• 제목/요약/키워드: Off-line Design

검색결과 461건 처리시간 0.033초

On-Line Design과 Off-Line Design 환경 속에서 통합디자인커뮤니케이션에 관한 연구 (A Study of Integrated Design Communication in the On-Line Design and Off-Line Design)

  • 정은주;이용우
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 2000년도 추계 학술발표대회 논문집
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    • pp.32-33
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    • 2000
  • 정보화 시대의 도래와 더불어 디자인 환경 역시 크게 변하고 있다. 디자인 환경의 변화에 영향을 주는 요인 중의 하나로 고가치 기업(high value enterprise)이 증가하는 추세를 꼽을 수 있다. 산업 시대의 상징이던 "양적 게임(volume game)"이 정보화시대에는 "질적 게임(value game)"으로 바뀌고 있는 것이다. (중략)

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반응표면분석법을 이용한 모수 및 공차설계 통합모형 (Response Surface Approach to Integrated Optimization Modeling for Parameter and Tolerance Design)

  • Young Jin Kim
    • 품질경영학회지
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    • 제30권4호
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    • pp.58-67
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    • 2002
  • Since the inception of off-line quality control, it has drawn a particular attention from research community and it has been implemented in a wide variety of industries mainly due to its extensive applicability to numerous real situations. Emphasizing design issues rather than control issues related to manufacturing processes, off-line quality control has been recognized as a cost-effective approach to quality improvement. It mainly consists of three design stages: system design, parameter design, and tolerance design which are implemented in a sequential manner. Utilizing experimental designs and optimization techniques, off-line quality control is aimed at achieving product performance insensitive to external noises by reducing process variability. In spite of its conceptual soundness and practical significance, however, off-line quality control has also been criticized to a great extent due to its heuristic nature of investigation. In addition, it has also been pointed out that the process optimization procedures are inefficient. To enhance the current practice of off-line quality control, this study proposes an integrated optimization model by utilizing a well-established statistical tool, so called response surface methodology (RSM), and a tolerance - cost relationship.

RESEARCH ON MODULARIZED DESIGN AND PERFORMANCE ASSESSMENT BASED ON MULTI-DRIVER OFF-ROAD VEHICLE DRIVING-LINE

  • Yi, J.J.;Yu, B.;Hu, D.Q.;Li, C.G.
    • International Journal of Automotive Technology
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    • 제8권3호
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    • pp.375-382
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    • 2007
  • The multi-driver off-road vehicle drive-line consists of many components, with close connections among them. In order to design and analyze the drive-line efficiently, a modular methodology should be taken. The aim of a modular approach to the modeling of complex systems is to support behavior analysis and simulation in an iterative and thus complex engineering process, by using encapsulated submodels of components and of their interfaces. Multi-driver off-road vehicles are comparatively complicated. The driving-line is an important core part to the vehicle, it has a significant contribution to the performance. Multi-driver off-road vehicles have complex driving-lines, so performance is heavily dependent on the driving-line. A typical off-road vehicle's driving-line system consists of a torque converter, transmission, transfer case and driving-axles, which transfers the power generated by the engine and distributes it effectively to the driving wheels according to the road condition. According to its main function, this paper proposes a modularized approach for design and evaluation of the vehicle's driving-line. It can be used to effectively estimate the performance of the driving-line during the concept design stage. Through an appropriate analysis and assessment method, an optimal design can be reached. This method has been applied to practical vehicle design, it can improve the design efficiency and is convenient to assess and validate the performance of a vehicle, especially of multi-driver off-road vehicles.

