• Title/Summary/Keyword: Multiple service

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A Negotiation Framework for the Cloud Management System using Similarity and Gale Shapely Stable Matching approach

  • Rajavel, Rajkumar;Thangarathinam, Mala
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.6
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    • pp.2050-2077
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    • 2015
  • One of the major issues in emerging cloud management system needs the efficient service level agreement negotiation framework, with an optimal negotiation strategy. Most researchers focus mainly on the atomic service negotiation model, with the assistance of the Agent Controller in the broker part to reduce the total negotiation time, and communication overhead to some extent. This research focuses mainly on composite service negotiation, to further minimize both the total negotiation time and communication overhead through the pre-request optimization of broker strategy. The main objective of this research work is to introduce an Automated Dynamic Service Level Agreement Negotiation Framework (ADSLANF), which consists of an Intelligent Third-party Broker for composite service negotiation between the consumer and the service provider. A broker consists of an Intelligent Third-party Broker Agent, Agent Controller and Additional Agent Controller for managing and controlling its negotiation strategy. The Intelligent third-party broker agent manages the composite service by assigning its atomic services to multiple Agent Controllers. Using the Additional Agent Controllers, the Agent Controllers manage the concurrent negotiation with multiple service providers. In this process, the total negotiation time value is reduced partially. Further, the negotiation strategy is optimized in two stages, viz., Classified Similarity Matching (CSM) approach, and the Truncated Negotiation Group Gale Shapely Stable Matching (TNGGSSM) approach, to minimize the communication overhead.

Service Scheduling in Cloud Computing based on Queuing Game Model

  • Lin, Fuhong;Zhou, Xianwei;Huang, Daochao;Song, Wei;Han, Dongsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1554-1566
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    • 2014
  • Cloud Computing allows application providers seamlessly scaling their services and enables users scaling their usage according to their needs. In this paper, using queuing game model, we present service scheduling schemes which are used in software as a service (SaaS). The object is maximizing the Cloud Computing platform's (CCP's) payoff via controlling the service requests whether to join or balk, and controlling the value of CCP's admission fee. Firstly, we treat the CCP as one virtual machine (VM) and analyze the optimal queue length with a fixed admission fee distribution. If the position number of a new service request is bigger than the optimal queue length, it balks. Otherwise, it joins in. Under this scheme, the CCP's payoff can be maximized. Secondly, we extend this achievement to the multiple VMs situation. A big difference between single VM and multiple VMs is that the latter one needs to decide which VM the service requests turn to for service. We use a corresponding algorithm solve it. Simulation results demonstrate the good performance of our schemes.

Hybrid Multiple Hub-and-Spoke Vehicle Routing Model for Hyundai Mobis Automotive Service Parts Transportation Planning (하이브리드 다중 Hub-and-Spoke 차량 경로 계획 모형 : 현대모비스 자동차 보수용 부품 사내 운송 계획 최적화를 중심으로)

  • Lee, Yong-Dae;Jeong, Hyun-Jong;Son, Young-Soo;Yoon, Chi-Whan
    • Korean Management Science Review
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    • v.28 no.3
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    • pp.1-13
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    • 2011
  • Hub-and-spoke transportation network is a powerful and useful network structure that takes full advantage of economies of scale on routes between hubs. In recent studies, the network structure is extended to hybrid hub-andspoke that allows direct transportation between spokes. In this study, we considered more extended network structure which is called hybrid multiple hub-and-spoke that has multiple hubs and allows direct transportation between spokes. We developed a mathematical optimization model for automotive service parts transportation planning under hybrid multiple hub-and-spoke network structure. The model suggests a long-term transportation route planning and a short-term vehicle assignment planning. The model is verified by simulation and validated in real world application to Hyundai Mobis automotive service parts transportation planning. From the simulation result, the model reduced the transportation cost about 24.7%, the total distance about 6.8% and the CO2 emissions about 8.8%. In real world application for 6 months from July to December 2010, the model reduced the transportation cost about 9.1% by changing the long-term transportation route without daily vehicle assignment planning.

Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.9-15
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    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.

Evolution of MIMO Technology (MIMO 기술의 진화)

  • Shim, Byonghyo;Lee, Byungju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.8
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    • pp.712-723
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    • 2013
  • Recent exploration of smart-phone user is fueling the deployment of long term evolution (LTE) service that offers higher data rates service over 3G HSPA networks. In particular, Korea, mobile powerhouse, recently launched the service of LTE-Advanced (LTE-A) which is the latest release in LTE standard. Multiple-input-multiple-output (MIMO) technology is the one of key enablers for LTE and LTE-A for achieving high data rate. MIMO technology has received much attention since it is possible to achieve channel capacity in proportion to the number of antennas without increasing frequency and power. In this paper, we overview of the theoretical background of MIMO technology regarding from single-user MIMO, multiuser MIMO, and massive MIMO and design considerations to implement the communication system.

