• Title/Summary/Keyword: Object-oriented Design

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A Study on Extraction and its Storage method of Topological Information from Common 2-D CAD Using The Boundary-Representation Method (범용 2D MCAD 상에서 경계표현법을 이용한 위상 정보 추출 및 그 저장방식에 관한 연구)

  • Hong, Sang-Hoon;Han, Seong-Young;Kim, Yong-Yun
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.9
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    • pp.25-34
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    • 1999
  • In spite of the advance of 3D solid modeling technology, there are some distinct areas where 2D CAD S/W are still dominant, and more competent comparing with 3D CAD S/W. For example, in the manufacturing of 2D-shaped electrical parts, most related manufacturing tools have 2D geometric features by nature, and 3D solid models applied to these parts have substantial overheads. Nevertheless, most 2D CAD S/W have no topological inquiry services because they have no such information on their geometrical database inherently. Thus, it is needed to extract such information from 2D CAD database for developing more advanced application such as automated drafting/design S/W. In this paper, the extraction of topological information from 2D CAD has been performed in general way using concept of B-rep. A general extraction algorithm, data structure and meta file format for 2D topological object have been developed and successfully applied to the development of the automated lead frame die design system in Samsung Aerospace. it is also possible to provide a flexible, powerful topology-oriented functionality on any common 2D CAD S/W.

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Design MetaModel for MCF (Mobile Cross Framework) Based MDA (MDA기반 모바일 크로스 프레임워크를 위한 메타모델 설계)

  • Song, Yujin;Han, Deoksoo;Lee, Eunjoo
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.292-298
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    • 2019
  • Mobile-based software development methodology has been vigorously researched from using object-oriented development methodology and component-based development methodology previous structural developing methodology. There are two types of OS in mobile platform which are android and iOS. There is a problem that the application to be developed is developed depending on the device type. To resolve this problem, first, the system structure and design method should be managed effectively. Second, a basic design guide that can be commonly adapted to the each project is required. In this paper, we define a mobile cross platform meta model based on MDA-development methodology, focusing on reusability, portability and interoperability about non - dependent part of the mobile platform. If the proposed meta-model is applied to manage the related information and all the types of Mobile-Apps become available through independent mobile app development process, henceforward, it will be much of help establishing formulaic mobile-app developmental methodology.

A System Level Design of Heterogeneous Multiplication Server Farms (이종 곱셈 연산기 서버 팜의 시스템 레벨 설계)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.768-770
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    • 2014
  • Due to increasing demand of new technology, the complexity of hardware and software consisting embedded systems is rapidly growing. Consequently, it is getting hard to design complex devices only with traditional methodology. In this contribution, I introduce a new approach of designing complex hardware with SystemVerilog. I adopted the idea of object oriented implementation of the SystemVerilog to the design of multiplication server farms. I successfully implemented the whole system including the test bench in one integrated environment, otherwise in the traditional way it would have cost Verilog simulation and C/SystemC verification which means much more time and effort.

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A Methodology of Optimal Design for Solar Heating and Cooling System Using Simulation Tool

  • Lee, Dongkyu;Nam, Hyunmin;Lee, Byoungdoo
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.540-543
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    • 2015
  • Solar energy is one of the most important alternative energy sources which have been shown to meet high levels of heating and cooling demands in buildings. However, the efficiencies to satisfy these demands using solar energy significantly vary based on the characteristics of individual building. Therefore, this paper is focused on developing the methodology which can help to design optimal solar system for heating and cooling to be in cooperated within the existing buildings according to their load profiles. This research has established the Solar Heating and Cooling (SHC) system which is composed of collectors, absorption chiller, boiler and heat storage tank. Each component of SHC system is analyzed and made by means of Modelica Language and Pistache tool is verified the results. Sequential approximate optimization (SAO) and meta-models determined to 15 design parameters to optimize SHC system. Finally, total coefficient of performance (COP) of the entire SHC system is improved approximately 7.3% points compared to total COP of the base model of the SHC system.

