• Title/Summary/Keyword: Network cache

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An Efficient P2P Service using Distributed Caches in MANETs (모바일 애드-혹 망에서 분산 캐시를 이용한 효율적인 P2P 서비스 방법)

  • Oh, Sun-Jin;Lee, Young-Dae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.165-171
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    • 2009
  • With rapid growth of Mobile Ad-Hoc network(MANET) and P2P service technologies, many attempts for integration of MANET and P2P service and development of such applications are actively introduced recently. The implementation of stable P2P service, however, is very difficult challenge because of the high mobility of mobile users in MANET. In this paper, we propose an efficient mobile P2P service, which shares and manages multimedia data files efficiently in mobile environment, uses distributed caches to store files considering their popularities in order to achieve high performance. The performance of proposed P2P service is evaluated by an analytic model and compared with those of existing DHT based P2P service in peer-to-peer network.

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Node ID-based Service Discovery for Mobile Ad Hoc Networks (모바일 애드-혹 네트워크를 위한 노드 ID 기반 서비스 디스커버리 기법)

  • Kang, Eun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.109-117
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    • 2009
  • In this paper, we propose an efficient service discovery scheme that combines peer-to-peer caching advertisement and node ID-based selective forwarding service requests. P2P caching advertisement quickly spreads available service information and reduces average response hop count since service information store in neighbor node cache. In addition, node ID-based service requests can minimize network transmission delay and can reduce network load since do not broadcast to all neighbor node. Proposed scheme does not require a central lookup server or registry and not rely on flooding that create a number of transmission messages. Simulation results show that proposed scheme improved network loads and response times since reduce a lot of messages and reduce average response hop counts using adaptive selective nodes among neighbor nodes compared to traditional flooding-based protocol.

Performance Optimization of Numerical Ocean Modeling on Cloud Systems (클라우드 시스템에서 해양수치모델 성능 최적화)

  • JUNG, KWANGWOOG;CHO, YANG-KI;TAK, YONG-JIN
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
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    • v.27 no.3
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    • pp.127-143
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    • 2022
  • Recently, many attempts to run numerical ocean models in cloud computing environments have been tried actively. A cloud computing environment can be an effective means to implement numerical ocean models requiring a large-scale resource or quickly preparing modeling environment for global or large-scale grids. Many commercial and private cloud computing systems provide technologies such as virtualization, high-performance CPUs and instances, ether-net based high-performance-networking, and remote direct memory access for High Performance Computing (HPC). These new features facilitate ocean modeling experimentation on commercial cloud computing systems. Many scientists and engineers expect cloud computing to become mainstream in the near future. Analysis of the performance and features of commercial cloud services for numerical modeling is essential in order to select appropriate systems as this can help to minimize execution time and the amount of resources utilized. The effect of cache memory is large in the processing structure of the ocean numerical model, which processes input/output of data in a multidimensional array structure, and the speed of the network is important due to the communication characteristics through which a large amount of data moves. In this study, the performance of the Regional Ocean Modeling System (ROMS), the High Performance Linpack (HPL) benchmarking software package, and STREAM, the memory benchmark were evaluated and compared on commercial cloud systems to provide information for the transition of other ocean models into cloud computing. Through analysis of actual performance data and configuration settings obtained from virtualization-based commercial clouds, we evaluated the efficiency of the computer resources for the various model grid sizes in the virtualization-based cloud systems. We found that cache hierarchy and capacity are crucial in the performance of ROMS using huge memory. The memory latency time is also important in the performance. Increasing the number of cores to reduce the running time for numerical modeling is more effective with large grid sizes than with small grid sizes. Our analysis results will be helpful as a reference for constructing the best computing system in the cloud to minimize time and cost for numerical ocean modeling.

Efficient Service Discovery Scheme based on Clustering for Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서 클러스터링 기반 효율적인 서비스 디스커버리 기법)

  • Kang, Eun-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.123-128
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    • 2009
  • In ubiquitous computing environments, service discovery to search for an available service is an important issue. In this paper, we propose an efficient service discovery scheme that is combined a node id-based clustering service discovery scheme and a P2P caching-based information spreading scheme. To search quickly a service, proposed scheme store key information in neighbor's local cache and search services using it's information. We do not use a central look up server and do not rely on flooding. Through simulation, we show that the proposed scheme improves the performance of response time and network load compared to other methods.

