database technology in class and through online multimedia learning aids, but also practice how to integrate them through collaborative team projects. The course employs collaborative learning approach and multimedia and internet technologies. Students are encouraged to work collaboratively on assignments and projects and to learn independently through online multimedia learning aids.

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학술정보데이터베이스 검색과정의 사고구술 프로토콜분석 (Analysis of Think Aloud Protocols Generated During the Retrieval Process of an Online Database)

  • 김종애
    • 한국비블리아학회지
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    • 제22권3호
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    • pp.335-351
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    • 2011
  • 본 연구는 이용자가 학술정보데이터베이스를 검색하는 과정에서 생성하는 사고구술(think aloud) 프로토콜을 바탕으로 검색 수행과정에서의 이용자 인지과정에 대한 이해를 증진하는 것을 목적으로 하였다. 웹 기반 학술정보데이터베이스를 평가대상으로 하여 실험참가자가 태스크를 수행하면서 생성한 사고구술 프로토콜을 분석하였다. 프로토콜은 개방코딩 방법을 사용하여 범주화 되었으며, 검색 요소, 시스템 형식 요소, 시스템 기능 요소, 정보 요소의 4개 영역에 속하는 21개 세부범주가 도출되었다. 이러한 분석 결과를 바탕으로 학술정보 데이터베이스 설계를 위한 제언을 제시하였다.

컴퓨터 소프트웨어 및 화일들을 위한 온라인 목록 개발시 MARC 형식의 적용 방안 (MARC FORMAT Implementation on the Development of An Online Catalog For Machine-Readable Data Files)

  • 문기주
    • 산업공학
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    • 제4권2호
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    • pp.93-101
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    • 1991
  • One of the major problems on the design of an online database for machine readable data file is on the implementation of MARC format for communication with the Library of Congress or OCLC. Most of the cataloging data to make manual card catalogs are stored on magnetic tapes based on the MARC format at LC or OCLC and are sent to local libraries. Therefore, local libraries can avoid the expensive process of cataloging for the books they own. Instead, they can retrieve the necessary cataloging information from the tape and print out manual card catalogs. A problem with MARC is that it is not designed for databases, but for portability to be read at any type of computer. Therfore, it is not practical to use the format on the development of an online database as long as the database is developed in conjunction with a commercial powerful database package. In this paper a possible methodology to resolve the conflicts between the objective of DBMS and MARC is discussed. It is to satisfy the requirements from a commercial DBMS while leaving a room for MARC to communicate with LC and OCLC.

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인터넷 온라인 게임을 위한 서버의 분산구성 기법 (Distributed Server Configuration Scheme for Internet Online Game)

  • 이남재;서덕원;곽훈성
    • 한국게임학회 논문지
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    • 제1권1호
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    • pp.31-36
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    • 2001
  • Generally, the internet online game systems are divided into two parts, clients and servers. The clients provide a connection with game server to each user and communicate between them. And, the server controls all clients by the game rules fairly and manages database systems to maintain the user information. In this paper, we propose a configuration method for internet online game servers using distributed scheme. To apply this method, we divide game server into three sub-level parts again. First part of game server is login server to establish the connection between communication server and clients. Second part is communication server to connect between clients and main game server during playing the game. And last part is DBMS that performs database independently. Our proposed scheme suggests that the game server operates very stable because of decreasing of processing load by distributed scheme. So, our proposed server configuration applies to similar online game easily.

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Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • 한국컴퓨터정보학회논문지
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    • 제20권9호
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    • pp.55-60
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    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.

사이버 해운거래소 구축 방안 (Design of The Cyber Shipping Exchange)

  • 최형림;박남규;김현수;박영재;황성원;박용성
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2002년도 춘계학술대회논문집
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    • pp.39-51
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    • 2002
  • Online exchange is a cost-effective approach to trade goods and information among multiple sellers and buyers. Shipping industry includes lots of global entities such as shippers, liners, ship owners and shipping agents. Marine insurance companies and ship repairers and many other groups are also supporting the industry. However, international shipping exchanges are located on few cities in the world. Its our motivation that a shipping market can be online so that market participants do the dealing while sitting where they are with more efficient manner, preferable price and larger pool of candidates of trading partners. This paper presents Korean governmental project of building a cyber shipping exchange. The exchange covers ship sale and purchase, charter, insurance, freight futures, repairs, supplying of ships oil and database service. The workflows of each business were analyzed and designed to fit for online environment. The project includes design of trading mechanism, online documents, data flow, data storage and security. Online match making and trading mechanisms such as auction, reverse auction, bid are used. The whole trading process involves multiple organizations and business processes. So, this Paper focuses on how each organization would play their roles so that users can complete transactions with integrated and transparent view. The online exchange selves also as maritime portal site that links to other sites for cooperation vertically or horizontally, and serves database and information in global perspective. This paper also issues and discusses the justification of an online shipping exchange

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EXTENDED ONLINE DIVISIVE AGGLOMERATIVE CLUSTERING

  • Musa, Ibrahim Musa Ishag;Lee, Dong-Gyu;Ryu, Keun-Ho
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2008년도 International Symposium on Remote Sensing
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    • pp.406-409
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    • 2008
  • Clustering data streams has an importance over many applications like sensor networks. Existing hierarchical methods follow a semi fuzzy clustering that yields duplicate clusters. In order to solve the problems, we propose an extended online divisive agglomerative clustering on data streams. It builds a tree-like top-down hierarchy of clusters that evolves with data streams using geometric time frame for snapshots. It is an enhancement of the Online Divisive Agglomerative Clustering (ODAC) with a pruning strategy to avoid duplicate clusters. Our main features are providing update time and memory space which is independent of the number of examples on data streams. It can be utilized for clustering sensor data and network monitoring as well as web click streams.

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