• Title/Summary/Keyword: Object-oriented Design

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Environment Configuration of UML CASE Tool for Internet based Collaboration Works (인터넷 기반의 공동 작업을 위한 UML CASE 도구의 동작환경 구성방법)

  • Choi, Hwan-bok;Kim, Yun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.561-564
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    • 2009
  • In this paper, we present an environment configuration of UML CASE tool for internet based collaboration work. We define a method of model sharing in distributed location and construct shared repository. Also we design for model history among work processes and to give responsibility using user authentication. Its result will contribute development of CASE tool supporting collaboration work.

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Train Performance Simulation Program for Korea High Speed Railway System (한국형 고속전철 열차성능해석 프로그램)

  • 이태형;박춘수;신중린
    • Journal of the Korean Society for Railway
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    • v.6 no.2
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    • pp.100-107
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    • 2003
  • This paper presents development of train performance simulation(TPS) program to analyze traction performance, braking performance and energy consumption for Korea high speed railway system. The conventional TPS program have some inconveniences such as DOS-based platform, user interface and limited function. The simulation technique model using scenario menu, various analysis function and object-oriented design/programming is presented. This simulation result have been compared with Alstom's for the Seoul-Pusan High Speed Rail Project.

A Unified Design Methodology for XML Applications based on OODB (객체지향 데이터베이스 기반의 XML 응용을 위한 통합 설계 방법론)

  • 김경수;최문영;주경수
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.1
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    • pp.54-61
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    • 2002
  • In this paper, we implement the XML modeling and data modeling by the class diagram that is made by the use case after drawing out the sequence diagram. For the XML modeling, the guiding line to map the UML classes on the XML document will be presented. Then, an example to generate the ie DTD from the UML classes will be shown under the presented guiding line. In the data modeling, the transformation method from the In classes into the object-oriented database also will be proposed. Finally, we will give an example developed by the Proposed transformation method.

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THE RESEARCH OF CONSTRUCTION PROJECT MATERIALS REQUIREMENT SYSTEM

  • Pan Nai-Hsin
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.764-767
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    • 2005
  • In the construction industry, materials management is one of the most important components in construction engineering life cycle. Materials management optimization is one of the research subjects in the field of construction management. In the materials management system of a construction project, the suitability of selecting procurement planning strategy will influence the result of project completion. This study conducts literature review at first and also refers the related issue in other industry's application. Associated with the characteristics of construction project in civil engineering and the concept of object oriented design applied in the materials management, this research is aimed to establish a construction materials requirement preliminary system.

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Study on the Development of Public Bench Design for Campus

  • Lee, Young-Choon
    • Journal of the Korea Furniture Society
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    • v.20 no.6
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    • pp.566-574
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    • 2009
  • Recent tendency in modern society for urban design and public space forming it recommended diversity of studies and design development, for the interest in urban design is increasing. In particular, street furniture being one of the important components to construct public space has been researched and developed in aspects of formative and emotional style, broken from the old way of the function-oriented purpose. It could be said that this results from the desire of human pursuing a well-off life, the new value standard regarding design and the life styles in mode. The new development of street furniture could be a creating the value-added source potentially being able to raise community, identity of nation and international competitiveness, beyond the primary purpose, namely the improvement of surrounding environment, and therefore the most of countries in the world are concentrating their life and death on development of design in reality. For this investigation the concept of city design, the basic content analysis of the street furniture and also the contents in the related sectors were reported. In order to develop the bench design, one of the representative items of the street furniture furthermore it was proceeded that basic process for the design like data searching for the object place and the existing case studies. On the basis of this the series of the design development processes such as idea sketch, computer rendering and drawing work were described step by step. The aim of this study is therefore to contribute in compiling the development processes of bench design as a new shape into a data and in utilizing it as a design case study and research material in the related sectors.

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A BIM-based model for constructability assessment of conceptual design

  • Fadoul, Abdelaziz;Tizani, Walid;Koch, Christian
    • Advances in Computational Design
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    • v.3 no.4
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    • pp.367-384
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    • 2018
  • The consideration of constructability issues at the design stage can lead to improved construction performance with smooth project delivery and savings in time and money. Empirical studies demonstrate the value obtained by integrating construction knowledge with the building design process, and its benefits for owners, contractors and designers. However, it is still a challenge to implement the concept into current design practice. There is a need for a decision support tool to aid designers in reviewing their design constructability, deploying current technological tools, such as BIM. Such tools are beneficial at the conceptual design stage when there is a room to improve the design significantly with less incurred cost. This research investigates how current process- and object-oriented models can be used to assess design constructability. It proposes a BIM-based model using embedded information within the design environment to conduct the assessment. The modelling framework is demonstrated in four key parts; namely, the conceptual design model, the constructability assessment model, the assessment process model and the decision-making phase. Each is associated with a set of components and functions that contribute towards the targeted constructability assessment outcomes. The proposed framework is the first to combine a numerical assessment system and a rule-based system, allowing for both quantitative and qualitative approaches. The modelling framework and its implementation through a prototype are described in this paper. It is believed that this framework is the first to enable users to transfer their construction knowledge and experience directly into a design platform linked to BIM models. The assessment criteria can be customised by the users who can reflect their own constructability preferences into various specialised profiles that can be added to the constructability assessment model. It also allows for the integration of the assessment process with the design phase, facilitating the optimisation of constructability performance from the early design stage.

