• 제목/요약/키워드: Negotiation & Collaboration

검색결과 19건 처리시간 0.032초

통합생산환경에서의 가상공장 시물레이터 개발을 위한 제어모형 (A Control Model for Prototyping Virtual Factory Simulator in Computer Integrated Manufacturing Environment)

  • Namkyu Park;Hyun Jung Lee
    • 한국전자거래학회지
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    • 제1권1호
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    • pp.227-247
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    • 1996
  • Presented in this paper is a control model for developing virtual factory simulator, which is being operated under the distributed environment. The control model consists of production activity plan and information flows. To incorporate elements of the characteristics of the distributed control system, we suggested a collaboration model. This model is working under the client/server architecture, and also designed for cooperative-distributed shop control(CDSC) system in order to exploit several advantages of client/server architecture. Collaboration among each agent(or client) is done through negotiation and task sharing. Based on a contract net model, the CDSC system has three kinds of agents-order agent, resource agent, and communication forwarding agent. Each agent performs shop scheduling and control through negotiation on contract net. No node in CDSC system can have authority over other node. A bidding scheme is employed far negotiation between order agent and resource agents. The CDSC system can support re-negotiation among resource agents and an algorithm for re-negotiation is also developed. Experimental results are shown to advocate the effectiveness of the CDSC system for CIM environments.

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An Argument-based Approach to Manage Collaborative Negotiations in Software Systems Design

  • Lu, Stephen C-Y.;Jing, Nan
    • Industrial Engineering and Management Systems
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    • 제7권3호
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    • pp.266-287
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    • 2008
  • To manage collaborative negotiation in software system design, we have built a socio-technical argument-based negotiation management approach by integrating a Socio-technical Co-construction Process (STCP) with an Argument-based Negotiation Process (ABNP). This paper reviews relevant research work and presents each step of this approach. The STCP provides rich contextual information of technical decisions and social interactions in a system design process. The ABNP provides STCP with a negotiation management and conflict resolution strategy by guiding software engineers to generate, exchange and evaluate their argument claims in negotiation activities. In addition, this paper describes a prototype system which implements this new approach using the advanced Web-based software technologies with the goal of demonstrating how to systematically enhance the negotiation management capabilities in a dynamic socio-technical framework.

웹기반 소프트웨어 요구 조정 시스템의 설계 및 구현 (Design and Implementation of Web-based Software Requirements Negotiation System)

  • 권기태
    • 한국정보처리학회논문지
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    • 제6권11S호
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    • pp.3299-3308
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    • 1999
  • One of the most important prerequisites for a successful software process is the collaboration and software requirements negotiation of all stakeholders in the software development process. Remote users using computer networks can negotiate software requirements by computer supported system, and can share their informations. The goal of software requirements negotiation system is an integration of all win conditions and an agreement after resolution of conflicts. The existing systems need an exclusive system and must be dependent on specific platform and network. Users must have the knowledge of all stakeholder's status and use homogeneous collaborating applications. This paper presents the Web-based software requirements negotiation system for the purpose of resolution of the existing systems' problems. The Web-based software requirements negotiation system can be driven by WinWin Spiral model, and it is based on hybrid execution method. The proposed system is validated and tested on heterogeneous environments.

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A System for Collaboration in Distributed Enterprises

  • Lee, Eon-Gyeong;Sungdo Ha
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.509-513
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    • 1996
  • The information technology of computers and computer tools have become so powerful that virtual enterprises are not just concepts any longer The virtual enterprises comprise distributed facilities and it is necessary to have a collaborative system among them. This paper proposes the modeling process of web-based collaborative system in the distributed manufacturing environment. It also presents the information infrastructure in order to communicate and to share the information more efficiently among the collaboration subsystem. The web-based collaborative system consists of four processes: 1) product design, 2) procurement of DB information, 3) query process, and 4) negotiation. The proposed web-based collaborative system will be implemented with network technologies.

