• 제목/요약/키워드: Obstacle information

검색결과 782건 처리시간 0.029초

Directing the turning behavior of carp using virtual stimulation

  • Kim, Cheol-Hu;Kim, Dae-Gun;Kim, Daesoo;Lee, Phill-Seung
    • Ocean Systems Engineering
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    • 제7권1호
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    • pp.39-51
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    • 2017
  • Fishes detect various sensory stimuli, which may be used to direct their behavior. Especially, the visual and water flow detection information are critical for locating prey, predators, and school formation. In this study, we examined the specific role of these two different type of stimulation (vision and vibration) during the obstacle avoidance behavior of carp, Cyprinus carpio. When a visual obstacle was presented, the carp efficiently turned and swam away in the opposite direction. In contrast, vibration stimulation of the left or right side with a vibrator did not induce strong turning behavior. The vibrator only regulated the direction of turning when presented in combination with the visual obstacle. Our results provide first evidence on the innate capacity that dynamically coordinates visual and vibration signals in fish and give insights on the novel modulation method of fish behavior without training.

이동형 로보트 주행을 위한 장애물 검출에 관한 연구 (A Study on Obstacle Detection for Mobile Robot Navigation)

  • 윤지호;우동민
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1995년도 추계학술대회 논문집 학회본부
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    • pp.587-589
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    • 1995
  • The safe navigation of a mobile robot requires the recognition of the environment in terms of vision processing. To be guided in the given path, the robot should acquire the information about where the wall and corridor are located. Also unexpected obstacles should be detected as rapid as possible for the safe obstacle avoidance. In the paper, we assume that the mobile robot should be navigated in the flat surface. In terms of this assumption we simplify the correspondence problem by the free navigation surface and matching features in that coordinate system. Basically, the vision processing system adopts line segment of edge as the feature. The extracted line segments of edge out of both image are matched in the free nevigation surface. According to the matching result, each line segment is labeled by the attributes regarding obstacle and free surface and the 3D shape of obstacle is interpreted. This proposed vision processing method is verified in terms of various simulations and experimentation using real images.

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신경망을 사용한 장애물 검출을 위한 Moving Window 기법 (Moving Window Technique for Obstacle Detection Using Neural Networks)

  • 주재율;회승욱;이장명
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.164-164
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    • 2000
  • This paper proposes a moving window technique that extracts lanes and vehicles using the images captured by a CCD camera equipped inside an automobile in real time. For the purpose, first of all the optimal size of moving window is determined based upon speed of the vehicle, road curvature, and camera parameters. Within the moving windows that are dynamically changing, lanes and vehicles are extracted, and the vehicles within the driving lanes are classified as obstacles. Assuming highway driving, there are two sorts of image-objects within the driving lanes: one is ground mark to show the limit speed or some information for driving, and the other is the vehicle as an obstacle. Using characteristics of three-dimension objects, a neural network can be trained to distinguish the vehicle from ground mark. When it is recognized as an obstacle, the distance from the camera to the front vehicle can be calculated with the aids of database that keeps the models of automobiles on the highway. The correctness of this measurement is verified through the experiments comparing with the radar and laser sensor data.

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가상 거리 함수를 이용한 이동 로봇의 지역 장애물 회피 방법 (Local Obstacle Avoidance Method of Mobile Robot Using Virtual Distance Function)

  • 임춘환;김성철;편석범
    • 전자공학회논문지T
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    • 제35T권3호
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    • pp.67-75
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    • 1998
  • 이 논문은 이동 장애물 회피를 위한 새로운 로봇 동작 계획을 제안한다. 이동 장애물의 운동성을 고려하여, 로봇과 장애물 사이의 관계를 위해 가상거리 함수를 정의한다. 각각의 샘플링 시간에, 장애물의 움직임을 고려한 인공 전위계를 구성하기 위해 가상거리 함수를 이용한다. 로봇은 인공 전위 함수에 의해 유도된 인력과 척력 벡터에 따라 이동한다. 제안된 알고리즘은 실시간으로 이동 장애물을 회피할 수 있었다. 시뮬레이션 결과를 통해 제안된 알고리즘의 효율성을 입증한다.

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모바일 로봇의 주행 능력 향상을 위한 이중 룰 평가 구조의 퍼지 기반 자율 주행 알고리즘 (Fuzzy Logic Based Auto Navigation System Using Dual Rule Evaluation Structure for Improving Driving Ability of a Mobile Robot)

  • 박기원
    • 한국멀티미디어학회논문지
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    • 제18권3호
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    • pp.387-400
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    • 2015
  • A fuzzy logic based mobile robot navigation system was developed to improve the driving ability without trapping inside obstacles in complex terrains, which is one of the most concerns in robot navigation in unknown terrains. The navigation system utilizes the data from ultrasonic sensors to recognize the distances from obstacles and the position information from a GPS sensor. The fuzzy navigation system has two groups of behavior rules, and the robot chooses one of them based on the information from sensors while navigating for the targets. In plain terrains the robot with the proposed algorithm uses one rule group consisting of behavior rules for avoiding obstacle, target steering, and following edge of obstacle. Once trap is detected the robot uses the other rule group consisting of behavior rules strengthened for following edge of obstacle. The output signals from navigation system control the speed of two wheels of the robot through the fuzzy logic data process. The test was conducted in the Matlab based mobile robot simulator developed in this study, and the results show that escaping ability from obstacle is improved.

