• Title/Summary/Keyword: Negotiation Message

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A Study of Characteristics and Structure of Negotiation Message using Electronic Commerce Market Classification (전자상거래 시장 유형에 따른 거래협상 문서의 특성 및 구조에 관한 연구)

  • Hong, June-S.
    • Journal of Information Technology Services
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    • v.4 no.2
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    • pp.79-97
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    • 2005
  • With the proliferation of EC, many customers have been participating into online auction or group-buying market over searching internet shopping-malls to purchase goods. To support the customer's convenient transaction, lots of agent systems are developed to facilitate the customer's product brokering, merchant brokering, and negotiation of transaction. However, many of these systems have focused upon supporting transaction at only one type of marketplace. Since these marketplaces have different transaction settlement mechanism, it is necessary to develop the system that utilizes the customer's transaction including the selection of the type of marketplace to buy. Then we classify the kinds of B2C electronic marketplace according to the protocol by which the market operated. The structure of negotiation message is developed using XML schema and RDFS under the characteristics and message example of each marketplace in this research.

A Design of Multi-Agent Framework to Develop Negotiation Systems

  • Park, Hyung-Rim;Kim, Hyun-Soo;Hong, Soon-Goo;Park, Young-Jae;Park, Yong-Sung;Kang, Moo-Hong
    • Journal of Intelligence and Information Systems
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    • v.9 no.2
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    • pp.155-169
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    • 2003
  • A multi-agent technology has emerged as new paradigms that can flexibly and promptly cope with various environmental changes and complex problems. Accordingly, many studies have been carried out to establish multi-agent systems in an effort to solve dynamic problems in many fields. However, most previous research on the multi-agent frameworks aimed at, on the behalf of a user, exchanging and sharing information among agents, reusing agents, and suggesting job cooperation in order to integrate and assimilate heterogeneous agents. That is, their frameworks mainly focused on the basic functions of general multi-agents. Therefore, they are not suitable to the development of the proper system for a specific field such as a negotiation. The goal of this research is to design a multi-agent framework for the negotiation system that supports the evaluation of the negotiation messages, management of the negotiation messages, and message exchanges among the negotiation agents.

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Non-native/Non-native Interactions: Meaning Negotiation by EFL College Students

  • Suh, Jae-Suk
    • English Language & Literature Teaching
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    • v.16 no.3
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    • pp.119-139
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    • 2010
  • The purpose of this paper was to examine various aspects of meaning negotiation process in online chatting. Korean college students were asked to engage in chatting on the Internet over the course of a semester-long period, and chatting transcripts were analyzed in terms of sources of communication breakdown, signals to indicate communication breakdown, strategies to overcome communication breakdown, and ways of closing meaning negotiation. According to the findings of the study, lack of background knowledge and incoherent string of sentences in text were two major barriers creating communication problems. Subjects were able to use signals to indicate their communication difficulties, and overcome them by using different strategies. In doing so, however, they were found to suffer a narrow range of signals and strategies, which showed their limited communicative ability in the management of interaction, and indicated a clear, strong need for an extension of discourse and strategic competences of Korean students for more effective and smoother transition of message in everyday interaction.

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Design of MBB System for provide Mobility continuity in Environment IPSec (IPSec 환경에서 연속적인 이동성 제공을 위한 MBB 시스템 설계)

  • Kim, Seon-Young;Jo, In-June
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.3
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    • pp.478-484
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    • 2008
  • When a mobile node moves, MIPv6 operates an authentication process for the new connection. These kinds of frequent binding update and authentication processes cause much traffic and delay the service. To solve this problem, PMIPv6 provides a network-based mobility protocol in order to lessen the load on a mobile node. However, when it is moved from a domain to a domain or in a domain, there still lies a need fDr a new address, so MIPv6's demerit still exists. In IPsec, too, a new negotiation should be made when it is moved to WAN(Wide Area Network). This causes load to the mobile node. In this paper suggests MBB(Make Before Break) system to eliminate disconnections or delays resulted from the address change or renegotiation for security. When the mobile node receives a CoA address, IPsec negotiation gets operated. Its identity is authenticated by sending the identifier used for the prior negotiation to CN(Correspondent Node) through the BID message suggested. After that, negotiation Bets simplified that disconnections can be eliminated, and in the IPsec negotiation, the load on the mobile node can be lessened as well; moreover, two addresses are used for the communication simultaneously, so the probability of packet loss can be reduced.

An Information Filtering Agent in a Flexible Message System

  • JUN, Youngcook;SHIRATORI, Norio
    • Educational Technology International
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    • v.6 no.1
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    • pp.65-79
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    • 2005
  • In a widely distributed environment, many occasions arise when people need to filter informationwith email clients. The existing information agents such as Maxims and Message Assistant have capabilities of filtering email messages either by an autonomous agent or by user-defined rules. FlexMA, a variation of FAMES (Flexible Asynchronous Messaging System) is proposed as an information filtering agent. Agents in our system can be scaled up to adapt user's various demands by controlling messages delivered among heterogeneous email clients. Several functionalities are split into each agent in terms of component configuration with the addition of multiple agents'cooperation and negotiation. User-defined rules are collected and executed by these agents in a semi-autonomous manner. This paper demonstrates how this design is feasible in a flexible message system.