조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구 (Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration)

  • 정승호;최은석;김대용
    • 한국콘텐츠학회논문지
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    • 제9권12호
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    • pp.891-899
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    • 2009
  • 유아/초등학생용 UI design의 부재와 창의력 교육 서비스 시장에서 On-line과 Off-line상의 교육부분 모두를 만족시키고 창의력 개발을 극대화 시켜주는 교육프로그램과 컨텐츠가 요구되고 있다. 이러한 창의력(조형) 개발 교육 프로그램의 다양한 활용을 위해서 On-line과 Off-line상의 교육을 병행할 수 있는 컨텐츠와 교재/교구(이하:크레키즈 Cre-kids)의 개발이 필요하다. 크레키즈는 창의성 4요소(유창성, 융통성, 독창성, 정교성)를 증진시킬 수 있는 4가지 영역별로 나누어져있다. 4가지 영역은 (1)언어적 발상, (2)시각적 발상, (3)만들기 발상, (4)컴퓨터 발상으로 되어있다. 영역을 통하여 아이들에게 체계적으로 조형발상능력을 키워주며 4가지의 영역을 다시 유창성, 융통성, 독창성, 정교성 4사 분면으로 나누며 각각의 분면을 평가하고 이것을 지수로 나타낸다. 이것을 CDQ(Creativity Design Quotient) 라고 할 수 있으며 각 컨텐츠에 대한 평가 결과를 토대로 하여 조형 창의력 지수에 대한 연구가 가능 할 것이다.

직물의 구조와 감각특성에 따른 온라인과 오프라인에서의 주관적 태평가 비교 (The Comparison of Subjective Evaluation of Band between On-line and Off-line by Structure and Sensibilities of Fabric)

  • 김희숙;조신현
    • 한국의류학회지
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    • 제31권1호
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    • pp.1-10
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    • 2007
  • This research was designed to compare the subjective evaluation of Hand between on- and off-line by structure and sensible characteristics of fabric. 113 subjects who have a fashion design major evaluated the subjective evaluation of Hand of various 16 kinds of specimens on- and off-line. T-test and pearson correlation coefficient were used for statistical analysis by SPSS WIN 11.0. The results of this study were as follows: The results of correlation analysis of the evaluation score indicated that Crash and Satin show high correlation between two kinds of evaluation score. But, fabrics which have distinct characteristics such as Plush, Dobby, Seersucker represented low correlation coefficient. The results of t-test fer the difference of the evaluation score showed that thin fabrics like Organdy represent a large difference between on- and off-line evaluation. On the other hand, twill weaved fabrics like Drill, Tweed, Saxony did not show many differences. Analysing each item in terms of correlation of evaluation of hand between on- and off-line gave results that the shininess was most deliverable through on-line and density and the dryness was not so deliverable through on-line. Comparison of evaluation score between on- and off-line items showed that the estimation to real fabric is more negative than that of on-line. The results of most preferable hand between on-and off-line showed exact opposite preference between shinny, smooth and soft Satin and rough, woolen Tweed. Organdy showed the most different subjective evaluation of hand in real ones compared with that of on-line.

On/Off-Line을 연계한 DM발송 시스템의 설계 및 구현 (Design and Implementation of a DM Service System Connected On/Off-Line)

  • 류언무;김광수;정한섭
    • 한국컴퓨터정보학회논문지
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    • 제7권3호
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    • pp.68-73
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    • 2002
  • 정보산업분야의 발전은 산업구조의 변화와 새로운 패러다임을 요구하는 시대로 변모하고 있다. Off-Line에서 처리하던 많은 내용들이 On-Line으로 변화의 조짐이 보이고 이러한 변화에 따라 많은 기업들이 연구와 투자가 지속적으로 이루어지고 있는 실정이다. 본 논문은 Off-Line에서만 처리되던 DM발송 시스템을 On/Off-Line의 연계를 이용하여 좀더 효율적으로 데이터를 관리할 수 있는 시스템을 제안하고자 DM발송 시스템을 설계 및 구현하였다.