신용카드 결제 시스템의 장애처리에 관한 연구 (A Study on the Obstacle Process of the Credit Card Settlement System)

  • 안익수;황락훈
    • 한국컴퓨터정보학회논문지
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    • 제11권1호
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    • pp.237-242
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    • 2006
  • 현재 오프라인 신용카드가맹점에서의 신용카드 결제 시에 사용되는 결제 시스템은 신용카드 결제 단말기, 결제 중계 서비스를 하는 VAN사 그리고 신용카드사로 구성되어 있다. 신용카드사 장애 시에는 결제중계 서비스 VAN사가 승인 대행을 하여 처리하나, 결제 중계 서비스 VAN사 장애 시에는 신용카드 결제서비스가 원활하게 이루어지지 않는다. 본 논문은 결제 중계 서비스를 하는 VAN사의장애 시에 신용카드 결제 단말기가 전문변환 Agent를 이용하여, 다른 서비스 VAN사에서 결제 중계 서비스를 받을 수 있도록 하는 신용카드 결제 시스템을 구현하였다.

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퍼지를 이용한 Vehicle의 조향각 및 속력을 고려한 충돌회피 제어 (A Control for Obstacle Avoidance with Steering and Velocity of a Vehicle Using Fuzzy)

  • 우지민;김훈모
    • 한국정밀공학회지
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    • 제16권12호
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    • pp.182-189
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    • 1999
  • In this paper, we present an ultrasonic sensor based path planning method using fuzzy logic for obstacle avoidance of an intelligent vehicle in unknown environments. Generally, Robot navigation in unknown terrains is a very complex task difficult to control because of the great amount of imprecise and ambiguous sensor information that has to be considered. In this case, fuzzy logic can satisfactorily deal with such information in quite efficient manner. In this study, we propose two fuzzy logic controller which is composed of steering controller and velocity controller respectively. Our object is to develop a fuzzy controller that can enable a mobile robot to navigate from a start point to a goal point without collisions, in the least possible travel time. The ability and effectiveness for the proposed algorithm will be demonstrated by simulation and expeiment.

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A Lane Based Obstacle Avoidance Method for Mobile Robot Navigation

  • Ko, Nak-Yong;Reid G. Simmons;Kim, Koung-Suk
    • Journal of Mechanical Science and Technology
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    • 제17권11호
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    • pp.1693-1703
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    • 2003
  • This paper presents a new local obstacle avoidance method for indoor mobile robots. The method uses a new directional approach called the Lane Method. The Lane Method is combined with a velocity space method i.e., the Curvature-Velocity Method to form the Lane-Curvature Method (LCM). The Lane Method divides the work area into lanes, and then chooses the best lane to follow to optimize travel along a desired goal heading. A local heading is then calculated for entering and following the best lane, and CVM uses this local heading to determine the optimal translational and rotational velocities, considering some physical limitations and environmental constraint. By combining both the directional and velocity space methods, LCM yields safe collision-free motion as well as smooth motion taking the physical limitations of the robot motion into account.

카오스 이동 로봇의 상호 협조 제어를 위한 동기화 기법 (The Synchronization Method for Mutual Cooperation Control of Chaotic Mobile Robot)

  • 배영철;김천석;구영덕
    • 한국정보통신학회논문지
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    • 제9권7호
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    • pp.1616-1623
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    • 2005
  • 본 논문에서는 카오스 이동 로봇에서의 상호 협조 제어를 위한 동기화 기법을 제안하였다. 카오스 이동 로봇에서의 상호 협조 제어를 위한 동기화를 이루기 위하여 장애물을 가진 경우와 장애물을 가지지 않는 경우에 있어서 결합 동기 이론과 구동 동기 이론을 적용하였으며 두개의 로봇에서 동기화가 이루어짐을 확인하였다.

햅틱피드백 장치를 이용한 시각장애인 이동보조시스템 (A Walking Aid System for Blind People by Exploiting a Haptic Feedback Equipment)

  • 민성희;정윤재;오유수
    • 대한임베디드공학회논문지
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    • 제10권3호
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    • pp.157-164
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    • 2015
  • In this paper we propose a walking aid system for blind people by exploiting a haptic feedback equipment. The proposed system is a form of haptic feedback cane which is composed of MCU, communication module, sensing module and actuator. The proposed system recognizes obstacles around the blind by using ultrasonic sensors in the sensing module. Moreover, the system generates feedback information about the detected obstacle and then notifies the information to the blind through the actuator. The blind can notice the direction of the detected obstacle with the haptic feedback equipment and vibration motor. Futhermore, the proposed system controls a nearby IoT(Internet of Things) system by utilizing push buttons through the ZigBee communication. Finally, the blind can easily decide the direction of the obstacle without interference of terrain feature by using the proposed system.