• Title/Summary/Keyword: Natural Convergence Space

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A SPLIT LEAST-SQUARES CHARACTERISTIC MIXED FINITE ELEMENT METHOD FOR THE CONVECTION DOMINATED SOBOLEV EQUATIONS

  • OHM, MI RAY;SHIN, JUN YONG
    • Journal of applied mathematics & informatics
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    • v.34 no.1_2
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    • pp.19-34
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    • 2016
  • In this paper, we present a split least-squares characteristic mixed finite element method(MFEM) to get the approximate solutions of the convection dominated Sobolev equations. First, to manage both convection term and time derivative term efficiently, we apply a least-squares characteristic MFEM to get the system of equations in the primal unknown and the flux unknown. Then, we obtain a split least-squares characteristic MFEM to convert the coupled system in two unknowns derived from the least-squares characteristic MFEM into two uncoupled systems in the unknowns. We theoretically prove that the approximations constructed by the split least-squares characteristic MFEM converge with the optimal order in L2 and H1 normed spaces for the primal unknown and with the optimal order in L2 normed space for the flux unknown. And we provide some numerical results to confirm the validity of our theoretical results.

GENERAL NONLINEAR VARIATIONAL INCLUSIONS WITH H-MONOTONE OPERATOR IN HILBERT SPACES

  • Liu, Zeqing;Zheng, Pingping;Cai, Tao;Kang, Shin-Min
    • Bulletin of the Korean Mathematical Society
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    • v.47 no.2
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    • pp.263-274
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    • 2010
  • In this paper, a new class of general nonlinear variational inclusions involving H-monotone is introduced and studied in Hilbert spaces. By applying the resolvent operator associated with H-monotone, we prove the existence and uniqueness theorems of solution for the general nonlinear variational inclusion, construct an iterative algorithm for computing approximation solution of the general nonlinear variational inclusion and discuss the convergence of the iterative sequence generated by the algorithm. The results presented in this paper improve and extend many known results in recent literatures.

Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.

A Study on the Fractal Attractor Creation and Analysis of the Printed Korean Characters

  • Shon, Young-Woo
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.53-57
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    • 2003
  • Chaos theory is a study researching the irregular, unpredictable behavior of deterministic and non-linear dynamical system. The interpretation using Chaos makes us evaluate characteristic existing in status space of system by tine series, so that the extraction of Chaos characteristic understanding and those characteristics enables us to do high precision interpretation. Therefore, This paper propose the new method which is adopted in extracting character features and recognizing characters using the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from input character images. And their feature is converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of character image after calculating Box-counting dimension, Natural Measure, information bit and information dimension which are meant fractal dimension. Finally, character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An experimental result shows 99% character classification rates for 2,350 Korean characters (Hangul) using proposed method in this paper.

A Study on the Experiential Response of Short-Form Video Users

  • Lim, Dong Kyun
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.273-277
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    • 2021
  • As society gradually enters a virtual, non-face-to-face society, the use of online content is increasing as well. In particular, as smartphones are thoroughly established in our daily life, the platforms of webtoons, mobile broadcasting, and education are shifting from personal computers to smartphones. Recently, the development of the Over-The-Top media service (OTT service) enabled streaming services of various media contents through the internet and activation of IPTV. Therefore, the rapid increase of popularity of short-form content is a natural phenomenon with smartphone platforms with fast, improvised, and endless communication. Lately, TikTok became the favored platform with prosumers, defined as people who are both producers and consumers. In this study, I studied the experiential response of YouTube and TikTok users as representative examples of a short-form content platform developed after the 2000s, the flourishing years of digital content with a length of 30 seconds.

System Realization by Using Inverse Discrete Fourier Transformation for Structural Dynamic Models

  • Kim, Hyeung Y.;W. B. Hwang
    • 제어로봇시스템학회:학술대회논문집
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    • 1998.10a
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    • pp.289-294
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    • 1998
  • The distributed-parameter structures expressed with the partial differential equations are considered as the infinite-dimensional dynamic system. For implementation of a controller in multivariate systems, it is necessary to derive the state-space reduced order model. By the eigensystem realization algorithm, we can yield tile subspace system with the Markov parameters derived from the measured frequency response function by the inverse discrete Fourier transformation. We also review the necessary conditions for the convergence of the approximation system and the error bounds in terms of the singular values of Markov-parameter matrices. To determine the natural frequencies and modal damping ratios, the modal coordinate transformation is applied to the realization system. The vibration test for a smart structure is performed to provide the records of frequency response functions used in the subspace system realization.

