• Title/Summary/Keyword: On-line Music

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Moving Average Filter for Automatic Music Segmentation & Summarization (이동 평균 필터를 적용한 음악 세그멘테이션 및 요약)

  • Kim Kil-Youn;Oh Yung-Hwan
    • Proceedings of the KSPS conference
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    • 2006.05a
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    • pp.143-146
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    • 2006
  • Music is now digitally produced and distributed via internet and we face a huge amount of music day by day. A music summarization technology has been studied in order to help people concentrate on the most impressive section of the song andone can skim a song as listening the climax(chorus, refrain) only. Recent studies try to find the climax section using various methods such as finding diagonal line segment or kernel based segmentation. All these methods fail to capture the inherent structure of music due to polyphonic and noisy nature of music. In this paper, after applying moving average filter to time domain of MFCC/chroma feature, we achieved a remarkable result to capture the music structure.

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Pricing Policy of Music Service in Digital Music Market-focused on the Regulations for the Digital Music Service (디지털 음악시장에서 음원사용료 징수 개정안의 고찰-2013년 징수개정안을 중심으로)

  • Jung, Ji-Young
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.341-348
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    • 2015
  • As a result of growth of digital music market in Korea, Creator's rights and interests have been at the heart of the debate in terms of legal system. In the music industry, digital music revenue has now overtaken records sales and compared to download service it is now clear that music streaming and subscription is mainstream model in the rise of the worldwide market of digital music. This trend is also indentical to the domestic and withholding regulations for music service and creator's rights and interests have become an ever growing issue. Ministry of Culture, Sports ad Tourism decided the revision of withholding regulations for the digital music service in 2013. The amendment is to change its policy of charging music service from the flat rate pricing to a usage-based system. This paper brought forward some disputable points such as fair division of profit, reasonable pricing for consumers etc. about the revision. Therefore, improvement of system and change in the perception of such copyrights are still required for both the encouragement of creator's activities and the high consumer satisfaction.

The Remote Concert Education System on High-Speed Communication Network (초고속 정보 통신망을 이용한 원격 합주 교육 시스템)

  • Han, Chang-Ho;Lee, Gyeong-Myeong;Yun, Gwang-Seop;Ryu, Gi-Hong;Mo, Jong-Sik;Kim, Yu-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1177-1188
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    • 1999
  • Continuing advance in computers and MIDI devices has accelerated research on the computerized music technology, Realization of high speed computer communication networks facilitated on-line computer music systems, which needs to send a volume of multimedia data. This paper presents the design and implementation of the Remote Concert Education System which helps users practice ensemble without gathering in a room. The system maintains the music database, identifies tones and measures of the melody played with different instruments, check the correctness on-line, and finally provides the analysed results of the ensemble. The developed system can be used as a supporting system for music education if high speed communication network is available.

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The analysis of learning effect in the field of music appreciation using pulse change (맥박변화를 이용한 음악 감상 학습 효과의 분석)

  • Yun, Deok-Un;Lee, Man-Woo;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.792-795
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    • 2006
  • In this paper, we examined the influence for a new learning method using on-line e-learning education model in the field of music appreciation. We applied this loaming method to the field of motive induction, the expectation of learning effect and the increase learning will through mesuring the student's pulse change in the learning class. We analysed the influence of interesting rate and emotional stability in the field of music appreciation.

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A Study on Pattern of Concert Dress Preference Design (연주복 선호 디자인에 따른 패턴 연구 - 피아노와 성악 중심으로 -)

  • Park, Sung-Yul;Hong, Jung-Min
    • Fashion & Textile Research Journal
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    • v.5 no.5
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    • pp.465-469
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    • 2003
  • The present study revealed; that (1) The students majoring in a piano course were the preference type of the performance dress - best line was designed of upper form chest. It was 1.5cm shorter than armhole line, the princess line was preferred Top one piece without sleeves which was designed with slim by bottom line through west dart form best line. The expression method was showing embroidery and bidding, colors were in order to white, ivory, black and blue style. The material was in order to silk with glorious shinning, silk satin and race style. (2) The students majoring in a vocal music were the preference type of the performance dress - the princess line was designed shorter, the west line of back and forth was preferred the one piece of bulk style divided with three partitions. Neck line was 5cm shorter than the middle of back, 9cm shorter than the side neck position, 9cm shorter than the middle of forth, sweet heart neck line with circular sleeve designed 7cm shorter than the side neck position. Colors were in order to ivory, red and yellow style. The material was in order to silk with glorious shinning silk satin and race style.

