• Title/Summary/Keyword: Multiple Interface

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Design and Implementation of a Grid System META for Executing CFD Analysis Programs on Distributed Environment (분산 환경에서 CFD 분석 프로그램 수행을 위한 그리드 시스템 META 설계 및 구현)

  • Kang, Kyung-Woo;Woo, Gyun
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.533-540
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    • 2006
  • This paper describes the design and implementation of a grid system META (Metacomputing Environment using Test-run of Application) which facilitates the execution of a CFD (Computational Fluid Dynamics) analysis program on distributed environment. The grid system META allows the CFD program developers can access the computing resources distributed over the network just like one computer system. The research issues involved in the grid computing include fault-tolerance, computing resource selection, and user-interface design. In this paper, we exploits an automatic resource selection scheme for executing the parallel SPMD (Single Program Multiple Data) application written in MPI (Message Passing Interface). The proposed resource selection scheme is informed from the network latency time and the elapsed time of the kernel loop attained from test-run. The network latency time highly influences the executional performance when a parallel program is distributed and executed over several systems. The elapsed time of the kernel loop can be used as an estimator of the whole execution time of the CFD Program due to a common characteristic of CFD programs. The kernel loop consumes over 90% of the whole execution time of a CFD program.

Implementation of two wire RS232C Serial Communication Interface using CSMA protocol (충돌검지 다중접속 프로토콜에 의한 2선식 RS232C 직렬통신 인터페이스 구현)

  • 한경호;최천원
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.3
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    • pp.11-17
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    • 2003
  • In this paper, we implemented 2-wire (data gnd) RS232C serial communication interface by applying the Collision Sensing Multiple Access(CSMA) Protocol. The transmitting and receiving wires of RS232C pert are connected together by the interface circuit forming data wire without hardware modification On two-wired common channel connection simultaneous transmission Don mere than two hosts causes data collision. The collision is detected by loop-back test of transmission data comparing with the fed back data to detect the data distortion. Various models are adopted to reduce the probability of retransmitted data collision and experiments show the performance of each cases. Due to allowing multiple hosts to be accessed through the common communication channel with minimum circuit addition the result of this paper can be easily applied for conventional RS232C instruments and machines to connect to the single data communication line.

A Flow-based Mobility Support Mechanism in Proxy MIPv6 based Network (Proxy MIPv6 기반 망에서 플로우 기반 이동성 지원 기법)

  • Lee, Jae-Hwoon;Kim, Young-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.592-599
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    • 2011
  • Proxy Mobile IPv6 (PMIPv6) is the network-based mobility management protocol that network supports the mobility of mobile node (MN) on behalf of the MN. In PMIPv6, a multi-homed MN can connect to the PMIPv6 domain by using only one interface even though it has multiple interfaces. It would be efficient when such a multi-homed MN connects to the PMIPv6 domain by using all of its interfaces. If such a multi-homed MN utilizes all of its interfaces, flow mobility can be provided that the MN handovers one or more flows from one interface to another without re-establishing session. In this paper, we propose the flow-based mobility management protocol by considering the intention of the user. The Router Advertisement (RA) message is used in order for the PMIPv6 domain to inform that the MN can utilize the flow mobility. The proposed mechanism is evaluated by analyzing signaling overhead and handover latency, and the numerical results show that the performance is affected by mobility speed of the MN and the failure probability of the wireless link.

The Congestion Control using Multiple Time Scale under Self-Similar Traffic of TCP (TCP의 자기 유사성 트래픽 조건하에서 다중 시간 간격을 이용한 혼잡 제어)

