• Title/Summary/Keyword: Network Latency

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EC-RPL to Enhance Node Connectivity in Low-Power and Lossy Networks (저전력 손실 네트워크에서 노드 연결성 향상을 위한 EC-RPL)

  • Jeadam, Jung;Seokwon, Hong;Youngsoo, Kim;Seong-eun, Yoo
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.6
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    • pp.41-49
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    • 2022
  • The Internet Engineering Task Force (IETF) has standardized RPL (IPv6 Routing Protocol for Low-power Lossy Network) as a routing protocol for Low Power and Lossy Networks (LLNs), a low power loss network environment. RPL creates a route through an Objective Function (OF) suitable for the service required by LLNs and builds a Destination Oriented Directed Acyclic Graph (DODAG). Existing studies check the residual energy of each node and select a parent with the highest residual energy to build a DODAG, but the energy exhaustion of the parent can not avoid the network disconnection of the children nodes. Therefore, this paper proposes EC-RPL (Enhanced Connectivity-RPL), in which ta node leaves DODAG in advance when the remaining energy of the node falls below the specified energy threshold. The proposed protocol is implemented in Contiki, an open-source IoT operating system, and its performance is evaluated in Cooja simulator, and the number of control messages is compared using Foren6. Experimental results show that EC-RPL has 6.9% lower latency and 5.8% fewer control messages than the existing RPL, and the packet delivery rate is 1.7% higher.

Distributed Hashing-based Fast Discovery Scheme for a Publish/Subscribe System with Densely Distributed Participants (참가자가 밀집된 환경에서의 게재/구독을 위한 분산 해쉬 기반의 고속 서비스 탐색 기법)

  • Ahn, Si-Nae;Kang, Kyungran;Cho, Young-Jong;Kim, Nowon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1134-1149
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    • 2013
  • Pub/sub system enables data users to access any necessary data without knowledge of the data producer and synchronization with the data producer. It is widely used as the middleware technology for the data-centric services. DDS (Data Distribution Service) is a standard middleware supported by the OMG (Object Management Group), one of global standardization organizations. It is considered quite useful as a standard middleware for US military services. However, it is well-known that it takes considerably long time in searching the Participants and Endpoints in the system, especially when the system is booting up. In this paper, we propose a discovery scheme to reduce the latency when the participants and Endpoints are densely distributed in a small area. We propose to modify the standard DDS discovery process in three folds. First, we integrate the Endpoint discovery process with the Participant discovery process. Second, we reduce the number of connections per participant during the discovery process by adopting the concept of successors in Distributed Hashing scheme. Third, instead of UDP, the participants are connected through TCP to exploit the reliable delivery feature of TCP. We evaluated the performance of our scheme by comparing with the standard DDS discovery process. The evaluation results show that our scheme achieves quite lower discovery latency in case that the Participants and the Endpoints are densely distributed in a local network.

Sound System Design and Characteristic Analysis based on Power Line Communication (전력선통신 기반 음향 시스템 설계 및 특성 분석)

  • Kim, Kwan-Kyu;Yeom, Keong-Tae;Kim, Kwan-Woong;Kim, Yong-Kab
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.1-7
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    • 2008
  • The paper is to solve the problem of existing sound system, which has difficulties of system organization and the increase of additional install cost and unfriendly interior. To solve the existing system, we drew the new sound system based on PLC and studied it. A transmitter and a receiver were designed using the PLC chip INT5500CS. Sound system was configured with a CD player that sound signals are sent from the transmitter and a speaker connected to the receiver. For analysis of characteristics of this system, a USBPre external sound card and Smaart Live 5 which is a PC-based sound measuring program were added. As a result of our experiment, the measured signal level is $2{\sim}3$[dB] lower than reference signal, latency is 16.69[ms] and the specific character of coherency is bad in high frequency band. Otherwise, this system transmits and receives signals over 90[%] in good condition as a result of measuring pink noise, frequency(1kHz), and phase, magnitude. In view of the result so far achieved, the system designed our team has excellent performance, it resolves defect of existing audio signal transmition system.

