• 제목/요약/키워드: Narrative Content

검색결과 192건 처리시간 0.032초

A Study on Applying the Concepts of Interaction Design to Space (공간에서의 인터랙션 디자인 개념 적용에 대한 연구)

  • Kang Sung-Joong;Kwon Young-Gull
    • Korean Institute of Interior Design Journal
    • /
    • 제14권3호
    • /
    • pp.234-242
    • /
    • 2005
  • Interface is a medium or channel to communicate between human and things, while interaction is the manner of communication between them. Interaction design is designing experience of user through the interaction process for human, thing, system, and space. Richard Buchanan suggests four kinds of interaction: interface (person to thing interaction), transaction (person to person interaction), human interaction (human and environment interaction) and participation (human to cosmos interaction). With digital technology, architecture and space design have made various experiments at form, function, and content of space. Space evolves from a physical container to a stage to provide narrative and create new experience to users. Since understanding users, creating experience, efficient space design, content planning, and applicable technology are required for interaction design in space, multi-disciplinary research and cooperation is needed.

Analysis of Narratives of Elementary School History Textbook of Korea and US (한·미 초등학교 역사교과서의 내러티브 분석)

  • PARK, So-Young
    • Journal of Fisheries and Marine Sciences Education
    • /
    • 제28권2호
    • /
    • pp.489-501
    • /
    • 2016
  • The purpose of this research is to analyze the narratives of elementary school history textbooks of Korea and US. The research problems are as follows. Firstly, what are the form and content of narratives of Korea's elementary school history textbook of Korea and US. Secondly, what are the characteristics of narratives of American elementary school history textbook of Korea and US. The content analysis method was utilized for analyzing narratives of textbooks. Research results are summarized as follows. Firstly, the features of Korea's elementary school history textbook are described. Secondly, the features of American elementary school history textbook are described. Thirdly, the common features and differences between both countries' textbook narratives are analyzed. Lastly, the implications for diversifying the narratives of Korea's elementary school history textbook are recommended.

Characteristics of a hero in the story the powered suit contents (영웅 서사 속의 강화복 콘텐츠 특성)

  • Sohn, Jong-Nam;Lee, Chang-Jo
    • Journal of Digital Convergence
    • /
    • 제11권8호
    • /
    • pp.315-320
    • /
    • 2013
  • The content of emerging hero is a material of many roles in the development of video content. In recent years, the hero story taking advantage of the powered suit are appearing, and the popularity is also high. The powered suit was first advocated by Robert Anson Heinlein called science fiction writer, and he contributed to creation of diverse and numerous powered suit content. In particular, the powered suit content combined with epic heroes has become popular with many crush to audiences. In this study, what is the powered suit content and analyzed characteristics within the content of the powered suit by content analysis of utilizing the powered suit materials. It is thought that the powered suit content is gaining popularity to a large audience because it focused on realistic, scientific storyline than a traditional hero narrative.

A Study on the Mechanism of the Immersion of the Spectators of the Fictional Narrative Animation (허구서사 애니메이션의 관객 몰입 메커니즘 연구 - 구성주의 인지서사학적 접근을 중심으로 -)

  • Kim, Ki-Hong
    • Cartoon and Animation Studies
    • /
    • 통권17호
    • /
    • pp.37-51
    • /
    • 2009
  • Immersion is the key factor in determining success or failure for fictional narrative animations. It does matter to not only for the socio-economic achievements like box-office success but to the asthetical achievement, immersion is very important prerequisite character that are raised in terms of research needs. Fictional narrative animation shares the audience's immersive method with the narrative content and Virtual Reality, since animation has the character which narrates itself with the visual image format (including sound) and added the fact that 3D format which emphasizes realism compared with the recent 2D animation has been ubiquitous phenomenon. In other words, the artistic for called 'animation' is located between the view point that text has the immersive point intrinsic and oppositely, specific function of the certain media which stays extrinsic of the text enforce the participants into the immersion. In any case, the subject who experience immersion is the audience, so the most useful theory to research the phenomenon 'immersion' is Constructivism cognitive narrotologic approach which lies the peader-spectator as the centric notion and is more useful than text analysis or research on the visual effects. In this study, research and review about the studies on the audience's immersive experience would be preceded particularly aroud the constructivism theories, and examine the uniqueness and naures of the animation which makes the audience immersive.

