• 제목/요약/키워드: Multiple Interface

검색결과 663건 처리시간 0.032초

Bonding of nano-modified concrete with steel under freezing temperatures using different protection methods

  • Yasien, A.M.;Bassuoni, M.T.
    • Computers and Concrete
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    • 제26권3호
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    • pp.257-273
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    • 2020
  • Concrete bond strength with steel re-bars depends on multiple factors including concrete-steel interface and mechanical properties of concrete. However, the hydration development of cementitious paste, and in turn the mechanical properties of concrete, are negatively affected by cold weather. This study aimed at exploring the concrete-steel bonding behavior in concrete cast and cured under freezing temperatures. Three concrete mixtures were cast and cured at -10 and -20℃. The mixtures were protected using conventional insulation blankets and a hybrid system consisting of insulation blankets and phase change materials. The mixtures comprised General Use cement, fly ash (20%), nano-silica (6%) and calcium nitrate-nitrite as a cold weather admixture system. The mixtures were tested in terms of internal temperature, compressive, tensile strengths, and modulus of elasticity. In addition, the bond strength between concrete and steel re-bars were evaluated by a pull-out test, while the quality of the interface between concrete and steel was assessed by thermal and microscopy studies. In addition, the internal heat evolution and force-slip relationship were modeled based on energy conservation and stress-strain relationships, respectively using three-dimensional (3D) finite-element software. The results showed the reliability of the proposed models to accurately predict concrete heat evolution as well as bond strength relative to experimental data. The hybrid protection system and nano-modified concrete mixtures produced good quality concrete-steel interface with adequate bond strength, without need for heating operations before casting and during curing under freezing temperatures down to -20℃.

LED 기반 텐지블 프로그래밍 도구개발 및 적용 (Development and Application of Tangible Programming Tool based on Dotmatrix LED)

  • 심재권;이원규;권대용
    • 컴퓨터교육학회논문지
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    • 제18권1호
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    • pp.35-43
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    • 2015
  • 텐지블 프로그래밍 도구는 그래픽 인터페이스 기반의 프로그래밍 방식과는 달리 컴퓨터를 사용하지 않고 손으로 조작하여 프로그래밍 할 수 있는 도구이다. 어린학생을 대상으로 알고리즘을 설계하고 시뮬레이션 하는 경험을 제공하여 논리적 사고 능력을 향상시킬 수 있다. 본 연구에서는 기존에 개발된 텐지블 프로그래밍 도구를 분석하여 도출된 문제점을 수정 보완하기 위해 다수의 명령어를 하나의 블록에 맵핑, 즉시적인 결과 확인, 다양한 수준의 알고리즘 표현이 가능하도록 설계 후 B-Bricks를 개발하였다. 개발한 B-Bricks를 초등학교 4-6학년 29명을 대상으로 적용한 결과, 문항의 난이도가 상승할수록 정답률이 감소하고 문제풀이시간이 증가하는 것으로 분석되었다.

Transient analysis of two dissimilar FGM layers with multiple interface cracks

  • Fallahnejad, Mehrdad;Bagheri, Rasul;Noroozi, Masoud
    • Structural Engineering and Mechanics
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    • 제67권3호
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    • pp.277-281
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    • 2018
  • The analytical solution of two functionally graded layers with Volterra type screw dislocation is investigated under anti-plane shear impact loading. The energy dissipation of FGM layers is modeled by viscous damping and the properties of the materials are assumed to change exponentially along the thickness of the layers. In this study, the rate of gradual change ofshear moduli, mass density and damping constant are assumed to be same. At first, the stress fields in the interface of the FGM layers are derived by using a single dislocation. Then, by determining a distributed dislocation density on the crack surface and by using the Fourier and Laplace integral transforms, the problem are reduce to a system ofsingular integral equations with simple Cauchy kernel. The dynamic stress intensity factors are determined by numerical Laplace inversion and the distributed dislocation technique. Finally, various examples are provided to investigate the effects of the geometrical parameters, material properties, viscous damping and cracks configuration on the dynamic fracture behavior of the interacting cracks.

