• Title/Summary/Keyword: New Media Platform

Search Result 262, Processing Time 0.028 seconds

A New Parallelizing Algorithm and Cell-based Hardware Architecture for High-speed Generation of Digital Hologram (디지털 홀로그램의 고속 생성을 위한 병렬화 알고리즘 및 셀 기반의 하드웨어 구조)

  • Seo, Young-Ho;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of Broadcast Engineering
    • /
    • v.16 no.1
    • /
    • pp.54-63
    • /
    • 2011
  • This paper proposes a new equation to calculate computer-generated hologram (CGH) in a high speed and its cell-based VLSI (veri large scale integrated circuit) architecture. After finding the calculational regularity in the horizontal or vertical direction from the basic CGH equation, we induce the new equation to calculate the horizontal or vertical hologram pixel values in parallel. We also propose the architecture of the CGH cell consisting of a initial parameter calculator and update-phase calculator(s) on the basis of the equation and implement them in hardware. Also we show a hardware architecture to parallelize the calculation in the horizontal direction by extending CGH. In the experiments we analyze the used hardware resources. These analyses makes it possible to select the amount of hardware to the precision of the results. Here, for the CGH kernel and the structure of the processor, we used the platform from our previous works.

A study on the effects of digital content marketing in OTT (Over The Top) service platform: focusing on indirect advertising types (OTT(Over The Top) 서비스 플랫폼에서 디지털 콘텐츠마케팅 효과 연구: 간접광고 유형을 중심으로)

  • Kim, Tae-Yang
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.20 no.4
    • /
    • pp.155-164
    • /
    • 2020
  • This study measured the effect of PPL(Product Placement: PPL) in OTT(Over The Top) to search a new advertising revenue model according to the change of viewers' video content consumption patterns. On the first, by two research steps, the experiment was carried out using an eye-tracker and then a survey as the second step was administered asking subjects about their attitude about advertising messages, attitude about brand, and intention to purchase the brands used in the experiments. Specifically, the PPL materials used in the experiments were classified with three parts. This study has the meaning as approaching to the PPL research with new methodology by quantitatively access through the eye tracking of the subjects beyond the conventional qualitative measure that depends only on the memory of them. This research aims to find the possibility of indirect advertising as a new revenue model in the OTT environment.

The Research of New Multimedia Design Development on Internet - Focus on the Type - (인터넷에서의 뉴멀티미디어 디자인 개발에 관한 연구 - 서체의 활용을 중심으로 -)

  • 류성현;신계옥;이은주;이현주
    • Archives of design research
    • /
    • v.11 no.3
    • /
    • pp.47-55
    • /
    • 1998
  • Homepage design on the Web is incredibly growing fast as the integrative information method than any other media. At the beginning the homepage was designed by text mostly, however, it has been changed to use the multimedia. Design in the Web is changed by the development of computer technology. Rnal destination of Web is an user platform that consists of pixel of monitor screen. Monitor requires different approach from printing material because of the limited of range of presentation and the property of light. This paper has studied to find the possibilities of expression of type which can be the basic structure for HTML. By the case study of homepage, it has analyzed the kind of types, presentation method, the number of frequency, and variation of design.

  • PDF

A Study on the Development of Fabric Electronics' Customized Smart Bag Using Computer Embroidery (컴퓨터 자수기를 활용한 일렉트로닉스 커스터마이즈 스마트 가방 개발 연구)

  • Lee, Eun-Kyoo;Kim, Youn-Hee
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.7
    • /
    • pp.105-112
    • /
    • 2020
  • This paper presents an investigation into the development of a fabric electronics based smart bag for festival users of the 2029 generation with customizable tech flaps (music media control/ LED animated graphic functions) based on the application of traditional Korean patterns and goblin patterns in an electric circuit. The investigator took into consideration functional and design strategies to enable custom service according to users' tastes and situations. Based on these considerations, a customizable smart bag platform was proposed in a detachable module based on a computer embroidery machine. The study is significant in that it developed a product that is different from the old PCB smart products in hard form and proposed a new business model.

