• Title/Summary/Keyword: Network Platform

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Utilizing Mobile Social Game as a Gamification Advertising Platform (게임화(Gamification)된 광고 플랫폼으로서 모바일 소셜네트워크게임(SNG)의 활용 -모바일 소셜 네트워크 게임(SNG) <레스토랑스타> 사례연구를 중심으로-)

  • Shin, Jiho
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.86-96
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    • 2013
  • This study is about utilizing social game as a gamification advertising platform. Since iPhone released to the world, the smart phone industry has rapidly increased. And the development of the smart phone industry has rapidly increased its rate of users in which it has led to leaping growths of new kind of service such as SNS(Social Network Service), and SNG(Social Network Game). The purpose of this study is predicting the development of advertising industry in smart phone paradigm shift. This study focused on social network game as a gamification advertising platform, and studied on case of which is social network game used as a gamification advertising platform. Finally, this study has developed suggestions for new way of advertising by utilizing Mobile social network game as a gamification advertising platform.

Android Network Packet Monitoring & Analysis Using Wireshark and Debookee

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.26-38
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    • 2016
  • Recently, mobile traffic has increased tremendously due to the deployment of smart devices such as smartphones and smart tablets. Android is the world's most powerful mobile platform in smartphone. The Android operating system provide seamless access to many applications and access to the Internet. It would involve network packet sharing communicated over the network. Network packet contains a lot of useful information about network activity that can be used as a description of the general network behaviours. To study what is the behaviours of the network packet, an effective tools such as network packet analyzers software used by network administrators to capture and analyze the network information. In this research, more understanding about network information in live network packet captured from Android smartphone is the target and identify the best network analyzer software.

CDOWatcher: Systematic, Data-driven Platform for Early Detection of Contagious Diseases Outbreaks

  • Albarrak, Abdullah M.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.77-86
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    • 2022
  • The destructive impact of contagious diseases outbreaks on all life facets necessitates developing effective solutions to control these diseases outbreaks. This research proposes an end-to-end, data-driven platform which consists of multiple modules that are working in harmony to achieve a concrete goal: early detection of contagious diseases outbreaks (i.e., epidemic diseases detection). Achieving that goal enables decision makers and people in power to act promptly, resulting in robust prevention management of contagious diseases. It must be clear that the goal of this proposed platform is not to predict or forecast the spread of contagious diseases, rather, its goal is to promptly detect contagious diseases outbreaks as they happen. The front end of the proposed platform is a web-based dashboard that visualizes diseases outbreaks in real-time on a real map. These outbreaks are detected via another component of the platform which utilizes data mining techniques and algorithms on gathered datasets. Those gathered datasets are managed by yet another component. Specifically, a mobile application will be the main source of data to the platform. Being a vital component of the platform, the datasets are managed by a DBMS that is specifically tailored for this platform. Preliminary results are presented to showcase the performance of a prototype of the proposed platform.

A Study on the Development of a Home Network System Based on WIPI (WIPI를 기반으로 한 홈 네트워크 시스템 구현에 관한 연구)

  • Choi, Jae-Kyoung;Lee, Jong-Su
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.218-220
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    • 2005
  • In this paper, we have designed a home network system based on WIPI. WIPI (Wireless Internet Platform for Interoperability) is the standard specification for the mobile platform made by the Mobile Platform Special subcommittee of the Korea Wireless Internet Standardization Forum(KWISP). The system consists of three parts - a server, client, and simulator, and all parts are developed with JAVA. People can control household appliances anytime, anywhere by using cell phones which can use the wireless Internet, so the system offers convenience to people.

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Performance Evaluation of Network Management System based on Platform Independent Component (플랫폼 독립형 컴포넌트를 기반으로 구축된 통신망 관리 시스템의 성능분석)

  • 박수현
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.151-155
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    • 1998
  • 플랫폼 독립형 클래스 저장소(PICR : Platform Independent Class Repository)에 저장되어 있는 컴포넌트를 망관리 시스템의 분삭객체로 아웃소싱하여 사용하는 Farming 방법론을 실제 TMN 에이전트의 구축에 적용하였을 때 나타나는 결과를 ATM과 같은 고속망을 DCN(Data Communication Network)으로 하는 경우에 대하여 성능평가를 하였다.

