• Title/Summary/Keyword: Off-line Design

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A Study of Integrated Design Communication in the On-Line Design and Off-Line Design (On-Line Design과 Off-Line Design 환경 속에서 통합디자인커뮤니케이션에 관한 연구)

  • 정은주;이용우
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.32-33
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    • 2000
  • 정보화 시대의 도래와 더불어 디자인 환경 역시 크게 변하고 있다. 디자인 환경의 변화에 영향을 주는 요인 중의 하나로 고가치 기업(high value enterprise)이 증가하는 추세를 꼽을 수 있다. 산업 시대의 상징이던 "양적 게임(volume game)"이 정보화시대에는 "질적 게임(value game)"으로 바뀌고 있는 것이다. (중략)

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Response Surface Approach to Integrated Optimization Modeling for Parameter and Tolerance Design (반응표면분석법을 이용한 모수 및 공차설계 통합모형)

  • Young Jin Kim
    • Journal of Korean Society for Quality Management
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    • v.30 no.4
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    • pp.58-67
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    • 2002
  • Since the inception of off-line quality control, it has drawn a particular attention from research community and it has been implemented in a wide variety of industries mainly due to its extensive applicability to numerous real situations. Emphasizing design issues rather than control issues related to manufacturing processes, off-line quality control has been recognized as a cost-effective approach to quality improvement. It mainly consists of three design stages: system design, parameter design, and tolerance design which are implemented in a sequential manner. Utilizing experimental designs and optimization techniques, off-line quality control is aimed at achieving product performance insensitive to external noises by reducing process variability. In spite of its conceptual soundness and practical significance, however, off-line quality control has also been criticized to a great extent due to its heuristic nature of investigation. In addition, it has also been pointed out that the process optimization procedures are inefficient. To enhance the current practice of off-line quality control, this study proposes an integrated optimization model by utilizing a well-established statistical tool, so called response surface methodology (RSM), and a tolerance - cost relationship.

RESEARCH ON MODULARIZED DESIGN AND PERFORMANCE ASSESSMENT BASED ON MULTI-DRIVER OFF-ROAD VEHICLE DRIVING-LINE

  • Yi, J.J.;Yu, B.;Hu, D.Q.;Li, C.G.
    • International Journal of Automotive Technology
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    • v.8 no.3
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    • pp.375-382
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    • 2007
  • The multi-driver off-road vehicle drive-line consists of many components, with close connections among them. In order to design and analyze the drive-line efficiently, a modular methodology should be taken. The aim of a modular approach to the modeling of complex systems is to support behavior analysis and simulation in an iterative and thus complex engineering process, by using encapsulated submodels of components and of their interfaces. Multi-driver off-road vehicles are comparatively complicated. The driving-line is an important core part to the vehicle, it has a significant contribution to the performance. Multi-driver off-road vehicles have complex driving-lines, so performance is heavily dependent on the driving-line. A typical off-road vehicle's driving-line system consists of a torque converter, transmission, transfer case and driving-axles, which transfers the power generated by the engine and distributes it effectively to the driving wheels according to the road condition. According to its main function, this paper proposes a modularized approach for design and evaluation of the vehicle's driving-line. It can be used to effectively estimate the performance of the driving-line during the concept design stage. Through an appropriate analysis and assessment method, an optimal design can be reached. This method has been applied to practical vehicle design, it can improve the design efficiency and is convenient to assess and validate the performance of a vehicle, especially of multi-driver off-road vehicles.

Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration (조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구)

  • Chung, Seung-Ho;Choi, Eun-Suk;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.891-899
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    • 2009
  • We need education program and contents that satisfy on-off line's education maximize an initiative spirit development in an absence of UI design for infants and elementary students. For the multiplicity of inflection of these initiative spirit development education program, we need development of contents and teaching materials(Cre-kids) that can educate both in on-line and in off-line. Cre-kids are divided of four areas that are increased fluency, flexibility, originality and delicacy. Four areas are ideas of language, visual, making and computer. Through each area, we can develop children's systematic modeling idea ability. And we divide of fluency, flexibility, originality and delicacy each four areas and evaluate each aspect and mark for index. That is CDQ(Creativity Design Quotient). Through the evaluation result, we will be able to study about a modeling initiative spirit index.

The Comparison of Subjective Evaluation of Band between On-line and Off-line by Structure and Sensibilities of Fabric (직물의 구조와 감각특성에 따른 온라인과 오프라인에서의 주관적 태평가 비교)

  • Kim, Hee-Sook;Cho, Shin-Hyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.1 s.160
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    • pp.1-10
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    • 2007
  • This research was designed to compare the subjective evaluation of Hand between on- and off-line by structure and sensible characteristics of fabric. 113 subjects who have a fashion design major evaluated the subjective evaluation of Hand of various 16 kinds of specimens on- and off-line. T-test and pearson correlation coefficient were used for statistical analysis by SPSS WIN 11.0. The results of this study were as follows: The results of correlation analysis of the evaluation score indicated that Crash and Satin show high correlation between two kinds of evaluation score. But, fabrics which have distinct characteristics such as Plush, Dobby, Seersucker represented low correlation coefficient. The results of t-test fer the difference of the evaluation score showed that thin fabrics like Organdy represent a large difference between on- and off-line evaluation. On the other hand, twill weaved fabrics like Drill, Tweed, Saxony did not show many differences. Analysing each item in terms of correlation of evaluation of hand between on- and off-line gave results that the shininess was most deliverable through on-line and density and the dryness was not so deliverable through on-line. Comparison of evaluation score between on- and off-line items showed that the estimation to real fabric is more negative than that of on-line. The results of most preferable hand between on-and off-line showed exact opposite preference between shinny, smooth and soft Satin and rough, woolen Tweed. Organdy showed the most different subjective evaluation of hand in real ones compared with that of on-line.

