• Title/Summary/Keyword: Obstacle walking

Search Result 110, Processing Time 0.028 seconds

Development of Walking Assistive System using Body Weight Supporting and Path Planning Strategy (인체 자중 보상 및 로봇 경로계획법을 이용한 이동형 보행 재활 시스템 개발)

  • Yu, Seung-Nam;Shon, Woong-Hee;Suh, Seung-Whan;Lee, Sang-Ho;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.16 no.10
    • /
    • pp.939-947
    • /
    • 2010
  • With the rising numbers of elderly and disabled people, the demand for welfare services using a robotic system and not involving human effort is likewise increasing. This study deals with a mobile-robot system combined with a BWS (Body Weight Support) system for gait rehabilitation. The BWS system is designed via the kinematic analysis of the robot's body-lifting characteristics and of the walking guide system that controls the total rehabilitation system integrated in the mobile robot. This mobile platform is operated by utilizing the AGV (Autonomous Guided Vehicle) driving algorithm. Especially, the method that integrates geometric path tracking and obstacle avoidance for a nonholonomic mobile robot is applied so that the system can be operated in an area where the elderly users are expected to be situated, such as in a public hospital or a rehabilitation center. The mobile robot follows the path by moving through the turning radius supplied by the pure-pursuit method which is one of the existing geometric path-tracking methods. The effectiveness of the proposed method is verified through the real experiments those are conducted for path tracking with static- and dynamic-obstacle avoidance. Finally, through the EMG (Electromyography) signal measurement of the subject, the performance of the proposed system in a real operation condition is evaluated.

The Effect of Plantar Foot Pressure Negotitating Obstacles in the Elderly

  • Seo, Kyo-Chul;Kim, Hyeun-Ae;Kim, Hee-Tak;Kim, Sung-Gyung;Kim, Jin-Sang
    • The Journal of Korean Physical Therapy
    • /
    • v.23 no.6
    • /
    • pp.15-22
    • /
    • 2011
  • Purpose: This research investigated falls due to obstacles that occur among elderly people by assessing changes in the values of plantar foot force, peak force, and plantar foot pressure in elderly subjects while they were stepping over obstacles of different heights. Methods: The subjects were 20 elderly people aged 70-80 years; Pressure was measured on flat ground(0 cm), and after installing obstacles of 8 cm and 12 cm using the F-scan system, which is a resistance-type pressure sensor. A one-way analysis of variance was performed to compare pressure on each part of the foot according to various heights after collecting data using the Tekscan program. The least significant difference test was used for the post-hoc analysis, A p-value <0.05 was considered significant. Results: The force value for the toe area (parts 1, and 2) and contact pressure increased significantly with the 12 cm obstacle (p<0.05). The peak force value and the peak contact pressure for part 1 increased significantly with the 12 cm obstacle (p<0.05). Conclusion: Larger changes appeared in the functions and structure of the foot while subjects walked over obstacles of different heights compared to flatland walking. This result suggests that people have safety strategies to prevent falls, and that there is a need for a more realistic approach through practice to overcome obstacles of various heights to prevent falls.

Multi-legged robot system enabled to decide route and recognize obstacle based on hand posture recognition (손모양 인식기반의 경로교사와 장애물 인식이 가능한 자율보행 다족로봇 시스템)

  • Kim, Min-Sung;Jeong, Woo-Won;Kwan, Bae-Guen;Kang, Dong-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.8
    • /
    • pp.1925-1936
    • /
    • 2010
  • In this paper, multi-legged robot was designed and produced using stable walking pattern algorithm. The robot had embedded camera and wireless communication function and it is possible to recognize both hand posture and obstacles. The algorithm decided moving paths, and recognized and avoided obstacles through Hough Transform using Edge Detection of inputed image from image sensor. The robot can be controlled by hand posture using Mahalanobis Distance and average value of skin's color pixel, which is previously learned in order to decide the destination. The developed system has shown obstacle detection rate of 96% and hand posture recognition rate of 94%.

