• Title/Summary/Keyword: Object Modeling Technique

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객체지향기법에 의한 철도선로 및 열차운행 모델링 (Railway Facilities and Train Movement Modeling by Object Oriented Concept)

  • 최규형;구세완
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 A
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    • pp.393-395
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    • 1998
  • This paper presents a modeling of railway facilities based on object-oriented software development technique for train operation simulation program. Railway network is decomposed by Line Structure Model and Signal System Model which can be composed to make the train routes and train performance calculation. A brief explanation of class design about these model is provided.

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Reuse of KBS components

  • Oussalah, M.;Messaadia, K.
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.385-392
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    • 2001
  • This paper proposes a meta modeling technique which permits to describe a KBS according to three axis: the object of reuse axis, the levels of granularity axis and the reuse process axis. The object of reuse axis allows to see a KBS as a set of inter-related components for reuse purposes. The levels of granularity axis allows to describe the KBS components according to different levels of granularity for clarity and reuse purposes. The reuse process axis allows to see the KBS components as (re)usable components.

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시나리오 기반 객체 지향 기법을 이용한 인트라넷 하이퍼미디어 시스템 개발 (Developing intranet hypermedia system using scenario-based object- oriented technique)

  • 이희석;유천수;이충석;김영환;김종호;조선형
    • 경영과학
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    • 제14권2호
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    • pp.113-137
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    • 1997
  • Intranet emerges as a key technology for building enterprise information system. This paper proposes a scenario-based object- oriented technique for designing intranet hypermedia information systems. The method consists of six phases such as domain analysis, object modeling, view design, navigational design, implementation design and construction. Users requirements are analyzed in the form of scenarios by the use fo a responsibility-driven object technology. Object-oriented views are generated from the resulting object model and then used for the subsequent navigational and implementation design. Implementation design phase deals integrating enterprise databases with distributed hypermedia systems by employing Java language. To demonstrate its usefulness, a real-life bank case is illustrated.

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효과적인 도로 상황 인지를 위한 도로 객체 그래프 모델링 방법 (Road Object Graph Modeling Method for Efficient Road Situation Recognition)

  • ;정성모;송석일
    • Journal of Platform Technology
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    • 제9권4호
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    • pp.3-9
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    • 2021
  • 이 논문에서는 차량 또는 도로 인프라 센서에 의해 검출된 도로상의 각 객체들 간의 상황인지를 효과적으로 하기 위해서 그래프 데이터 모델을 도입한다. 제안하는 방법은 도로상의 각 객체들을 그래프의 정점(Vertex)로, 객체들 간의 관계를 그래프의 간선(Edge)로 모델링하여 그래프 데이터베이스를 구축하고, 객체의 속성과 간선의 속성을 실시간으로 업데이트한다. 이때 간선으로 표현되는 객체들 간의 관계는 각 객체의 위치, 이동방향, 이동속도 등을 고려하여 객체들 간에 근접 가능성이 있을 경우 설정한다. 또한, 제안하는 그래프 모델링 방법을 통해 표현한 도로 객체 그래프 데이터베이스를 실시간으로 업데이트하기 위해 그래프 정점과 간선에 대한 공간 색인 기법을 제안한다. 제안하는 색인기법 기반의 그래프 데이터베이스 업데이트 성능을 평가하기 위해서 색인 없이 업데이트하는 방법과 비교하였으며 비교결과 제안하는 방법이 10배 더 빠르게 업데이트를 할 수 있음을 확인하였다.

$C^{+ +}$에서의 객체 지향 모델링을 위한 다이아그래밍 툴 (Diagramming Tool for Object-Oriented Modeling on $C^{+ +}$)

  • 하수철;원유헌
    • 전자공학회논문지B
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    • 제29B권2호
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    • pp.9-17
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    • 1992
  • In recent years, object-orientation is rising to notice as a new paradigm for developing software. This paper suggests the diagramming technique and a tool for developing C++ program effectively. This technique can represent the modularity and the interactions of classes definitely by emphasizing the characteristics of classes of C++. It can do the direct mapping from the logical idea to the physical screen image, so programmers can reuse the design resources in design phase as well as transforming the resources into chode in the implementation phase.

