• Title/Summary/Keyword: Obstacles modelling

검색결과 6건 처리시간 0.028초

Realistic and Efficient Radio Propagation Model for V2X Communications

  • Khokhar, Rashid Hafeez;Zia, Tanveer;Ghafoor, Kayhan Zrar;Lloret, Jaime;Shiraz, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권8호
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    • pp.1933-1954
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    • 2013
  • Multiple wireless devices are being widely deployed in Intelligent Transportation System (ITS) services on the road to establish end-to-end connection between vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) networks. Vehicular ad hoc networks (VANETs) play an important role in supporting V2V and V2I communications (also called V2X communications) in a variety of urban environments with distinct topological characteristics. In fact, obstacles such as big buildings, moving vehicles, trees, advertisement boards, traffic lights, etc. may block the radio signals in V2X communications. Their impact has been neglected in VANET research. In this paper, we present a realistic and efficient radio propagation model to handle different sizes of static and moving obstacles for V2X communications. In the proposed model, buildings and large moving vehicles are modeled as static and moving obstacles, and taken into account their impact on the packet reception rate, Line-of-sight (LOS) obstruction, and received signal power. We use unsymmetrical city map which has many dead-end roads and open faces. Each dead-end road and open faces are joined to the nearest edge making a polygon to model realistic obstacles. The simulation results of proposed model demonstrates better performance compared to some existing models, that shows proposed model can reflect more realistic simulation environments.

출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘 (Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph)

  • 유견아;전현주
    • 한국시뮬레이션학회논문지
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    • 제15권2호
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    • pp.31-39
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    • 2006
  • 가시성그래프는 최소 탐색 공간으로 게임환경을 모델링하여 효과적으로 길을 찾을 수 있도록 하는 방법으로 잘 알려져 있다. 일반화 가시성그래프는 가시성그래프의 가장 큰 단점으로 지적되는 "벽-껴안기" 문제를 해결하기 위해 확장된 장애물의 경계 위에 생성된 가시성그래프이다. 일반화 가시성그래프에 의해 구해진 경로는 근사 최적이며 자연스럽게 보이는 장점이 있다. 본 논문에서는 변화하는 출발점과 목표점과 정적인 장애물 사이를 움직이는 게임 캐릭터에 효과적으로 일반화 가시성그래프를 적용하는 방법을 제안한다. 일반화 가시성그래프는 일단 생성되면 최소 탐색공간을 보장하지만 그 생성 자체는 노드사이의 링크의 교차 여부론 일일이 체크하여야 하므로 시간이 많이 소요된다. 아이디어는 먼저 정적인 장애물만으로 지도를 생성해 놓고 출발점과 목표점을 빠르게 포함시키는 것이다. 출발점과 목표점의 포함 부분이 여러 번 반복되어야 하는 과정이므로 출발점과 목표점을 빠르게 포함시키는데에 연산 기하학 분야의 회전 plane-sweep 알고리즘을 이용할 것을 제안한다. 시뮬레이션 결과는 전체 그래프를 매번 생성하는 것보다 제안한 방법의 실행시간이 39%-68% 정도 향상되었음을 보여준다.

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V.F. 모델링을 이용한 주행차량의 진동에 대한 도로영상의 계측오차 보정 알고리듬 (A Measurement Error Correction Algorithm of Road Image for Traveling Vehicle's Fluctuation Using V.F. Modeling)

  • 김태효;서경호
    • 제어로봇시스템학회논문지
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    • 제12권8호
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    • pp.824-833
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    • 2006
  • In this paper, the image modelling of road's lane markings is established using view frustum(VF) model. From this model, a measurement system of lane markings and obstacles is proposed. The system also involve the real time processing of the 3D position coordinate and the distance data from the camera to the points on the 3D world coordinate by virtue of the camera calibration. In order to reduce their measurement error, an useful algorithm for which analyze the geometric variations due to traveling vehicle's fluctuation using VF model is proposed. In experiments, without correction, for instance, the $0.4^{\circ}$ of pitching rotation gives the error of $0.4{\sim}0.6m$ at the distance of 10m, but the more far distance cause exponentially the more error. We con finned that this algorithm can be reduced less than 0.1m of error at the same condition.

