• Title/Summary/Keyword: Non-cognitive learner characteristics

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Successful Lifelong Learning Strategies for Slow Learners: Applying Grit and Growth Mindset (느린 학습자를 위한 성공적인 평생학습 전략: 그릿 및 성장 마인드셋의 적용)

  • Eun Mi Shin;Ok Geun Choi;Gyu Dal Lee;Duk Han Kwon;Chang Seek Lee
    • Industry Promotion Research
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    • v.8 no.4
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    • pp.163-176
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    • 2023
  • Through a literature review, this study examined the concept of slow learners and the lifelong learning characteristics of slow learners, and sought ways to achieve successful lifelong learning by utilizing grit and growth mindset among non-cognitive characteristics. Slow learners were experiencing difficulties in cognitive, academic, linguistic, social and emotional, and behavioral characteristics. For successful lifelong learning of slow learners, it was necessary to set long-term goals rather than short-term goals and to maintain effort and consistency of interest to achieve the goals. In addition, it was confirmed that in order to achieve long-term goals, it is necessary to believe that change can be achieved through effort and learning. In other words, the need for learning using grit and growth mindset was confirmed. Based on these previous research results, it was presented as a lifelong learning strategy for slow learners that applied grit and growth mindset, which are non-cognitive characteristics, rather than cognitive characteristics such as intelligence.

Elementary School Students Who Give Up on Learning Mathematics: Correlations with Non-cognitive Learner Characteristics (초등학생의 수학학습 포기 인식과 정의적 요인 연관성 분석)

  • Ko, Ho Kyoung;Kim, Hyung Won;Kaji, Shizuo;Choi, Suyoung
    • Education of Primary School Mathematics
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    • v.20 no.2
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    • pp.143-151
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    • 2017
  • An increasing number of students are giving up on learning mathematics at all grade levels, including elementary school. The study in this paper considers seven non-cognitive student characteristics to identify which are strongly correlated with giving up on mathematics at the elementary school level. Data were collected with a survey on the non-cognitive domain of mathematics learning that was developed by the Korea Foundation for the Advancement of Science and Creativity in 2015. The data were collected from 3,636 elementary school students in Korea, and we analyzed the data using the statistical computing program R. Of the seven components, efficacy and interest have a strong correlation with students' tendency to profess that they have given up trying to learn mathematics. The findings of the study shed light on which non-cognitive domain areas mathematics teachers need to pay more attention to in order to make their teaching effective. This study further investigated the correlation between responses to each of the 24 survey items and students' claim that they have given up on mathematics. Using the 8 items with the highest correlations, we have developed a shorter, 8-item version of the survey, which will be useful for similar future studies.

Analysis of the moderating effects of programming languages and the relationship between learners' learning characteristics and achievements (프로그래밍 언어의 조절효과 및 학습자의 학습특성과 성취도와의 관계 분석)

  • Lee, Kyung-Sook
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.49-55
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    • 2021
  • This study analyzed the relationship between the characteristics of learners and the achievement level according to the language they learn in programming education for non-major students. The learner's characteristics were set as mastery goal, situaltional interest, cognitive engagement, and self-efficacy for performance, and path analysis was conducted to understand the relationship between the language used and the learning achievement. Situaltional interest and cognitive engagement were found to have an effect on self-efficacy for performace, and self-efficacy for performance had an effect on academic achievement. At this time, the type of programming language to be studied showed a moderating effect on learning achievement. Based on the results of this study, it is suggested that appropriate instruction is needed for each language used in programming lessons for software non-majors.

Comparison of Cognitive Conflict on Peer Instruction by Middle School Science Gifted Students and Non-Gifted Students -Focusing on the level of difficulty in question- (중학교 과학영재와 일반학생의 Peer Instruction을 통한 인지갈등: 문항의 난이도에 따른 비교를 중심으로)

  • Ryoo, Eun-Hee;Kim, Jung-Bog;Lee, Jung-Sook
    • Journal of Gifted/Talented Education
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    • v.22 no.1
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    • pp.117-139
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    • 2012
  • This study compared the cognitive conflict on peer instruction concerning the level of difficulty in question, between middle school science gifted students and non-gifted students. For the study, 35 the 7th grade science-gifted students in the organization affiliated with Science Education Institute for the Gifted in Seoul and Gyeong-gi province, and 14 the 8th grade science-gifted students, and 71 the 8th grade students. They performed peer instruction on propagation of straight light and composition of light and then, discussed three concept problems. After discussing the students took paper pencil test about changing levels of cognitive conflict. Regardless of the level of difficulty in question, the science-gifted students showed meaningful decreased figures on cognitive re-evaluation factors after peer-discussion. They trusted their peers, so during discussion, they explained their concepts. Furthermore discussion process enabled them to do reflective thinking. consequently, discord of students dropped, and total figures of cognitive conflict also declined. Science-gifted students have a tendency to worry lower than general students, though they felt anxiety as difficulty of the problems after peer-discussion. Through peer-discussion, science-gifted students presented statically decreased anxiety factors. By means of analyzed results of changing cognitive conflict of science-gifted students, developing and adapting strategies of cognitive conflict considering learner characteristics of science-gifted students is needed.

Interaction Design Study of Virtual Reality Safety Education Contents (가상현실 안전교육 콘텐츠의 인터랙션 디자인 연구)

  • Chang, Hyo-Jin;Chang, Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.75-87
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    • 2021
  • The purpose of this study is to derive the characteristics of interaction design for each stage of content composition so that it can be referred to in the planning and production of virtual reality safety education contents. It was confirmed that each of the following interaction design features was found in the three configuration steps: acquisition of situation response procedure knowledge, accident situation experiential learning, and content confirmation and evaluation. First, it was revealed that the quality of experience was controlled by increasing the fidelity of behaviors and reducing general and repetitive behaviors in order to emphasize the educational content-related experiences in the learner experience stage. Second, in order for learners to easily recognize main interaction objects in order to acquire information on safe behavior procedures in unfamiliar environments, use of spatial UI or signifiers using arrows or symbols, posts that specifically instruct actions, and multisensory signals Therefore, it was found to be important to emphasize essential actions in a way that lowers the degree of freedom of user experience, and the proportion of non-realistic interactions for cognitive interactions was found to increase. Lastly, in the confirmation and evaluation stage of the experience, it is important to use the meta UI to alleviate negative experiences such as physical damage after experiencing a safety accident situation,