  • 김광준;윤찬호;김천석
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.2
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    • pp.310-323
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    • 2004
  • In this paper, we extend the multiple time scale control framework to window-based congestion control, in particular, TCP This is performed by interfacing TCP with a large tine scale control nodule which adjusts the aggressiveness of bandwidth consumption behavior exhibited by TCP as a function of "large time scale" network state. i.e., conformation that exceeds the horizon of the feedback loop as determined by RTT Our contribution is threefold. First, we define a modular extension of TCP-a function call with a simple interface-that applies to various flavors of TCP-e.g., Tahoe, Reno, Vegas and show that it significantly improves performance. Second, we show that multiple time scale TCP endows the underlying feedback control with preactivity by bridging the uncertainty gap associated with reactive controls which is exacerbated by the high delay-bandwidth product in broadband wide area networks. Third, we investigate the influence of three traffic control dimensions-tracking ability, connection duration, and fairness-on performance. Performance evaluation of multiple time scale TCP is facilitated by a simulation bench-mark environment which is based on physical modeling of self-similar traffic.

A User Experience Study for Active Senior based on Interface Assessment (Interface Assessment를 통한 액티브 시니어의 사용자 경험 분석)

  • Huang, Yi Fan;Kim, Hyung Woo
    • Smart Media Journal
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    • v.6 no.4
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    • pp.79-87
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    • 2017
  • Differ from elder generation, active senior possesses the active characteristics of young people. In this research, the active senior users' UX problem was analyzed by Sundar's 'Interface Assessment'. According to Interface Assessment, the user's subjective user experience in GUI interactive can be divided into five elements, which are 'Visible', 'Desired Outcome', 'Immediate Feedback', 'Intuitiveness', 'Perceived Ease of Use'. Based on these five elements, user's behavior and perception experience during interface using were analyzed to classify UX problems. Next, Correlation Analysis was conducted to find out the relationship between the elements of Interface Assessment and user's subjective experience using PSSUQ as comparing data, and SPSS 22 version as statistic software. The result of this research was presented below: First, active senior user's biggest UX problem can be classified with 'Desired Outcome' in App using. Second, the correlation between the two elements, 'Desired Outcome', 'Perceived Ease of Use', and the PSSUQ result was statistically significant, but the correlation between the other three elements, 'Visible', 'Immediate Feedback', 'Intuitiveness', and the PSSUQ result were not statistically significant. According to the result, active senior users do have different characteristics compared with elder generation. The UX problems classified with 'Desired Outcome' and 'Perceived ease of use' apparently affect user's subjective experience, while the problems classified with 'Visible', 'Immediate feedback', 'Intuitiveness' show no evidence in affecting user's subjective experience. This phenomenon could be explained by the cumulative effects of PC or smartphone use. Through the analysis of multiple UX elements in this paper, better App interface could be developed according to active senior's needs.

Brain Wave Characteristic Analysis by Multi-stimuli with EEG Channel Grouping based on Binary Harmony Search (Binary Harmony Search 기반의 EEG 채널 그룹화를 이용한 다중 자극에 반응하는 뇌파 신호의 특성 연구)

  • Lee, Tae-Ju;Park, Seung-Min;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.725-730
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    • 2013
  • This paper proposed a novel method for an analysis feature of an Electroencephalogram (EEG) at all channels simultaneously. In a BCI (Brain-Computer Interface) system, EEGs are used to control a machine or computer. The EEG signals were weak to noise and had low spatial resolution because they were acquired by a non-invasive method involving, attaching electrodes along with scalp. This made it difficult to analyze the whole channel of EEG signals. And the previous method could not analyze multiple stimuli, the result being that the BCI system could not react to multiple orders. The method proposed in this paper made it possible analyze multiple-stimuli by grouping the channels. We searched the groups making the largest correlation coefficient summation of every member of the group with a BHS (Binary Harmony Search) algorithm. Then we assumed the EEG signal could be written in linear summation of groups using concentration parameters. In order to verify this assumption, we performed a simulation of three subjects, 60 times per person. From the simulation, we could obtain the groups of EEG signals. We also established the types of stimulus from the concentration coefficient. Consequently, we concluded that the signal could be divided into several groups. Furthermore, we could analyze the EEG in a new way with concentration coefficients from the EEG channel grouping.