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Gateway Platform for Connecting D-TRS in Electric Power IT (전력 IT용 D-TRS 접속을 위한 게이트웨이 플랫폼)

  • Song, Byung-Kwen;Jeong, Tae-Eui
    • Journal of the Korean Society for Railway
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    • v.12 no.1
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    • pp.45-54
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    • 2009
  • TETRA(Terrestrial Trunked Radio) is the standard of D-TRS(Digital Trunked Radio System) developed by the ETSI(European Telecommunications Standards Institute). Currently, TETRA has been selected as Electric Power IT Wireless Backbone Network. Traditional distribution automation system has used the wireless network of Mobile Service Provider using CDMA(Code-Division Multiple Access) and WCDMA(Wideband CDMA) modem. Therefore, the development of gateway platform is indispensable according to the change to TETRA network. In this paper, we propose an embedded Linux-based Gateway platform for transmitting Industrial Electric Power IT protocol using TETRA network.

A Java Virtual Machine for Sensor Networks (센서 네트워크를 위한 자바 가상 기계)

  • Kim, Seong-Woo;Lee, Jong-Min;Lee, Jung-Hwa;Shin, Jin-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.1
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    • pp.13-20
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    • 2008
  • Sensor network consists of a large number of sensor node distributed in the environment being sensed and controlled. The resource-constrained sensor nodes tend to have various and heterogeneous architecture. Thus, it is important to make its software environment platform-independent and reprogrammable. In this paper, we present BeeVM, a Java operating system designed for sensor networks. BeeVM offers a platform-independent Java programming environment with its efficiently executable file format and a set of class APIs for basic operating functions, sensing and wireless networking. BeeVM's high-level native interface and layered network subsystem allow complex program for sensor network to be short and readable. Our platform has been ported on two currently popular hardware platforms and we show its effectiveness through the evaluation of a simple application.

The Coming Cyber Society - Types of Multimedia Applications & Services in Japan -

  • Ichinose, Susumu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.1-3
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    • 1998
  • The 21st century will see the formation of a“Cyber society”that, while separate form the real world, will cooperate with it, leading to the further expansion and development of world society. Cyber society allows the formation of virtual space through the connection of multiple computers in a network. In this virtual space, multiple users can communicate with each other and can collect and exchange information while moving about freely and engaging in activities. Three main technologies are vital to the construction of the Cyber society: platform technology for converting multimedia information to optical signals and performing digital processing and communication processing on such signals; communications network technology for transferring these signals from one point to another; and application technology for configuring the Cyber society that will be formed on this network. This paper describes platform technology and network technology with an emphasis on their relationship to application technology for configuring the Cyber society, and will also discuss InterSpace, one of the cyber society platform system of the Cyber society.

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Measuring Students' Interaction in Distance Learning Through the Electronic Platform and its Impact on their Motivation to Learn During Covid-19 Crisis

  • Almaleki, Deyab A.;Alhajaji, Rahma A.;Alharbi, Malak A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.98-112
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    • 2021
  • This study aimed at measuring students' interaction in distance education through the electronic platform among intermediate school students, by identifying the level of students' interaction in distance education and differences between them, as well as its impact on their motivation to learn. To achieve the aim of the study, two scales were designed for this purpose and were applied to a sample consisting of (268) individuals. The results showed that the level of students' interaction through the e-learning platform was at a high level. The results also showed that there was no statistically significant difference between the mean scores of males and females in the scale of students' interaction through the e-learning platform. There was no statistically significant difference between them in their motivation for distance learning via the online platform. There were also no statistically significant differences related to the grade variable in the level of interaction through the electronic platform and in the motivation to learn, while there was a positive statistically significant effect of interaction through the electronic platform on students' motivation to learn.

POS System Integrated with Cross-Platform for Supervision of Restaurant's

  • Alisha Farman;Hira Farman;Saad Ahmed;Anees Ahmed
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.205-213
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    • 2024
  • As the Restaurant industry is growing rapidly. The demand for an effortless POS (Point Of Sale) system which can make management easy is increasing. So, the purpose of this study is to digitalise the growing industry of restaurants and its consumers by utilizing cross-platform development. Crossplatform development frameworks provide great opportunities to solve the issues of handling ubiquitous devices with minimum efforts to reduce the cost and increase the stability, accessibility of the end consumers. By availing those opportunities, an Integrated POS system with cross platform is proposed. This integrated cross-platform POS system is originally designed for a single restaurant managed by its own private cloud server. This research solves the 2 major problems. One of them is the accessibility of the system on modern devices without even writing platform-specific code with the help of cross-platform development. This included web, mobile, desktops & tablets at the same time with the same codebase. Second one is handling data consistency with ubiquitous devices with the help of cloud infrastructure to make data safe and consistent more than ever. In the Development of this system Dart will be used as the primary programming language for cross-platform development. On the Cloud server system apache will be used as the web server and PHP as server side language. System will be using MySQL as the database server.