PLUG-IN MODULES ON PLUTO FOR IDENTIFYING INFLAMMATORY NODULES FROM LUNG NODULES IN CHEST X-RAY CT IMAGES

  • Hirano, Yasushi;Seki, Nobuhiko;Eguchi, Kenji
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.794-798
    • /
    • 2009
  • We introduce an implementation of plug-ins on PLUTO. These plug-ins discriminate inflammatory nodules from other types of nodules in chest X-ray CT images. The PLUTO is a common platform for computer-aided diagnosis systems on Microsoft Windows series and it is easy to add new functions as plug-ins. We coded two plug-ins. One of the them calculates features based on medical knowledge. The other plug-in calculates parameters to classify the type of nodules, and it also classifies nodules into inflammatory nodules and others using SVM. These plug-ins are coded using MIST library which is produced at Nagoya University, Japan. In our previous study, the MIST library was parallelized, so that we can utilize a number of CPUs to calculate features and SVM learning/classifying depending on the amount of computation. Using these plug-ins, it became easy to extract features to discriminate inflammatory nodules from other types of nodules and to change parameters for feature extraction and SVM learning/classifying with GUI interface. The accuracy of the classifying result is 100% with 78 solid nodules which contains 43 inflammatory nodules and 35 other type of nodules.

  • PDF

Development of a Management System for the Health and Diseases of the Elderly (고령자 건강 및 질환 관리 시스템 개발)

  • Yi, Myung-Kyu;Eun, Sung-Jong;WhangBo, Taeg-Keun
    • Journal of Information Technology Services
    • /
    • v.11 no.sup
    • /
    • pp.89-101
    • /
    • 2012
  • This paper presents development of a management system for the health and diseases of the elderly. This study aimed to the promotion of the u-healthcare industry and to the increase in its competitive power by developing and expanding a system for managing the health and diseases of the elderly, in cooperation with u-healthcare companies. The study is underway through the following four substudies. In the first substudy titled development of the bio-signal collection and analysis technology using smart media, a technology that supports the collection of bio-signals in the elderly using portable terminals. In the second substudy titled development of the patient-specific healthcare platform expansion and enhancement technology, a technology is being developed for making medical decisions and taking measures based on the results of the processing of the collected bio-signals. In the third substudy titled development of the N-screen based healthcare contents open service technology, a technology is being developed to provide information on health, diseases, and medicine to platforms. In the fourth substudy titled development of the oriental medicine diagnosis and analysis technology for senile diseases. This study is expected to help ensure an excellent workforce and new technologies in the healthcare sector using smart phones, and to help reduce medical expenses by improving the health of citizens.

The Glam Style Expressed in the Movie "Velvet Goldmine" (영화(映畵) "벨벳 골드마인(Velvet Goldmine)"에 나타난 글램 스타일(Glam Style))

  • Kim, Eun-Ah;Yum, Hae-Jung
    • Journal of Fashion Business
    • /
    • v.5 no.1
    • /
    • pp.73-85
    • /
    • 2001
  • The purpose of this study is to understand what the Glam Style is, focus on the movie "Velvet Goldmine". The Glam Style is refered early 1970s Glam rockers' costume, typified by silver lurex, corksoled platform, men in make-up, personified, for example, by David Bowie, Marc Bolan, New York Dolls, Roxy Music and Iggy Pop. To approach the Glam Style comprehensively, I have divided the formative background of Glam Style into the improvement technology, the advent of the young generation and the diffusion of mass media, the rock music fever and influence on Pop art. Following is the result of analyzing of the character in the movie. First, Brian Slade has the flamboyant transsexual image by skin-tight space suit, glitter pants, lurex, satin and sequined stretch fabrics, vivid color, gauze make-up, feather boa. Second, Curt Wild expresses the outrageous sexual image by black leather jacket, emphasized black eyes make-up. Third, Mandy Slade appears the exaggerated and frivolous image by gold leopard patterned one piece, fur coat, ornamented with beads, tropical make-up, spangles and the costume jewelry. Forth, Auther Stuart has the complex image by black leather jacket, velvet jacket, skin-tight bold shirt, glitter pants, glitter make-up, silk scarf, cherry-red sunglasses. The characteristics meaning of Glam Style implied in this formative characteristic could be presented as the experimental expression of androgynous, the hordes of outrageous alien and kitsch parody.

