• Title/Summary/Keyword: On-line Education System

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Learning Experience of Undergraduate Nursing Students in Simulation: A Meta-synthesis and Meta-ethnography Study (간호대학생의 시뮬레이션 실습경험에 관한 질적 메타합성 연구)

  • Lee, Jihae;Jeon, Jieun;Kim, Sooyoung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.25 no.3
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    • pp.300-311
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    • 2019
  • Purpose: The purpose of this study was to review and synthesize the existing literature on the experience of nursing students in simulation. Methods: A systematic review was undertaken using meta-ethnography. Eight databases were searched up to January 2014 for peer-reviewed studies, written in Korean and English, that reported primary data, used identifiable and interpretative qualitative methods, and offered a valuable contribution to the synthesis. Results: Nine studies were identified, with quality appraisal undertaken. Three key concepts were generated: ambivalence of simulation practice, learning by reflection, and building up of the competency as a future nurse. Six sub-concepts emerged: double sidedness of simulation setting; feeling ambivalence of simulation; learning from others; learning from self-reflection; improvement of confidence by role experience; and internalization of nursing knowledge. A line of argument has been developed based on the themes generated. Conclusion: The findings from this qualitative synthesis and other related literature indicated the importance of capability of educator and extension of the simulation system to facilitate effective simulation-based education.

Designing an Intelligent Data Coding Curriculum for Non-Software Majors: Centered on the EZMKER Kit as an Educational Resource (SW 비전공자 대상으로 지능형 데이터 코딩 교육과정 설계 : EZMKER kit교구 중심으로)

  • Seoung-Young Jang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.901-910
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    • 2023
  • In universities, programming language-based thinking and software education for non-majors are being implemented to cultivate creative and convergent talent capable of leading the digital convergence era in line with the Fourth Industrial Revolution. However, learners face difficulties in acquiring the unfamiliar syntax and programming languages. The purpose of this study is to propose a software education model to alleviate the challenges faced by non-major students during the learning process. By introducing algorithm techniques and diagram techniques based on programming language thinking and using the EZMKER kit as an instructional model, this study aims to overcome the lack of learning about programming languages and syntax. Consequently, a structured software education model has been designed and implemented as a top-down system learning model.

CoDraw : Design and Implementatiion of a Flexible CSCW System on the Web using Autonmous Object (CoDraw : 자율 객체를 이용한 웹에서의 유연성있는 CSCW 시스템 설계 및 구현)

  • Choe, Jong-Myeong;Kim, Hyeong-Jin;Choe, Jae-Yeong
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.574-582
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    • 1999
  • Computer Supported Cooperative Work(CSCW) systems for cooperaton in distributed computing environment are used in many fields such as on-line approval, co-authoring, co-decision making, and so on. There have been many researches on co-drawing tools of the CSCW system, because they can be used in communication, co-design, and education. However, the existing tools are not flexible in system architecture and concurrency control. In this paper, we present "autonomous object," which includes concurrency control policy and information about its view. And we developed a new CSCW system with flexible system architecture.

A Study on a technology of extraction of motion objects (3차원 동작객체 추출기술에 관한 연구)

  • 오영진;박노국
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.3
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    • pp.21-27
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would by cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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Online-Offline 혼합학습 형태의 Blended Learning에서 지식 창출활동 촉진을 위한 협력적 지식 창출 모형 탐색 : 초.중등교육을 중심으로

  • Park, Seon-A
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.521-536
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    • 2006
  • The Blended Learning of K-12 education can he complimented to exceed the limits of the traditional face-to-face instructional method and can help learners have experiences with both various interactions and different learning experiences. Specifically, in K-12 education blended learning has a strength in being able to integrate on-line instruction with off-line instruction and actively help learners emerge with a breadth of knowledge gained collaboratively.<중략>For the objective of the study, that is, an investigation by a literature review process, the mode) of the process of collaboratively emerging knowledge as well as the alternative model of the concept can be applied as a developmental research method, which can improve practical procedure, process, and prescription. For overcoming the model and the real situation, this study was applied with Checkland(1999)'s soft system methodology, using$\square$the comparison of the model and real situations$\square$part and$\square$defining the alternatives$\square$of Checkland(1999)'s methods. In conclusion, analyzing the conceptual model and real situation helps in the development of a model which can minimize the discrepancy between the conceptual model and the real situation within K-12 education.