Kinematic Analysis of a Legged Walking Robot Based on Four-bar Linkage and Jansen Mechanism (4절 링크 이론과 얀센 메커니즘을 기반으로 한 보행 로봇의 운동학 해석)

  • Kim, Sun-Wook;Kim, Dong-Hun
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.21 no.2
    • /
    • pp.159-164
    • /
    • 2011
  • In this study, a crab robot is implemented in H/W based on four-bar linkage mechanism and Jansen mechanism, and its kinematics is analysed. A vision camera is attached to the mechanism, which makes the proposed robot a kind of biologically inspired robot for image acquisition. Three ultrasonic sensors are adopted for obstacle avoidance. In addition, the biologically inspired robot can achieve the mission appointed by a programmer outside, based on RF and Blue-tooth communication module. For the design and implementation of a crab robot, it is need to get joint variable, a foot point, and their relation. Thus, the proposed kinematic analysis is very important process for the design and implementation of legged robots.

A study on the Obstacle-Avoidance Walking Algorithm of a Biped Robot (이족보행로봇의 장애물 극복 보행알고리즘에 관한 연구)

  • 김용태;이은선;이희영
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2003.09b
    • /
    • pp.1-4
    • /
    • 2003
  • 인간의 작업을 보조 혹은 대신하기 위해서 인간과 흡사한 이족보행로봇에 대한 연구가 많이 진행되고 있다. 이족보행로봇이 인간을 대신해서 어떤 작업을 하기 위해서는 작업공간에서의 자유로운 이동과 장애물 대처능력은 반드시 필요한 기능이다. 본 논문에서는 안정된 정적보행 및 장애물을 지능적으로 대처하는 이족보행로봇의 보행알고리즘을 제안하였다. 먼저 장애물 대처가능한 이족보행로봇의 기구 설계 및 제어기 구현에 대하여 설명하고, 인간의 보행 분석 결과를 바탕으로 안정된 정적보행 알고리즘을 제안하였다. 또한 좌우 회전 및 옆걸음을 통한 장애물 회피 알고리즘, 발에 부착된 적외선센서로 장애물을 인식하여 장애물을 넘어가는 보행 알고리즘을 제안하였다. 제안한 보행알고리즘은 이족보행로봇을 제작하여 다양한 작업환경에서 실험으로 성능을 검증하였다.

  • PDF

Walking Area and Obstacle Detection System Using Block Segmentation in the Outdoor Environment (블록기반 세그멘테이션을 이용한 실외환경에서의 보행영역 및 장애물 검출)

  • Yu, Jae-Hyoung;Han, Young-Joon;Hahn, Hern-Soo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2009.01a
    • /
    • pp.185-188
    • /
    • 2009
  • 단일 카메라 영상으로 입력되는 환경 정보에 대해서 보도에 대한 길의 소실점과 보도 영역에 대한 정보를 획득하는 방법과 보도 영역에 대해 블록 세그멘테이션을 통하여 장애물과 같은 물체 영역을 구분한다. 소실정과 보도 영역을 획득하기 위한 방법으로 에지영상에서 보도의 외곽선 정보를 추출하도록 한다. 이를 위해 체인코드를 이용하여 특정한 방향으로 향하는 직선 성분을 검출하도록 한다 보도 영역 내에 존재하는 물체의 영역을 구분하기 위해서 영역을 특정 크기를 가지는 블록으로 구분하고 각 블록이 가지는 평균 컬러 정보를 이용하여 영역을 세그멘테이션 한다. 세그멘테이션을 통해 얻은 영역을 통해 보도의 영역과 장애물의 영역을 구분하고 각 장애물의 위치를 계산하다. 알고리즘의 평가를 위해 실내의 복도 환경과 단순한 형태를 가지는 실외 환경에서 획득한 영상을 이용하여 실험하였다.

