• 제목/요약/키워드: Music valuation

검색결과 7건 처리시간 0.023초

가청화(可聽化)를 이용(利用)한 중학교(中學校) 음악실(音樂室)의 음향성능평가(音響性能評價)에 관(關)한 연구(硏究) (A Study on the Evaluation of Acoustic Performance for Music Room in Middle School using Auralization)

  • 설수환;강규선;김재수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년도 춘계학술발표대회 논문집
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    • pp.272-275
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    • 2008
  • In case a middle school music room locating in Iksan City, this space had been finished its construction work with the indiscreet sound-absorbing materials despite the music lesson is taught thereat. Accordingly, when music lesson since it sounds aridly due to insufficiency of echo and sound-volume feeling in music appreciation or music performance sound, there is some difficulty in the music lesson. For the purpose to control the obstructive factors owing to such short Reverberation Time, it optimizes the acoustic factor using Acoustic Simulation after arrangement of Acoustic Design, it has conducted a Psycho-acoustics Experiment using the Auralizational Technique that can experience the Virtual Acoustic Field at its designing stage. As the result of investigation about the acoustic satisfaction on the relevant subject space and the satisfaction with regard to the pertinent each items, it was known that the valuation on acoustic performance was evidently improved at 'after-reformation' than 'before-reformation'. It is considered that such material could be utilized as the useful material that can improve the architectural acoustic factor when construction and renovation of any middle school music room in the future.

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음악재능 청소년의 음악열정: 음악가치, 음악만족감 및 음악성취감 간의 관계를 중심으로 (Musically Talented Adolescents' Passion for Music: On the Relations of Music Valuation, Satisfaction in Music, and Music Accomplishment)

  • 안도희;김유리;홍성아
    • 영재교육연구
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    • 제27권1호
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    • pp.81-96
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    • 2017
  • 본 연구에서는 음악재능 청소년들을 대상으로 이들이 지닌 음악에 대한 열정(조화열정, 강박열정)의 고 저에 따른 군집 간 음악가치, 음악만족감 및 음악성취감이 차이가 나타나는지를 살펴보고, 음악가치와 음악성취감 간의 관계에서 음악열정과 음악만족감의 매개효과를 탐색해보고자 하였다. 본 연구 대상은 경기, 충남 및 부산지역에 소재한 예술고등학교에 재학 중인 음악 전공학생 총 599명이었으며, 이들 중 응답이 불성실한 학생들을 제외한 나머지 총 524명을 최종분석 대상으로 선정하였다. 본 연구결과, 음악열정 유형의 고 저에 따른 군집이 4개(고열정, 조화열정, 강박열정, 저열정)로 나타났으며, 이들 4개 집단 간 음악가치, 음악만족감 및 음악성취감에서 유의한 차이가 있는 것으로 나타났는데, 특히 조화열정과 강박열정 모두 높게 지니고 있는 고열정 집단이 가장 높게 나타났으며, 그 다음으로 강박열정은 낮지만 조화열정이 높은 조화열정 집단이 높게 나타났고, 조화열정과 강박열정 모두 낮은 저열정 집단이 가장 낮은 것으로 나타났다. 또한 음악가치와 음악성취감 간의 관계에서 열정(조화열정, 강박열정)과 음악만족감이 매개하는 것으로 나타났는데, 특히 조화열정이 강박열정에 비해 음악성취감에 미치는 직 간접 효과가 상대적으로 크게 나타났다. 이와 아울러, 음악가치의 영향을 받은 조화열정과 강박열정 모두 음악성취감에 직접적으로 영향을 미치며, 음악만족감을 거쳐 음악성취감에 간접적으로 영향을 미치기도 하는 것으로 나타났다. 즉, 강박열정보다 조화열정을 추구할 때 음악재능 청소년들의 음악성취감이 더욱 크게 나타나고 있음이 입증되었다. 이와 같은 본 연구결과를 토대로 볼 때, 음악재능 청소년들의 음악성취감 증진을 위해 이들로 하여금 강박열정보다는 조화열정을 추구할 수 있도록 지도해 줄 필요가 있는 것으로 기대된다.