A Multiple Servers Presence Service System using SIP based CCMP Control Messages (SIP 기반 CCMP 제어 메시지를 사용한 다중 서버 프레즌스 서비스 시스템)

  • Jang, Choonseo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.547-553
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    • 2019
  • Presence server should process massive SIP subscription request messages and massive presence event notifications from presence resources in real time. Therefore multiple servers architecture is needed for presence service system. In this paper, an architecture of multiple servers presence service system using SIP based CCMP control messages for lowering presence server load level has been presented. In this system, each presence server exchanges current load status using CCMP control messages, and total system load according to variance of users number and amount of presence resources has been effectively distributed processed. The CCMP control messages has been optimally designed to control presence servers, and exchange procedures of these control messages between presence servers has been also presented and the performance of the proposed multiple servers presence service system has been analysed by experiments. The result shows that average presence subscription processing time reduced from 40.8% to 69.2% and average presence notification processing time reduced from 29.4% to 62.7%.

A Study of Development for High-speed Cloud Video Service using SDN based Multi Radio Access Technology Control Methods (초고속 클라우드 비디오 서비스 실현을 위한 SDN 기반의 다중 무선접속 기술 제어에 관한 연구)

  • Kim, Dongha;Lee, Sungwon
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.14-23
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    • 2014
  • This paper proposed controlling methods for SDN(Software Defined Network) based multiple radio access technology as the solutions of following two issues which were mainly occurred by explosive increasing of video traffic. The first one is a requirement for traffic off-loading caused by 3rd-party video service providers from the mobile network operator's viewpoint. The other one is a provision of high-speed video contents transmission services with low price. Furthermore, the performance evaluation was also conducted on the real test-bed which is composed of OpenStack cloud and SDN technology such as OpenFlow and Open vSwitch. A virtual machine running on the OpenStack provide a video service and the terminal which is able to use multiple radio access technology supports two 2.4GHz WLANs(Wireless Local Area Network) and three 5GHz WLANs, concurrently. Finally, we can get 820Mbps of the maximum transmission speed by using that five WLAN links for the single service at the same time.

Implementation of a Continuous Playing Schemes on Android - PC Environment Based On RESTful (RESTful 기반의 Android - PC간 동영상 이어보기 구현)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.70-74
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    • 2013
  • In recent days, the number of users having multiple devices according to time and places continue to increases with the help of wide spreading plurality of mobile devices. Consequently, the need for a user to share a media content on his/her multiple devices; furthermore, this movement brings the expansion of N-screen service focusing on connectivity, mobility, and integrity. N-screen service is platform that mediates the use of content or services on multiple devices with the continuous playing scheme. However, N-screen services have the problem of being provided exclusively by a service provider. This paper aims to implement a continuous playing scheme based on RESTfull and on an open service platform; the prototype was successfully implemented on the Android - PC environment.

A case of submandibular pyogranuloma caused by Trueperella pyogenes in the slaughtered dairy cows (도축 젖소에서 Trueperella pyogenes 감염에 의한 턱 밑 화농육아종 증례보고)

  • Jung, Ji-Youl;Jeong, Jae-Hun;Kim, Ha-Young;O, Sang-Ik;Ryu, Dae Yeol;Yoon, Hyoung Lok;So, ByungJae;Yoon, Soon-Seek
    • Korean Journal of Veterinary Service
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    • v.39 no.1
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    • pp.65-68
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    • 2016
  • Multiple enlarged submandibular nodules were discovered during a routine antimortem examination at slaughter in 3 dairy cows of 20-month-old. Grossly, submandibular nodules were firm, reddish, and oval in shape. On cut surface, multiple yellowish abscesses in the parenchyma were observed. Histopathologically, the nodules were characterized by severe diffuse pyogranulomatous inflammation and chronic fibrosis with multiple eosinophilic clubs of Splendore-Hoeppli material containing central bacterial colonies. Trueperella pyogenes was isolated from the lesions. This case was diagnosed as submandibular pyogranuloma caused by Trueperella pyogenes in slaughtered dairy cows in Korea.

Adaptive Multiple TCP-connection Scheme to Improve Video Quality over Wireless Networks

  • Kim, Dongchil;Chung, Kwangsue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.11
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    • pp.4068-4086
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    • 2014
  • Due to the prevalence of powerful mobile terminals and the rapid advancements in wireless communication technologies, the wireless video streaming service has become increasingly more popular. Recent studies show that video streaming services via Transmission Control Protocol (TCP) are becoming more practical. TCP has more advantages than User Diagram Protocol (UDP), including firewall traversal, bandwidth fairness, and reliability. However, each video service shares an equal portion of the limited bandwidth because of the fair sharing characteristics inherent in TCP and this bandwidth fair sharing cannot always guarantee the video quality for each user. To solve this challenging problem, an Adaptive Multiple TCP (AM-TCP) scheme is proposed in this paper to guarantee the video quality for mobile devices in wireless networks. AM-TCP adaptively controls the number of TCP connections according to the video Rate Distortion (RD) characteristics of each stream and network status. The proposed scheme can minimize the total distortion of all participating video streams and maximize the service quality by guaranteeing the quality of each video streaming session. The simulation results show that the proposed scheme can significantly improve the quality of video streaming in wireless networks.