• Title/Summary/Keyword: On-demand Video Streaming Service

Search Result 42, Processing Time 0.022 seconds

Analysis of the Effectiveness of Application of Content Quota System for On-Demand Video Streaming Platform: Focusing on the European Union Response to Netflix (온디맨드 비디오 스트리밍 플랫폼에 대한 콘텐츠 쿼터제 적용의 실효성 분석: 넷플릭스에 대한 EU의 대응을 중심으로)

  • Kim, Hyun-jung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.9
    • /
    • pp.1191-1198
    • /
    • 2018
  • This paper illustrates not only the effectiveness of applying content quota system for on-demand video streaming platform, but also the effect of OTT regulation on copyright protection and cultural industry protection in a single market, focusing on the community's response to Netflix's entry into the EU market. Additionally, this paper examines on-demand video streaming services, growth of Netflix. The EU policy on the on-demand video streaming service market consists of 'portability' in the digital single market and content quota for copyright protection. In this paper, I analyze the market protection and the aspect of improving competitiveness of online streaming service industry. The EU is trying to protect the cultural industry and copyright protection in the region by applying and regulating the OTT business in content quota system, which has been applied only to European broadcasting companies.

Dynamic Scheme Transition for On-Demand Video Streaming Adaptable to Variable Client Request Rate (다양한 클라이언트 요청율에 적용가능한 주문형 비디오 스트리밍을 위한 동적 스킴 트랜지션 기법)

  • Kim Hyun-Joo;Yeom Heon-Young
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.12 no.3
    • /
    • pp.149-159
    • /
    • 2006
  • To provide on-demand video streaming services through the network, video objects with both high and low client request rates should be served efficiently. In this paper, we propose a dynamic on-demand streaming approach for providing services efficiently regardless of the client request rate. This approach can maintain QoS by transitioning the service scheme according to the request rate. The server provides services by the Heuristic broadcasting approach when the client request rate is low and by Striping broadcast, one of many Periodic broadcast approaches, when the client request rate is high. The server knows the variations of client request rates by the number of service channels and decides the transition to more efficient service schemes on its own. We simulated this scheme transition with various client request intervals and traces from a company providing streaming services. The results show that the performance of our approach is reasonable.

Just One More Episode: Exploring Consumer Motivations for Adoption of Streaming Services

  • Arun T M;Shaili Singh;Sher Jahan Khan;Manzoor Ul Akram;Chetna Chauhan
    • Asia pacific journal of information systems
    • /
    • v.31 no.1
    • /
    • pp.17-42
    • /
    • 2021
  • This study examines the adoption of subscription-based video on demand (SVOD) streaming services among consumers. Primarily, we explore the moderating effect of the two models of streaming services, standalone streaming services and bundled streaming services, on the users' adoption. We employ the Unified Theory of Acceptance and Use of Technology (UTAUT2) model in this study. We utilize the data collected from 337 Indian respondents and find that all constructs of the UTAUT2 model act as motivators of adoption. Gender, age, and experience of the respondent also play a moderating role in the adoption of streaming services. We also find that providing bundled streaming service positively moderates price-value and hedonic motivation of adoption. The study is perhaps the first of its kind that aims to understand the motivations for adoption of SVOD services, particularly in the Indian context, which has the fastest-growing base of internet users in the world.

Improving the Availability of Scalable on-demand Streams by Dynamic Buffering on P2P Networks

  • Lin, Chow-Sing
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.4 no.4
    • /
    • pp.491-508
    • /
    • 2010
  • In peer-to-peer (P2P) on-demand streaming networks, the alleviation of server load depends on reciprocal stream sharing among peers. In general, on-demand video services enable clients to watch videos from beginning to end. As long as clients are able to buffer the initial part of the video they are watching, on-demand service can provide access to the video to the next clients who request to watch it. Therefore, the key challenge is how to keep the initial part of a video in a peer's buffer for as long as possible, and thus maximize the availability of a video for stream relay. In addition, to address the issues of delivering data on lossy network and providing scalable quality of services for clients, the adoption of multiple description coding (MDC) has been proven as a feasible resolution by much research work. In this paper, we propose a novel caching scheme for P2P on-demand streaming, called Dynamic Buffering. The proposed Dynamic Buffering relies on the feature of MDC to gradually reduce the number of cached descriptions held in a client's buffers, once the buffer is full. Preserving as many initial parts of descriptions in the buffer as possible, instead of losing them all at one time, effectively extends peers’ service time. In addition, this study proposes a description distribution balancing scheme to further improve the use of resources. Simulation experiments show that Dynamic Buffering can make efficient use of cache space, reduce server bandwidth consumption, and increase the number of peers being served.

Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
    • /
    • v.35 no.6
    • /
    • pp.960-968
    • /
    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

Design of Adaptive Streaming Service System (적응형 스트리밍 서비스 시스템 설계)

  • 이중영;이명희;이윤채;이재현;유철중;장옥배
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2000.10c
    • /
    • pp.331-333
    • /
    • 2000
  • 최근 VOD(Video On Demand)나 AOD(Audio On Demand) 서비스가 급증하면서 멀티미디어 스트리밍 기술에 대한 관심이 커지고 있다. 기존의 스트리밍 서비스는 정적으로 멀티미디어를 전송하므로 네트워크 환경의 대역폭(bandwidth) 변화에 대처하는데 한계가 있다. 이러한 문제점을 해결하기 위하여 본 논문에서는 적응형 스트리밍 서비스(ASS; Adaptive Streaming Service) 시스템을 제안한다. ASS 시스템은 가변 비트율을 통한 미디어 스케일링방식을 이용하여 멀티미디어 데이터를 동적으로 전송한다. 또한 프레임 조정방식과 화질 조정방식을 동시에 채택하여 적용함으로써 고화질이 보장되는 전송환경과 느린 회선에서도 끊김없이 안정적인 스트리밍 서비스를 제공받을 수 있도록 한다.

  • PDF

Web-Based Behavioral Tracking Management System for Elderly Care Automation

  • Seokjin Kim;June Hong Park;Dongmahn Seo
    • Journal of Information Processing Systems
    • /
    • v.19 no.3
    • /
    • pp.385-393
    • /
    • 2023
  • Since the proportion of elderly citizens is increasing every year, the social interest is increasing for the health and the safety of the elderly. The nursing home is continually being created to care for more elderly people. However, the quality of service is not enough due to the lack of elderly caregivers. Elderly care and management services are being studied to replace the shortage of caregivers. Existing research for the implementation of an automatic care system has a high initial system cost. Furthermore, it lacks the ability to store and manage large amounts of data. In this paper, we propose a system that manages a large amount of data continuously generated through CCTV and provides a streaming service with a high level of quality-of-service (QoS) to users with collected video. Through the proposed system, it is possible to record and manage the behavioral information of the elderly occurring in the nursing home together with the video. In addition, according to the user's request, it has built a service that streams the video and behavioral information according to the date and time in real-time.

A Proposal for Zoom-in/out View Streaming based on Object Information of Free Viewpoint Video

  • Seo, Minjae;Paik, Jong-Ho;Park, Gooman
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.3
    • /
    • pp.929-946
    • /
    • 2022
  • Free viewpoint video (FVV) service is an immersive media service that allows a user to watch it from a desired location or viewpoint. It is composed of various forms according to the direction of the viewpoint of the provided video, and includes zoom in/out in the service. As consumers' demand for active watching is increasing, the importance of FVV services is expected to grow gradually. However, additional considerations are needed to seamlessly stream FVV service. FVV includes a plurality of videos, video changes may occur frequently due to movement of the viewpoint. Frequent occurrence of video switching or re-request another video can cause service delay and it also can lower user's quality of service (QoS). In this case, we assumed that if a video showing an object that the user wants to watch is selected and provided, it is highly likely to meet the needs of the viewer. In particular, it is important to provide an object-oriented FVV service when zooming in. When video zooming in in the usual way, it cannot be guaranteed to zoom in around the object. Zoom function does not consider about video viewing. It only considers the viewing screen size and it crop the video view as fixed screen location. To solve this problem, we propose a zoom in/out method of object-centered dynamic adaptive streaming of FVV in this paper. Through the method proposed in this paper, users can enjoy the optimal video service because they are provided with the desired object-based video.

Adaptive Rate Control for Guaranteeing the Delay Bounds of Streaming Service (스트리밍 서비스의 지연한계 보장을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
    • /
    • v.37 no.6
    • /
    • pp.483-488
    • /
    • 2010
  • Due to the prevalence of various mobile devices and wireless broadband networks, there has been a significant increase in interest and demand for multimedia streaming services. Moreover, the user can service the participatory video broadcasting service in the mobile device and it can be used to deliver the real-time news and more variety information in the user side. Live multimedia service of user participation should consider not only the video quality but also the delay bounds and continuity of video playback for improving the user perceived QoS (Quality of Service) of streaming service. In this paper, we propose an adaptive rate control scheme, called DeBuG (Delay Bounds Guaranteed), to guarantee the delay bounds and continuity of video playback for the real-time streaming in mobile devices. In order to provide those, the proposed scheme has a quality adaptation function based on the transmission buffer status and network status awareness. It also has a selective frame dropper, which is based on the media priority, before the transmission video frames. The simulation results demonstrate the effectiveness of our proposed scheme.

Implementation of QoS Provisioning Model in VANET (VANET에서 QoS Provisioning모델의 구현)

  • Huh, Jee-Wan;Song, Wang-Cheol
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2009.05a
    • /
    • pp.884-888
    • /
    • 2009
  • Vehicular Adhoc Networks (VANET), a Vehicle-to-Infrastucture or Vehicle-to-Vehicle communication technology, is an area that makes more specific use of Mobile Adhoc Networks(MANET). VANET's Quality of Service(QoS) focuses on preventing possible emergencies like car crash from happening by immediately transmitting information to the cars around, while MANET's QoS is being studied for the quality of multimedia data such as Video on Demand(VoD), Video streaming, Voice over IP(VoIP), etc. In this paper, I structure the actual network configuration using Link State Routing(LSR), implement QoS Provisioning Model using Common Open Policy Service(COPS), and suggest more effective k-hop Cluster and inter-domain policy negotiation which fit better to the characteristics of VANET.

  • PDF