• Title/Summary/Keyword: Objects

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A tracking of the moving objects using normalized hue distribution in HSI color model

  • Shin Chang Hoon;Lim Kang Mo;Lee Se Yeun;Kim Yoon Ho;Lee Joo shin
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.823-826
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    • 2004
  • In this paper, A tracking of the moving objects using normalized hue distribution in HSI color model was proposed. Moving objects are detected by using difference image method and integral projection method to background image and objects image only with hue area. Hue information of the detected moving area are normalized by 24 levels from $0^{\circ}$ to $3600^{\circ}A$ distance in between normalized levels with a hue distribution chart of the normalized moving objects is used for the identity distinction feature parameters of the moving objects. To examine proposed method in this paper, image of moving cars are obtained by setting up three cameras at different places every 1 km on outer motorway. The simulation results of identity distinction show that it is possible to distinct the identity a distance in between normalization levels of a hue distribution chart without background.

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A Study of Efficient Access Method based upon the Spatial Locality of Multi-Dimensional Data

  • Yoon, Seong-young;Joo, In-hak;Choy, Yoon-chul
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.472-482
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    • 1997
  • Multi-dimensional data play a crucial role in various fields, as like computer graphics, geographical information system, and multimedia applications. Indexing method fur multi-dimensional data Is a very Important factor in overall system performance. What is proposed in this paper is a new dynamic access method for spatial objects called HL-CIF(Hierarchically Layered Caltech Intermediate Form) tree which requires small amount of storage space and facilitates efficient query processing. HL-CIF tree is a combination of hierarchical management of spatial objects and CIF tree in which spatial objects and sub-regions are associated with representative points. HL-CIF tree adopts "centroid" of spatial objects as the representative point. By reflecting objects′sizes and positions in its structure, HL-CIF tree guarantees the high spatial locality of objects grouped in a sub-region rendering query processing more efficient.

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An Approach to Target Tracking Using Region-Based Similarity of the Image Segmented by Least-Eigenvalue (최소고유치로 분할된 영상의 영역기반 유사도를 이용한 목표추적)

  • Oh, Hong-Gyun;Sohn, Yong-Jun;Jang, Dong-Sik;Kim, Mun-Hwa
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.4
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    • pp.327-332
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    • 2002
  • The main problems of computational complexity in object tracking are definition of objects, segmentations and identifications in non-structured environments with erratic movements and collisions of objects. The object's information as a region that corresponds to objects without discriminating among objects are considered. This paper describes the algorithm that, automatically and efficiently, recognizes and keeps tracks of interest-regions selected by users in video or camera image sequences. The block-based feature matching method is used for the region tracking. This matching process considers only dominant feature points such as corners and curved-edges without requiring a pre-defined model of objects. Experimental results show that the proposed method provides above 96% precision for correct region matching and real-time process even when the objects undergo scaling and 3-dimen-sional movements In successive image sequences.

Realization of Tactile Sense of Virtual Objects Using Neural-Networks (신경 회로망을 이용한 가상물체의 질감학습)

  • Kim, Su-Ho;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.263-266
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    • 2003
  • In this paper, we have proposed a realization method of tactile sense of virtual objects using multi-layer Neural Networks(NN). Inputs of the NN are position data of non-rigid objects and outputs of the NN are forces at that time and point. First, the position and forte data are measured from non-rigid objects (a sponge and a balloon) using two PHANToMS, one as a master and the other as a slave manipulator, then the data are used to train a multi-layer Neural Networks whose inputs and outputs are designed to represent tactile information. The trained Neural Networks is used to regenerate the tactile sense on the virtual objects graphically made by a computer, and one can feel a quite similar sense of touch by using the system while touching the virtual objects.

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Development Element Object and Implementation using MPC Data Model (수리시설물의 기본객체 추출과 MPC모델을 이용한 객체 구현)

  • 윤성수;이정재
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.44 no.1
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    • pp.57-68
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    • 2002
  • In the irrigation facilities, the irrigation system is connected systematically, and thus, it agrees to the object-oriented concept. Since it is necessary to go through comparative evaluations and to devise several alternatives plans in designing the irrigation system, it will be very efficient to use the objects that contain the design data. In this study, the object-oriented methodology has been proposed to define the objects, which will be used in the design system of irrigation facility. Furthermore, as for the essential elements of the objects, concept of element objects is formulated. By employing this concept, appropriate element objects have been derided for the irrigation facility. Necessary data model for realization of the objects is examined and selected. And then, required elements for applying the selected data model to the irrigation facility will be proposed

