• Title/Summary/Keyword: One-Phone

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Performance Analysis of Text Entry with Preferred One Hand using Smart Phone Touch-keyboard (한 손을 이용한 스마트폰 터치키 문자입력에서 선호손의 수행도 분석)

  • Ryu, Tae-Beum
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.259-264
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    • 2011
  • Does preferred hand show better performance than non-preferred hand in smart phone text entry using one hand. Is the performance of subjects who use left-preferred hand in smart phone text entry worse than that of others who use right preferred hand among the right handed. This study tried to address these two questions. Thirty young male undergraduate students typed a text using a smart phone which has a touch-based QWERTY keyboard two times with both hands, right and left hand, respectively. The completion time, errors were measured in the text entry tasks. All of participants were right handed, but half of them preferred right hand if they have to use one hand in smart phone text entry and other half preferred left hand. The percentage that preferred hand has better performance than non-preferred hand in smart phone text entry using one hand is less than 90% for right-preferred hand and less than 70% for left-preferred hand. The performance of left hand preferred students is not worse than that of the right hand preferred in one hand text entry of smart phone.

A Comparative Study for User Interface Design between TV and Mobile Phone (TV와 휴대폰의 사용자 인터페이스 디자인 비교 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.1
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    • pp.29-35
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    • 2008
  • An estimated 1 billion mobile phone were sold globally in the year 2006. In Korea, people watch television 3.17 hours in a day. Television isn't what it used to be. Digital TV provides both interactivity and high definition. Mobile phone also transferred from 2G to 3G or 3.5G. This means the complexity of TV and mobile phone is increased, design of user interface is more difficult. Unlike the personal computer industry, TV and mobile phone industries have no standard user interface. A comparative study for user interface between TV and mobile phone is studied. User, task, system are analyzed in requirement analysis. User interface model and interaction are also analyzed between TV and mobile phone. This study provides some insights for user interface design. First, the UI designer have to consider another products because one user using one product at the same time using another products. Experience for one product affects that for another product. Second, TV and mobile phone show very similar pattern, especially interaction task and input interaction. Third, there are not sometimes optimized experience between service operator and device manufacturer. Cooperative design between them is required.

Mobile College Synthesis System Implementation for Ubiquitous (유비쿼터스를 위한 모바일 학사종합시스템 구현)

  • Han, Sang Hwan;Lee, Hye Rim;Kim, Yu Doo;Moon, Il Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.4
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    • pp.63-69
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    • 2008
  • Recently, every student would take lessons without knowing no lecture in campus life. And, If you are a university student, you tired a course to register in a crowded. For solving this problem, we choose the cellular phone. Nowadays peoples have one cellular phone to one person in korea. Using cellular phone, you can use cellular phone anywhere any time. In this paper, we studied mobile synthesis system using mobile cellular phone. According to use mobile campus system, the university and students can use easy an one to one service in ubiquitous.

User Interface Design for One-Handed Web Searching on Large Screen Smart Phone (대화면 스마트폰에서의 한 손 조작 웹 검색을 위한 인터페이스 디자인)

  • Jung, Su-young;Choe, Jong-hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.33-42
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    • 2015
  • As smart phones have been increasingly used to access information with bigger screens and higher resolution, smart phones have rapidly grown larger. Even Apple which had stuck to the 4-inch smart phone screen size, released 5.5-inch iPhone 6 plus. In this trend of smart phone enlargement, manufacturers have mostly incorporated one-handed modes to 5-inch or larger phones to keep the convenience of one-handed operation. But most of them provide just smaller screens and are rather complicated to set up after several menus to touch. In this study, this research examined one-handed functions of each smart phone manufacturer to understand problems in the one-handed smart-phone manipulation of web-browsing which is one of the frequent smart phone services. And by investigating smart phone users, this research found out requirements for one-handed web search operation. Based on this examination, the author of this research designed an efficient one-handed interface for mobile web-search without reducing the screen size. Then, to assess the possible usability improvement, the prototype was applied to a large 5.5-inch-screen smart phone to evaluate its performance through observation and surveys and find out manipulation satisfaction and further improvements.

Impacts of self-monitoring tendency and mobile phone dependency on salence of mobile phone case product attributes

  • Kim-Vick, Jihyun;Hahn, Kim H.Y.
    • The Research Journal of the Costume Culture
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    • v.27 no.6
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    • pp.666-680
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    • 2019
  • Prevalent usage of mobile devices among consumers has been well recognized and this is especially imperative among young adult consumers. The mobile phone became the gateway of their communication, media consumption, retail transaction, education, and (virtual) social life. However, there is little empirical research explaining the dynamics behind the psychological underpinning of young adult consumers, specifically Generation Y, to understand their usages and dependency on mobile phones. This study, therefore, aims to unveil antecedents and consequences of Gen Y consumers' mobile phone dependency from a media psychological perspective. We developed a conceptual model based on theory of self-monitoring (Snyder 1974, 1987), extended self-concept (Belk, 1988), and media dependency theory (Ball-Rokeach & Defluer, 1976). Four hundred ninety-eight students in the U.S. provided usable responses to our pencil-and-paper survey. Causal modeling analysis results demonstrated that both ability to modify one's behavior and sensitivity to cues for social appropriate behavior dimensions of the self-monitoring tendency positively predicted one's level of fashion involvement, which in turn positively predicted his/her mobile phone dependency. Individual's mobile phone dependency, fashion involvement and self-monitoring's ability dimension exhibited positive and direct impact on one's perception of the salience of mobile phone case product attributes. Based on the findings, we provided pragmatic and theoretical implications for the industry and academia.

