• 제목/요약/키워드: Musculoskeletal System

검색결과 597건 처리시간 0.028초

메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템 (Medical Digital Twin-Based Dynamic Virtual Body Capture System)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

History of Research on Pharmacopuncture in Korea

  • Lee, Kwang-Ho;Cho, Yoon-Young;Kim, Sungchul;Sun, Seung-Ho
    • 대한약침학회지
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    • 제19권2호
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    • pp.101-108
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    • 2016
  • Objectives: This study introduces the history and types of Korean pharmacopuncture and reports trends of research on Korean pharmacopuncture. Methods: Pharmacopuncture studies were searched from the first year of each search engine to 2014 by using seven domestic and foreign search databases. Selected studies were divided into the history of pharmacopuncture, kinds and features of pharmacopuncture, research types, and experimental and clinic studies and were then classified by year of publication, type of pharmacopuncture, disease, and topic. Results: Pharmacopuncture can be classified into four large groups: meridian field pharmacopuncture (MFP), eight-principles pharmacopuncture (EPP), animal-based pharmacopuncture (ABP) and mountain-ginseng pharmacopuncture, which is a single-compound pharmacopuncture (SCP). The largest numbers of studies were reported from 1997 to 2006, after which the numbers decreased until 2014. Of experimental studies, 51.9%, 18.7%. 14.3%, 9% and 3.4% were on SCP, ABP, MFP, formula pharmacopuncture (FP), and EPP, respectively. Of clinical studies, 54.7%, 15.3%. 14.9% 10.0% and 1.5% were on ABP, MFP, EPP, SCP, and FP (1.5%), respectively. Among clinical studies, case reports and case series accounted for 76.5%, followed by randomized controlled trials (RCTs, 16.4%) and non-RCT (13.9%). Musculoskeletal diseases, toxicity and safety tests, anti-cancer effects, and nervous system diseases were mainly treated in experimental studies while musculoskeletal diseases, nervous system diseases, toxicity and safety tests, and autonomic nerve function tests were addressed in clinical studies. Bee venom (BV) was the most frequently-used pharmacopuncture in mechanism studies. Pharmacopuncture was mainly used to treat musculoskeletal diseases. Conclusion: Pharmacopuncture and studies of it have made great progress in Korea. Studies on BV pharmacopuncture and musculoskeletal diseases accounted for most of the studies reported during the review period. Research on the types of pharmacopuncture and diseases has to be expanded. Especially, studies on the use of MFP and EPP for treating patients with various diseases are needed.

의지 보행시 의지 무게 분포가 근골격계에 미치는 영향 (Effects of Prosthetic Mass Distribution on Musculoskeletal System during Amputee Gait)

  • 배태수;최환;김신기;문무성
    • 한국정밀공학회지
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    • 제24권8호통권197호
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    • pp.130-137
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    • 2007
  • The optimized prosthetic mass distribution was a controversial problem in the previous studies because they are not supported by empirical evidence. The purpose of the present study was to evaluate the effect of prosthetic mass properties by modeling musculoskeletal system, based on the gait analysis data from two above-knee amputees. The joint torque at hip joint was calculated using inverse dynamic analysis as the mass was changed in knee and foot prosthetic components with the same joint kinematics. The results showed that the peak flexion and abduction torque at the hip joint were 5 Nm and 15 Nm when the mass of the knee component was increased, greater than the peak flexion and abduction torque of the control group at the hip joint, respectively. On the other hand, when the mass of the foot component was increased, the peak flexion and abduction torque at the hip joint were 20 Nm and 15 Nm, greater than the peak flexion and abduction torque of the control, respectively. The hip flexion torque was 4.71-fold greater and 7.92-fold greater than the hip abduction torque for the knee mass increase and the foot mass increase on the average, respectively. Therefore, we could conclude that the effect of foot mass increase was more sensitive than that of knee mass increase for the hip flexion torque. On the contrary, the mass properties of the knee and foot components were not sensitive for the hip abduction torque. In addition, optimized prosthetic mass and appropriate mass distributions were needed to promote efficiency of rehabilitation therapy with consideration of musculoskeletal systems of amputees.

The Effects of Computer Game Exposure on Musculoskeletal Pathological Symptoms in Adolescents

  • Chae, Woen-Sik;Jung, Jae-Hu
    • 한국운동역학회지
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    • 제28권1호
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    • pp.55-60
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    • 2018
  • Objective: This study aimed to analyze the effects of computer game exposure on pathological musculoskeletal symptoms in adolescents. Method: This study included 10 male junior high school students who used computers less than 3 times a week for 1 hr per day. The subjects were asked to play computer games for 4 hr. Magnetic resonance imaging of the hand and wrist, from the distal radius and ulnar head to the distal phalanges, and radiography of the cervical vertebrae were performed before and after playing computer games. For each dependent variable, a paired t-test was performed to identify significant changes before and after a 4-hr active computer game (p<.05). Results: The horizontal diameters of the flexor tendons in the index and middle fingers were significantly reduced after playing computer games. The horizontal diameters of the flexor tendons of other fingers did not show any significant differences, but there was a tendency toward a decrease after playing computer games. There was no significant change in the cervical lordosis angle before and after playing computer games. However, the cervical lordosis angle was relatively decreased. Conclusion: The results of this study showed that computer game exposure had direct and indirect effects on morphological changes of flexor tendons. In addition, playing computer games for long periods of time can have a negative effect on normal functioning of the musculoskeletal system, with the possible development of abnormalities. However, computer game exposure in adolescents cannot be decisively identified as a factor causing pathological symptoms, based on the results of this study alone. Thus, longterm longitudinal studies on the overall musculoskeletal system are necessary.