Development of ICPL for Heterarchical SFCS (Heterarchical SFCS를 위한 ICPL 개발에 관한 연구)

  • Kwon, Sung-Pil;Cho, Hyun-Bo;Jung, Moo-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.2
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    • pp.150-161
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    • 1999
  • This paper deals with the design and development of a real-time integrated communication architecture for heterarchical SFCS(Shop Floor Control System). In autonomous agent-based heterarchical SFCS, each functional unit of parts and resources is equipped with an intelligent controller (agent) that acts as the representative of the entity. The controllers communicate and negotiate with other controllers on a real-time basis through message passing and bidding protocol to achieve mutual agreements for task sharing. ICPL(Integrated Communication Protocol and Language) is proposed for this purpose. ICPL is a language and a protocol for supporting communication among intelligent controllers. Based on the speech act theory, this paper proposes a semantic description for ICPL that associates the description of the cognitive states of controllers with the use of language primitives (message_type). Semantics for the basic set of ICPL messages is described. Eventually, an ICPL-based communication architecture can provide the implementation of the distributed and heterarchical SFCS, and makes the intelligent controller transparent to the negotiation problem.

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Multiagent-based Intellignet Electronic Commerce System (다중에이저트 기반의 지능형 전자상거래 시스템)

  • Lee, Eun-Seok;Lee, Jin-Goo
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.855-864
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    • 2001
  • With the increasing importance and complexity of EC (Electronic Commerce) across the Internet, the need and expectation for intelligent software agents to support both consumers and suppliers through the whole process of EC are growing rapidly. To realize the intelligent EC. a multiagent based EC system. which includes foundational technologies such as the establishment of standard product ontology the definition of message and negotiation protocol and brockering, is required. In this paper we propose an intelligent EC System named ICOMA(Intelligent electronic CO mmerce system based on Multi-Agent) as an open infrastructure of multiagent-based EC. Concretely we have proposed. designed and implemented an architecture of multiagent-based EC system including 6-types of agents message protocol for inter-agent negotiation, personalized produst retrieval and filtering., We have confirmed the effectiveness of the system through experiments.

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A Study of Business Model Based on Intelligent Agents for Optimal Contract (최적의 매매계약을 위한 지능형 에이전트 기반의 비즈니스 모형에 관한 연구)

  • 정종진
    • Journal of the Korea Computer Industry Society
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    • v.5 no.1
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    • pp.131-146
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    • 2004
  • As Electronic Commerce(EC) has been emerged and has developed, many researchers have tried to establish EC framework for automated contract and negotiation using agent technologies. Traditional researches, however, often had limitations. They often enforced the user's participations during the automated contract process of agents. They also could only consider a few of the user's requirements for a specific goods and did not have supported the procedures and methodologies for making the best contract. In this paper, we propose business model on EC based on multiagents to overcome the defects of the previous researches. We apply CSP techniques to brokerage process to satisfy various preferential requirements from the user. We also propose efficient negotiation mechanism using negotiation model of game theory. The contract candidates automatically negotiate and mediate in terms of their benefits through the proposed negotiation mechanism. For the optimal brokerage and automated negotiation, the agents process activities for contract on three layers, which are called competition layer, constraint satisfaction layer and negotiation layer in the proposed model. We also design the message driven communication protocol to support the automated contract among the agents. Finally, we have implemented prototype systems applying the proposed model and have shown the various experimental results for efficiency of the proposed model.

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A Self-Authentication and Deniable Efficient Group Key Agreement Protocol for VANET

  • Han, Mu;Hua, Lei;Ma, Shidian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3678-3698
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    • 2017
  • With the rapid development of vehicular ad hoc Network (VANET), it has gained significant popularity and received increasing attentions from both academics and industry communities in aspects of security and efficiency. To address the security and efficiency issues, a self-authentication and deniable efficient group key agreement protocol is proposed in this paper. The scheme establishes a group between road side units (RSUs) and vehicles by using self-authentication without certification authority, and improves certification efficiency by using group key (GK) transmission method. At the same time, to avoid the attacker attacking the legal vehicle by RSUs, we adopt deniable group key agreement method to negotiation session key (sk) and use it to transmit GK between RSUs. In addition, vehicles not only broadcast messages to other vehicles, but also communicate with other members in the same group. Therefore, group communication is necessary in VANET. Finally, the performance analysis shows superiority of our scheme in security problems, meanwhile the verification delay, transmission overheard and message delay get significant improvement than other related schemes.

Communication Protocol and Role Assignment for Efficient Agent Cooperation in Computer Game Environments (컴퓨터 게임 환경에서 에이전트들의 효율적인 협력을 위한 통신 프로토콜과 역할 배정)

  • Kim In-Cheol
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.137-149
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    • 2006
  • In this paper, we suggest a message-based communication protocol and a dynamic role assignment mechanism for efficient cooperation and teamwork of agents in computer game environments. This role assignment mechanism is a new one different from both existing static and dynamic mechanisms, in which all decisions related with role assignment are made at once in design phase or execution phase. According to our mechanism, all possible role sets are determined in design phase. Detail decisions regarding which agent takes what role, however, are made in execution phase. This mechanism for role assignment can minimize the negotiation effort in execution phase. Therefore, this mechanism is quite effective especially in real-time multiagent environments. Through experiments, we show the superiority of the new dynamic role assignment mechanism.

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