가청화를 이용한 G예술회관의 대공연장 음향 성능평가에 관한 연구 (A Study on Valuation about Acoustic Performance utilizing Auditory-Evocation for Grand Performance Hall of G Art Hall)

  • 김남돈;윤재현;김재수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 춘계학술대회논문집
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    • pp.623-627
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    • 2007
  • In case of the Grand Performance Hall, in view of its distinctiveness, since various Assembly Activity as well as Lecture together with the use for Music are important besides the purpose of Performance itself, the consideration with regard to the sound environment which enables to minimize the acoustic defect has appeared on the stage as an essential factor. On this viewpoint, this Study has attempted to examine the acoustic satisfaction degree and its response regarding to the grand performance hall by means of the measurement and valuation about the psychological volume of human-being using the auditory-evoked technology that possible to experience the Virtual Sound Field at the designing stage, after practice of the optimized acoustic design for the object of the grand performance hall on the step of construction. As the result of auditory-evocation, it was known that the valuation about the acoustic performance after reformation has been improved affirmatively than before reformation. It is considered that such outcome of the study could be utilized as the useful material that enables to improve the curtailment effect of construction cost and the acoustic performance, by means of the presupposition control about the acoustic problem from the stage of design, for the occasion when the similar Performance Hall is planning to build, hereafter.

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가청화를 이용한 돔형 체조연습장의 음향 성능평가에 관한 연구 (A Study on Valuation of Acoustic Performance about Dome-typed Gymnastics Training Floor utilizing Auralization)

  • 윤재현;주덕훈;정은정;김재수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 춘계학술대회논문집
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    • pp.132-136
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    • 2007
  • In case of indoor gymnastics training floor, in view of its characteristics, since it is simultaneously required the related smooth communication between the coach and the player, also the acoustic performance regarding to the Clearness of Music, besides the sport activity, the consideration about the acoustic character has entered the stage as an indispensable element. On such viewpoint, on the object of the recently built dome-typed gymnastics training floor, after making the optimized acoustic design with the remodeling through acoustic simulation, by means of measurement and valuation on human's psychological(sensual) degree utilizing Auralization that enables to experience the virtual sound field at the stage of design, this thesis has attempted to survey of the acoustic satisfaction degree and its reaction about the gymnastics training floor. As the result of investigation about the research on the space of object, it could be known that the valuation regarding to the acoustic performance of 'After-Improvement' was distinctly more refined than that of 'Before-Improvement'. It is now considering that such result of the study can be utilized as the useful data which enables to improve the retrenchment effect of the construction cost as well as the acoustic capability, by means of the prediction control on the acoustic problem from the stage of design, for the occasion when the similar indoor sport gymnasium is planning to build for the near future.

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가청화를 이용한 돔형 체조연습장의 음향 성능평가에 관한 연구 (Evaluation of Acoustic Performance about Dome-typed Gymnastics Training Floor Using Auralization)

  • 윤재현;주덕훈;김재수
    • 한국소음진동공학회논문집
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    • 제17권8호
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    • pp.708-719
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    • 2007
  • In case of indoor gymnastics training floor, in view of its characteristics, since it is simultaneously required the related smooth communication between the coach and the player, also the acoustic performance regarding to the clearness of music, besides the sport activity, the consideration about the acoustic character has entered the stage as an indispensable element. On such viewpoint, recently constructed dome-typed gymnastic training floor was optimized acoustic design with remodeling through acoustic simulation test. And acoustic satisfaction degree and reaction was attempted to investigate about the gymnastics training floor estimating value of human's psychological(sensual) degree using auralization that enables to experience the virtual sound field at the stage of design. As the result of investigation about the research on the space of object, it could be known that the valuation regarding to the acoustic performance of 'after-improvement' was distinctly more refined than that of 'before-improvement'. It is now considering that such result of the study can be utilized as the useful data which enables to improve the retrenchment effect of the construction cost as well as the acoustic capability, by means of the prediction control on the acoustic problem from the stage of design, for the occasion when the similar indoor sport gymnasium is planning to build for the near future.

통신.방송 융합기술 지상파 DMB Total Solution 비즈 모델 연구 (A study on Biz Models Through the T-DMB Total Solution Developed by the Convergence of Communication and Broadcasting Technologies)

  • 은종원
    • 한국위성정보통신학회논문지
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    • 제6권2호
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    • pp.15-19
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    • 2011
  • 디지털방송 기술과 통신 기술이 융합되어 탄생한 지상파 DMB는 CD 수준의 음질을 제공하고 시속 300Km 이상의 빠른 속도로 달리는 KTX와 같은 초고속 열차에서도 TV 수신이 가능하며, 다양한 방송통신 융합형 서비스를 휴대폰, PDA, 전용단말기 등을 통해 제공이 가능한 기술로 세계 속으로 확산되고 있다. 본 논문에서는 T-DMB Total Solution에 대한 기술평가 추정 방법뿐만 아니라 베트남에 유료 T-DMB 서비스를 제공하기 위한 T-DMB 시스템 구축에 관한 마케팅 사례도 기술한다. 끝으로, T-DMB 글로벌 확산에 필요한 비즈니스 모델을 제시 하였다.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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