A multiple expert system for intelligent computer network management (지능적 컴퓨터 망관리를 위한 다중 전문가시스템)

  • 박충식;김성훈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.12
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    • pp.2755-2762
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    • 1997
  • Open Network Management Systems (NMS) are not sufficient to use in a large and complex computer network environment because many-year experiences and skills are requeired for using NMS. And also, customizing NMS means a difficult programming with API(Application programming Interface) supplied by NMs. The more intelligent NMS you want, the more difficult programming you must do. In this paper, we proposed an intelligent network management system suign a structure of multiple and distributed expert systems, so as to represent expertises and knowledges of network managers into rule format, maintain the knowledgesstructurally and perform the network managmenet intelligently. expert system for amanaging computer network should understand the management protocol, analyze messages from agents, take a proper action, and report the situations by pre-defined network operation principle and strategy. A multiple expert sytem is composed of monitor expert module, fault expert module and manager expert module which are controlled by enconded knowledges.

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Welfare Interface using Multiple Facial Features Tracking (다중 얼굴 특징 추적을 이용한 복지형 인터페이스)

  • Ju, Jin-Sun;Shin, Yun-Hee;Kim, Eun-Yi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.1
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    • pp.75-83
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    • 2008
  • We propose a welfare interface using multiple fecial features tracking, which can efficiently implement various mouse operations. The proposed system consist of five modules: face detection, eye detection, mouth detection, facial feature tracking, and mouse control. The facial region is first obtained using skin-color model and connected-component analysis(CCs). Thereafter the eye regions are localized using neutral network(NN)-based texture classifier that discriminates the facial region into eye class and non-eye class, and then mouth region is localized using edge detector. Once eye and mouth regions are localized they are continuously and correctly tracking by mean-shift algorithm and template matching, respectively. Based on the tracking results, mouse operations such as movement or click are implemented. To assess the validity of the proposed system, it was applied to the interface system for web browser and was tested on a group of 25 users. The results show that our system have the accuracy of 99% and process more than 21 frame/sec on PC for the $320{\times}240$ size input image, as such it can supply a user-friendly and convenient access to a computer in real-time operation.

Optimizing I/O Stack for Fast Storage Devices (고속 저장 장치를 위한 입출력 스택 최적화)

  • Han, Hyuck
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.251-258
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    • 2016
  • Recently, the demand for fast storage devices is rapidly increasing in cloud platforms, social network services, etc. Despite the development of fast storage devices, the traditional Linux I/O stack is not able to exploit the full extent of the performance improvement since it has been optimized for disk-based storage devices. In this paper, we propose an optimized I/O stack which can fully utilize the I/O bandwidth and latency of fast storage devices. To this end, we design a new I/O interface to replace the current block I/O interface and optimize our I/O interface. Our optimized I/O interface bypasses operations/layers in block I/O subsystems of the current Linux I/O stack to fully exploit fast storage devices. We also optimize the Linux file systems such as ext2 and ext4 to run on our I/O interface. We evaluate our I/O stack with multiple benchmarks and the experimental results show that our I/O stack achieves 1.7 times better throughput compared to traditional Linux I/O stack.

A case study on Metaphor forms of User Interface in HMD based Virtual reality FPS games (HMD기반 가상현실 FPS게임 인터페이스의 메타포 유형 분석 연구)

  • Kim, Bo-Yeon;Suk, Hae-Jung
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.27-38
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    • 2018
  • Today, the field that actively utilizes HMD, which is a representative implementation device of virtual reality, is game. We have frequently used interface design using metaphor to user interface of HMD based virtual reality game. The purpose of this study is to find out the metaphor types that appear in the game interface of the virtual reality FPS genre of HMD devices, which is a new medium. As a result of research, the metaphor types appearing on multiple interfaces have navigation, predictability-based, familiarizing, and physical world metaphor in terms of information perception and predictability-based and familiarizing metaphor in term of control action. It is considered possible to construct a correct mental model. It is expected that the stability-based metaphor to prevent user mistakes and the presentation metaphor to identify the identity of information space will be needed in the future.