• Title/Summary/Keyword: Near-Field Communication

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Study on the Effective Management Plans of Mobilization Security Business which Utilizes NFC (NFC를 활용한 출동경비업무의 효율적 관리방안에 관한 연구)

  • Kim, Min Su;Lee, Dong Hwi;Kim, Kui Nam J.
    • Convergence Security Journal
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    • v.13 no.2
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    • pp.95-100
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    • 2013
  • As the near field communication technology's application scope tends to expand gradually in the various fields, application of mobile-based NFC(Near Field Communication) is increasing in the various types of technologies. The method which reads the URL address and supports access to the web site of the address if you touch the NFC device in the tag(RFID) that the URL address is stored was applied to the unmanned security system. It proposed the effective plan to manage mobilization security business in the aspects of Integrity, Damage, Real-Time, and Speed through comparison and verification of the method with the existing unmanned security system.

Analysis of Near Field for Base Station Panel Antenna(4 X 2 Dipole Array) (기지국용 판넬 안테나(4 X 2 Dipole Array)의 근역장 분석)

  • Lee, Dugro;Park, Ju-Derk;Choi, Jae-Ic;Kim, Nam
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.5
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    • pp.473-479
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    • 2004
  • In this paper, power density in near field is calculated about analytic object which has comparatively large volume in considering used wavelength such as cellular base station antenna. Panel sector antenna which is used widespreadly in domestic cellular wireless communication system is modeled and electromagnetic field distribution in reactive near field region is calculated by FDTD (Finite Difference Time Domain) method. After that, antenna gain in far field region is obtain by near to far transformation. Power spectral density in radiated near field is calculated in applying to gain-based model with antenna gain in far field. Finally, compliance distance is obtained in considering the result from radiated near field calculation and basic restrictions on occupational and general public exposure limits in ICNIRP guideline. In the center of main radiating position, the result from gain-based model is -14.55 ㏈m and the result from surface scanning method is -15.75 ㏈m. When the losses from cables and connectors used in measurement are considered, the results from gain-based model and surface scanning method are nearly coincident.

EMI Prediction of Slew-Rate Controlled I/O Buffers by Full-Wave and Circuit Co-Simulation

  • Kim, Namkyoung;Hwang, Jisoo;Kim, SoYoung
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.4
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    • pp.471-477
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    • 2014
  • In this paper, a modeling and co-simulation methodology is proposed to predict the radiated electromagnetic interference (EMI) from on-chip switching I/O buffers. The output waveforms of I/O buffers are simulated including the on-chip I/O buffer circuit and the RC extracted on-chip interconnect netlist, package, and printed circuit board (PCB). In order to accurately estimate the EMI, a full-wave 3D simulation is performed including the measurement environment. The simulation results are compared with near-field electromagnetic scan results and far-field measurements from an anechoic chamber, and the sources of emission peaks were analyzed. For accurate far-field EMI simulation, PCB power trace models considering IC switching current paths and external power cable models must be considered for accurate EMI prediction. With the proposed EMI simulation model and flow, the electromagnetic compatibility can be tested even before the IC is fabricated.

Development of Smart NFC Security Authenticator(SNSA) (Smart NFC 보안인증기기(SNSA) 개발)

  • Kang, Jeong-Jin;Lee, Yong-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.177-181
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    • 2013
  • As smart devices and OS with communication capabilities based latest NFC (Near Field Communication) have been spreaded, many applications with using existing RFID are being replaced to NFC. Smart NFC technology and existing services and devices can be easily combined convergence and advantage of smart phones, such as authentication and billing, medical care, the creation of a new paradigm of Network Communication are to be expected. By developing H/W, S/W of the Smart NFC Security Authenticator(SNSA), satisfying with wireless communication test results within accepted reference value, analyzing and testing the impact of topology, the signal performance of Daisy Chain Topology was much better than Star Topology's.

A User-defined NFC Tag Application on Android (Android를 이용한 맞춤 NFC 태그 애플리케이션)

  • Ryu, Yeon-Joong;Youn, Hee-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.291-294
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    • 2014
  • 본 논문에서는 Android를 기반으로 NFC(Near Field Communication) 스티커를 태그 하는 행위를 통해 별도의 터치 없이 자신이 원하는 여러 작업들을 실행할 수 있는 NFC의 장점을 이용하여 운전 중/ 강의 중 등의 특정 상황에서 사용자가 원하는 작업을 빠르고 간단하게 할 수 있도록 하는 맞춤 NFC 태그 애플리케이션을 개발하였다. 본 애플리케이션의 기능은 한 번의 태그만으로 운전 중에 필요한 작업(구글지도, 뮤직플레이어 등), 강의에 필요한 작업(모바일 학생증, 화면밝기 최대, 진동모드 등)을 동시에 적용할 수 있으며 자신의 연락처 정보를 상대방의 단말기에 저장 시킬 수 있고, 제공되는 작업 이외에 사용자가 원하는 작업을 정의할 수 있도록 하였다.