  • PDF

Development of a Jansen Mechanism for Line Tracing (라인 트레이싱을 위한 얀센 메커니즘 기구의 개발)

  • Gwon, O-Sun;Kim, Min-Su;Kim, U-Eun;Son, Hyeon-U;Im, Gyu-Do;Lee, Chun-Yeol
    • Proceeding of EDISON Challenge
    • /
    • 2017.03a
    • /
    • pp.511-515
    • /
    • 2017
  • Various walking robot platforms have been developed to carry out missions such as explorations, pass of obstacle or inspections of dangerous environments. In this work, a four legs mechanism based on Jansen mechanism is developed, which can trace a certain line. In order to maximize the tracing speed, mechanism design is performed in multiple phases using m.sketch, EdisonDesign and Arduino programs. In design process, control of power path and optimization of the locus of legs(GL/GAC) are found to be most important. A prototype model is constructed and test run to check the validity of the design optimization.

  • PDF

Eight Legs walker by using janssen mechanism (얀센 메커니즘을 활용한 보행체)

  • Seok, Jun young;Hong, Jun gi
    • Proceeding of EDISON Challenge
    • /
    • 2016.03a
    • /
    • pp.485-488
    • /
    • 2016
  • In this paper, the mechanism that works by using eight legs is proposed. The walker has eleven bars instead of wheel, it shows a Biologically-inspired movement method. their driving appearance is very similar with creature which walks by its legs. For example, a crab and spider so on. This mechanism has simple style that can expand its size and attach more legs beside. For the competition regulation, we had to find working parts in the science box and some other things that can be found easily in the surroundings only usual material. The mission is making a machine that is enable to pass obstacle and to walk well. This paper followed the rules by regulation.

  • PDF

A Mobile-based Walking Danger Notification System for Visually Impaired People (시각장애인을 위한 모바일 기반 도보 위 위험 알림 시스템)

  • Cho, Suhyeong;Kim, Hojin;Park, Sangsun;Choi, Yujun;Lee, Soowon
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.25-28
    • /
    • 2021
  • 도보 위 위험 알림이란 사람이 지나다닐 수 있는 길을 파악하고 길 위에서 사용자에게 접근하는 위협적인 장애물들을 탐지하고 알려주는 것이다. 본 연구에서는 Computer Vision의 Semantic Segmentation을 이용하여 사람이 다닐 수 있는 길을 구분하고 YOLO 사물 인식 알고리즘을 이용하여 시각장애인에게 접근하는 위협적인 장애물들을 탐지하여 알려줄 수 있는 시스템을 제시한다. 해당 시스템은 실용성을 고려하여 모바일 환경에서 이용할 수 있도록 구현하였으며, 서버와의 연동을 통해 실시간으로 사용자에게 사물 인식의 결과를 알려준다.

  • PDF

A Study on the Use of RDW Data in Virtual Environment (가상환경에서 방향전환보행 데이터 활용 연구)

  • Lim, Yangmi
    • Journal of Broadcast Engineering
    • /
    • v.27 no.5
    • /
    • pp.629-637
    • /
    • 2022
  • This study is an experiment on the use of RDW(Redirected Walking) technology, which helps users to hardly feel the difference of user movement in the limited physical space and the extended virtual space when the user moves while wearing the HMD in the real world. The RDW function installed in 3D space realization software such as Unity3D is used to induce the user's redirection by slightly distorting the virtual space according to the user's point of view. However, if the RDW distortion rate is used excessively, dissonance is highly likely to occur. In particular, it is easy to make errors that cause cybersickness of users. It is important to obtain the RDW data value in the virtual environment so that the user does not feel fatigue and cybersickness even after wearing the HMD for a long time. In this experiment, it was tested whether the user's RDW was safely implemented, and item and obstacle arrangement data were obtained through this experiment. The RDW data obtained as a result of the experiment were used for item placement and obstacle placement in the virtual space.