• 제목/요약/키워드: Narratives

검색결과 384건 처리시간 0.023초

애니메이션에서 리얼리티의 역사적 변용 (Metamorphosis of Reality in Animation)

  • 이재규
    • 만화애니메이션 연구
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    • 통권9호
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    • pp.220-234
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    • 2005
  • 이 논문에서는 애니메이션에서 리얼리티의 문제를 살펴보았다. 초기 애니메이션은 판타지를 기반으로 형성되었다. 디즈니는 애니메이션에 실사영화의 내러티브 구조와 스타일, 연기 등을 과감히 도입함으로써 실사에 근접하는 하이퍼 리얼리티한 애니메이션의 기초를 닦았지만, 그 결과 자유스러운 이미지의 실험을 통해 환상성을 창조하던 여타의 애니메이션 장르들은 주변화되고만다. 디즈니의 하이퍼 리얼리티한 세계관과 이후 발전한 3D 컴퓨터 애니메이션 기술의 결합은 가상의 공간, 가상의 인물들을 진짜보다 더 진짜같이 만들어내기에 이르렀고, 원본없는 복제물인 시뮬라크르의 매트릭스를 창조해가고 있다.

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내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로 (A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss")

  • 이영숙;김상남
    • 한국멀티미디어학회논문지
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    • 제19권3호
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

예술학에 있어서 분석가능성과 인지심리학의 역할 (The Analyzability and the Role of Cognitive Psychology in Science of Art)

  • 박병주
    • 조형예술학연구
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    • 제5권
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    • pp.5-34
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    • 2003
  • This study aims at the observation of some analytical levels-especially those of syntactico-semantical- of the visual expressions in general. As far as the syntactical parts are concerned, there were two steps to be approached. One is to select the paradigms according to the Saussure-Hambidgean suggestions, the other to derive syntagmas from what is called the 'chaos-system', one of nonlinear dynamics. In result, paradigms could be acquired 5 sorts with its so many varieties, as visual templates(VT), supplemented by their reciprocals(R) and complements(CLE), and syntagmas five orbits from each constant c=0 to c=10. In additional, in connection with semantic parts, the study introduced a Gremasian model of discourses and narratives for the interpretation of signifiers. By this, we could cover the conjunctive relationships(+) and the disjunctive(-) of the whole structure of visual expression. Finally, we certified that the above could be fully approved in terms of recent worldly cognitive scientic psychological discoveries.

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교육용 게임의 효과성 연구: 내러티브와 플랫폼을 중심으로 (A Study on Effects of Edu-Games: Focused on Narratives and Platforms)

  • 이지영;장예빛;유승호
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 2부
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    • pp.568-574
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    • 2007
  • 본 실험은 교육을 목적으로 설계된 게임이 그 종류에 따라 사용자의 반응에 차이를 미치는가를 살펴보기 위한 것으로 이를 위해 본 연구는 게임의 다양한 분류 중에서 특히 내러티브와 플랫폼의 존재 여부에 주목하여, 그 특성을 중심으로 사용자의 게임에 관한 평가를 분석하는데 초점을 두고 있다. 이를 위해 두 개의 실험집단을 구성하여 각 집단이 온라인 게임, PSP 게임, 모바일 게임으로 각 플랫폼에서 상용화되어 있는 교육용 게임을 일정 시간 경험하여 보도록 하되, 한 집단에는 내러티브가 제공되고, 다른 집단에는 내러티브가 제공되지 않도록 하여 각 집단 및 플랫폼간의 차이를 비교분석하였다.

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Developing the Entrepreneurial University: Architecture and Institutional Theory

  • Gibson, David V.;Foss, Lene
    • World Technopolis Review
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    • 제6권1호
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    • pp.3.1-3.15
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    • 2017
  • Given the diverse environmental contexts of universities worldwide there is a need for a theoretical orientation that addresses the entrepreneurial university in a range of settings. Applying the institutional perspective this research explores how universities are strongly influenced by, as well as active influencers in, their surrounding environment. To do this, we examine case narratives of two universities in each of the following countries: Norway, Sweden, Finland, the UK, and the U.S. Analysis focuses on five entrepreneurial dimensions as defined by Nelles and Vorley (2010a): Structures, Systems, Leadership, Strategies, and Culture while examining the impact of regional and national context at regulative, normative, and cognitive levels of analysis. We address two research questions: How do universities interact with their institutional context in developing entrepreneurially and what actors and forces are most important in motivating institutional change in developing a university's entrepreneurial architecture?

