• Title/Summary/Keyword: ONE simulator

Search Result 863, Processing Time 0.023 seconds

Design of Small-Scaled Derailment Simulator for Investigating Bogie Dynamics

  • Eom, Beom-Gyu;Kang, Bu-Byoung;Lee, Hi-Sung
    • International Journal of Railway
    • /
    • v.4 no.2
    • /
    • pp.50-55
    • /
    • 2011
  • The dynamic stability of railway vehicle has long been one of the important issues in railway safety. The dynamic simulator has been used as a tool for investigating the dynamic stability of railway vehicles and wheel/rail interfaces. In particular, small scale simulators have been widely used in laboratory studies instead of full scale roller rigs which can be quite costly and rather inconvenient for testing out the effect of diverse design parameters. But techniques for design of a small scale simulator for the fundamental study about the dynamic characteristics of the wheel-rail systems and the bogie systems have not been well developed in Korea. Therefore, a research on the development of a small scale simulator for investigating bogie dynamics needs to be undertaken. The present paper investigates design of a small-scaled derailment simulator and the design of a small scale bogie. The simulator developed can be used to investigate the effect of diverse parameters such as attack angle, wheelbase and cant on dynamic behavior of the bogie and key dynamic performance parameters such as derailment coefficient and critical speed.

Delay Tolerant Network Routing Algorithm based on the Mobility Pattern of Mobile Nodes (이동 노드의 이동 패턴을 고려한 Delay Tolerant Network 라우팅 알고리즘)

  • So, Sang-Ho;Park, Man-Kyu;Park, Se-Chul;Lee, Jae-Yong;Kim, Byung-Chul;Kim, Dae-Young;Shin, Min-Su;Chang, Dae-Ig;Lee, Ho-Jin
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.46 no.4
    • /
    • pp.13-28
    • /
    • 2009
  • Routing protocols in Delay/Disruption Tolerant Networks(DTN) are important to enhance the performance of transmission delay and delivery success ratio. In this paper, we propose an efficient DTN routing algorithm, called "Nobility Pattern based Routing(MPR)", that controls the total number of transferred message copies based on mobility patterns of mobile nodes. We consider a realistic "Levy walk" mobility pattern that has a super-diffusive property which well represents human mobility pattern. We implemented a DTN simulator using ONE simulator for the proposed MPR algorithm and Levy walk mobility pattern. Simulation results show that mobility patterns are very important for accurate evaluation of DTN routing performance, and the proposed MPR enhances the routing performance of delivery delay and success delivery ratio under realistic mobility pattern.

Research of Interopaeration Simulation between War Game Simulator and Communication Effect Simulator using HLA/RTI (HLA/RTI를 이용한 워게임 시뮬레이터와 통신 효과 시뮬레이터의 연동 시뮬레이션 연구)

  • Kim, Deok-Su;Bae, Jang Won;Park, Soo Bum;Kim, Tag Gon
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.18 no.1
    • /
    • pp.46-54
    • /
    • 2015
  • Wargame simulators are widely used in the field of defence modeling and simulation. Because of increasing importance of communication effects on the warfare, the war game simulator is also required to reflect communication effects. One way to satisfy the requirement is the interoperation simulation between war game simulator and communication effect simulators. This paper shows the application of interoperation simulation between war game and communication effect simulators using HLA(High-Level Architecture)/RTI(RunTime Infrastructure). The war game simulator mainly deal with the engagement of troops and the troops communicate each other at the mission execution level. In the other hand, The communication effect simulator perform communication actions between the troops in the engineering level. Using the interoperation simulation, we can reflect the communication effects on the war game simulation. We show various applications of the interoperation simulation with the point of the war game and communication effect simulator. with a case study, we explain the interoperation simulation improves the reality and fidelity of the war game simulator and how the interoperation simulation can be applied to developing doctrines and real communication system.

