• 제목/요약/키워드: Offline Market

검색결과 190건 처리시간 0.032초

옴니채널 환경에서 소비자의 자기결정 동기와 서비스품질이 옴니채널 서비스 구매의도에 미치는 영향 (Effects of Consumer Self-Determination Motivation and Service Quality on Purchase Intention of Omni-Channel Service in Omni-Channel Environment)

  • 박준용;김지수;김보영
    • 한국IT서비스학회지
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    • 제18권4호
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    • pp.23-38
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    • 2019
  • With the development of information and communication technology, logistics distribution systems and services have been improved, new types of services have been provided, and consumption patterns in consumer markets have also changed. In the domestic distribution market, the development of ICT technology, the spread of smart devices, and the growth of the e-commerce market have led to Omni-channel, a service that integrates offline channels and online channels. Omni-channel service aims to provide consumers with consistent and convenient service by integrating offline and online domain into one. Consumers can get integrated service on and offline. In this study, consumers' intention to use Omni-channel was examined by Self Determination Theory and SERVQUAL. The survey was conducted on Omni-channel user and the research model was composed of 2nd order factor model considering the characteristics of Omni-channel which provides integrated service based on the prior literature and PLS-SEM (partial least squares structural equation modeling).

A Study on Changes in China's Distribution Market and Firms' Response Strategies

  • KIM, Byoung-Goo
    • 동아시아경상학회지
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    • 제9권4호
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    • pp.69-80
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    • 2021
  • Purpose - This study investigated the development process of the Chinese distribution industry and analyzed the current status of China's offline and online distribution industries under the development process of the Chinese distribution industry. In addition, the current status of offline distributors in China and representative companies were analyzed as case studies. Research design, data, and methodology - This study analyzed the overall environment of the Chinese distribution industry by using literature data. Then, this study conducted a case analysis using RT Mart and Jingdong, major companies in the distribution industry. Result -The main research results of this study show that the Chinese distribution market has already matured, and retailers are fiercely competing to secure sales and operating profits through various methods such as finding new management methods, improving awareness and customer loyalty by expanding the number of stores. Conclusion -Recently, the characteristic of China's distribution industry is that the boundaries of distribution are breaking down. Chinese retailers are taking strategies to expand the scope of services by erasing the boundaries of distribution. In other words, distribution companies are promoting a borderless distribution strategy in which consumers purchase products online and offline without restrictions on time and space. In addition, small stores in residential areas are on the rise compared to large-scale stores in the city center. The existing distribution industry operates various types of distribution stores to prepare for the post-COVID-19 crisis.

헤도닉 가격 모형을 이용한 즉석밥 속성가치에 대한 연구 (A Study on the Attribute Value of Instant Rice Using Hedonic Price Model)

  • 권순성;전혜빈;김정환;이지용
    • 한국유기농업학회지
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    • 제30권2호
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    • pp.191-206
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    • 2022
  • Rice has prevailed as a staple food in South Korea. Rice consumption has sharply shrunk nowadays. In the wake of COVID-19 Shock and the "untact" era, the instant rice market has significantly grown, and there is a possibility of solving the shrinking consumption of domestic rice. This study contributes to the development of rice consumption promotion strategies by examining the factors of purchasing instant rice based on the Hedonic Price Methodology. In particular, given the increase in online market, this study compares attribute values of product characteristics between online and offline markets. The empirical results show that calorie, brand, organic and functional products have positive effects on instant rice prices. The rate of carbohydrate, the PB and bundle attributes have negative effects on instant rice prices. The results also show that the magnitude of brand, bundle and PB attribute values are bigger in offline market while that of the number of multigrain attribute value is relatively bigger in online market. The organic attribute value is important regardless of marketing channels.

