• Title/Summary/Keyword: National Character

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A study on the examples of character 'Yeong(營)' and 'Yeong(榮)' ('영(營)'자(字)와 '영(榮)'자(字)의 용례(用例) 분석(分析) 연구(硏究))

  • Kim, Jeong-Soo;Hwang, Man-Suk;Baek, Jin-Ung
    • Journal of Korean Medical classics
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    • v.23 no.2
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    • pp.125-139
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    • 2010
  • The character 'yeong(營)' has been used mixed with 'yeong(榮)' from the time of "Hwangjenaegyeong(黃帝內經)" up to now. One word can have a various meaning according to the context. So it is difficult to make a precise definition. Moreover as the words in Korean medicine are abstruse, it is necessary to classify and make the meaning straight with the words like 'yeong(營)' and 'yeong(榮)'. This study is focused on classifying the meanings and examples of 'yeong(營)' and 'yeong(榮)' by the dictionary definition, examples in medical classics, examples in "Hwangjenaegyeong(黃帝內經)". From this study, we get to know 'yeong(營)' and 'yeong(榮)' was used mixed with the concept of 'yeong-gi(營氣)' which means 'transporting nutrition'. The conclusion of this study is, from the dictionary definition and the aspect of oriental medicine physiology, using 'yeong(營)' is more reasonable than 'yeong(榮)' in both cases.

A Character Analysis of the Woodland in Cultivated Areas in point of Landscape Ecology (경작지 내 소규모 수림의 경관생태적 특성 분석)

  • Cho, Hyun-Ju;Ra, Jung-Hwa
    • Current Research on Agriculture and Life Sciences
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    • v.26
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    • pp.17-22
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    • 2008
  • This research put most emphasis on setting the guidelines for improvement through character analysis of landscape ecology to cope with ecological malfunction of the woodland surrounded in cultivated areas. The results are as follows. 1) As a result of character analysis of the woodland in cultivated area in point of landscape ecology in five case sites, the size of case site 3 is the largest as $3,000m^2$ and it is shown that a colony of pine trees which is valuable in terms of ecological, scientific, historic and cultural senses. 2) As a result of analysis on expansibility of woodland in cultivated area, case site 1 is 0.25, the lowest, flexibility is 4, the highest. In order to improve ecological function in woodland, it is regarded that maintaining curve form rather than straight one. 3) As a result of analysis of morphological diversity, case site 5 shows 1.3, the highest. However, the condition of vegetation and emergence frequency of species indicates low value degree. 4) Based on the result of analysis of landscape ecological character like above, the number of guidelines for the woodland in cultivated area is three and vegetation is four.

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An Intelligent NPC Framework for Context Awareness (상황인지를 위한 지능형 NPC 프레임워크)

  • Lee, Bong-Keun;Chung, Jae-Du;Ryu, Keun-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.9
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    • pp.2361-2368
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    • 2009
  • Recently AI(Artificial Intelligence) is one of the issues in the on-line game, a research that a game character seems to be realistic and is progressing using AI technique. Especially NPC is an important part of the AI researches of on-line game, and it is concerned by a game player and an architect. We proposed an intelligent agent framework to implement the NPC technique after studying the NPC technique using context awareness that reacts to the PC(Player Character) actively. Also, it can be developed gradually, and apply to various application because it has the capability to of adding an agent or deleting an agent easily.

Abstract of digital motion capture system and 3D game character animation application (디지털 모션캡쳐(Digital Motion Capture)시스템의 개요 및 3D게임 캐릭터 애니메이션 적용)

  • Choi, Tae-Jun;Lee, Dong-Lyeor;Sohn, Jong-Nam;kim, Tae-Yul
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.257-263
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    • 2006
  • Nowadays, 3-D(Three-dimensions) is used in various field such as Games, Movies, Animations etc. Especially the Role of 3-D computer graphic is being generalized by turnover of Screen from '2-dimensional' to '3-dimensional'. There are not enough data about 'Motion Capture' even though it plays main function in 3-dimensional movement. 'Motion Capture' could be also unfamiliar for people. And as a matter of fact, the use of this equipment is limited due to its high cost. Therefore, I studied the outline of Digital Motion Capture system and its application to 3-D game Character Animation. And I checked the movement of 3-D Character after transplanting the Motion Data to the 3-D Character. I acquired Motion Data by Optical Motion Capture Equipment which we possess and transplanted it into the 3-D Character then Implemented it as walking, running and hitting which are the basic motions of Expression.

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Real-time pupil motion recognition and efficient character selection system using FPGA and OpenCV (FPGA와 OpenCV를 이용한 실시간 눈동자 모션인식과 효율적인 문자 선택 시스템)

  • Lee, Hee Bin;Heo, Seung Won;Lee, Seung Jun;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.393-394
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    • 2018
  • In this paper, the new system which improve the previously reported "Implementation to human-computer interface system with motion tracking using OpenCV and FPGA" is introduced and in this system, a character selection system for the physically uncomfortable patients is proposed. Using OpenCV, the eye area is detected, the pupil position is determined, and then the results are sent to the FPGA, and the character is selected finally. The method to minimize the pupil movement of the patient is used to output the character according to the user's intention. Using OpenCV, various computer vision algorithms can be easily applied, and using programmable FPGA, a pupil motion recognition and character selection system are implemented with a low cost.

