• Title/Summary/Keyword: Object-based Coding

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Distribution of Target Bits based on Size, Motion and Distrotion (크기, 움직임 및 왜곡정보에 의한 목표비트 분배)

  • 한학수;황희련;황재정
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.101-104
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    • 2000
  • An efficient bit rate distribution technique that distributes available bits for multiple objects based on motion vector magnitude, size of object shape, and coding distortion is presented. This coding concept using the three parameters was exploited in MPEG-4 multiple object coding. But the scheme is likely to produce poor results such as allocating more bits to less important objects and degrading picture quality, due to the lack of analysis and research in view of human visual aspect. In this paper importance of each object is represented by the three parameters and visually analyzed. Target bits are distributed according to coding distortion using the pre-assigned shape and motion information.

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Distribution of Target Bits based on Size, Motion and Distortion (크기, 움직임 및 왜곡 정보에 의한 목표비트 분배)

  • 지석상;황재정;이문호
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1085-1093
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    • 2000
  • An efficient bit rate distribution technique that distributes available bits for multiple objects based on motion vector magnitude, size of object shape, and coding distortion is presented. This coding concept using the three parameters was exploited in MPEG-4 multiple object coding. But the scheme is likely to produce poor results such as allocating more bits to less important objects and degrading picture quality, due to the lack of analysis and research in view of human visual aspect. In this paper importance of each object is represented by the three parameters and visually analyzed. Target bits are distributed according to coding distortion using the pre-assigned shape and motion information.

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MPEG-4 Rate Control Method with Spatio-Temporal Trade-Offs (시공간 화질의 절충을 고려한 MPEG-4 비트율 제어 알고리즘)

  • Lee Jeong-Woo;Ho Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.1
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    • pp.47-56
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    • 2004
  • This paper describes a new bit allocation algorithm that can achieve a constant bit rate when coding multiple video objects, while improving rate-distortion (R-D) performance over the VM5 method for MPEG-4 object-based video coding. In particular, we propose two models to estimate the rate-distortion characteristics of coded objects as well as skipped objects. Based on the proposed models, we present several R-D coding modes with spatio-temporal trade-offs to improve coding efficiency. The proposed algorithm is performed at the object level for object-based video coding. Simulation results demonstrate moderate improvement at low as well as high bit rates. The proposed algorithm can produce the actual coded bits very close to the target bits over a wide range of bit rates. Consequently, the proposed algerian has not experienced any buffer overflow or underflow over the bit rates between 32 kbps and 256 kbps.

Moving Object Detection Using Sparse Approximation and Sparse Coding Migration

  • Li, Shufang;Hu, Zhengping;Zhao, Mengyao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2141-2155
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    • 2020
  • In order to meet the requirements of background change, illumination variation, moving shadow interference and high accuracy in object detection of moving camera, and strive for real-time and high efficiency, this paper presents an object detection algorithm based on sparse approximation recursion and sparse coding migration in subspace. First, low-rank sparse decomposition is used to reduce the dimension of the data. Combining with dictionary sparse representation, the computational model is established by the recursive formula of sparse approximation with the video sequences taken as subspace sets. And the moving object is calculated by the background difference method, which effectively reduces the computational complexity and running time. According to the idea of sparse coding migration, the above operations are carried out in the down-sampling space to further reduce the requirements of computational complexity and memory storage, and this will be adapt to multi-scale target objects and overcome the impact of large anomaly areas. Finally, experiments are carried out on VDAO datasets containing 59 sets of videos. The experimental results show that the algorithm can detect moving object effectively in the moving camera with uniform speed, not only in terms of low computational complexity but also in terms of low storage requirements, so that our proposed algorithm is suitable for detection systems with high real-time requirements.

Channel Expansion Technology in MPEG Audio (MPEG 오디오의 채널 확장 기술)

  • Pang, Hee-Suk
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.714-721
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    • 2011
  • MPEG audio uses the masking effect, high frequency component synthesis based on spectral band replication, and channel expansion based on parametric stereo for efficient compression of audio signals. In this paper, we present an overview of the state-of-the-art channel expansion technology in MPEG audio. We also present technical overviews and application examples to broadcasting services for HE-AAC v.2, MPEG Surround, spatial audio object coding (SAOC), and unified speech and audio coding (USAC) which are MPEG audio codecs based on the channel expansion technology.

Object-based Stereo Sequence Coding using Disparity and Motion Vector Relationship (변이-움직임 벡터의 상관관계를 이용한 객체기반 스테레오 동영상 부호화)

  • 박찬희;손광훈
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.238-247
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    • 2002
  • In this paper, we propose an object-based stereo sequence compression technique using disparity-motion vector relationship. The proposed method uses the coherence of motion vectors and disparity vectors in the left and right Image sequences. After two motion vectors and one disparity vector ate computed using FBMA(Fixed Block Matching Algorithm), the disparity vector of the current stereoscopic pall is computed by disparity-motion vector relationship with vectors which are previously estimated. Moreover, a vector regularization technique is applied in order to obtain reliable vectors. For an object-based coding. the object is defined and coded in terms of layers of VOP such as in MPEG-4. we present a method using disparity and motion vector relationship for extending two-frame compensation into three-frame compensation method for prediction coding of B-VOP. The proposed algorithm shows a high performance when comparing with a conventional method.

A FAST ALGORITHM FOR REGION-ORIENTED TEXTURE CODING

  • Bae, Cheol-Soo;Kim, Hyun-yul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.4
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    • pp.205-211
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    • 2014
  • This paper addresses the framework of object-oriented image coding, describing a new algorithm, based on monodimensional Legendre polynomials, for texture approximation. Through the use of 1D orthogonal basis functions, the computational complexity which usually makes prohibitive most of 2D region-oriented approaches is significantly reduced, while only a slight increment of distortion is introduced. In the aim of preserving the bidimensional intersample correlation of the texture information as much as possible, suitable pseudo-bidimensional basis functions have been used, yielding significant improvements with respect to the straightforward 1D approach. The algorithm has been experimented for coding still images as well as motion compensated sequences, showing interesting possibilities of application for very low bitrate video coding.

Design and implementation of a media processor for mobile multimedia broadcasting (이동멀티미디어 방송을 위한 미디어 처리기 설계 및 구현)

  • 안상우;이용주;최진수;김진웅
    • Journal of Broadcast Engineering
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    • v.8 no.3
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    • pp.259-267
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    • 2003
  • In this paper, we propose a media processor to provide interactive services in mobile multimedia broadcasting environments. The proposed system Is designed to support various functionalities, such as generation of MPEG-4 IOD (Initial Object Descriptor)/OD(Object Descriptor)/BIFS (Binary Format for Scene) data, encapsulation of MPEG-4 AVC (Advanced Video Coding)/BSAC (Bit Sliced Arithmetic Coding) stream and generated IOD/OD/BIFS data into SL (Sync Layer) packet, packetization of SL packet into TS (Transport Stream) packet and multiplexing. The proposed media processor can provide MPEG-4 based interactive services for users.

Video Segmentation Using New Combined Measure (새로운 결합척도를 이용한 동영상 분할)

  • 최재각;이시웅;남재열
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.1
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    • pp.51-62
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    • 2003
  • A new video segmentation algorithm for segmentation-based video coding is proposed. The method uses a new criterion based on similarities in both motion and brightness. Brightness and motion information are incorporated in a single segmentation procedure. The actual segmentation is accomplished using a region-growing technique based on the watershed algorithm. In addition, a tracking technique is used in subsequent frames to achieve a coherent segmentation through time. Simulation results show that the proposed method is effective in determining object boundaries not easily found using the statistic criterion alone.

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.