정품 콘텐츠 판매 오프라인 업체 인증제도 방안 연구: 저작권 OK 사례 (A Study on the Certification System for Offline Stores Selling Copyrighted Contents: Copyright OK Case)

  • 임규건;최재영;이웅희
    • 경영정보학연구
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    • 제19권4호
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    • pp.27-42
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    • 2017
  • 근래 통신과 인터넷과 디지털 및 그래픽 기술의 발전으로 콘텐츠 산업은 새로운 문화 창달 및 경제발전의 중요한 산업으로 부각되고 있다. 디지털 콘텐츠 기술의 발전은 콘텐츠의 생성 및 유통을 획기적으로 발전시켜 새로운 부가가치를 창출하며 거대한 유통시장으로 확대되었다. 그렇지만 디지털 기술의 특징 중 하나인 유통과 복제가 용이하다는 것은 무단으로 불법복제와 도용, 변조로 인한 불법콘텐츠의 유통량도 증대 시켰으며 이로 인한 피해도 심각한 실정이다. 현재 온라인사이트를 대상으로 하는 저작권 보호 제도는 있지만 정작 온라인에 밀려 고전하고 있는 오프라인 정품 콘텐츠를 판매하는 업체를 대상으로 시행되는 제도는 부재하다. 한류열풍 등으로 해외 관광객의 콘텐츠 수요가 급증하고 있으나 오프라인 정품 콘텐츠 업체들은 온라인 업체들과 불법콘텐츠 유통으로 상당수가 경쟁력을 잃은 상황이다. 이에 본 연구에서는 선행연구를 통해 국내와 해외의 유사한 저작권 인증제도의 사례와 현황을 분석하고 인증제도의 요인들을 도출하여 이를 기반으로 오프라인 정품 콘텐츠업를 인증해 주는 제도에 대해서 연구하였다. 사례분석과 함께 저작권 관계자들과의 심층면접을 통해 얻은 인터뷰 내용을 중점으로 정품 콘텐츠 판매 오프라인 업체 인증제도의 인증영역, 인증 방향성, 인센티브를 정하여 인증제도 프레임워크를 도출하였다. 도출된 인증방향은 윤리형, 개방형, 당락형, 매장인증형, 다소엄격형(사후평가)의 인증모델을 선택하였다. 본 연구를 통해 국내 소비자들의 정품 콘텐츠 사용인식 확산과 건전한 콘텐츠 시장의 투명한 거래질서 확립을 기대해 본다.

ZEPETO를 통한 패션 브랜드 경험이 브랜드 태도와 오프라인 패션 제품 구매의도에 미치는 영향 - 한국과 중국의 10-20대 소비자를 중심으로 - (Effect of Fashion Brand Experience on Brand Attitude and Offline Fashion Product Purchase Intention by using ZEPETO - A Case of Korean and Chinese Consumers in their 10s and 20s -)

  • 최다희;송수민;장등예;고리;신은정
    • 한국의류산업학회지
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    • 제24권5호
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    • pp.567-576
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    • 2022
  • This study aims to determine the effects of the experiences of ZEPETO platform users on their attitudes and purchase intentions. A survey on 10-20 Korean and Chinese virtual fashion consumers was conducted. Brand experiences were independent variables, and offline purchase was the dependent variable. The results showed that, first, among the four factors of the brand experience, Korea and China have the highest explanatory power. Second, the brand experience of Korean consumers significantly impacted their brand attitude. Additionally, cognitive and emotional experiences of the brand positively impacted their brand attitude. Third, the brand experience of Chinese consumers significantly affected their brand attitude, and among the sub-factors of brand experience, cognitive experience positively affected brand attitude. Fourth, the brand experience of Chinese consumers significantly influenced their offline purchase intention, and among the sub-factors of brand experience, cognitive experience positively influenced their offline purchase intention. Overall, an emotional branding strategy that provides brand and product information must be implemented for the Korean market encouraging consumers to develop a positive and emotional connection with the brand. The Chinese market would benefit from formulating a reliable branding strategy that easily provides a wide range of brand and product information focusing on cognitive experiences.

근거리 통신 기반 오프라인 모바일 결제 기술 동향 분석 (A analysis on trends of offline mobile payment technology based on short range communication)

  • 권용관;차재상
    • 한국위성정보통신학회논문지
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    • 제11권1호
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    • pp.12-15
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    • 2016
  • 최근 핀테크 열풍과 더불어 모바일 결제 시장에서 글로벌 IT 기업들의 경쟁이 치열해지고 있다. 본 논문에서는 모바일 결제 기술을 소개하고 그 특징 및 동향을 분석한다. 근거리 통신을 사용한 오프라인 기반의 모바일 결제 기술의 방식 별 특징 및 장단점 등을 서술하고, 이 분야의 글로벌 선두 기업인 애플, 삼성, 구글이 출시한 모바일 결제 서비스 사례를 통하여 그 특징들을 비교 분석한다. 급속한 성장이 예상되는 모바일 결제 시장에서 더욱 안정된 서비스를 제공을 위해서는 다양한 근거리 통신 및 보안기술에 대한 연구가 필요하다.