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The Instructional Design of Information Communication Ethics Based on Integrated Character of Lickona (리코나의 통합적 인격을 적용한 정보통신윤리 수업 설계)

  • Ryu, Ji-Min;Kim, Kil-Mo;Cho, Seong-Hwan;Kim, Seong-Sik
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.329-339
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    • 2010
  • This study has been pointed out that Information Communication Ethics Education has been mentioned only about a cognitive factor. Then the purpose of this study is verify the effects through the Instructional design of Information Communication Ethics that was compensate the problem. To achieve this, it was included all the cognitive, emotional and active factor of Integrated Character by Thomas Lickona. It has been modified that Information Communication Ethics Test of Lee Chae Young(2009) to be included all the factors of Integrated Character to verify the designed instruction. It has been designed that each steps included the component of Integrated Character using Gerlach & Ely systematic instruction model then, the designed instruction has been applied to the secondary school and verified the effectiveness. As a result, it has been proved that Experimental group is more effective than Control group.

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ON THE CARDINALITY OF SEMISTAR OPERATIONS OF FINITE CHARACTER ON INTEGRAL DOMAINS

  • Chang, Gyu Whan
    • Korean Journal of Mathematics
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    • v.22 no.3
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    • pp.455-462
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    • 2014
  • Let D be an integral domain with Spec(D) finite, K the quotient field of D, [D,K] the set of rings between D and K, and SFc(D) the set of semistar operations of finite character on D. It is well known that |Spec(D)| ${\leq}$ |SFc(D)|. In this paper, we prove that |Spec(D)| = |SFc(D)| if and only if D is a valuation domain, if and only if |Spec(D)| = |[D,K]|. We also study integral domains D such that |Spec(D)|+1 = |SFc(D)|.

A Study on the Commercial Customs and Practices in India (인도의 통상환경과 상관습에 대한 소고)

  • Kim, Hee-Jun
    • International Commerce and Information Review
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    • v.8 no.3
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    • pp.259-275
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    • 2006
  • The purpose of this study is to analyze trade environment and examine a commercial practices for a successful launching of Indian market In general, Indian trade environment is composed of a natural environment, religious peculiarity, history and politic and economic prospect. In order to understand Indian commercial practices and secure business achievements, its national character, mode of living, customs related to foods and social relations such as exchange of gifts, religious taboos, tendency of product preference should be recognized. The results of the study indicate mostly that even though an excellent brand image, a good quality and an efficient sales network are a basic factor for making of a successful business, practically it is more important to understand a business customs and national character of indian people. Because business is accomplished through relationship between human beings eventually.

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Character Region Detection using Edge Features of Character and Character String in Signboard Image (문자 및 문자열의 에지 특징을 이용한 표시판 이미지에서 문자영역 검출)

  • Park, Jong-Cheon;Hwang, Dong-Guk;Jun, Byoung-Min
    • Proceedings of the KAIS Fall Conference
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    • 2008.05a
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    • pp.212-214
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    • 2008
  • 자연이미지에 포함된 안내 표시판은 많은 유용한 정보를 포함하고 있으므로 이를 효과적으로 검출하여 문자인식시스템과 연동될 수 있다면 다양한 응용분야에서 활용될 수 있다. 그러므로 본 논문에서는 문자 및 문자열의 에지 특징을 이용하여 표시판이미지로부터 문자영역을 검출하는 방법을 제안한다. 캐니-에지 검출기로 에지를 검출하여 에지 이미지를 생성한다. 에지 이미지를 레이블링을 하여 연결요소 성분을 추출한다. 레이블 영역에서 문자와 문자열 에지 특징을 분석하여 후보 문자영역으로 추출한다. 후보 문자영역에 대한 검증을 수행함으로서 최종적인 문자영역을 검출한다. 제안한 방법은 다양한 종류의 자연이미지를 대상으로 실험하였고, 자연이미지에서 기울어진 문자영역과 다양한 크기의 문자를 갖는 문자영역을 효과적으로 검출하였다.

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Impacts of Collaborative Problem Solving for Character Competency (CoProC) Strategy on the Practical Character Competency and Collaborative Problem Solving Competency in Middle School Science (협력적 문제해결(CoProC) 전략을 통한 중학생의 실천적 인성 역량 및 협력적 문제해결력의 함양)

  • Cho, Hye Sook;Kwon, Dong Uk;Kang, Eugene;Park, Jongseok;Son, Jeongwoo;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.38 no.5
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    • pp.681-691
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    • 2018
  • The purpose of this study is to investigate the impacts of Collaborative Problem solving for Character competency (CoProC) strategy on the practical character competency and collaborative problem solving competency in middle school. For this study, 49 seventh grade students (two classes) were selected for use applying the CoProC strategy (CoProC group) while 46 students (two classes) were used for traditional lecture and experimental class (comparative group). In the result, CoProC group showed a statistically significant result in practical character competency than the comparative group. In the sub items of the competency, the CoProC group showed result statistically significant in cooperation, communication, responsibility, and positive self-understanding than the comparative group. Analysis of the effect size of students' practical character competency showed that the CoProC group results showed more effective than the comparative group in terms of care, cooperation, communication, honesty, responsibility, positive self-understanding, and self-regulation. In addition, we investigated the effect of the CoProC strategy on collaborative problem solving competency. As a result, it showed a large effect in the total score of collaborative problem solving competency. Among the sub items of the competency, 'exploration and understanding of members' showed a small size of effect and 'Establishing and maintaining team organization' showed a medium size of effect. 'Communication' and 'self-reflection' showed a large effect. CoProC strategy embedded in Science subject could improve students' collaborative problem solving competency through the process of scientific communication in the scientific inquiry process.