Feminine Aspirations with the Real World of Men in George Eliot's Middlemarch

  • Shim, Jae-Hwang
    • 영어어문교육
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    • 제13권4호
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    • pp.153-165
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    • 2007
  • The story treats each individual's vision as well as social reality that the author intends to describe. The purpose of this article is to search for the conflict between vision and reality, especially in feminist problem that critics have treated on the works of women writers. Though some articles have studied on the issue similar to this article, I try to analyze the narratives in the text that the author herself confesses to us. I think that we can find out clear messages from the individuals who construct the human relationship and build up their personal history through their dialogue or monologue. We can also catch their main problems in the community. I discuss the topic by mentioning the detailed discourses referred to the heroine and other characters in the text. The passages mentioned by the characters in the story may be a confession for the present and future generation that the author tries to confess. From the excerpts of some discourse, I can conclude that though Dorothea has a vision for her ideal, she is a failed feminist, for society is too strong for her as Miller (1990) argues.

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아동학대 의심자로서 보육교사의 경험에 대한 이야기 (Narratives of Innocent Child Care Teachers' Experiences of Being Suspected of Abusing Children)

  • 윤주연;장경은;박지현
    • 한국보육지원학회지
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    • 제16권2호
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    • pp.1-24
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    • 2020
  • Objective: The purpose of this study is to explore and understand the experiences of innocent child care teachers who had been suspected of abusing children at child care centers. Methods: Ten innocent child care teachers who had been suspected of child abuse participated in the study. Semi-structured interviews were conducted to collect data. Data were analyzed using Creswell's analytical framework. Results: The findings of the study are as follows. First, teachers' perceptions of CCTV were positive, while parents' mistrust in CCTV formed the teachers' negative perception of it. Second, the teachers were also withdrawn from their relationships with parents, children, and other employees in child care centers. Finally, they suffered from psychological burnout after they were suspected of child abuse. Conclusion/Implications: This study suggests that it is necessary to provide legal and institutional support to protect teachers' human rights and to prevent relationship dissolution and burnout in traumatic situations.

Defining 'Islamic' Urbanity Through A Trans-Regional Frame

  • Mukhopadhyay, Urvi
    • Asian review of World Histories
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    • 제3권1호
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    • pp.113-135
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    • 2015
  • The word 'urbanity' literally means 'quality or state of being urban' where the criterion of urban economic and civic culture is assumed despite the general celebration of cultural uniqueness of urban centers. The narratives celebrating the uniqueness of urban centers since the ancient past till recent times could not get rid of the broad categorization of the urban models depending on their contextual networks of trade, mobility and culture. This paper attempts to explore whether the urban cultures in South Asia even preceding a global phenomenon like colonialism were actually reflecting an idea of urbanity where the urban culture, including planning and architecture reflected a trans-national model. This paper particularly concentrates on the medieval period when a pattern of urbanity took shape in this subcontinent under the influence of Islam, which could be explained by its particular idea of urban model, cultural exchange and vibrant trade networks.

게임기의 제품디자인 전략에 관한 탐색적 연구 -감성경험을 중심으로 (An Exploratory Study of Product Design Strategy in Console Games: Comparison of Emotional Design between Nintendo & Sony)

  • 안호성;김재범;서흥교;오혜원
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2008년도 연합학회학술대회
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    • pp.467-476
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    • 2008
  • The success of Nintendo's Wii has changed the paradigm of console game. Existing games and consoles set up the game-playing system of complicated commands, narratives, and significantly advanced the degree of difficulty by the device's excellent capacity and the superiority of graphic in order to draw so called "Game Manias", while Nintendo established the easy game-playing system for not only game manias but women and elderly people. Such an innovation has carried out the most important role for Nintendo to dominate the market all over the world by 47.4% market share of consoles. In addition, it provided the users with unique interaction and emotional experience. In this study, we analyze the case above in terms of product design strategy, particularly emotional design strategy between Nintendo & Sony.

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Heresiological Labeling in Ecumenical Networking from the Ninth to Thirteenth Centuries : The Byzantine Oikoumene Reconsidered

  • KUSABU, Hisatsugu
    • Asian review of World Histories
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    • 제4권2호
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    • pp.207-229
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    • 2016
  • Apart from its Greco-Roman and Christian connotations, considering its continuous influence in the Byzantine world, the oikoumene should be seen as a geo-political as well as socio-religious concept of networking and unity in popular thought and local narratives. This paper argues that "ecumenical" thought survived after Late Antiquity and through the Byzantine era in the Orthodox transportation infrastructure of people and information. It also provides a review of the circulation of heresiological "labels" in the middle to late Byzantine eras. In the Mediterranean, routes, transportation vehicles, and any media supported intelligent networking in the oikoumene. People in the oikoumene could access foreign teachings or stories from outsiders or "barbarians" of different faiths. Constantinopolitan intellectuals coined and issued labels for heretics, such as the Bogomils, Paulicians, and Massalians, and constructed a narrative of the heretical contamination from the center of the oikoumene. Heresiologists collected the information used in creating these heresy titles from far-flung places in all directions from Constantinople, and then exported the labels, which were spread using the transportation network of the Byzantine oikoumene.