Design and Implementation of a DM Service System Connected On/Off-Line (On/Off-Line을 연계한 DM발송 시스템의 설계 및 구현)

  • 류언무;김광수;정한섭
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.3
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    • pp.68-73
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    • 2002
  • The rapid growth of information industry fields has been changing according to the times due to the transformation of an industrial structure and a new paradigm. The majority of contents which are handled off-line are somehow aimed to be on-line, and many companies pursue to maintain research and investment according to the changes that are mentioned above. In this study, the DM service system which was controlled off-line demonstrates to make handling data easier and more effective using an on-line system which can be more advantageous than an off-line one.

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The Comparison of Fabric Images between On-line and Off-line by Fabric Types and Characteristics (직물의 종류와 특성에 따른 온라인과 오프라인에서의 의복소재 이미지 비교)

  • Kim, Hee-Sook;Cho, Shin-Hyun
    • Korean Journal of Human Ecology
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    • v.13 no.5
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    • pp.787-798
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    • 2004
  • This research was designed to compare clothing fabric images between on- and off-line by fabric types and its characteristics. 125 subjects who have a fashion design major evaluated the fabric image of various 16 kinds of specimens on- and off-line. Frequency, x2-test, t-test, and Pearson correlation were used for statistical analysis by SPSS WIN 11.0. The results of this study are as follows: 1. The advantage of on-line shopping includes low price and purchasing convenience, etc. On-line shoppers mostly purchase clothing items, such as T-shirt and slacks. In most cases, texture of fabrics provides a main cause for the shoppers' discontentment with internet shopping. 2. The results of t-test for the difference of the evaluation score show that plain or pile weave and highly thick or thin fabrics-for example, Organdy, Corduroy, Nylon Taffeta, Plush, etc.-have a large difference between on-and off-line image. On the other hand, medium-thick twill weave-for example, Tweed, Flannel, etc.-or patterned weave-Chiffon, Dobby fabric, etc.-shows a small difference. 3. The results of correlation of the evaluation score indicate that wool twill fabrics like Tweed, Saxony, and Polafleece show a high correlation between two kinds of evaluation score. In texture preference, no correlation exists between on-line and off-line. 4. With an analysis on fabric image evaluation by fabric characteristics, smooth, shiny pink Satin was found the most positively-evaluated item in all evaluation fields except in pattern preference and individuality. On the other hand, thick olive green Corduroy was evaluated most negatively in the fields of elegance, luxury, and feminine. 5. When compared with real ones, thin fabrics provide a different on-line fabric image. For example, Nylon Taffeta and Organdy were evaluated positively on-line because of luster and pastel tone color. However, lusterless uneven cotton Seersucker was evaluated negatively. 6. Real fabrics preference is more negative than on-line ones. In addition, patterned or unique fabrics display a high agreement between the two kinds of images.

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Dual-Transmission-Line Microstrip Equiripple Lowpass Filter with Sharp Roll-Off

  • Velidi, Vamsi Krishna;Sanyal, Subrata
    • ETRI Journal
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    • v.33 no.6
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    • pp.985-988
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    • 2011
  • A novel application of a dual-transmission line is proposed to design a lowpass filter (LPF). The proposed structure uses only transmission line elements to produce an equiripple LPF response with sharp roll-off. Design equations are derived using a lossless transmission line model. Controlling the electrical lengths, three transmission-zeros are realized in the stopband to obtain a sharp roll-off rate and wide stopband bandwidth. A single unit microstrip LPF with a 3-dB cut-off frequency at 1.0 GHz having a roll-off of 135 dB/GHz along with a stopband bandwidth of 69.5% is designed for validation.

A Study on Design of Off-Line Payment Business Model in M-Commerce (M-Commerce 상에서의 Off-Line 지불 비즈니스 모델의 설계에 관한 연구)

  • Kang, Byung-Mo;Hong, In-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04b
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    • pp.677-680
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    • 2001
  • 인터넷의 발달과 더불어서 M-Commerce 상에서의 off-Line 지불에 관한 관심이 높아지고 있다. 이것을 가능하게 해는 핵심 요인 중에 하나는 차세대 이동통신인 IMT 2000과 Bluetooth 기술이다. 본 논문에서는 IMT 2000과 Bluetooth에 관한 관련 기술과 M-Commerce 상에서의 off-Line 지불 비즈니스 모델의 설계를 제안하였다.

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Computer aided design system for robotic painting line (동장공정의 로보틱자동화를 위한 설계지원 시스템)

  • Suh, Suk-Hwan;Cho, Jung-Hoon;Kang, Dae-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.11 no.5
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    • pp.171-179
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    • 1994
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implemen- tation details (such as robot selection, accessory design, and spatial layout) together with operation details, the computer aided design and analysis method should be sought. However, conventional robotic design systems and off-line programming systems cannot accommodate these inquiries in a unified fashion. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL (Simulation Package for Robotic Painting Line) users can design the painting objects (via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workpace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS).

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