• Title/Summary/Keyword: Network communication area

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Wearable Technology with Future Fabrics (웨어러블 테크놀로지와 미래 소재)

  • Park, Hye-Sook;Lee, Jae-Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.12 s.159
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    • pp.1800-1809
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    • 2006
  • The wearable technology takes the concept of clothing over its limits -integrating software, communication devices, and sensors into the garments to enable them to 'think' for the wearer. A dress is no longer just a dress, but a dress as well as a wearable computer interface. This wearable computer network transports the data power and control signals within the wearer's personal space. The purpose of this thesis is to explore the wearable technology from a commercial perspective. On this theme I made a survey and interviewed 20 men and 20 women in London to find out if many people are familiar with the concept of the wearable technology. The main results of this study include: Firstly, according to the survey, people are not familiar with the concept of the wearable technology, and further people thought negatively about the wearable computer rather than positively they worried about hish prices, inappropriate technology and side effects. Secondly, people are especially interested in items related to health and security, so in this area there are huge potential opportunities for the wearable technology, Finally, wearable technology needs to be a simplified set of interactive devices, which are in a user friendly format for marketability because convenience was one of the biggest concern for consumers. Therefore, development of the wearable computer should be promoted not only through computer engineering but also through the connection with human lift.

A Study on the Accuracy Enhancement Using the Direction Finding Process Improvement of Ground-Based Electronic Warfare System (지상용 전자전장비의 방향 탐지 프로세스 개선을 통한 정확도 향상에 관한 연구)

  • Chin, Huicheol;Kim, Seung-Woo;Choi, Jae-In;Lee, Jae-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.627-635
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    • 2017
  • Modern warfare is gradually changing into a network war, and information electronic warfare is also progressing. In modern war, electronic warfare is all military activity concerned with electromagnetic field use, such as signal collecting, communication monitoring, information analysis, and electronic attack. The one key function of signal collecting for enemy signal analysis, direction finding, collects the signal radiated from enemy area and then calculates the enemy direction. This paper examined the Watson-Watt algorithm for an amplitude direction finding system and CVDF algorithm for phase direction finding system and analyzed the difference in the direction finding accuracy between in the clean electromagnetic field environment and in the real operating field environment of electronic warfare system. In the real field, the direction finding accuracy was affected by the reflected field from the surrounding obstacles. Therefore, this paper proposesan enhanced direction finding process for reducing the effect. The result of direction finding by applying the proposed process was enhanced above $1.24^{\circ}$ compared to the result for the existing process.

The Strategies for Forming Governance System to Raise Industrial Competitiveness of Metal and Machinery Industrial Clusters in South-East Region, Korea (동남권 기계.금속산업클러스터의 광역적 지원체계 구축전략)

  • Kwon, O--Hyeok
    • Journal of the Economic Geographical Society of Korea
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    • v.9 no.3
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    • pp.297-317
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    • 2006
  • This article is aimed to find a more successful way to build a metropolitan-wide governance for enhancing industrial cluster in South-East region, Korea. We begin a research with reviewing a current study of regional cluster and its governance. New industrial system and agglomeration changed regional growth theory and urban system. In traditional system, a central city dominated economy of the metropolitan area. However, with development of new transportation and communication technology, a central city lost their superiority to suburban cities. In other words, growing competition between central and suburban cities changed traditional concentration and diffusion theory of urbanization which dominated urban geography for last decades. Next, current situation of development of industrial cluster in South-East region is examined to suggest policy for more competitiveness. South-East region has grown as the most prominent cluster of mechanical engineering and metal industry in Korea since the late 1970s. In the form of agglomeration and network of a specific and its related industry, South-East region has formed a linear industrial belt along with the inter-regional South Coast Highway and contain about ten industrial cities. Accompanying with this growing South-East region, a problem has risen from geographic mismatch between metropolitan-wide industrial cluster and its administrative boundary. Since industrial cluster has no specific administrative boundary, adequate government support for developing industrial cluster has not been provided. Responding to the problem, academics and policy makers maintain need in establishing a metropolitan-wide governance for supporting a cluster. At the end, this paper provides some implication to planners and policy makers.