Wind-sand tunnel experiment on the windblown sand transport and sedimentation over a two-dimensional sinusoidal hill

  • Lorenzo Raffaele;Gertjan Glabeke;Jeroen van Beeck
    • Wind and Structures
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    • 제36권2호
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    • pp.75-90
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    • 2023
  • Turbulent wind flow over hilly terrains has been extensively investigated in the scientific literature and main findings have been included in technical standards. In particular, turbulent wind flow over nominally two-dimensional hills is often adopted as a benchmark to investigate wind turbine siting, estimate wind loading, and dispersion of particles transported by the wind, such as atmospheric pollutants, wind-driven rain, windblown snow. Windblown sand transport affects human-built structures and natural ecosystems in sandy desert and coastal regions, such as transport infrastructures and coastal sand dunes. Windblown sand transport taking place around any kind of obstacle is rarely in equilibrium conditions. As a result, the modelling of windblown sand transport over complex orographies is fundamental, even if seldomly investigated. In this study, the authors present a wind-sand tunnel test campaign carried out on a nominally two-dimensional sinusoidal hill. A first test is carried out on a flat sand fetch without any obstacle to assess sand transport in open field conditions. Then, a second test is carried out on the hill model to assess the sand flux overcoming the hill and the morphodynamic evolution of the sand sedimenting over its upwind slope. Finally, obtained results are condensed into a dimensionless parameter describing its sedimentation capability and compared with values resulting from other nominally two-dimensional obstacles from the literature.

BIM-based Lift Planning Workflow for On-site Assembly in Modular Construction Projects

  • Hu, Songbo;Fang, Yihai;Moehler, Robert
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.63-74
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    • 2020
  • The assembly of modular construction requires a series of thoroughly-considered decisions for crane lifting including the crane model selection, crane location planning, and lift path planning. Traditionally, this decision-making process is empirical and time-consuming, requiring significant human inputs. Recently, research efforts have been dedicated to improving lift planning practices by leveraging cutting-edge technologies such as automated data acquisition, Building Information Modelling (BIM) and computational algorithms. It has been demonstrated that these technologies have advanced lift planning to some degree. However, the advancements tend to be fragmented and isolated. There are two hurdles prevented a systematic improvement of lift planning practices. First, the lack of formalized lift planning workflow, outlining the procedure and necessary information. Secondly, there is also an absence of a shared information environment, enabling storages, updates and the distribution of information to stakeholders in a timely manner. Thus, this paper aims to overcome the hurdles. The study starts with a literature review in combination with document analysis, enabling the initial workflow and information flow. These were contextualised through a series of interviews with Australian practitioners in the crane-related industry, and systematically analysed and schematically validated through an expert panel. Findings included formalized workflow and corresponding information exchanges in a traditional lift planning practice via a Business Process Model and Notation (BPMN). The traditional practice is thus reviewed to identify opportunities for further enhancements. Finally, a BIM-based lift planning workflow is proposed, which integrates the scattered technologies (e.g. BIM and computational algorithms) with the aim of supporting lift planning automation. The resulting framework is setting out procedures that need to be developed and the potential obstacles towards automated lift planning are identified.

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건축 내부 마감부재의 BIM 기반 상세설계 자동화를 위한 실무적 요구사항 분석 (Evaluation of Practical Requirements for Automated Detailed Design Module of Interior Finishes in Architectural Building Information Model)

  • 홍성현;구본상;유영수;하대목;원영권
    • 한국건설관리학회논문집
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    • 제23권5호
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    • pp.87-97
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    • 2022
  • 건축 프로젝트에서 BIM 도입이 활성화되고 있으나 단순 반복적인 모델링 작업과 잦은 설계 오류는 BIM의 실무 활성화의 방해요소로 잔존해 있다. 특히, 건축 내부 마감부재는 가장 많은 상세화 요구사항을 포함하고 있는 만큼 설계품질 확보를 위해 모델링 효율성 증대 및 설계 오류 해결이 중요하다. 효율성 증대를 위한 방안으로 최근 실무에서는 BIM 소프트웨어에 특화된 비주얼 프로그래밍 툴을 활용한 모듈을 개발하여 일련의 반복적인 모델링 작업을 자동화하는 시도가 이루어지고 있다. 그러나 기존의 모듈 개발은 실무적 요구사항을 반영하지 않고 단순히 반복 작업을 대체하는 것에만 집중하고 있기 때문에, 실무 활용도가 떨어지거나 적용 결과물에 대한 전면적인 재검토가 필요한 문제점이 존재하였다. 본 연구는 실무에서 인력 투입량이 가장 많으면서도 오류가 빈번하게 발생하는 벽, 바닥, 천장 부재를 대상으로 비주얼 프로그래밍 기반 자동 상세화 모듈을 구축하였다. 성능 검증을 위해 구축된 모듈을 계획설계 단계의 근린생활시설 BIM 모델에 적용하였으며, 검토 결과 실무적 요구사항이 적절히 반영되었고 수작업 모델링에서 발생하는 오류사항이 적절히 해결된 것으로 확인되었다.