근거리 통신망과 사설교환기의 음성통신을 위한 게이트웨이의 구현 (Implementation of a Gateway Protocol between LAN and PABX for Voice Communication)

  • 안용철;신병철
    • 한국통신학회논문지
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    • 제19권7호
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    • pp.1346-1363
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    • 1994
  • 패킷 음성 프로토콜은 지금까지 많이 연구되고 구현되어왔다. 하지만 음성통신을 위한 근거리 통신망과 사설교환기사이의 연동에 대한 연구는 아직 많은 편은 아니다. 본 논문에서는 근거리 통신망과 기존의 사설교환기사이의 음성통신을 위한 게이트웨이를 설계하고 구현하였다. 구현한 게이트웨이의 프로토콜은 CCITT의 G.764 패킷 음성 프로토콜을 수정. 사용하였다. 연동을 위한 하드웨어 시스템을 구현하였으며, 이는 전화선과의 인터페이스 부분, 음성처리부분, PC 인터페이스 부분 및 제어부분, 그리고 DTMF(Dual Tone Multiple Frequency) 접속부분으로 나누어진다. 그리고 소프트웨어는 근거리 통신망 접속용 네트웍카드를 구동하는 패킷 드라이버를 이용하기위한 인터페이스 부분과 게이트웨이를 구동하는 드라이버, 그리고 프로토콜 처리부분으로 구성되어있다.

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Implementation of a Network Provisioning System with User-driven and Trusty Protection Management

  • Lim, H.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권11호
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    • pp.4720-4738
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    • 2015
  • Proper management on user-driven virtual circuits (VCs) is essential for seamless operation of virtual networks. The Network Provisioning System (NPS) is useful software for creating user-driven VCs automatically and must take fault management into account for physical layer impairments on user-driven VCs. This paper addresses a user-driven and trusty protection management in an NPS with an open standard Network Service Interface (NSI), as a contribution to show how to implement the user-driven and trusty protection management required for user-driven VCs. In particular, it provides a RESTful web service Interface for Configuration and Event management (RICE) that enable management of a distinguished data and control plane VC status between Network Service Agents (NSAs) in the event of a node or link fault and repair in a domain. This capability represents a contribution to show how network and protection events in a domain can be monitored between NSAs (NPSs with the NSI) in multiple domains. The implemented NPS controls and manages both the primary and backup VC with disjoint path in a user-driven manner. A demonstration to verify RICE API's capability is addressed for the trusty protection in the dynamic VC network.

Development of easy-to-use interface for nuclear transmutation computing, VCINDER code

  • Kum, Oyeon
    • Nuclear Engineering and Technology
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    • 제50권1호
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    • pp.25-34
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    • 2018
  • The CINDER code has about 60 years of development history, and is thus one of the world's best transmutation computing codes to date. Unfortunately, it is complex and cumbersome to use. Preparing auxiliary input files for activation computation from MCNPX output and executing them using Perl script (activation script) is the first difficulty, and separation of gamma source computing script (gamma script), which analyzes the spectra files produced by CINDER code and creates source definition format for MCNPX code, is the second difficulty. In addition, for highly nonlinear problems, multiple human interventions may increase the possibility of errors. Postprocessing such as making plots with large text outputs is also time consuming. One way to improve these limitations is to make a graphical user interface wrapper that includes all codes, such as MCNPX and CINDER, and all scripts with a visual C#.NET tool. The graphical user interface merges all the codes and provides easy postprocessing of graphics data and Microsoft office tools, such as Excel sheets, which make the CINDER code easy to use. This study describes the VCINDER code (with visual C#.NET) and gives a typical application example.

EBITA 프레임워크를 활용한 분산 테이블탑 시스템용 게임 개발에 관한 연구 (A Study on the Development of an Distributed Tabletop System Game Using EBITA Framework)

  • 김민영;조용주
    • 한국게임학회 논문지
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    • 제9권3호
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    • pp.129-138
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    • 2009
  • 본 연구에서는 고해상도 지원을 목적으로 네트워크로 연결된 다중 디스플레이와 컴퓨터를 활용해서 마스터/슬레이브 구조로 구성된 테이블탑 시스템을 구축하였다. 이 분산 테이블탑 시스템은 소프트웨어의 수정 없이 슬레이브 컴퓨터와 모니터를 추가하여 쉽게 확장할 수 있도록 개발되었다. 그리고 이런 확장형 시스템에서 동작하는 인터랙티브 게임의 개발을 쉽게 할 수 있도록 EBITA(Environment for Building Interactive Table Applications) 프레임워크를 개발하였다. EBITA는 적외선 카메라 트랙킹 시스템을 활용하는 탠저블 인터페이스 모듈과 분산 시스템에서의 그래픽 프로그램의 개발을 용이하게 해주는 기능들로 구성되어 있다. 본 논문에서는 카메라 기반 탠저블 인터페이스와 EBITA 프레임워크에 대해서 설명한다. 그리고 EBITA를 활용해서 개발한 게임을 소개한다.