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A Study on the Issues and Improvement of the Existing Environmental Impact Assessment System - Evaluation in an operator Viewpoint - (현행 환경영향평가 제도의 문제점과 개선방안 - 실무자적 관점에서 검토 -)

  • Lee, Seung-Won;Kim, Jung-gun;Seo, Jung-Kuk
    • Journal of Environmental Science International
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    • v.27 no.5
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    • pp.281-289
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    • 2018
  • The Korean environmental impact assessment(EIA) system, and explored ways to improve it as a more efficient and viable institution relevant to the demand of our time and conditions in study. The first problem this study identified is found in the fact that the party to write up the assessment report is itself the business operator or the one who is planning to work out the business plan. This structure translates into placing an order with an agent for EIA report. The reporting job may br subcontracted to the agent at a cost far below the rate specified in the 'Standard for Estimate of Agency Fee for Environmental Impact Assessment.' This practice also causes the vicious circle of producing a report that is written to justify the project or business in question or it leads to rough-and ready and poor documentation to minimize the time required. Second, in order to achieve the goal of the plan or business, which is the target of EIA, the local residents tend to ve regarded as an obstacle. This means elimination of the local people from participating in the EIA or their opinion being frequently ignored. This is the seed of distrust and hostility that sometimes provoke disagreements or fierce conflicts. The first proposal to improve these problem is to improve the factors that cause poor documentation of the assessment report as well as improve the understanding of the EIA system. This study proposes the following measures for improvement. The agency cost for EIA should be paid by the business operator or a third party that can ensure faithful implementation of the payment. A system should be established to verify transparent estimation of the agency cost. In order to enhance the professional quality of EIA agents, there should be implementation of qualification test for industrial engineer of related engineers in addition to the current EIA Qualification Test. The second proposal for improvement is to improve the citizen participation process by instituting a legal framework to make clear the purpose of the briefing session for local residents, which is held as a procedure of EIA, and to ensure more positive publicity during the stage of listening to the opinion of the local community. For a smooth and rational communication process, a moderator and a communicator of opinion, as is the case in a public hearing, could be instituted to clearly get the purpose of the briefing session across to the residents and to help to carry out the explanation and Q & A sessions according to the categories of the opinion of the residents. At present, the notification of the public inspection of the draft of the assessment report and briefing session for the residents is made on the newspaper and internet network. But some people have difficulty with access to this method of announcement. A higher participation rate could be secured if a legal provision is added to specify putting up placards in specific places such as the entrance to the place for the briefing session for residents or the building of administrative agencies of the area concerned.

A Design of the New Three-Line Balun (새로운 3-라인 발룬 설계)

  • 이병화;박동석;박상수
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.14 no.7
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    • pp.750-755
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    • 2003
  • This paper proposes a new three-line balun. The equivalent circuit of the proposed three-line balun is presented, and impedance matrix[Z]of the equivalent circuit is derived from the relationship between the current and voltage at each port. The design equation for a given set of balun impedance at input and output ports is presented using[S]parameters, which is transferred fom impedance matrix,[Z]. To demonstrate the feasibility and validity of design equation, multi-layer ceramic(MLC) chip balun operated in the 2.4 GHz ISM band frequency is designed and fabricated by the use of the low temperature co-fired ceramic(LTCC) technology. By employing both the proposed new three-line balun equivalent circuit and multi-layer configuration provided by LTCC technology, the 2012 size MLC balun is realized. Measured results of the multi-layer LTCC three-line balun match well with the full-wave electromagnetic simulation results, and measured in band-phase and amplitude balances over a wide bandwidth are excellent. This proposed balun is very easily applicable to multi-layer structure using LTCC as shown in the paper, and also can be realized with microstrip lines on PCB. This distinctive performance is very favorable for wireless communication systems such as wireless LAN(Local Area Network) and Bluetooth applications.

Power Configuration using Weighted Sum Genetic Algorithm in Femtocell System (가중치 합 유전자 알고리즘을 이용한 펨토셀 전력 설정 기법)

  • Hong, In;Hwang, Jae-Ho;Shon, Sung-Hwan;Kim, Jae-Moung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.6
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    • pp.136-150
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    • 2010
  • Due to the effect of indoor coverage problem, the QoS of the indoor users will be degraded dramatically, with the number of indoor users. The femto cell is a popular solution for such problems. Since the price of the femto base station is usually cheap enough, one can sets up huge number of base stations in a small indoor area to reduce the size of communication cell. In this way, the QoS of the indoor users can be improved significantly. Moreover, the data rate can also be increased. However, how to decide an ideal transmitting power according to the surrounding radio environment is not a trivial problem, that still has not been addressed well. If the transmit power of femto base station is too large, the interference to the macro users will be increased. Conversely, if the transmit power of femto base station is too small; the coverage of femto base station will be reduced. To address this problem, we propose a power configuration method in femto base station using Genetic Algorithm by investigating a new fitness function. Furthermore, we adopt the weighted sum approach to improve the user performance in different modes. The simulation results show that the proposed power configuration method can not only improves the downlink SINR, but also enhance the channel capacity for both the Macro cell systems and Femto cell systems compared with some conventional methods.