A Proxy based QoS Provisioning Mechanism for Streaming Service in Wireless Networks (무선이동통신망에서 스트리밍 서비스를 위한 프락시 기반Qos 보장 방안)

  • Kim Yong-Sul;Hong Jung-Pyo;Kim Hwa-Sung;Yoo Ji-Sang;Kim Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7B
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    • pp.608-618
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    • 2006
  • The increasing popularity of multimedia streaming services introduces new challenges in content distribution. Especially, it is important to provide the QoS guarantees as they are increasingly expected to support the multimedia applications. The service providers can improve the performance of multimedia streaming by caching the initial segment (prefix) of the popular streams at proxies near the requesting clients. The proxy can initiate transmission to the client while requesting the remainder of the stream from the server. In this paper, in order to apply the prefix caching service based on IETF's RTSP environment to the wireless networks, we propose the effective RTSP handling scheme that can adapt to the radio situation in wireless network and reduce the cutting phenomenon. Also, we propose the traffic based caching algorithm (TSLRU) to improve the performance of caching proxy. TSLRU classifies the traffic into three types, and improve the performance of caching proxy by reflecting the several elements such as traffic types, recency, frequency, object size when performing the replacement decision. In simulation, TSLRU and RTSP handling scheme performs better than the existing schemes in terms of byte hit rate, hit rate, startup latency, and throughput.

A Multicast Delivery Technique for VCR-like Interactions in Collaborative P2P Environment (협력 P2P 환경에서 VCR 기능을 위한 멀티캐스트 전송 기법)

  • Kim Jong-Gyung;Kim Jin-Hyuk;Park Seung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.7B
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    • pp.679-689
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    • 2006
  • Delivering multicast stream is one of the cost-saving approach in the large scale VOD environment. Because implementing VCR-like interactions for user's convenience in the multicast streaming system involves complex problems, we need the proper solutions for them. In this paper, we propose a hybrid scheme which uses the general P2P and the patching scheme with the Collaborative Interaction Streaming Scheme(CISS). CISS provides jumping functionability to the appropriate multicast session after VCR-like interaction in the environment in which multiple peers transmit VCR-like interaction streams to the VCR-like functionability request node to reduce the loads generated by frequent join or departure of peers at the multicast tree during providing VCR-like functionability. Therefore, with the proposed scheme we can distribute network traffic and reduce control overhead and latency. And to evaluate the performance of proposed scheme we compare it in the aspect of the performance of streaming delivery topology, control overhead and streaming quality with P2Cast[10] and DSL[11]. The simulation result shows that proposed P2Patching reduces about 30% of process overhead and enhances about $25{\sim}30%$ of streaming quality compared with DSL.

Optimized Route Optimization mode of MIPv6 between Domains Based on AAA (관리상의 도메인간 이동시 AAA 기반의 핸드오버 성능향상 방안)

  • Ryu, Seong-Geun;Mun, Young-Song
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.9
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    • pp.39-45
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    • 2009
  • When Mobile IPv6 is deployed in commercial network, a mobile node needs AAA services for an authentication, authorization and accounting. AAA and Mobile IPv6 are protocols which are operated independently. Then schemes which merge these protocols have been emerged. These schemes can enable a mobile node to establish a security association between the mobile node and a home agent and to perform a binding update for the home agent using AAA authentication request. But these schemes introduce many signal messages and long handover latency during the handover, since Route Optimization mode for Mobile Ipv6 is performed using Return Routability procedure. To solve this problem, we propose a scheme for Route Optimization mode that the home agent performs the binding update for a correspondent node via the AAA infrastructure between the home agent and the correspondent node instead of Return Routability procedure. For performance evaluation, we analyze signal message transmission costs and handover latencies during handover. We show performance improvement of the proposed scheme which reduces handover latency as 61% compared with the existing scheme.

An Improved Way of Remote Storage Service based on iSCSI for Mobile Device using Intermediate Server (모바일 디바이스를 위한 iSCSI 기반의 원격 스토리지 서비스에서 중간 서버를 이용한 성능 개선 방안)

  • Kim Daegeun;Park Myong-Soon
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.843-850
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    • 2004
  • As mobile devices prevail, requests for various services using mobile devices have increased. Requests for application services that require large data space such as multimedia, game and database [1] specifically have greatly increased. However, mobile appliances have difficulty in applying various services like a wire environment, because the storage capacity of one is not enough. Therefore, research (5) which provides remote storage service for mobile appliances using iSCSI is being conducted to overcome storage space limitations in mobile appliances. But, when iSCSI is applied to mobile appliances, iSCSI I/O performance drops rapidly if a iSCSI client moves from the server to a far away position. In the case of write operation, $28\%$ reduction of I/O performance occurred when the latency of network is 64ms. This is because the iSCSI has a structural quality that is very .sensitive to delay time. In this paper, we will introduce an intermediate target server and localize iSCSI target to improve the shortcomings of iSCSI performance dropping sharply as latency increases when mobile appliances recede from a storage server.