Performance Improvement of ASIP Assembly Simulator Using Compiled Simulation Technique (컴파일방식 시뮬레이션 기법을 이용한 ASIP 어셈블리 시뮬레이터의 성능 향상)

  • 김호영;김탁곤
    • Journal of the Korea Society for Simulation
    • /
    • v.12 no.2
    • /
    • pp.45-53
    • /
    • 2003
  • This paper presents a retargetable compiled assembly simulation technique for fast ASIP(application specific instruction processor) simulation. Development of ASIP which satisfies design requirements in various fields of applications such as telecommunication, wireless network, etc. needs formal design methodology and high-performance relevant software environments such as compiler and simulator In this paper, we employ the architecture description language(ADL) named ${HiXR}^2$ to automatically synthesize an instruction-level compiled assembly simulator. A compiled simulation has benefit of time efficiency to interpretive one because it performs instruction fetching and decoding at compile time. Especially, in case of assembly simulation, instruction decoding is usually a time-consuming job(string operation), so the compiled simulation of assembly simulation is more efficient than that of binary simulation. Performance improvement of the compiled assembly simulation based on ${HiXR}^2$ is exemplified with an ARM9 architecture and a CalmRISC32 architecture. As a result, the compiled simulation is about 150 times faster than interpretive one.

  • PDF

A Development of Sub-Controller for Game Motion Simulator (게임기용 운동재현기의 하위제어기 설계)

  • Jung, Gyu-Hong;Suh, Chung-Yong
    • Proceedings of the KSME Conference
    • /
    • 2001.06b
    • /
    • pp.146-151
    • /
    • 2001
  • The Grand-Touring is a game motion simulator that simulates the race-car driving motion with three hydraulic cylinders which connect the platform and base in parallel. Its motion control system consists of the PC-based main controller and micro-controller based sub-controller. The former one process the dynamic image of race-car in response to the driver's action and computes the reference command for each cylinder and the latter one is designed for the tracking control of hydraulic cylinder and interfacing the auxiliary signals between various sensors/actuator and main controller. In this research, we developed the sub-controller that implements the required functions of Grand-Touring and prove the overall performance with experiments.

  • PDF

Attitude Control of Helicopter Simulator System using A Hybrid GA-PID WAVENET Controller (Hybrid GA-PID WAVENET 제어기를 이용한 모형 헬리콥터 시스템의 자세 제어)

  • 박두환;지석준;이준탁
    • The Transactions of the Korean Institute of Electrical Engineers D
    • /
    • v.53 no.6
    • /
    • pp.433-439
    • /
    • 2004
  • The Helicopter Simulator System is non-linear and complex. Futhermore, because of absence of its accurate mathematical model, it is difficult to control accurately its attitudes such as elevation angle and azimuth one. Therefore, we proposed a Hybrid GA-PID WAVENET(Genetic Algorithm Proportional Integral Derivative Wavelet Neural Network)control technique to control efficiently these angles. The proposed Hybrid GA-PID WAVENET is made through the following process. First, the WAVENET fundamental functions are defined. And their dilation and translation values are adjusted by GA to construct the optimal WAVENET controller. Secondly, the proportional, integral, and derivative gain coefficients of PR controller are tuned optimally. Finally, WAVENET controller which has a good transient characteristic and GA-PE controller which has a good steady state characteristic is adequately combined in hybrid type. Through the computer simulations, it is proved that the Hybrid GA-PE WAVENET control technique has a more excellent dynamic response than PID control technique and GA-PID one.

Aerodrome Air Traffic Control Simulator of Promotion for Advanced Ground Safety (지상항공안전증진을 위한 비행장관제시뮬레이터의 고도화)

  • Lee, In Young;Choi, Youn Chul
    • Journal of Korean Society of Transportation
    • /
    • v.32 no.5
    • /
    • pp.497-502
    • /
    • 2014
  • As ground air traffic control at the airport is one of the most important tasks in air transport, attention to the development of a related simulator has expanded all around the world. For this reason, this research describes the characteristics and advantages of this advanced aerodrome traffic control simulator, developed in South Korea, as well as its linkage with A-SMGCS, which is planned to be developed in the future. One of the characteristics of this simulator is that it is possible to train an air traffic controller independently, especially under various conditions such as in different weathers and normal or abnormal circumstances. Therefore, this aerodrome traffic control simulator, through the comprehensive training under various conditions, will contribute to aviation safety and airport capacity enhancement training.