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Virtual Walking Tour System (가상 도보 여행 시스템)

  • Kim, Han-Seob;Lee, Jieun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.605-613
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    • 2018
  • In this paper, we propose a system to walk around the world with virtual reality technology. Although the virtual reality users are interested in the virtual travel contents, the conventional virtual travel contents have limited space for experiencing and lack of interactivity. In order to solve the problem of lack of realism and limited space, which is a disadvantage of existing contents, this system created a virtual space using Google Street View image. Users can have realistic experience with real street images, and travel a vast area of the world provided by Google Street View image. Also, a virtual reality headset and a treadmill equipment are used so that the user can actually walk in the virtual space, which maxmizes user interactivity and immersion. We expect this system contributes to the leisure activities of virtual reality users by allowing natural walking trip from famous tourist spots to even mountain roads and alleys.

A Study on Development of Chinese xian-xia films and its Space Aesthetics in the 21st Century -Foucuse on Journey to the West films (21세기 중국 선협영화의 발전 및 그 공간 미학 연구 - 서유기류 작품을 중심으로)

  • Kim, Bo-Kyong
    • Journal of Convergence for Information Technology
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    • v.9 no.2
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    • pp.115-120
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    • 2019
  • Chinese xian-xia films is a new genre that occurred through the fusion of the genre of martial arts and fantasy. This study analyzed the development of xian-xia films and the space aesthetics of xian-xia films through the miseenscene of the journey to the west films. In particular, the space for xian-xia in the films is divided into the human, urinary, heaven world and the space of conflict. It looks like the fantastic Middle Earth that Tolkien presented, however it is discriminatory in that it shows a highly Chinese appearance and overlapping world centered on the natural environment (the world of Mountains and Livers), such as mountains, deserts, caves, and grasslands, which usually appears in traditional martial arts history. Resently, the boom of journey to the west films is regarded as the change of the Chinese film industry under the influence of the development of IP (Intellectual Property) industry and the western fantasy genre in the 21st century China. This change marks the birth of the new Chinese fantasy "xian-xia" genre with the spirit of the present era that transcends the original world of journey to the west through the hybridization of the genre.

A Study on the Land-Use Related Assessment Factors in Korean Environmental Impact Assessment (환경영향평가 토지환경 분야의 토지이용 평가항목 고찰 연구)

  • Park, Sang-Jin;Lee, Dong Kun;Jeong, Seulgi
    • Journal of Environmental Impact Assessment
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    • v.30 no.5
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    • pp.297-304
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    • 2021
  • The environmental impact assessment(EIA) project in Korea has undergone changes and revisions in various evaluation items for about 30 years after the introduction of the Environmental Conservation Act (1997). However, despite the importance of land use evaluation items under the current EIA Act, there are insufficient studies to consider. Therefore, this study focused on the land-use evaluation items based on the EIA guidelines, reviewed 90 of the evaluation documents and consultation documents, and tried to suggest implications and supplementary points forthe domestic EIA land-use evaluation items. As a result, the paradigm was changing from land efficiency centered on development in the past to land efficiency centered on the natural environment and resource conservation. However, in spite of the manual for fitting the paradigm change, opinions on the conservation of the natural environment are still being drawn in the consultation document, so it needs improvement. Two improvements in the impact assessment process suggested in this study are the establishment of standardized spatial data and a quantitative impact and reduction method evaluation tool based on it. In particular, there is a need for a plan evaluation tool for land use arrangement and distribution that can solve the needs of minimizing damage to the natural environment and securing green space and a green network.

A Study on the Utilization of Metaverse Space in Local Governments from the Perspective of Public Design (공공디자인의 관점에서 본 지자체의 메타버스 공간 활용에 관한 연구)

  • Choi, Jae-won;Yeo, Joon-ki
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.705-712
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    • 2022
  • The pandemic over the past three years has brought drastic changes in our lives, and those changes are now becoming a natural part of our daily lives. Daily life and economic activities based on online, such as video conferencing, remote classes, telecommuting, and online streaming services, have become daily routines after Corona. And the result of rapid development of communication and graphic technology is the metaverse. Therefore, the purpose of this study is to study the possibility from the perspective of public design for the correct use of the metaverse space of local governments. To this end, in this study, big data analysis was performed on 'local government', 'public design', and 'metaverse'. As a result of this study, we should actively use metaverse with high topic and potential as a space for local governments' promotion or discussion as a means to restore the reliability of local governments and overcome negative perceptions. In addition, it is necessary to actively reflect public design in order to increase the public reliability of local governments' metaverse.