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Design of Serendipity Service Based on Near Field Communication Technology (NFC 기반 세렌디피티 시스템 설계)

  • Lee, Kyoung-Jun;Hong, Sung-Woo
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.293-304
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    • 2011
  • The world of ubiquitous computing is one in which we will be surrounded by an ever-richer set of networked devices and services. Especially, mobile phone now becomes one of the key issues in ubiquitous computing environments. Mobile phones have been infecting our normal lives more thoroughly, and are the fastest technology in human history that has been adapted to people. In Korea, the number of mobile phones registered to the telecom company, is more than the population of the country. Last year, the numbers of mobile phone sold are many times more than the number of personal computer sold. The new advanced technology of mobile phone is now becoming the most concern on every field of technologies. The mix of wireless communication technology (wifi) and mobile phone (smart phone) has made a new world of ubiquitous computing and people can always access to the network anywhere, in high speed, and easily. In such a world, people cannot expect to have available to us specific applications that allow them to accomplish every conceivable combination of information that they might wish. They are willing to have information they want at easy way, and fast way, compared to the world we had before, where we had to have a desktop, cable connection, limited application, and limited speed to achieve what they want. Instead, now people can believe that many of their interactions will be through highly generic tools that allow end-user discovery, configuration, interconnection, and control of the devices around them. Serendipity is an application of the architecture that will help people to solve a concern of achieving their information. The word 'serendipity', introduced to scientific fields in eighteenth century, is the meaning of making new discoveries by accidents and sagacity. By combining to the field of ubiquitous computing and smart phone, it will change the way of achieving the information. Serendipity may enable professional practitioners to function more effectively in the unpredictable, dynamic environment that informs the reality of information seeking. This paper designs the Serendipity Service based on NFC (Near Field Communication) technology. When users of NFC smart phone get information and services by touching the NFC tags, serendipity service will be core services which will give an unexpected but valuable finding. This paper proposes the architecture, scenario and the interface of serendipity service using tag touch data, serendipity cases, serendipity rule base and user profile.

Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

The Design and Implementation of a Reservation System for Amusement Facility using Near Field Communication (비접촉식 근거리 통신을 이용한 놀이시설 예약 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Kim, Jeong-Min;Gu, Gae-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.11
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    • pp.1061-1068
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    • 2016
  • A theme park runs various programs to provide users entertainments. Among the programs of the theme park, amusement facilities are the most favorite ones used by the users. However, Since the waiting time of the amusement facilities becomes increasing due to the large number of the users, the satisfaction of the users is diminished heavily, To solve this problem, we propose a reservation system for amusement facility using near field communication. In the proposed system, a server appends the user to the waiting queue of the amusement facility when an user contacts the reader of an amusement facility using NFC, If an clock approaches to the time that the user will exploit the amusement facility, the server notifies to the user. The implemented reservation system has the benefit to provide the user chances to exploit other programs during the waiting time.

Development of Mobile-Based Process and System for Pipe Management of Construction Using NFC(Near Field Communication) and Augmented Reality Technology (NFC(Near Field Communication)와 증강현실 기술을 활용한 모바일 기반 플랜트 배관공사관리 프로세스 체계 구축)

  • Moon, Daeyoon;Kwon, Soonwook
    • Korean Journal of Construction Engineering and Management
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    • v.15 no.2
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    • pp.122-131
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    • 2014
  • As plant market grows up, client demands to increase quality, technology and to reduce construction period. Due to the vast scale of the construction site and complexity of process, plant project can have some problems of communication among the project participants, the duplication of work, errors and rework. As a result those cause more costs, delay the construction schedule and reduce productivity and quality. Therefore, real-time communication between participants and real-time sharing of information such as material, equipment and construction are required in plant project site. This research aims to propose process and develop system using NFC(Near Field Communication) technology and augmented reality technology with mobile device for plant construction site. Administrators and operators are able to work efficiently using proposed process and system which create an environment designed to share and deliver information such as material, construction information.

Design and Analysis of Ubiquitous Customer Relationship Management System Based on Near Field Communication (근거리 무선 통신 기반 유비쿼터스 고객 관계 관리 시스템의 설계 및 분석)

  • Jun, Jung-Ho;Park, Hyun-Soo;Lee, Kyoung-Jun
    • Information Systems Review
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    • v.14 no.1
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    • pp.37-65
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    • 2012
  • This research aims to design and analyze a ubiquitous customer relationship management system based on near field communication which can be applied to stores in off-line environment. The existing customer relationship management system has been used mainly for stores in off-line environment to issue a royalty card, to stamp a seal on the purchase goods, and to manage the history of customers' visits and purchases. But, the existing system has two weaknesses; it makes difficult for a store manger not only to acquire a wealth of customer data but also to systematically manage the acquired data. In particular, the effectiveness and efficiency of the royalty card are questioned when a customer makes purchases in the store in that the customer frequently does not carry it or loses it. So, this research suggests a ubiquitous customer relationship management system where a tag for near field communications is attached to a store in off-line environment; a store manager can collect and manage easily customer's dada and customers can seamlessly acquire store's information. To do this, this research conducts the followings. First, we review the previous researches of customer relationship management to examine the concept of ubiquitous customer relationship management. Second, from the examination, we draw the factors to be considered in ubiquitous customer relationship management system based on near field communication. Third, we propose a scenario where the suggested system is used. Fourth, we analyze the participants' values and the process that will be used for the suggested system. Finally, we discuss the possibility of the application of this system to real business environment from various viewpoints.

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