Dynamic Characteristics of a Hydraulic Fishing Winch Simulator (유압식 어로 윈치 시뮬레이터의 동적 거동 특성)

  • LEE Dae-Jae
    • Korean Journal of Fisheries and Aquatic Sciences
    • /
    • v.37 no.4
    • /
    • pp.330-336
    • /
    • 2004
  • To meet the increasing demand from various fishing fields for training of fishing equipment operators, a fishing winch simulator was designed to train maritime students in the correct and safe operation of hydraulic winches under various load conditions related to fishing operations. The aim of this study is to describe the basic dynamic characteristics of the newly developed hydraulic fishing winch simulator and particularly to analyze the mechanical responses produced on the winch operation controls. The winch simulator consists of two winch units, a computer control and data acquisition system, a control consol and other associated mechanisms. When one winch is in hauling mode, the other one will always be in loading mode. The revolution speed of the hauling winch was controlled by a proportional directional control valve, and the braking torque of the loading winch was controlled by a proportional pressure control valve. The simulation experiments indicated that the dynamic characteristics of the hauling winch followed the braking response characteristics of the loading winch. The tests also showed that the warp speed and tension linearly depend on the pressure differential across the motor of the loading winch controlled by operating the proportional pressure control valve during the hauling operation. The experience gained from various training courses showed that the fishing winch simulator was very realistic and it was valuable for training novice winch operators. The results of the winch simulation exercise were recorded and used to evaluate the training on the operation and handling of the winch system. From these test results, we concluded that the tension acting on the warp during hauling operations can successfully be simulated by controlling the pressure differential across the motor with step changes of the control input signal to the proportional pressure control valve of the loading winch.

Algorithmic Proposal of Optimal Loading Pattern and Obstacle-Avoidance Trajectory Generation for Robot Palletizing Simulator (로봇 팔레타이징 시뮬레이터를 위한 적재 패턴 생성 및 시변 장애물 회피 알고리즘의 제안)

  • Yu, Seung-Nam;Lim, Sung-Jin;Kim, Sung-Rak;Han, Chang-Soo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.13 no.11
    • /
    • pp.1137-1145
    • /
    • 2007
  • Palletizing tasks are necessary to promote efficient storage and shipping of boxed products. These tasks, however, involve some of the most monotonous and physically demanding labor in the factory. Thus, many types of robot palletizing systems have been developed, although many robot motion commands still depend on the teach pendant. That is, the operator inputs the motion command lines one by one. This is very troublesome and, most importantly, the user must know how to type the code. We propose a new GUI(Graphic User Interface) for the palletizing system that is more convenient. To do this, we used the PLP "Fast Algorithm" and 3-D auto-patterning visualization. The 3-D patterning process includes the following steps. First, an operator can identify the results of the task and edit them. Second, the operator passes the position values of objects to a robot simulator. Using those positions, a palletizing operation can be simulated. We chose a widely used industrial model and analyzed the kinematics and dynamics to create a robot simulator. In this paper we propose a 3-D patterning algorithm, 3-D robot-palletizing simulator, and modified trajectory generation algorithm, an "overlapped method" to reduce the computing load.

Embodiment of Photovoltaic Simulator based on Buck Converter (Buck Converter를 이용한 태양광 시뮬레이터 개발)

  • Song, Doo-Young;Kwak, Sang-Hyun;Park, Sung-Jun;Lee, Min-Jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.189-192
    • /
    • 2008
  • This paper introduces the photovoltaic(PV) simulator for the inverter of PV energy system. In order to embody the PV simulator, the conventional solar cell is numerically modeled based on the one-diode equivalent circuit. With the P-V relationships, we find the maximum and minimum power which is needed during the inverter performs the MPPT algorithm and design the parameter based on the maximum and minimum power. Finally, this paper verifies design parameters numerically through the PSIM and analyzes the PV simulator in the frequency domain using Matlab.

  • PDF