• 제목/요약/키워드: NGUI

검색결과 5건 처리시간 0.022초

NGUI를 이용한 3D 러닝게임 개발 (Development of 3D Running Game using NGUI)

  • 임광혁;김수균;정찬우;안성옥
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2018년도 제58차 하계학술대회논문집 26권2호
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    • pp.335-336
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    • 2018
  • 논문에서의 게임 개발은 Unity3D 안드로이드 플랫폼 기반으로 게임 설계를 목적으로 한다. 한때 모바일 게임 시장에서 큰 인기를 누렸던 2D 러닝 게임을 Unity 3D 엔진을 이용해 3D 러닝 게임으로 개발하는 연구 배경이 되었고 간단한 조작법으로 쉽게 게임을 설계하는 것을 목적으로 한다.

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Development of Mobile Social Network Game by using Web Service

  • An, Syoungog;Kang, ManJe;Kim, Soo Kyun
    • 한국컴퓨터정보학회논문지
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    • 제23권10호
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    • pp.81-86
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    • 2018
  • In the field of mobile games, social network games are steadily increasing in market scale and public interest every year. This paper proposes a method to design a social network game, which is one of the most successful genres in mobile games. The method uses Unity3D, the most commonly used engine for mobile game development. NGUI, a versatile developmental tool of Unity3D, is used to create shops and battle UIs. This paper particularly focuses on how to use the web hosting service to search and operate the necessary data from the database in the server. In addition, the proposed social network game is easy to implement real-time battle using Animator and Raycast, and is characterized by efficient battle implementation through time delay using Coroutine function.

게임 개발을 위한 사용자 인테페이스 개발 방법 (Development of User Interface for Game)

  • 김성수;김수균;안성옥;강신진;정진영;안우영
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제49차 동계학술대회논문집 22권1호
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    • pp.333-334
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    • 2014
  • 유니티3D는 게임 회사에서 가장 많이 사용하고 있는 게임 엔진 중의 하나이다. 다양한 장르의 게임을 쉽고 간편하게 개발 할 수 있고, 또한 개발비를 절약 할 수 있는 장점을 가지고 있다. 다양한 플랫폼 지원으로 인해 iOS(iPhone Operating System) 환경, 안드로이드(Android) 환경에 맞도록 최적화 하여 플랫폼 전환도 가능하다. 본 논문은 유니티3D에서 강점인 NGUI(Next-Gen UI)의 사용방법과 설계에 대한 방법을 통해서, 사용자 인터페이스 개발에 쉽게 접근 할 수 있는 방법에 대해 소개한다.

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Epidemiological Characteristics of Strongyloidiasis in Inhabitants of Indigenous Communities in Borneo Island, Malaysia

  • Ngui, Romano;Halim, Noor Amira Abdul;Rajoo, Yamuna;Lim, Yvonne AL;Ambu, Stephen;Rajoo, Komalaveni;Chang, Tey Siew;Woon, Lu Chan;Mahmud, Rohela
    • Parasites, Hosts and Diseases
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    • 제54권5호
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    • pp.673-678
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    • 2016
  • Epidemiological study on strongyloidiasis in humans is currently lacking in Malaysia. Thus, a cross-sectional study was carried out to determine the prevalence of Strongyloides stercoralis infection among the inhabitants of longhouse indigenous communities in Sarawak. A single stool and blood sample were collected from each participant and subjected to microscopy, serological and molecular techniques. Five species of intestinal parasites were identified by stool microscopy. None of the stool samples were positive for S. stercoralis. However, 11% of 236 serum samples were seropositive for strongyloidiasis. Further confirmation using molecular technique on stool samples of the seropositive individuals successfully amplified 5 samples, suggesting current active infections. The prevalence was significantly higher in adult males and tended to increase with age. S. stercoralis should no longer be neglected in any intestinal parasitic survey. Combination of more than 1 diagnostic technique is necessary to increase the likelihood of estimating the 'true' prevalence of S. stercoralis.

Development of 3D Defense Space Game using Oculus

  • Iim, Won-Gyu;Lee, Byeong Cheol;Kim, Soo Kyun;An, Syoungog
    • 한국컴퓨터정보학회논문지
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    • 제24권8호
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    • pp.45-50
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    • 2019
  • Oculus Rift is the most universal VR (virtual Reality) headset for gamers and FPS (First Person Shooting) is the most suitable game genre to play with VR. Using VR can increase the player's sense of reality and make them feel as though they are in direct contact with the enemy while battling. The suggested VR game is a first person game where the player must defend a specific target against the surging enemy all within the time limit. Many objects will need to be used in this method. Object pooling will be used in order to manage all the numerous objects. When an object is repeatedly created and deleted it typically overwhelms the memory. To resolve this issue the game initially summons the object at the beginning of the scene and afterwards only uses the object when needed, lessening the burden on the memory. A ranking system is implemented to keep the game records in order to stimulate a competitive spirit between the players, and the game has received positive response during test play among college students in their 20s.