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Design and Implementation of Virtual Aquarium

  • Bak, Seon-Hui;Lee, Heeman
    • 한국컴퓨터정보학회논문지
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    • 제21권12호
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    • pp.43-49
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    • 2016
  • This paper presents the design and implementation of virtual aquarium by generating 3D models of fishes that are colored by viewers in an aim to create interaction among viewers and aquarium. The virtual aquarium system is composed of multiple texture extraction modules, a single interface module and a single display module. The texture extraction module recognize the QR code on the canvas to get information of the predefined mapping table and then extract the texture data for the corresponding 3D model. The scanned image is segmented and warp transformed onto the texture image by using the mapping information. The extracted texture is transferred to the interface module to save on the server computer and the interface module sends the fish code and texture information to the display module. The display module generates a fish on the virtual aquarium by using predefined 3D model with the transmitted texture. The fishes on the virtual aquarium have three different swimming methods: self-swimming, autonomous swimming, and leader-following swimming. The three different swimming methods are discussed in this paper. The future study will be the implementation of virtual aquarium based on storytelling to further increase interactions with the viewer.

Vibration-based damage monitoring of harbor caisson structure with damaged foundation-structure interface

  • Lee, So-Young;Nguyen, Khac-Duy;Huynh, Thanh-Canh;Kim, Jeong-Tae;Yi, Jin-Hak;Han, Sang-Hun
    • Smart Structures and Systems
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    • 제10권6호
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    • pp.517-546
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    • 2012
  • In this paper, vibration-based methods to monitor damage in foundation-structure interface of harbor caisson structure are presented. The following approaches are implemented to achieve the objective. Firstly, vibration-based damage monitoring methods utilizing a variety of vibration features are selected for harbor caisson structure. Autoregressive (AR) model for time-series analysis and power spectral density (PSD) for frequency-domain analysis are selected to detect the change in the caisson structure. Also, the changes in modal parameters such as natural frequency and mode shape are examined for damage monitoring in the structure. Secondly, the feasibility of damage monitoring methods is experimentally examined on an un-submerged lab-scaled mono-caisson. Finally, numerical analysis of un-submerged mono-caisson, submerged mono-caisson and un-submerged interlocked multiple-caissons are carried out to examine the effect of boundary-dependent parameters on the damage monitoring of harbor caisson structures.

다중 네트워크 인터페이스 단말을 위한 효율적인 네트워크 인터페이스 선택 미들웨어 (An Efficient Network Interface Selection Middleware for Multiple Network Interface Devices)

  • 김봉재;정진만;조유근;홍지만
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(A)
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    • pp.83-85
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    • 2012
  • 최근 스마트폰과 같은 모바일 단말기는 데이터 통신을 위해 3G, WiFi, WiBro, LTE 와 같은 다수의 네트워크 인터페이스를 가지고 있다. 또한 이와 같은 모바일 단말기는 대부분 배터리로 동작하기 때문에 에너지 효율성은 매우 중요한 요소이다. 따라서 해당 단말이 통신을 할 때, 주변 네트워크 환경에 따라 에너지, 통신비용 등을 고려하여 최적의 네트워크를 선택하여 사용할 수 있다. 이 때 주변 네트워크 환경에 따라 최적의 네트워크 인터페이스를 탐색하고 선택하는 것은 사용자의 명시적인 선택이나 주기적인 탐색 방법 등이 사용될 수 있다. 본 논문에서는 네트워크 탐색 주기에 따른 다중 네트워크 인터페이스 단말기의 에너지 효율성을 분석하고 효율적으로 네트워크 인터페이스를 선택하는 미들웨어의 프로토타입을 구현하고 평가하였다.