  • PDF

Design of Low Cost Real-Time Audience Adaptive Digital Signage using Haar Cascade Facial Measures

  • Lee, Dongwoo;Kim, Daehyun;Lee, Junghoon;Lee, Seungyoun;Hwang, Hyunsuk;Mariappan, Vinayagam;Lee, Minwoo;Cha, Jaesang
    • International Journal of Advanced Culture Technology
    • /
    • v.5 no.1
    • /
    • pp.51-57
    • /
    • 2017
  • Digital signage is becoming part of daily life across a wide range of visual advertisements segments market used in stations, hotels, retail stores, hotels, etc. The current digital signage system used in market is generally works on limited user interactivity with static contents. In this paper, a new approach is proposed using computer vision based dynamic audience adaptive cost-effective digital signage system. The proposed design uses the Camera attached Raspberry Pi Open source platform to employ the real-time audience interaction using computer vision algorithms to extract facial features of the audience. The real-time facial features are extracted using Haar Cascade algorithm which are used for audience gender specific rendering of dynamic digital signage content. The audience facial characterization using Haar Cascade is evaluated on the FERET database with 95% accuracy for gender classification. The proposed system, developed and evaluated with male and female audiences in real-life environments camera embedded raspberry pi with good level of accuracy.

A Study on Distributed & Intelligent Platform for Digital Contents (디지털 콘텐츠 저장 및 유통을 위한 분산 지능형 플랫폼에 관한 연구)

  • 장연세;임승린;나오키엔도
    • Journal of the Korea Society of Computer and Information
    • /
    • v.8 no.3
    • /
    • pp.53-60
    • /
    • 2003
  • In these day, Digital Contents is authorized in forms of HTML and various kind of multi-media by an enterprise and/or organization. At this circumstances, it is very hard or impossible to search a contents between them. Futhermore, you may have to change your contents service systems to extend to cover more user services needs. On this paper, we propose a new architecture to get extendability and empowered interoperability without any maintenance, update or changes. And we introduce the OMG's CORBA to make fault resilient system and to provide a load balancing using a distributed process mechanism. Even more, we adopted the SyncML specification. It can help us to make it real to synchronize between DBMS at real-time. So all these are support easy content synchronization and user-friendness.

  • PDF

Factors Influencing Knowledge Sharing Activities and Community Activation Efforts in Social Q&A Community : Focused on ZHI HU (소셜 Q&A 커뮤니티에서 지식공유 활동 및 커뮤니티 활성화 노력에 대한 영향요인 : 즈후(知乎)를 중심으로)

  • Bu, Shaoyang;Koh, Joon
    • Journal of Information Technology Services
    • /
    • v.18 no.3
    • /
    • pp.95-115
    • /
    • 2019
  • In recent years, social media that has emerged with the development of network technology has changed the channels of information dissemination. The social Q&A community is a platform for knowledge-sharing activities in a question-and-answer manner based on Web 2.0. In knowledge-sharing activities, valuable new knowledge continues to be produced and will surely bring great benefits to individuals or businesses. In the social Q&A community, the user's subjective factors play a crucial role in influencing the user's continued use and participation in knowledge-sharing activities. In order for users to actively participate in knowledge-sharing activities in the community, it needs to grasp their subjective ideas. This study explores the issue of sharing knowledge by users of the social Q&A community "Zhihu", or how to drive community revitalization efforts from these. The three factors self-efficacy, self-development motivation, and social comparison tendencies were derived, and identify their relationship with knowledge-sharing activities and community-boosting efforts through empirical analysis. In addition, the influence of knowledge acquisition on knowledge provision was investigated through sense of reciprocity. Implications of the study findings and the future research directions were also discussed.