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직물의 종류와 특성에 따른 온라인과 오프라인에서의 의복소재 이미지 비교 (The Comparison of Fabric Images between On-line and Off-line by Fabric Types and Characteristics)

  • 김희숙;조신현
    • 한국생활과학회지
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    • 제13권5호
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    • pp.787-798
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    • 2004
  • This research was designed to compare clothing fabric images between on- and off-line by fabric types and its characteristics. 125 subjects who have a fashion design major evaluated the fabric image of various 16 kinds of specimens on- and off-line. Frequency, x2-test, t-test, and Pearson correlation were used for statistical analysis by SPSS WIN 11.0. The results of this study are as follows: 1. The advantage of on-line shopping includes low price and purchasing convenience, etc. On-line shoppers mostly purchase clothing items, such as T-shirt and slacks. In most cases, texture of fabrics provides a main cause for the shoppers' discontentment with internet shopping. 2. The results of t-test for the difference of the evaluation score show that plain or pile weave and highly thick or thin fabrics-for example, Organdy, Corduroy, Nylon Taffeta, Plush, etc.-have a large difference between on-and off-line image. On the other hand, medium-thick twill weave-for example, Tweed, Flannel, etc.-or patterned weave-Chiffon, Dobby fabric, etc.-shows a small difference. 3. The results of correlation of the evaluation score indicate that wool twill fabrics like Tweed, Saxony, and Polafleece show a high correlation between two kinds of evaluation score. In texture preference, no correlation exists between on-line and off-line. 4. With an analysis on fabric image evaluation by fabric characteristics, smooth, shiny pink Satin was found the most positively-evaluated item in all evaluation fields except in pattern preference and individuality. On the other hand, thick olive green Corduroy was evaluated most negatively in the fields of elegance, luxury, and feminine. 5. When compared with real ones, thin fabrics provide a different on-line fabric image. For example, Nylon Taffeta and Organdy were evaluated positively on-line because of luster and pastel tone color. However, lusterless uneven cotton Seersucker was evaluated negatively. 6. Real fabrics preference is more negative than on-line ones. In addition, patterned or unique fabrics display a high agreement between the two kinds of images.

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Dual-Transmission-Line Microstrip Equiripple Lowpass Filter with Sharp Roll-Off

  • Velidi, Vamsi Krishna;Sanyal, Subrata
    • ETRI Journal
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    • 제33권6호
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    • pp.985-988
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    • 2011
  • A novel application of a dual-transmission line is proposed to design a lowpass filter (LPF). The proposed structure uses only transmission line elements to produce an equiripple LPF response with sharp roll-off. Design equations are derived using a lossless transmission line model. Controlling the electrical lengths, three transmission-zeros are realized in the stopband to obtain a sharp roll-off rate and wide stopband bandwidth. A single unit microstrip LPF with a 3-dB cut-off frequency at 1.0 GHz having a roll-off of 135 dB/GHz along with a stopband bandwidth of 69.5% is designed for validation.

M-Commerce 상에서의 Off-Line 지불 비즈니스 모델의 설계에 관한 연구 (A Study on Design of Off-Line Payment Business Model in M-Commerce)

  • 강병모;홍인식
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2001년도 춘계학술발표논문집 (하)
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    • pp.677-680
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    • 2001
  • 인터넷의 발달과 더불어서 M-Commerce 상에서의 off-Line 지불에 관한 관심이 높아지고 있다. 이것을 가능하게 해는 핵심 요인 중에 하나는 차세대 이동통신인 IMT 2000과 Bluetooth 기술이다. 본 논문에서는 IMT 2000과 Bluetooth에 관한 관련 기술과 M-Commerce 상에서의 off-Line 지불 비즈니스 모델의 설계를 제안하였다.

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동장공정의 로보틱자동화를 위한 설계지원 시스템 (Computer aided design system for robotic painting line)

  • 서석환;조정훈;강대호
    • 한국정밀공학회지
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    • 제11권5호
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    • pp.171-179
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    • 1994
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implemen- tation details (such as robot selection, accessory design, and spatial layout) together with operation details, the computer aided design and analysis method should be sought. However, conventional robotic design systems and off-line programming systems cannot accommodate these inquiries in a unified fashion. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL (Simulation Package for Robotic Painting Line) users can design the painting objects (via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workpace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS).

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