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An Algebraic Approach to Validation of Class Diagram with Constraints

  • Munakata, Kazuki;Futatsugi, Kokichi
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.920-923
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    • 2002
  • In this paper, we propose Class Diagram With Constraints (CDWC) as an object oriented modeling technique which makes validation possible in software development. CDWC is a simple and basic model for the object oriented analysis, and has a reasonable strictness for software developers. CDWC consists of class diagrams and constraints (invariant and pre/post conditions), using UML and a subset of OCL.. We introduce a method of validation of CDWC using the verification technique of algebraic formal specification language CafeOBJ.

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생산공정의 모델링과 SIMAN 언어에 의한 모델분석 (A modeling of manufacturing system and a model analysis by a SIMAN language)

  • 이만형;김경천;한성현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.300-306
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    • 1987
  • This paper deals with a modeling of manufacturing system and a model analysis by a SIMAN language. A flow of production process is analyzed, and a mathematical model on the basis of the analyzed data is simulated by a SIMAN language. An object of this study is to achieve an optimization of production a reduction of cost, and an improvement of quality by a applicable line-balancing technique and an optimization technique in a real factor induced an analysis and synthesis of the result of simulation.

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원격조작을 위한 영상정보 기반의 햅틱인터렉션 방법: 매크로 및 마이크로 시스템 응용 (Vision-Based Haptic Interaction Method for Telemanipulation: Macro and Micro Applications)

  • 김정식;김정
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.1594-1599
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    • 2008
  • Haptic rendering is a process that provides force feedback during interactions between a user and an object. This paper presents a haptic rendering technique for a telemanipulation system of deformable objects using image processing and physically based modeling techniques. The interaction forces between an instrument driven by a haptic device and a deformable object are inferred in real time based on a continuum mechanics model of the object, which consists of a boundary element model and ${\alpha}$ priori knowledge of the object's mechanical properties. Macro- and micro-scale experimental systems, equipped with a telemanipulation system and a commercial haptic display, were developed and tested using silicone (macro-scale) and zebrafish embryos (micro-scale). The experimental results showed the effectiveness of the algorithm in different scales: two experimental systems applied the same algorithm provided haptic feedback regardless of the system scale.

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Option을 고려한 객체지향형 Product Structure 설계 (The Object-Oriented Design of the Product Structure Based on Options)

  • 고석완;김선호;정석찬
    • 대한산업공학회지
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    • 제24권3호
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    • pp.457-473
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    • 1998
  • As a product structure or BOM(bill of material) of products is hierarchically structured, the design based on the concept of relational data base modeling causes low performances in data search or processing. For this reason, an object-oriented approach to designing a product structure is proposed in this paper. Using Rumbaugh's OMT (Object Modeling Technique) method, classes of parts, BOM structure, options, and models are defined and their class-relationship diagrams are proposed. For the representation of the BOM structure suitable for the object-oriented paradigm, a new data architecture called the BOM item class is suggested. It is expected that the proposed data structure ensures better reusability and expandability due to the modularity.

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A Building Modeling using the Library-based Texture Mapping

  • Song, Jeong-Heon;Cho, Young-Wook;Han, Dong-Yeob;Kim, Yong-Il
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.744-746
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    • 2003
  • A 3D modeling of urban area can be composed the terrain modeling that can express specific and shape of the terrain and the object modeling such as buildings, trees and facilities which are found in urban areas. Especially in a 3D modeling of building, it is very important to make a unit model by simplifying 3D structure and to take a texture mapping, which can help visualize surface information. In this study, the texture mapping technique, based on library for 3D urban modeling, was used for building modeling. This technique applies the texture map in the form of library which is constructed as building types, and then take mapping to the 3D building frame. For effectively apply, this technique, we classified buildings automatically using LiDAR data and made 3D frame using LiDAR and digital map. To express the realistic building texture, we made the texture library using real building photograph.

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