Design and Implementation of a Collaborative Software Development Management System (협업적 소프트웨어 개발 관리 시스템의 설계 및 구현)

  • Han, Kwan-Hee;Song, Hee-Seok
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.79-92
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    • 2006
  • Since software development team members have been more geographically spread due to the globalization of business and Internet technologies, the management of deliverables and communication efforts for developing high-quality software products on time is becoming more complicated. Among the functional requirements for collaborative software development management, the manipulation of shared information objects is essential for the collaborative work among distributed development team members. This paper proposes an integrated information object management framework comprised of a so-called BOC (Bill Of Class) scheme and a standardized software part dictionary for managing shared information objects efficiently among distributed co-workers. In order to manage these complex information objects, the proposed framework adopt product structures represented by Bills Of Materials (BOM) as stems for integrating the various information objects. Based on the proposed framework, a collaborative software development management system (CSDMS) is implemented, and the functionalities and the structure of the system are also described in this paper. The proposed system provides sufficient functionalities for the change management of information objects and the management of their relationship to other objects rather than existing system.

Design and Analysis of an Electro-Magnetic Micro Gripper for Grasping Miniature Sized Objects

  • Jaehong Shim;Won Choe;Kim, Kyunghwan
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.103.1-103
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    • 2001
  • This paper presents the development of a micro gripper for grasping miniature sized parts in micro-assembly. Particularly, we have paid attention to the problem of manipulating objects of a well defined size range: the one between 1 mm and 0.1mm. In fact, objects larger than 1 mm can be easily handled by conventional precise grippers, while objects smaller than 1 $\mu\textrm{m}$ can be manipulated with special tools like AFM or STM. In this range, we can distinguish between mechanical and biological objects. We have focused our gripping research on the micro mechanical objects. We started from a f degree of freedom planar configuration. The structure of the micro gripper was a type of the elastic flexure hinge and was fabricated in ...

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Contour-Based approach for mosaicking images that contain moving objects (움직이는 객체를 포함하는 영상의 컨투어 기반 모자이킹 방법)

  • 정성룡;최윤희;최태선
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.323-326
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    • 2002
  • This paper has been studied how to deal with moving objects in images when we mosaic them. The global motion between two images is biased due to the local motion from these moving objects, so it is very important how to eliminate the effects of them. In this paper contour-based approach for mosaicking images that contains moving objects is presented. Once we get the contours of images we can both eliminate the moving objects and mosaic the images. In this stage, hierarchical moving objects elimination technique is introduced. Experiment is done for Stefan tennis sequences to verify the proposed algorithm.

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Real time Background Estimation and Object Tracking (실시간 배경갱신 및 이를 이용한 객체추적)

  • Lee, Wan-Joo
    • The Journal of Information Technology
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    • v.10 no.4
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    • pp.27-39
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    • 2007
  • Object tracking in a real time environment is one of challenging subjects in computer vision area during past couple of years. This paper proposes a method of object detection and tracking using adaptive background estimation in real time environment. To obtain a stable and adaptive background, we combine 3-frame differential method and running average single gaussian background model. Using this background model, we can successfully detect moving objects while minimizing false moving objects caused by noise. In the tracking phase, we propose a matching criteria where the weight of position and inner brightness distribution can be controlled by the size of objects. Also, we adopt a Kalman Filter to overcome the occlusion of tracked objects. By experiments, we can successfully detect and track objects in real time environment.

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Enhanced FFD-AABB Collision Algorithm for Deformable Objects

  • Jeon, JaeHong;Choi, Min-Hyung;Hong, Min
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.713-720
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    • 2012
  • Unlike FEM (Finite Element Method), which provides an accurate deformation of soft objects, FFD (Free Form Deformation) based methods have been widely used for a quick and responsive representation of deformable objects in real-time applications such as computer games, animations, or simulations. The FFD-AABB (Free Form Deformation Axis Aligned Bounding Box) algorithm was also suggested to address the collision handling problems between deformable objects at an interactive rate. This paper proposes an enhanced FFD-AABB algorithm to improve the frame rate of simulation by adding the bounding sphere based collision test between 3D deformable objects. We provide a comparative analysis with previous methods and the result of proposed method shows about an 85% performance improvement.