근골격계 유해요인 조사 보고서 검토를 통한 조사 방법 및 제도 개선 방안 (The Improvement of Investigation Method and System through the Review of Musculoskeletal Risk Factor Investigation Reports)

  • 김병훈;박지영;백경희;하권철
    • 한국산업보건학회지
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    • 제31권3호
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    • pp.266-273
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    • 2021
  • Objective: The objective of this study was to suggest improvement methods for investigations and systems through a review of musculoskeletal risk factor investigation reports conducted in the workplace. Methods: A total of 34 reports on musculoskeletal risk factor investigations were reviewed. To confirm the appropriateness of the evaluation, reevaluation was conducted through a field investigation using other evaluation tools. In order to understand the effectiveness of the improvement plan, a survey was conducted with those in charge of tasks with ergonomic burdens. Results: As a result of performing a field survey using the work sampling method recommended by the KOSHA (Korea Occupational Safety and Health Agency) for ten tasks, eight tasks were determined to pose an ergonomic burden. When 30 tasks were evaluated with RULA (rapid entire body assessment), 90% of them were evaluated at a higher level than the results of the workplace survey. Among the improvement measures, only 36% of the field workers affirmed them, and in only 19% of the workplaces were actual improvements made. Conclusions: In order to improve the ergonomic investigation system for risk factors in the ergonomic burden task, it is necessary to secure the objectivity of the evaluation performed by the institution and enable the active participation of workers in improvement activities.

근골격계 안전관리를 위한 모니터링 기법에 관한 연구 및 시스템 구현 (A Study on the Monitoring Technique for Musculoskeletal Safety Management and Implementation of the System)

  • 신영주;주하영;양진홍
    • 한국정보전자통신기술학회논문지
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    • 제13권3호
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    • pp.267-276
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    • 2020
  • 제조업 근로자는 근무 환경에서 반복 작업에 의한 근골격계 질환의 위험에 쉽게 노출되어 있다. 이는 신체를 반복적으로 이용하는 직업 특성상의 문제에 기인한다. 하지만 현재 감시 및 예방을 위한 모니터링 시스템이 제공되지 않아 매년 위험에 대한 근로자의 노출도가 증가하고 있다. 본 논문에서는 IMU 센서를 사용한 웨어러블 장치 제작을 통해 실제 작업 환경에서의 이러한 문제를 해결하는 방법에 대해 제시한다. 웨어러블 형태의 장치를 착용 후, 근골격계 움직임에 따른 회전 값을 받아와 데이터 분석을 통해 사용자의 움직임을 판단해낸다. 이때, 바이어스 제거와 누적 오차를 제거해 정교한 데이터 취득하여 이를 동적 임곗값 형식으로 분석하여 사용자의 회전 운동 횟수를 측정해내어 위험도를 판단한다. 본 논문에서 제안한 웨어러블 장치를 이용 팔꿈치 근골격계 질환에 대한 회전 횟수를 측정하는 웹 페이지를 통해 본 방법의 효과를 확인할 수 있었다.

Self-Reported Variables as Determinants of Upper Limb Musculoskeletal Symptoms in Assembly Line Workers

  • Guerreiro, Marisa M.;Serranheira, Florentino;Cruz, Eduardo B.;Sousa-Uva, Antonio
    • Safety and Health at Work
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    • 제11권4호
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    • pp.491-499
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    • 2020
  • Background: Assembly lines work is frequently associated to work-related upper limb musculoskeletal disorders. The related disability and absenteeism make it important to implement efficient health surveillance systems. The main objective of this study was to identify self-reported variables that can determine work-related upper limb musculoskeletal symptoms-discomfort/pain-during a 6-month follow-up. Methods: This was a prospective study with a 6-month follow-up period, performed in an assembly line. Upper limb musculoskeletal discomfort/pain was assessed through the presence of self-reported symptoms. Uni- and multivariate logistic regression analyses were used to evaluate which self-reported variables were associated to upper limb symptoms after 6 months at the present and to upper limbs symptoms in the past month. Results: Of the 200 workers at baseline, 145 replied to the survey after 6 months. For both outcomes, "having upper limb symptoms during the previous 6 months" and "education" were possible predictors. Conclusion: Our results suggest that having previous upper limb symptoms was related to its maintenance after 6 months, sustaining it as a specific determinant. It can be a hypothesis that this population had mainly workers with chronic symptoms, although our results give only limited support to self-reported indicators as determinants for upper limb symptoms. Nevertheless, the development of an efficient health surveillance system for high demanding jobs should implicate self-reported indicators, but also clinical and work conditions assessment should be accounted on the future.