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E-Marketplace Development Trend

  • Kim Ho-Bin
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2000년도 추계학술대회 E-Business와 정보보안
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    • pp.1-10
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    • 2000
  • o Procurement inefficiencies - Material and Purchase Process Cost reduction o Sourcing not proactive - Lack of visibility disrupts ability to deliver o Poor collaboration impedes ability to meet demand o Communications Impeded by product content negotiation (omitted)

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CPFR 구현을 위한 다중 에이전트 시스템 구조설계 (Design of a Multi-Agent System Architecture for Implementing CPFR)

  • 김창욱;김선일;윤정욱;박윤선
    • 대한산업공학회지
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    • 제30권1호
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    • pp.1-10
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    • 2004
  • Advance in Internet technology has changed traditional production planning and control methods. In particular, collaborations between participants in supply chains are being increasingly addressed in industry for enhancing chain-wide productivity. A representative paradigm that emphasizes collaboration in production planning and control is CPFR(Collaborative Planning, Forecasting and Replenishment). In this paper, we present a multi-agent system architecture that supports the collaborations specified in CPFR. The multi-agent system architecture consists of event manager, data view agent, business rule agent, and collaboration agent. The collaboration agent systematically controls negotiation between supplier and buyer with the aid of collaboration protocol and blackboard. The multi-agent system has been implemented with EJB(Enterprise Java Beans).

Review of Collaborative Planning, Forecasting, and Replenishment as a Supply Chain Collaboration Program

  • Ryu, Chung-Suk
    • 유통과학연구
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    • 제12권3호
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    • pp.85-98
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    • 2014
  • Purpose - This study primarily aims to represent the current trend of research on CPFR as a promising supply chain collaboration program and proposes a new framework for analyzing any collaboration programs in terms of three key collaborative features. Research design, data, and methodology - This study employs a literature review of selected studies that conduct research on CPFR. CPFR is analyzed based on the proposed framework that characterizes collaboration programs in terms of three key collaborative features. Results - The analysis based on the proposed framework reveals that the current form of CPFR continues to have some collaborative features that are not fully utilized to create an advanced collaboration program. The literature review indicates that most past studies ignore critical issues including the dynamic nature of the multiple-stage supply chain system and negotiation process for collaborative agreement in CPFR implementation. Conclusions - Results indicate that CPFR can become a better supply chain collaboration program by incorporating coordinative cost payment and joint decision making processes. Based on observations on the existing literature of CPFR, this study indicates several important issues to be addressed by future studies.

3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • 제14권1호
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

대형병원 프로젝트의 시공성 증대를 위한 파트너링 모델 구축 (Improving Constructability for Partnering in Large Hospital Construction Projects)

  • 김상일
    • 한국건설관리학회논문집
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    • 제5권3호
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    • pp.153-165
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    • 2004
  • 현재 국내의 종합병원 건축 시 "설계단계"에서는 초기단계에서부터 병원 관리자의 병원 운영정책 및 실사용 주체인 의료진의 의견반영이 미흡하고 의료장비, 의료경향의 신속한 변화로 인하여 잦은 설계변경이 발생하며 "시공단계"에서는 병원이라는 공사의 특성에 대한 공사 관련자들의 이해부족으로 인하여 재시공이 발생되어 국내 병원공사 프로젝트 수행과정 중 공사비 증가 및 공기지연 등의 문제점이 매우 빈번하게 발생되고 있다. 본 논문에서는 전문가 면접조사 및 사례조사를 통하여 병원공사의 시공성 저해 요인을 조사하고, 파트너링 기법을 분석하여, 병원건축의 시공성 증대 방안으로 시공이전단계에 파트너링을 활용한 병원건축의 '의료 지식/정보공유 시스템'을 제안하였다. 제안된 시스템을 검증하기 위하여 실제 대형병원프로젝트에 적용하여 파트너링을 활용한 대형 병원건축에서의 시공성 증대를 위한 파트너링 모델의 적합성을 확인하였다.