• Title/Summary/Keyword: Next Generation Broadcasting

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The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

Terrestrial 4K UHD Live Broadcasting of Sports (지상파 4K UHD 스포츠 라이브 중계방송)

  • Cho, Injoon;Hahm, Sangjin;Kim, Sansung;Kim, Byungsun;Kim, Sanghoon;Jeon, Sungho
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.26-39
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    • 2015
  • UHD (Ultra High Definition) has been developed and standardized over the past few years and considered as a key of the next generation broadcasting. Since major sporting events that attract many viewers have been good opportunities for applying and promoting new broadcasting technology, KBS (Korean Broadcasting System) has carried out live 4K terrestrial broadcasting of three big sports events in 2014, the KBL (Korean Basketball League) finals, the 2014 FIFA World Cup, and the 2014 Incheon Asian Games. Especially, 4K UHD live coverage of the KBL finals was the world's first live 4K terrestrial broadcasting, and people could enjoy the World Cup and the Asian Games with UHDTV at home. In this paper, the overall live production and data transmission of the sporting events is described, including on-location live production, live HEVC (High Efficiency Video Coding) encoding, SFN (Single Frequency Network) transmission, as well as experimental IP transmission of uncompressed 4K video via KREONET, a national R&D network run by KISTI (Korea Institute of Science and Technology Information).

High Efficiency Switch-Mode LED driver for Visible Light Communication System (가시광 통신 시스템을 위한 고효율 스위치모드 LED 구동회로)

  • Kang, Jung-Min;Cho, Sang-Ho;Hong, Sung-Soo;Han, Sang-Kyoo;SaKong, Suk-Chin
    • The Transactions of the Korean Institute of Power Electronics
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    • v.16 no.4
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    • pp.358-365
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    • 2011
  • Recently, the LED(Light Emitting Diode) replacing incandescent light bulbs and fluorescent light has great attentions as a most promising candidate for the next generation lighting source due to its environment-friendly characteristics, long life and excellent efficiency. Moreover, since it is a semiconductor device which can convert the electric energy to visible light at a very high speed, it can also used as a communication device. Therefore, the VLC(Visible Light Communication) using the LED can perform the near field communication and lighting function at the same time without additional expenses. However, since the switching device of the conventional LED driver for VLC is operated in the linear region, there exist several drawbacks such as a poor power conversion efficiency and serious heat generation. On the other hand, since the proposed driver is operated in the on/off switching region, it features a higher efficiency and more improved heat generation. To verify the validity of the proposed LED driver, experimental results from a prototype of 20W rated LED driver applied to 3MHz bps broadcasting audio system are given.

Technique Criteria Calculation for Next Generation Mobile Communication (차세대 이동통신을 위한 기술기준 산정)

  • Kim, Kyung-Seok;Hyeon, Yeong-Ju
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.3
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    • pp.101-113
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    • 2008
  • The new wireless multimedia environment is coming because of the variety of an user requirement and a traffic increase which we can not accept in the IMT-2000 present systems. To offer the wireless multimedia service the world wireless communication company which included the ITU-R is developing the standard and technique of 4G systems. We analyzed the technique criteria of the 4G wireless communication system in this paper which is based on that of WiBro System. The mobile communication traffic is predicted Up/Down-link of non-symmetric in the future. And we proposed the PHY layer parameters of occupied frequency bandwidth of Up/Down-link with both 1:3 and 1:6. And we verified this through the simulation. So we proposed the technique criteria for 4G wireless communication in this paper.

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A Study on the Effect of Next-Generation Mobile Advertising Service for TV Advertising Effectiveness (TV 광고 효과 향상을 위한 차세대 모바일 광고서비스 효과 연구)

  • Choi, Minkyung;Lee, Ook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.17-22
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    • 2018
  • This study suggests that 'Will not we use more smartphones while watching TV commercials? Then, will the TV advertising effect decrease due to the distributed concentration?". As a result of the preliminary study, it was confirmed that about 63% of users watching TV commercials use smartphones together. In this study, we propose the possibility of a new mobile advertising service by experimenting and analyzing the effect of high frequency technology based TV advertising linked mobile advertising service. Experimental results show that the response rate of the same content is improved about 9 times as compared with that of the general mobile advertisement when the advertisement of the same content is provided by the TV advertisement interlocking type. It can be confirmed that it is quite effective to provide the same content advertisement to the customers who are in front of the TV at the time of sending the TV advertisement. Therefore, it is expected that various services based on high frequency technology will be activated as a new advertising service that will preserve the effect of TV commercials in the future.