Feasibility of Massive Device-to-Device Communications in Cellular Networks (셀룰러 네트워크에서의 대규모 D2D 통신의 실현 가능성 연구)

  • Hwang, YoungJu;Sung, Ki Won;Kim, Seong-Lyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.12
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    • pp.1091-1101
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    • 2012
  • Device-to-device (D2D) communication is expected to offer local area services with low transmit power and short link distance, even not via any infrastructures. These advantages will lead to the deployment of D2D systems in a massive scale, where the order of magnitude of D2D user density is higher than that of cellular user density. Network-assisted D2D systems, where D2D resources are managed by cellular networks, are unable to support the large number of D2D devices, due to the signaling overhead for control signals. In this case, no coordination can be an answer. This paper considers uncoordinated D2D systems, which is implemented with a number of D2D devices in a large scale. By analyzing the transmission capacity of D2D systems, we found a feasibility condition under which the uncoordinated D2D communications possibly coexist within cellular networks, sharing the uplink spectrum. In addition, we provide guidelines for the operational points of massive D2D communications, giving some knowledge about proper transmit power level and link distance of uncoordinated D2D.

Low-power 6LoWPAN Protocol Design (저 전력 6LoWPAN 프로토콜 설계)

  • Kim, Chang-Hoon;Kim, Il-Hyu;Cha, Jung-Woo;Nam, In-Gil;Lee, Chae-Wook
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.274-280
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    • 2011
  • Due to their rapid growth and new paradigm applications, wireless sensor networks(WSNs) are morphing into low power personal area networks(LoWPANs), which are envisioned to grow radically. The fragmentation and reassembly of IP data packet is one of the most important function in the 6LoWPAN based communication between Internet and wireless sensor network. However, since the 6LoWPAN data unit size is 102 byte for IPv6 MTU size is 1200 byte, it increases the number of fragmentation and reassembly. In order to reduce the number of fragmentation and reassembly, this paper presents a new scheme that can be applicable to 6LoWPAN. When a fragmented packet header is constructed, we can have more space for data. This is because we use 8-bits routing table ill instead of 16-bits or 54-bits MAC address to decide the destination node. Analysis shows that our design has roughly 7% or 22% less transmission number of fragmented packets, depending on MAC address size(16-bits or 54-bits), compared with the previously proposed scheme in RFC4944. The reduced fragmented packet transmission means a low power consumption since the packet transmission is the very high power function in wireless sensor networks. Therefore the presented fragmented transmission scheme is well suited for low-power wireless sensor networks.

Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.79-94
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    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.

1V 1.6-GS/s 6-bit Flash ADC with Clock Calibration Circuit (클록 보정회로를 가진 1V 1.6-GS/s 6-bit Flash ADC)

  • Kim, Sang-Hun;Hong, Sang-Geun;Lee, Han-Yeol;Park, Won-Ki;Lee, Wang-Yong;Lee, Sung-Chul;Jang, Young-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1847-1855
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    • 2012
  • A 1V 1.6-GS/s 6-bit flash analog-to-digital converter (ADC) with a clock calibration circuit is proposed. A single track/hold circuit with a bootstrapped analog switch is used as an input stage with a supply voltage of 1V for the high speed operation. Two preamplifier-arrays and each comparator composed of two-stage are implemented for the reduction of analog noises and high speed operation. The clock calibration circuit in the proposed flash ADC improves the dynamic performance of the entire flash ADC by optimizing the duty cycle and phase of the clock. It adjusts the reset and evaluation time of the clock for the comparator by controlling the duty cycle of the clock. The proposed 1.6-GS/s 6-bit flash ADC is fabricated in a 1V 90nm 1-poly 9-metal CMOS process. The measured SNDR is 32.8 dB for a 800 MHz analog input signal. The measured DNL and INL are +0.38/-0.37 LSB, +0.64/-0.64 LSB, respectively. The power consumption and chip area are $800{\times}500{\mu}m2$ and 193.02mW.