A Study on the Relationship between College Women's Preference in Clothing Design and Interest (여대생의 의복디자인 기호와 흥미간의 상관연구)

  • 이인자
    • Journal of the Korean Home Economics Association
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    • v.12 no.34
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    • pp.663-677
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    • 1974
  • The social and psychological approaches to clothing researches by Fluge,l, Hurlock and Barr in the early 1930's have since been developed greatly. It has now been generally agreed that clothing is the symbol of one's personality and social status, for clothing is regarded as the second skin and a manifestation of one's emotional states as well. Based on this consensus, this study was intended to observe the possible relationship between one's clothing design preference-in line, color and texture- and interest. For this survey, 200 college woman students from four universities were selected at random, and an interest-test standardized by prof. Jung Bum Mo and a questionaire made of 20 items on the clothing prferences were given. The results as commputerized and analyzed are as follows : 1. Line Preference a) Structural line : It is quite obvious that those like straight line are interested in fine arts, and curved line in physics. b) Out-line : Among tubular, bell and bustle of the silhouette, those like the bustle have shown particular interest in music, and the tubular in politics and business. c) Style : There is a salient tendency that those like a dressy style are much interested in music, and casual style in physics and physical exercise. 2. Color Preference a) Favorite color : Those like red, orange and yellow show a high interest in artistic activities and physical exercise, and black, grey and white in politics. b) Variety and combination of color ; These have shown no relationship to the interest. 3. Texture Preference a) The touch : Those like the texture with the feeling the crisp and rough are interested in fine arts, and of soft and smooth in the field of social service. b) Fabric surface : Those like naturalistic pattern, i.e. print of flowers, show much interest in music and literature, and plain fabrics in physical exercise.

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Successful Business Model on Music Industry: SK Telecom MelOn (음악 산업에 있어 성공적 비즈니스 모델인 SK Telecom의 멜론(MelOn))

  • Yoo, Pil Hwa;Lee, Sukekyu;Kim, Kyoungsik
    • Asia Marketing Journal
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    • v.8 no.3
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    • pp.141-159
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    • 2006
  • On November 16th 2004, SK Telecom Co., Ltd. launched 'MelOn' , an ubiquitous music service, into the first time in the world. It, new business model in Korea, was a great success in domestic music industry. Its key success factors are not only differential features of service but also the superiority of technical know-how, customer-oriented spirit, and marketing mix activities compared to many competitors. The case shows how MelOn developed and then introduces what on-line music service is identifying the key success factors and presenting visible outcomes. Furthermore discussing its business implications and future challenges.

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Fashion Design Expression of Wassily Kandinsky's Paintings -Focus on Music Visualization -

  • Kim, Sung-Soo;Kim, Young-Sam
    • Journal of the Korean Society of Costume
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    • v.66 no.5
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    • pp.16-32
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    • 2016
  • This study examines music visualization characteristics appearing in Giorgio Armani's S/S 2000 Collection and Genny's F/W 2000 Collection, which elicited and reinterpreted the characteristics through an analysis of Kandinsky's paintings. Study results are as follows. First, music visualization characteristics were extracted through an analysis of Kandinsky's works to examine music visualization that appears in contemporary fashion. Further analysis of Kandinsky's works were done in regards to music visualization (Impression, Improvisation, and Composition), and music visualization characteristics were categorized into 'spatial element', 'mobility', and 'overlap'. Second, the analysis of contemporary fashion with a spatial component showed that space was often clothed through color contrasts that highlighted concise and playful effects. Emphasis on line and three-dimensional effects were shown by overlapping lines and costume pleats with exposure expressed by semiotic forms and fabric character4istics. Third, the analysis of clothes that express mobility shows that they commonly express mobility through free color arrangements and a shading of colors with playfulness. The effects of emphasis, uniformity, and exposure were shown through the gloss and transformation of fabric that emphasized fabric characteristics; in addition, the effect of simplicity, three-dimensionality, and uniformity were expressed by adopting the forms of geometric shapes. Fourth, the analysis of clothes that manifest the overlap showed a predominant overlapping of colors and fabric. The esthetic effects of playfulness and exposure were emphasized through colors, shapes, and lines.

On-Line Audio Genre Classification using Spectrogram and Deep Neural Network (스펙트로그램과 심층 신경망을 이용한 온라인 오디오 장르 분류)

  • Yun, Ho-Won;Shin, Seong-Hyeon;Jang, Woo-Jin;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.977-985
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    • 2016
  • In this paper, we propose a new method for on-line genre classification using spectrogram and deep neural network. For on-line processing, the proposed method inputs an audio signal for a time period of 1sec and classifies its genre among 3 genres of speech, music, and effect. In order to provide the generality of processing, it uses the spectrogram as a feature vector, instead of MFCC which has been widely used for audio analysis. We measure the performance of genre classification using real TV audio signals, and confirm that the proposed method has better performance than the conventional method for all genres. In particular, it decreases the rate of classification error between music and effect, which often occurs in the conventional method.

Implementation of the System Converting Image into Music Signals based on Intentional Synesthesia (의도적인 공감각 기반 영상-음악 변환 시스템 구현)

  • Bae, Myung-Jin;Kim, Sung-Ill
    • Journal of IKEEE
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    • v.24 no.1
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    • pp.254-259
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    • 2020
  • This paper is the implementation of the conversion system from image to music based on intentional synesthesia. The input image based on color, texture, and shape was converted into melodies, harmonies and rhythms of music, respectively. Depending on the histogram of colors, the melody can be selected and obtained probabilistically to form the melody. The texture in the image expressed harmony and minor key with 7 characteristics of GLCM, a statistical texture feature extraction method. Finally, the shape of the image was extracted from the edge image, and using Hough Transform, a frequency component analysis, the line components were detected to produce music by selecting the rhythm according to the distribution of angles.