Techniques for Performance Improvement of Convolutional Neural Networks using XOR-based Data Reconstruction Operation (XOR연산 기반의 데이터 재구성 기법을 활용한 컨볼루셔널 뉴럴 네트워크 성능 향상 기법)

  • Kim, Young-Ung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.1
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    • pp.193-198
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    • 2020
  • The various uses of the Convolutional Neural Network technology are accelerating the evolution of the computing area, but the opposite is causing serious hardware performance shortages. Neural network accelerators, next-generation memory device technologies, and high-bandwidth memory architectures were proposed as countermeasures, but they are difficult to actively introduce due to the problems of versatility, technological maturity, and high cost, respectively. This study proposes DRAM-based main memory technology that enables read operations to be completed without waiting until the end of the refresh operation using pre-stored XOR bit values, even when the refresh operation is performed in the main memory. The results showed that the proposed technique improved performance by 5.8%, saved energy by 1.2%, and improved EDP by 10.6%.

An Overhead Comparison of MMT and MPEG-2 TS in Broadcast Services (방송 서비스에서 MMT와 MPEG-2 TS의 오버헤드 비교)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.436-449
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    • 2016
  • This paper compares the transport overhead of MMT (MPEG Media Transport) with that of MPEG-2 TS (Transport Stream). MPEG-2 TS is globally used in multiplexing compressed audio and video data in digital broadcast industry, including areas of DTV (Digital Television), IPTV (Internet Protocol Television), and DMB (Digital Multimedia Broadcasting). It was the early 1990s when MPEG-2 TS standard was established. After more than two decades of years since its first establishment, many parts of MPEG-2 TS turned out to be inappropriate to today's broadcast and communication environment. Given the situations, in 2014 MPEG (ISO/IEC JTC 1 SC 29/WG 11) standardized MMT as the next-generation multimedia transport standard hopefully that can replace MPEG-2 TS. In this paper, with assumptions of broadcast service scenarios we applied both MMT and MPEG-2 TS to each scenario and we calculated their transport overheads. We used a software program that counts the transport overhead, which was developed in our laboratory for this paper. And we conducted a comparative analysis based on the calculated result of transport overhead.

Performance Analysis of Multiple-Antenna Receiver in Cloud Transmission System for Building Single Frequency Networks (단일주파수방송망 구축을 위한 클라우드 전송 시스템에서의 다중 안테나 수신 성능 분석)

  • Gwak, Gye Seok;Kim, Jaekil;Ahn, Jae Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.8
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    • pp.474-480
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    • 2014
  • In this paper, we propose a study for the next generation terrestrial broadcasting technology based on SFN(Single Frequency Networks), which applies multiple receiving antenna to improve receiving performance of cloud transmission system. By applying multiple receiving antenna, the received broadcast signals at the boundary of different SFN broadcasting area could be modelled by distributed MIMO system. Due to the interference cancellation effect of the MIMO detector, the proposed scheme could suppress the adjacent area interference more efficiently compared to the single receiving antenna case. Simulation results show that receiving performance can be improved dramatically in overlapping area of SFN by applying multiple antenna receivers in cloud transmission system.

MIPv4/MIPv6 Mobility Simulation Model of the Multihomed Node (멀티홈드 노드의 MIPv4/MIPv6 이동성 시뮬레이션 모델)

  • Zhang, Xiaolei;Wang, Ye;Ki, Jang-Geun;Lee, Kyu-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.179-186
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    • 2012
  • Nowadays, the multihomed host equipped with multiple network interfaces has been interested research in next generation wireless network, because the mobile users expect that they can be able to access services not only anywhere, at any time and from any network but also simultaneously. This paper addresses the mobility simulation model of the multihomed node for supporting MIPv4 and MIPv6 function in an interworking of Worldwide Interoperability for Microwave Access (WiMAX) and IEEE 802.11 WLAN. The multihomed node with two air interfaces has been developed based on WiMAX and WLAN workstation node model in simulation software. The main point of the developed model is to support both MIPv4 and MIPv6 function, and provide network selection policy for the multihomed node between WiMAX and WLAN network. Based on the received Router Advertisement along with the interface number, we can manage the access interfaces in ordered list to make handover decision while the multihomed node is moving. In the end of this paper, the simulation scenarios and results are shown for testing MIPv4 and MIPv6 function.

WebRSF: A Web-based Rich Communication Service Software Framework for Providing the 1-to-1 Chat Service (WebRSF: 1대 1 대화 서비스 제공을 위한 웹 기반 리치 커뮤니케이션 서비스 소프트웨어 프레임워크)

  • Lee, Dongcheul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.113-119
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    • 2017
  • The Rich Communication Service(RCS) is a next generation mobile messaging service. Since it has been developed and managed by a wireless service provider, 3rd party application developers cannot utilize the RCS features in their apps. A few studies have been proposed to solve this problem, even though they were not viable level of deployment. This paper presents a Web-based Rich Communication Service Software Framework(WebRSF) to help the 3rd party application developers adopt RCS features easily. WebRSF converts complicated RCS protocols to simple web-based protocols for providing the RCS 1-to-1 chat service to the 3rd parties. Communication protocols between WebRSF and its clients are defined in this paper. Also, a network configuration diagram and a message flow diagram are defined. Finally, performance evaluation between the WebRSF client and the RCS client are performed to simulate the load on clients' devices. It shows that the WebRSF client has 17% less loads than the RCS client while initiating sessions, and has 25% more loads after initiating sessions.