A Scenario-based Goal-oriented Approach for Use Case Modeling (유즈케이스 모델링을 위한 시나리오 근간의 목표(Goal)지향 분석 방안)

  • Lee, Jae-Ho;Kim, Jae-Seon;Park, Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.29 no.4
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    • pp.211-224
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    • 2002
  • As system become larger and more complex, it is important to correctly analyze and specify user's requirements. Use case modeling is widely used in Object-Oriented Analysis and Design(OOAD) and Component-Based Development(CBD). It is useful to mitigate the complexity of the requirements analysis. However, use cases are difficult to be structured, to explicitly represent non-functional requirements, and to analyze what is affected by changes of use cases. To alleviate these problems, we propose scenario-based goal-oriented approach for use case modeling. The approach is to apply goal-oriented analysis method to use case model. Since goal-oriented analysis method is not systematic and heuristics is considerably involved, we adopted scenarios as the basis for the goal extraction. The proposed method is applied to City Bus Information Subsystem(CBIS) in Intelligent Transport Systems(ITS) domain. The proposed approach helps software engineer to analyze what is affected by use case's changes and represent non-functional requirements.

The Design of Hybrid Repository to store Pattern-Oriented Design Information based on UML (UML기반의 패턴지향 설계정보 저장을 위한 혼합형 저장소 설계)

  • Choi, Han-Yong;Song, Young-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.9
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    • pp.2836-2845
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    • 2000
  • UML is used for standardized design, but it has a problem to reuse classified and standardize design information to reuse existing design information. In this paper, the plan to solve these problems design the HYREPnIYbrid REPository) using pattemize design information, and to express together specific property of standardized design information and non standardized design information. It save standardized design information in public area, and non design information in private area. And to express saved design information in repository, UML 1.3 of OMG is used and explained the relationship of the object. Therefore, we designed hybrid repository to express standardized design information and non standardized design information using inheritance concept to remove over adding of pattemized design information.

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A Design for Security Functional Requirements of IoT Middleware System (IoT(Internet of Things) 시스템 미들웨어 보안기능요구사항 설계)

  • Jung, Hyun Mi;Jeong, Kimoon;Cho, Han Jin
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.63-69
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    • 2017
  • The middleware in the IoT system is software that acts as a messenger to connect and exchange data between humans and objects, objects and objects. IoT middleware exists in various forms in all areas, including hardware, protocol, and communication of different kinds, which are different in form and purpose. However, IoT middleware exists in various forms across different areas, including hardware, protocol, and communication of different types and purposes. Therefore, even if the system is designed differently for each role, it is necessary to strengthen the security in common. In this paper, we analyze the structure of IoT middleware using Service Oriented Architecture(SOA) approach and design system security requirements based on it. It was defined: Target Of Evaluation(TOE) existing system development method and the object is evaluated by Common Criteria(CC) for verification based otherwise. The proposed middleware system will be correlated with the security problem definition and the security purpose, which will be the basis for implementing the security enhanced IoT system.

The APIs Design for the Database Management of the Network Game Using Design Patterns (디자인 패턴을 적용한 네트워크 게임의 DB 관리 APIs 설계)

  • Kim Jong-Soo;Kwon Oh-Jun;Kim Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.101-108
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    • 2006
  • Developing a network game that is serviced on the internet requires a lot of work, time and manpower. Therefore, it is important to design a game in such a way so that existing design codes could be used. The database for the multi-player network game is accessed from many clients. To manage the resource effectively, it is required to design the APIs to be minimized the database access and to be dealt with the related data efficiently. For this, it is needed to apply the object-oriented design for the related software modules. In the paper, we propose the design patterns of GoF to implement the APIs thatis needed to deal with the database resource. The database design through the analysis of some game's GUI has the advantage to create the optimized schema set more quickly, because it minimize the review step and the modification step of the database design generally. In addition, we apply to the design patterns of GoF for the APIs design of the server-side database. These reduce the times of the program call between the game server and the database server. These also make easily the maintenance for the already developed APIs, and it makes easily the addition of new APIs.

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