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A Study on the Development of the Digital Distance Relay Simulator for Education using GUI (GUI를 이용한 교육용 디지털 거리계전기 시뮬레이터 개발에 관한 연구)

  • Kim Dong-Su;Kim Chul-Hwan;Lee Ki-Teak;Park Nam-Ok
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.54 no.8
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    • pp.388-395
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    • 2005
  • It has always been of great importance in the electrical power system to educate an algorithm on the digital relaying, but it is difficult to educate an algorithm of a digital distance relay on power system because of exclusiveness of the relaying algorithm on power system. Therefore, we need a digital distance relay simulator, which can simulate the algorithm of the digital relaying on transmission line. In this Paper, we extract fundamental components using digital signal processing from data which are a variety of the simulated faults by EMTP. Then this simulator represents instantaneous values, ms values and symmetrical components that are calculated by fundamental components of voltages and currents. The Simulator also represents the zones of a digital distance relay and the locus of an impedance using GUI. Consequently, the developed simulator is particularly useful for understanding of the fundamental concepts of a distance relaying algorithm from a power system engineer points of view.

Development of 'Children's Food Avatar' Application for Dietary Education (식생활교육용 '어린이 푸드 아바타' 애플리케이션 개발)

  • Cho, Joo-Han;Kim, Sook-Bae;Kim, Soon-Kyung;Kim, Mi-Hyun;Kim, Gap-Soo;Kim, Se-Na;Kim, So-Young;Kim, Jeong-Weon
    • Korean Journal of Community Nutrition
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    • v.18 no.4
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    • pp.299-311
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    • 2013
  • An educational application (App) called 'Children's Food Avatar' was developed in this study by using a food DB of nutrition and functionality from Rural Development Administration (RDA) as a smart-learning mobile device for elementary school students. This App was designed for the development of children's desirable dietary habits through an on-line activity of food choices for a meal from food DB of RDA provided as Green Water Mill guide. A customized avatar system was introduced as an element of fun and interactive animation for children which provides nutritional evaluation of selected foods by changing its appearance, facial look, and speech balloon, and consequently providing chances of correcting their food choices for balanced diet. In addition, nutrition information menu was included in the App to help children understand various nutrients, their function and healthy dietary life. When the App was applied to 54 elementary school students for a week in November, 2012, significant increases in the levels of knowledge, attitude and behavior in their diet were observed compared with those of the control group (p < 0.05, 0.01). Both elementary students and teachers showed high levels of satisfaction ranging from 4.30 to 4.89 for the App, therefore, it could be widely used for the dietary education for elementary school students as a smart-learning device.

A Learning Accomplishment Analysis System using Answer Marking Events (답안 마킹 이벤트를 이용한 학습 성취도 분석 시스템)

  • Lee, Jong-Hee;Kim, Jung-Jae;Shin, Chang-Doon;Oh, Hae-Seok
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.571-578
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    • 2003
  • The appearnace of web technology has accelerated the development of the multimedia technology, the computer communication technology and the multimedia application contents. Researches on WBI(Web-based Instruction) system have combined the technology of the digital library and LOD,. REcently WBI(Web-based Instruction) model which is based on web has been proposed in the part of the new activity model of teaching-learning. As the demand of the customized coursewares from the lwarners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. In this paper we propose a system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment. And the system offers suitable course to learner applying this accomplishment degree to agent's schedules. Therefore, the learner achieves an active and complete learning from the repeated and suitable course semantic-based retrieval.

The Design and Implementation of Continuity Health Care Record Management System based on Data Stream System (데이터스트림 처리 시스템에 기반한 연속적인 헬스케어 데이터 관리 시스템 설계)

  • Wu, Zejun;Li, Yan;Shin, Soong-Sun;Kim, Gyoung-Bae;Bae, Hae-Young
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.1218-1221
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    • 2011
  • The development of the internet and information management has enabled new applications which include: Electronic medical record (EMR), intelligent transportation, environmental monitoring, etc. In this paper, we design and implement the Continuity Care Record(CCR) Data Stream management server that compiled with DSMS and DBMS in EMR system for processing, monitoring the incoming CCR data stream and storing the processed result with high-efficiency. The proposed system enables users not only to query stored CCR information from DBMS, but also enables to execute continue query for the real-time CCR Data Stream. By using of CCR Viewer Application users can view or update their personal health records even compare self health care records with standard health care records in order to monitor the healthy status, and the on line updating information would be minimized and medical error.

Using the Copy Right of Multimedia Data (멀티미디어자료와 저작권 사용에 관한 연구)

  • Joo, Young-Ju;Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.1-12
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    • 2000
  • Recently, multimedia in information society are renovating the methods of creating, communicating, and delivering information between people. Due to the rapid technological development of storing information through a digital network structure and a renewal on-line system, we cannot solve current various problems related to copy rights under our present law system. This study will find out a concept of copy right in digital media, introduce a relationship between the characteristics of multimedia and the copy right environment and analyze international trends in protecting copy right of digital media. Finally, the some problems and suggestions will be summarized to give new directions to using the copy right challenging in 21 century.

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