Variable Sampling Window Flip-Flops for High-Speed Low-Power VLSI (고속 저전력 VLSI를 위한 가변 샘플링 윈도우 플립-플롭의 설계)

  • Shin Sang-Dae;Kong Bai-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.8 s.338
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    • pp.35-42
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    • 2005
  • This paper describes novel flip-flops with improved robustness and reduced power consumption. Variable sampling window flip-flop (VSWFF) adjusts the width of the sampling window according to input data, providing robust data latching as well as shorter hold time. The flip-flop also reduces power consumption for higher input switching activities as compared to the conventional low-power flip-flop. Clock swing-reduced variable sampling window flip-flop (CSR-VSWFF) reduces clock power consumption by allowing the use of a small swing clock. Unlike conventional reduced clock swing flip-flops, it requires no additional voltage higher than the supply voltage, eliminating design overhead related to the generation and distribution of this voltage. Simulation results indicate that the proposed flip-flops provide uniform latency for narrower sampling window and improved power-delay product as compared to conventional flip-flops. To evaluate the performance of the proposed flip-flops, test structures were designed and implemented in a $0.3\mu m$ CMOS process technology. Experimental result indicates that VSWFF yields power reduction for the maximum input switching activity, and a synchronous counter designed with CSR-VSWFF improves performance in terms of power consumption with no use of extra voltage higher than the supply voltage.

Design and Evaluation of a Buffering Patching Technique for VOD Systems (주문형 비디오 시스템을 위한 버퍼링 패칭 기법의 설계 및 평가)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.523-532
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    • 2003
  • Video on Demand(VOD) services cause high resource consumption in a video seuer, because multimedia are characterized by continuous playback, a high bandwidth requirement, and long playback duration. Patching has been proposed to save the network I/O bandwidth of a video server. To achieve true VOD, patching uses multicasting to share video streams, thereby providing immediate VOD services to users without any service latency. A communication channel is used to either multicast the entire video as a regular channel or multicast only the leading portion of a video as a Patching channel. This paper Proposes a buffering patching technique that divides regular channels, as used in patching, into sub-regular channels and regular channels to shorten the holding time of the channels. In the proposed technique, the last portion of video data, corresponding to the size of the buffering window, is not transferred by sub-regular channels, but rather downloaded and buffered in the user buffer from the latest regular channel. When simulations were performed to compare the performance of the proposed technique with that of conventional patching, the results indicated that the proposed technique was superior in terms of the defection rate, average service latency, and fairness, although the amount of video data buffered at each user station was higher than that with patching.

Design and Implementation of Location Based Seamless Handover for IEEE 802.11s Wireless Mesh Networks (IEEE 802.11s 무선 메쉬 네트워크를 위한 위치 기반 핸드오버의 설계 및 구현)

  • Lee, Sung-Han;Yang, Seung-Chur;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2004-2010
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    • 2009
  • The characteristic of the backbond for distribution service in WMNs(Wireless Mesh Networks) is that WMNs has multiple links connected to mesh points and dynamic routing protocol such as AODV to establish routing paths. When the terminal is communicating with the service through new AP, mobile nodes can resume communication by setting only the link between new AP and mobile node in the case of existing WLANs, but WMNs needs path establishment process in multihop networks. Our goal in this paper is to support the seamless communication service by eliminating path establishment delay in WMNs. We present the method that eliminates the handover latency by predicting the location of handover using GPS information and making the paths to their destination in advance. We implement mesh nodes using embedded board that contains proposed handover method and evaluate performance of handover latency. Our experiment shows that handover delay time is decreased from 2.47 to 0.05 seconds and data loss rate is decreased from 20~35% in the existing method to 0~10% level.