  • PDF

Between a Historical Subject and a Novel Subject -Reading The Song of sword based on the Logic of Choice, Transformation, and Exclusion (역사적 인간과 소설적 인간의 사이 -선택, 변형, 배제의 논리로 읽는 『칼의 노래』)

  • Kim, Won-Kyu
    • Journal of Popular Narrative
    • /
    • 제25권3호
    • /
    • pp.103-141
    • /
    • 2019
  • The purpose of this paper is to examine the logic of choice, transformation, and exclusion in The Song of sword, comparing it with the historical records. This paper explains how a novel is 'produced'. Through this, it searches for the aspects in which The Song of sword changed into 'a narrative revealing the disillusionment of the novel's subject with the world'. In the logic of choice, it explores which time and space were chosen in the novel, and which character was chosen to prepare the content and formal framework of the novel. In the logic of transformation, it is confirmed that the meaning of 'individual' is highlighted in the novel, unlike the historical records, by transforming both the character of the enemy and the meaning of war. In the logic of exclusion, it studies the characteristics of the modern (novel's) subject in the novel by excluding the characteristics of the historical subject that existed in a particular time and space. This paper differs from previous studies in that it examines the way in which a novel is produced by comparing and analyzing The Song of sword based on the historical records. Through these analyses, we can see the unity of various heterogeneous elements, such as the historical reality, the writer's ideology and imagination, and the desire of the contemporary in the form of a novel. Also, by examining the elements of text that can not be sutured into a complete form, we can see the meaning of the novel's text as an unstable system.

The types and expressions of new media fashion film

  • Kim, Sejin
    • The Research Journal of the Costume Culture
    • /
    • 제28권1호
    • /
    • pp.96-113
    • /
    • 2020
  • A new form of media is changing the expression and content of fashion. In this paper, fashion films that have appeared since 2010 - when digital fashion communication was increasing - will be discussed and explored to consider how technological transitions in fashion media are changing the appearance and role of fashion. A literature review was conducted to derive characteristics, types, and expressive elements of new media fashion films, which were defined for this study as fashion films produced and distributed since 2010 using digital media. Films were categorized into three types: promotional, editorial, and independent fashion films. Furthermore, elements of the films were identified as fashion mise-en-scene, auditory structure, and content structure. Types and expressions of digital fashion images in 40 fashion films were analyzed according to these elements. The results showed that promotional fashion films maximize various narrative and sensory effects on fashion products, whilst editorial fashion films strengthen the role of entertainment. Independent fashion films expand the area of fashion and promote the diversification of fashion systems. Moreover, the results show that fashion films are not a secondary form of media that just expresses fashion; they provide a tool for the creation of new fashion content. New media fashion films promote the expansion of expressive spectra and boundaries, offering various multisensory experiences of fashion, and enhancing creativity and the aesthetic values of fashion.

A Study on Characteristics of Storytelling by Fashion Film Categorization (패션 필름 유형에 따른 스토리텔링 특징 연구)

  • Kim, Jiye;Suh, Seunhee
    • Journal of Fashion Business
    • /
    • 제21권4호
    • /
    • pp.1-20
    • /
    • 2017
  • Fashion film has become a significant communication medium in the $21^{st}$ century. Fashion film, that tells unique quality stories, is a means of communicating brand value emotionally. To examine characteristics of storytelling according to types of fashion film, this study categorizes fashion film and investigates storytelling elements in terms of content, form, and communication. For methodology, a literature review was conducted to examine the concept of storytelling and types of fashion film storytelling. Empirical research was conducted on 32 fashion films from 2007 to recent years of 2017. Results are as follow. First, theatrical fashion film, based on linear narrative structure and closed-ending, is characterized content-based storytelling. Second, avant-garde fashion film, based on unconventional and experimental cinematic techniques, is characterized form-based storytelling. Finally, documentary fashion film that minimizes distortion and reproduces reality of designers' originality, refers to interactive communication-based storytelling which using digital technologies.