빅블러 관점으로 바라본 패션 시장의 변화에 관한 연구 (A Study on Changes in the Fashion Market Viewed from the Perspective of Big Blur)

  • 박연진;간호섭
    • 패션비즈니스
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    • 제24권4호
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    • pp.144-160
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    • 2020
  • Today, the development of innovative technologies is accompanied by changes in the industrial structure and the Big Blur phenomenon, where the boundaries in various fields are blurred. The purpose of this study was to view the Big Blur phenomenon as a big paradigm shift in the 21st century and derive environmental changes and characteristics of the Korean fashion market. The research method included an analysis of the fashion brands after 2015. Through this study, we intended to establish a framework for understanding the changes in the fashion market from the perspective of Big Blur and discuss the direction of brand marketing. The research results showed the hyperlinks, connectivity, openness, homeostasis, synchronicity, mobility, interactivity, and brand experience of online and offline spaces beyond the boundaries of virtual space and offline physical spaces such as online physical and spatial viewpoints. It also showed the characteristics. The characteristics from the socio-cultural point of view were characteristic of diversity, mixture, coexistence, composability, and pluralism beyond the traditional socio-cultural and regulatory scopes. Hip hop fashion, street fashion, unisex, genderless, androgynous fashion, and kid fashion are the backbone of the Big Blur and are becoming important factors in fashion. The characteristics of the market and economic viewpoint are prosumers that play roles both as producers and consumers. It shows the extensibility of consumers as producers, the cohesiveness of producers and consumers, the cooperation, and the interconnectivity.

지역 특수성에 따른 오프라인·온라인 채널 성과의 이해 (Understanding Geographic Variation in Sales Performance through Offline and Online Channels)

  • 김지연;최정혜;정예림
    • 지식경영연구
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    • 제17권3호
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    • pp.45-64
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    • 2016
  • As the digital retail environement becomes prevalent, consumers are given greater opportunities to make purchases across physical and digital boundaries. Prior research emphasizes that the attractiveness of the digital or online channel is relatively determined by spatial specifics of physical locations. The overall market trend combined with prior research suggests that understanding spatial specifics becomes a key to managing both offline and online sales performance together. In this study, we focus on geographic variation in sales performance through offline and online channels and aim to investigate the channel-level sales difference between central and subsidiary areas. To this end, we obtain sales data of skincare and makeup products from a leading cosmetic company. Next, we examine spatial autocorrelations in data and then employ the spatial error models to study the effects of spatial specifics. The empirical findings are as follows. First, there are significant differences in category-specific and channel-level sales between central and subsidiary areas. Second, Moran's I statistics demonstrate the spatial autocorrelations of each variable. Third, spatial error models outperform simple regression models with lower AIC values. Finally, spatial specifics play a greater role in understanding online sales in subsidiary areas whereas they exert greater influence on offline sales in central areas. We believe our study advances the related theory and knowledge of multi-channel retailing and also contributes practically to location-dependent multi-channel strategies and sales data analytics.

Off-line점포 유통업체의 온라인몰 전용센터 물류시스템 구축사례 연구 ; 유통업체 A사 사례 중심으로 (A Case Study on Implementation of Logistics Information System for On-line mall Distribution Center of Off-line Retailer)

  • 최규웅;강성우;강경식
    • 대한안전경영과학회지
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    • 제17권1호
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    • pp.203-213
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    • 2015
  • Recently, online grocery shopping has been increasing with the development of internet, mobile, and IT technology due to the proportion of consumers changes like increasing single households and double-income couples. Therefore, online sales from distributors with offline stores have also increased, and the offline retailers are facing their limits in dealing with store-based online channel they have carried out. Domestic offline retailers benchmarked overseas advanced retailers to solve this problem by reviewing about developing the online-only distribution center. However, much investment is needed in order to operate the distribution center with the new concept from abroad. In this study, we have reviewed the current online grocery market trend and the theory related to developing distribution system of the online mall. For offline retailers, we have reviewed the case which developed the distribution center applied to the nation's first online-only distribution center. The purpose of this study is reducing trial and error for local retailers in developing online-only distribution centers and suggesting ways to improve investment effect.

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.293-299
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    • 2023
  • In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.