Development of a Bluetooth Access Point for One-Phone System

  • Min, Byung-Jo;Hwang, June;Kim, Hag-Bae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.778-781
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    • 2005
  • In this paper, we describe a development of a Bluetooth Access Point for the WAN connection of home network devices. Especially, users can access the PSTN at home instead of expensive digital cellular network through the AP, using the 'one-phone', which is the Bluetooth enabled cellular phone. The simultaneous benchmark test about telephone service and LAN access service shows the perfect compatibility and reasonable performance of the access point. The one-phone service can become a convergence of wired and wireless communication through the AP.

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Users Basic Characteristics for Designing the User Interface of Mobile Phone - Focus on the twenties and the thirties - (휴대폰의 사용자 인터페이스 설계를 위한 사용자들의 기초 사용특성 분석 - 20대와 30대 사용자들을 중심으로 -)

  • Jung, Kwang-Tae;Chae, Yi-Sik;Kweon, O-Seong;Lee, Dhong-Ha;Kim, Jae-Hwan
    • IE interfaces
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    • v.15 no.1
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    • pp.73-81
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    • 2002
  • In mobile phone, complex user interface tend to cause the degradation of product usability. This problem is mainly due to the small hardware user interface of mobile phone. That is, because many functions must be operated in small hardware interface, the principle of one-to-one mapping between a function and a control is disregarded in design, often. In order to resolve this problem, users' characteristics must be considered in the user interface design of mobile phone. So, users' basic characteristics that must be considered in the user interface design of mobile phone were studied through two experiments, questionnaire survey and user testing.

A Study on the Effects of Flow on the Utilization of Mobile Phone Service (플로우 경험이 휴대폰 서비스 이용에 미치는 영향에 관한 연구)

  • Park, Yoon-Seo;Lee, Seung-In;Lee, Hyo-Sun
    • Korean Management Science Review
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    • v.27 no.3
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    • pp.117-135
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    • 2010
  • The purpose of this study is to segment the mobile phone users based on the flow types and to understand the differences in mobile phone usage behavior between the segmented groups. The 'flow' construct, which was introduced first in marketing by Hoffman and Novak[44], has been used as an important keyword for understanding consumer behavior on the World Wide Web. In this paper, we will try to use the flow aspect for the mobile market segmentation, which is one of the most fundamental tools for developing a successful marketing strategy on the mobile phone service market. We collected survey data from consumers and analyzed the data with the SPSS 12.0 package where we did ${\chi}^2$-test, factor analysis, one-way ANOVA and cluster analysis. Main results of this study are as follow. First, the flow types of the mobile phone users were classified into five types, which are named as the 'Flow' type, 'Apathy' type, 'Anxiety' type, 'Boredom' type, 'Control' type. Second, most of the results related to the usage of mobile phone service showed statistically significant differences between flow types. These findings suggest that the mobile phone service marketers should consider the various flow types of users and work out effective market segmentation strategies based on these consumer flow types.

Verification of Normalized Confidence Measure Using n-Phone Based Statistics

  • Kim, Byoung-Don;Kim, Jin-Young;Na, Seung-You;Choi, Seung-Ho
    • Speech Sciences
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    • v.12 no.1
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    • pp.123-134
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    • 2005
  • Confidence measure (CM) is used for the rejection of mis-recognized words in an automatic speech recognition (ASR) system. Rahim, Lee, Juang and Cho's confidence measure (RLJC-CM) is one of the widely-used CMs [1]. The RLJC-CM is calculated by averaging phone-level CMs. An extension of the RLJC-CM was achieved by Kim et al [2]. They devised the normalized CM (NCM), which is a statistically normalized version of the RLJC-CM by using the tri-phone based CM normalization. In this paper we verify the NCM by generalizing tri-phone to n-phone unit. To apply various units for the normalization, mono-phone, tri-phone, quin-phone and $\infty$-phone are tested. By the experiments in the domain of the isolated word recognition we show that tri-phone based normalization is sufficient enough to enhance the rejection performance of the ASR system. Also we explain the NCM in regard to two class pattern classification problems.

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Development of a Bluetooth Access Point on Embedded System for One - Phone Service (임베디드 시스템에서 원-폰 서비스를 위한 블루투스 액세스 포인트 개발)

  • Min Byungjo;Hwang June;Park Jongkyu;Kim Hagbae
    • The KIPS Transactions:PartA
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    • v.11A no.6
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    • pp.433-438
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    • 2004
  • In this paper, we describes the development of Bluetooth network Access Point(AP) for the access network connection of Bluetooth devices at home. Unlike headset, mouse, and keyboard, the AP should have capability to support multiple connection and stabilized network throughput. Our AP allows various kinds of Bluetooth terminals to access the access network like xDSL and PSTN(Public Swithced Telephone Network) stably. Especially, users can access the PSTN at home instead of expensive CDMA network through the AP by using the one-phone which is the cellular phone with the Bluetooth module.