Study on Family Caregiving Burden Scale of Dementia-Korea(FCBSD-K) (치매환자 가족부담감의 한국형 도구개발)

  • Cho, Nam Ok
    • Korean Journal of Adult Nursing
    • /
    • 제12권4호
    • /
    • pp.629-640
    • /
    • 2000
  • The purpose of this study was to develop and validate the scale to measure dementia patient's caregiver burden of Korea. In the first phase of the study, 15 caregivers of dementia patients were interviewed to provide narrative data from which items were developed. Initially 65 items were generated from the interview data of 15 caregivers. Content validity was judged by two separate panels of experts with 27 professionals and 30 family caregivers. These items were analyzed through the Index of Content Validity and 33 items were selected which met .80 or more of the CVI. This preliminary FCBSD-K was tested with 207 adult caregivers for reliability and construct validity including item analysis and orthogonal(Varimax) factor analysis. Eight items were deleted because of high or low item-item correlation. The result of the second factor analysis produced six factors that coincided with the conceptual framework posed for the scale developed. The six factors were labeled as 'physio social factor' 'emotional factor' 'family cultural factor' 'role obligation' 'guilt feeling' and 'financial & supportive system factor'. The alpha coefficient relating to internal consistency was .9264 for reliability. In conclusion, cultural factor is related to dementia patient's caregiver burden and FCBSD-K was useful in assessing the dementia patient's caregiver burden in Korea.

  • PDF

Overcoming framing-difference between teacher and students - an analysis of argumentation in mathematics classroom - (틀의 차이를 극복하기 - 수학교실에서의 논증분석 연구 -)

  • Kim, Dong-Won
    • The Mathematical Education
    • /
    • 제46권2호
    • /
    • pp.173-192
    • /
    • 2007
  • We define mathematical learning as a process of overcoming framing difference of teachers and students, two main subjects in a mathematics class. We have reached this definition to the effect that we can grasp a mathematical classroom per so and understand students' mathematical learning in the context. We could clearly understand the process in which the framing differences are overcome by analyzing mutual negotiation of informants in specific cultural models, both in its form as well as in its meaning. We review both of the direct and indirect forms of negotiation while keeping track of 'evolution of subject' in terms of content of negotiation. More specifically, we discuss direct negotiation briefly and review indirect negotiation from three distinct themes of (1) argument structure, (2) revoicing, and (3) development patterns and narrative structure of proof. In addition, we describe the content of negotiation under the title of 'Evolution of Subject.' We found that major modes of mutual negotiation are inter-reference and appropriation while the product of continued negotiation is inter-resemblance.

  • PDF

A literature research on storytelling in mathematics education (수학교육에서 스토리텔링(storytelling)에 대한 문헌 분석 연구)

  • Suh, Bo-Euk
    • The Mathematical Education
    • /
    • 제52권1호
    • /
    • pp.65-82
    • /
    • 2013
  • This study has to do with storytelling. In this study, analyzed the domestic and international academic literature and scientific papers. The purpose of this study is to provide the meaningful basic material on mathematics education for the development of storytelling lesson model and teaching material. First, we analyze the causes and background storytelling appeared. The psychologists found that the human cognition's structure consists of a narrative system. And, We realize that the problem 'How will attract the attention of the students in math class' will be solved by storytelling. Second, the means of storytelling about the educational value and benefits were discussed in Mathematics Education. The story has a powerful force in the delivery of mathematical content. And, the story has strong power, led to feelings of students receiving transfer mathematical content. Finally, examined the characteristics of the psychology of learning in mathematics education by storytelling. We were studied about internal and external story. And, we studies on storytelling as the mediator, story as the knowledge transfer, story as the problem-solving process, story as the script.