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A Multithreaded Implementation of HEVC Intra Prediction Algorithm for a Photovoltaic Monitoring System

  • Choi, Yung-Ho;Ahn, Hyung-Keun
    • Transactions on Electrical and Electronic Materials
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    • v.13 no.5
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    • pp.256-261
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    • 2012
  • Recently, many photovoltaic systems (PV systems) including solar parks and PV farms have been built to prepare for the post fossil fuel era. To investigate the degradation process of the PV systems and thus, efficiently operate PV systems, there is a need to visually monitor PV systems in the range of infrared ray through the Internet. For efficient visual monitoring, this paper explores a multithreaded implementation of a recently developed HEVC standard whose compression efficiency is almost two times higher than H.264. For an efficient parallel implementation under a meshbased 64 multicore system, this work takes into account various design choices which can solve potential problems of a two-dimensional interconnects-based 64 multicore system. These problems may have not occurred in a small-scale multicore system based on a simple bus network. Through extensive evaluation, this paper shows that, for an efficient multithreaded implementation of HEVC intra prediction in a mesh-based multicore system, much effort needs to be made to optimize communications among processing cores. Thus, this work provides three design choices regarding communications, i.e., main thread core location, cache home policy, and maximum coding unit size. These design choices are shown to improve the overall parallel performance of the HEVC intra prediction algorithm by up to 42%, achieving a 7 times higher speed-up.

Implementation of MPEG-DASH based Low-Latency Live 360 VR Tiled Video Streaming Server (MPEG-DASH 기반 저지연 라이브 360 VR 분할영상 스트리밍 서버 구현)

  • Kim, Hyun Wook;Choi, U Sung;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.4
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    • pp.549-558
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    • 2018
  • We designed and implemented streaming server based on MEPG DASH, which is able to provide high quality video with low-latency live streaming service like 360 VR video on the existing cable network via low-spec media service devices such as IPTV and OTT(Over the Top) SettopBox. We also designed and applied management process which is cable of supporting services by cashing streaming video file(MPD, Segment Files) to reduce the server response delay time. Further more, we confimred that it is also able to provide high quality of tiled video streaming with over 50,000kbps bitrate and 8K@60P through the experiment.

Multicast Handoff Scheme for Network Mobility with Hierarchical Mobile IPv6 (NEMO와 결합된 Hierarchical Mobile IPv6에서 멀티캐스팅을 이용한 핸드오프 지원 기법)

  • Rho Kyung Taeg
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.171-175
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    • 2004
  • This paper proposes a seamless handoff scheme that enables a mobile node to continue a session when moving to an overlapping area. During handoff due to the weakness of signaling, mobile node makes new Care-of Addresses using signals received from access router when MN reaches the edge of its area in addition to its current CoA, and it sends temporary binding update messages to Mobility Anchor Point which manage the area covering MN. MAP receives that binding update messages from MN, and temporarily stores new binding informations from them to its binding cache besides existing binding information for MN. This scheme ensures a seamlessly handoff using multicasting until MN enter a new access router area and sends a confirmed binding update message to MAP.

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Technique for Estimating the Number of Active Flows in High-Speed Networks

  • Yi, Sung-Won;Deng, Xidong;Kesidis, George;Das, Chita R.
    • ETRI Journal
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    • v.30 no.2
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    • pp.194-204
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    • 2008
  • The online collection of coarse-grained traffic information, such as the total number of flows, is gaining in importance due to a wide range of applications, such as congestion control and network security. In this paper, we focus on an active queue management scheme called SRED since it estimates the number of active flows and uses the quantity to indicate the level of congestion. However, SRED has several limitations, such as instability in estimating the number of active flows and underestimation of active flows in the presence of non-responsive traffic. We present a Markov model to examine the capability of SRED in estimating the number of flows. We show how the SRED cache hit rate can be used to quantify the number of active flows. We then propose a modified SRED scheme, called hash-based two-level caching (HaTCh), which uses hashing and a two-level caching mechanism to accurately estimate the number of active flows under various workloads. Simulation results indicate that the proposed scheme provides a more accurate estimation of the number of active flows than SRED, stabilizes the estimation with respect to workload fluctuations, and prevents performance degradation by efficiently isolating non-responsive flows.

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Caching Methods of Client-Server Systems for Vector Map Services based on Mibile Phone (휴대폰 기반 벡터 지도 서비스를 위한 클라이언트-서버 시스템의 캐슁기법)

  • 김진덕;최진오
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.3
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    • pp.452-458
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    • 2002
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selertive deletion of objects and cache compaction at client. The conversion is time intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, for the efficient map control in the vector map service based mobile phone, it is necessary to study the method for reducing wireless network bandwidth and for overwhelming the limited resources of mobile phone as well. This paper proposes the methods for racking pre-received spatial objects in client-server systems for mobile CIS. We also analyze the strengths and drawbacks between the reuse of cached data and transmission of raw data respectively.

Profit-based Segment Caching for Wireless Streaming QoS (무선 스트리밍 QoS를 위한 이득 기반 세그먼트 캐싱)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.16 no.3
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    • pp.463-470
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    • 2012
  • This paper proposes a new profit popularity-based segment caching control mechanism for assuring a consecutive streaming QoS (Quality of Service) in the wireless channel. Then, the proposed mechanism operates SSCP (Single Segment Caching Profit) and MSCP (Multiple Segment Caching Profit) for assuring a QoS. SSCP and MSCP is to optimize the cache performance when is performed the streaming in the proxy. The proposed mechanism simulated to evaluate such mechanisms as fixed-partition mechanism, weight-based mechanism, SSCP, and MSCP. Simulation results show that the proposed mechanism has superior performance compared to other mechanisms.