Effects of Musculoskeletal Disease Prevention and Treatment Customized Exercise Program according to Various Music Tempo on the Pain, Posture, and Function of Auto Parts Manufacturing Workers

  • Kim, Ho;Shin, Wonseob
    • Physical Therapy Rehabilitation Science
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    • 제10권1호
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    • pp.48-54
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    • 2021
  • Objective: The purpose of this study is to investigate the effect of exercise programs according to various music tempo on pain, posture, and function of automobile parts manufacturing workers. Design: Two-group pretest-posttest design. Methods: This study was an exercise program tailored to the prevention and treatment of musculoskeletal diseases were performed for a total of 4 weeks and 3 times a week for 60 minutes. The exercise program consisted of customized exercises according to the characteristics of the subject's musculoskeletal system. The subject provided music during the exercise program, and the group who applied the fast tempo music listened to the music of 120~140 bpm, and the group who applied the slow tempo music listened to the music of the low tempo of 60~80 bpm. Results: Significant differences were found in pain and physical function before and after the fast tempo music group and the slow tempo music group (p<0.01). However, there was a significant difference in posture characteristics only in the fast tempo music group (p<0.01). In terms of pain, physical function, and posture characteristics, the fast tempo music group showed significant improvement compared to the slow music tempo group (p<0.05). Conclusions: A customized exercise program using fast-tempo music and slow-tempo music to workers in the automobile parts manufacturing industry, significant differences in pain, physical function, and posture characteristics applied with fast-tempo music were found. In the future, applying an exercise program with a fast tempo is expected to help improve musculoskeletal disorders.

다양한 직립 작업의 근육 활성도 경감을 위한 착용형 체중지지 시스템 개발 (Development of Wearable Body Weight Support System to Reduce Muscle Activity in Various Upright Tasks)

  • 김황근;표상훈;이호수;윤정원
    • 로봇학회논문지
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    • 제12권2호
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    • pp.132-143
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    • 2017
  • While working in an industrial environment which requires extended periods of upright posture; workers tend to develop muscle fatigue due to the constant load on lower-limb muscles. In addition, when working while bending knees; muscle fatigue of lower back and hamstrings is increased due to the abnormal posture. This can lead to damage of muscles, induce musculoskeletal disorders, and reduce long-term working efficiency. Recent medical studies have shown that long-term working in an upright posture can induce musculoskeletal disorders such as foot fatigue, edema, pain and varicose veins. Likewise, medical and rehabilitation expenses have grown due to the increase in musculoskeletal conditions suffered by workers. For this problem, we aim to develop a device that can reduce the physical fatigue on the lower limbs by supporting the weight of workers during the extended periods of upright and bending postures in the industrial environments. In this paper, we have designed and manufactured a wearable weight support system; with a user intention algorithm that the users can maintain various postures. For validation of the developed system, we measured the muscle activity of the users wearing the system with EMG sensors.

물리치료사의 근골격계 부담작업 유해요인 조사 (Musculoskeletal Workload Evaluation in Physical Therapist)

  • 성연범;서형석;이중호;박영한
    • 한국산학기술학회논문지
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    • 제13권9호
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    • pp.3999-4008
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    • 2012
  • 본 연구는 물리치료사의 직무에 따른 Work-Related Musculoskeletal Disorder(WMSD)s에 대한 증상을 파악하기 위하여 통증치료군(56명), 성인 운동치료군(53명), 소아 운동치료군(22명)을 대상으로 근골격계 증상조사표와 Rapid Upper Limb Assessment(RULA)를 사용하여 근골격계 증상 및 작업의 유해도를 알아보기 위해 실시하였다. 그 결과 통증치료군 69.6%, 성인 운동치료군 84.9%, 소아 운동치료군 81.8%, 평균 77.9%의 자각 증상 호소율을 보였다. RULA를 이용한 인간공학적 위험 평가에서 Final Wrist & Arm Score와 Final Score에서 성인 운동치료군이 단위 시간당 작업 부하량이 가장 많은 것으로 나타났으며 Action Level은 통증치료군이 평균 $3.0{\pm}0.9$, 성인 운동치료군은 $3.3{\pm}0.6$, 소아 운동치료군은 $3.2{\pm}0.8$로 성인 운동치료군에서 가장 높았다. 근골격계 증상에 영향을 미치는 요인 중 키, 가사 노동, 육체적 부담정도, 과거 사고가 통계적으로 유의하였다. 이에 따라 물리치료사의 WMSDs를 방지하기 위한 장비 및 교육시스템이 보급되어야 할 것으로 사료된다.