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A Study on Revising the National ITS Architecture (국가 ITS 아키텍쳐 정비방안에 관한 연구)

  • Lee, Sibok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.29 no.2D
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    • pp.175-181
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    • 2009
  • Korean government has developed the 1st version of the National ITS Architecture in 1999 and utilized it as the framework for ITS planning, design, and standardization. The National Architecture now needs to be revised to accommodate environmental changes in ITS market and advancement of ITS core technologies. This study evaluates the current version of the architecture and suggests the directions for revision for a new national ITS architecture. The two most popular methodologies for architecture development-the process-oriented approach and the object-oriented approach-were reviewed, and the process-oriented approach was selected for new architecture development. The concept of the national architecture was then newly defined based on evaluation of the existing architecture. The new National ITS Architecture is suggested to be composed of ITS user services, logical architecture, physical architecture, and project architecture. This study must be followed by actual architecture development efforts and supporting policy actions for successful deployment of the new National ITS Architecture.

A Design of Open GIS Compliant Object Web (개방형 GIS 표준에 따른 오브젝트 웹 시스템 설계)

  • Park, Ki-Ho;Jeong, Jae-Gon
    • Journal of Korea Spatial Information System Society
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    • v.1 no.2 s.2
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    • pp.47-62
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    • 1999
  • To meet the interoperability requirements associated with geospatial data access and geoprocessing, much efforts to design prototypical systems conforming to $OpenGIS^{TM}$ specification has been made. With respect to Object Web GIS, however, current internet mapping technology mainly focuses on either developing mapping libraries or client applications regardless of the future needs for interoperability such as an integration of $OpenGIS^{TM}$ standard for CORBA. In this paper, we propose an $OpenGIS^{TM}$ compliant mapping kernel. OpenViews, which is designed to meet those requirements. The kernel of OpenViews encapsulates the process of acquiring geospatial data in the format of $OpenGIS^{TM}$ Geometry through ORB(Object Request Broker). OpenViews, being designed based on well-known design patterns, is a highly extensible in that programmers can easily customize it on the object oriented architecture. The components implemented in OpenViews are CORBA/Java objects, and as such are portable and scalable in a networked environment. A companion package, OpenBroker, is also developed as a portable geoprocessing application server to facilitate the implementation and configuration of server side CORBA objects. It can be used for implementing objects for spatial analysis service which would be independent of legacy spatial database systems in many cases. OpenViews, together with OpenBroker, has been successfully prototyped using the technologies including EJB and servlet as the core components of an Open GIS compliant internet mapping.

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Development of Design System for EPS Cushioning Package of Monitor Using Axiomatic Design (공리적 설계를 이용한 모니터용 EPS 완충 포장 설계 시스템 개발)

  • Yi, Jeong-Wook;Ha, Dae-Yul;Lee, Sang-Woo;Lim, Jae-Moon;Park, Gyung-Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.10
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    • pp.1644-1652
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    • 2003
  • The monitor product is packed by cushioning materials because the monitor can be broken during transportation. However, the addition of the cushioning material increased the volume of the product. Therefore, it is required that the usage of cushioning material be minimized. In practice, design engineers have followed the ad hoc design with experiences of predecessors. Automation of the design process is very important for the reduction of engineering cost, and can be achieved by an excellent design process and software development. According to Axiomatic design, a design flow is defined and a software system is developed for automated design. At first, a basic model is defined. A user can modify the model from menus and design is carried out according to the input from the user. Finite element models are automatically generated based on the design. A nonlinear finite element analysis program called LS/DYNA3D is linked for the impact analysis. The process of Design of Experiments using orthogonal array is installed to minimize the maximum acceleration in drop test. Therefore, a new design can be proposed by the system. The program is designed according to the Independence Axiom of Axiomatic design. FRs and DPs of the software system are defined and decomposed by zigzagging process. Independent modules can be generated by analysis of the full design matrix and each module is coded as class in Object Oriented Programming (OOP). Design results are discussed.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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The Implementation of a 3D Game Engine based on DirectX 9

  • Kang, Hyun-Myung;Rhee, Woo-Seop
    • International Journal of Contents
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    • v.4 no.3
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    • pp.35-40
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    • 2008
  • Recently, almost games are using the 3D environment. Therefore, it required strongly that well-structured 3D engine or tools for development of some complicate 3D applications efficiently. In this paper, we design and implement a 3D engine (PLay engine) using the DirectX 9 SDK of the Microsoft corporation. The PLay engine has independent module structure, which has object oriented characteristics. and has not only 3D rendering functions but efficient algorithms. Moreover, we implement some tools what has compatibility with our engine for convenience. Therefore, it helps development of a 3D application easily and efficiently. We also describe each module with 2-layer structure, and each tool with compatible module, and make a simple game using PLay engine for testify.