• Title/Summary/Keyword: Multiple Clock System

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At-speed Interconnect Test Controller for SoC with Multiple System Clocks and Heterogeneous Cores (다중 시스템 클럭과 이종 코아를 가진 시스템 온 칩을 위한 연결선 지연 고장 테스트 제어기)

  • Jang Yeonsil;Lee Hyunbin;Shin Hyunchul;Park Sungju
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.5 s.335
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    • pp.39-46
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    • 2005
  • This paper introduces a new At-speed Interconnect Test Controller (ASITC) that can detect and diagnose dynamic as well as static defects in an SoC. SoC is comprised of IEEE 1149.1 and P1500 wrapped cores which can be operated by multiple system clocks. In other to test such a complicated SoC, we designed a interface module for P1500 wrapped cores and the ASITC that makes it possible to detect interconnect delay faults during 1 system clock from launching to capturing the transition signal. The ASITC proposed requires less area overhead than other approaches and the operation was verified through the FPGA implementation

Wavelength Integration Transmission Method for Hybrid-PON (Hybrid-PON을 위한 파장통합 전송방식)

  • Kim, Jin-Hee;Cheong, Ki-Tae;Chung, Hae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1207-1215
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    • 2009
  • The FTTH is known as an optimal solution to provide broadband services like IPTV and the W-PON is a good alternative to implement the FTTH. It is firstly commercialized in Korea but not widely deployed because of it's high price. In this paper, we suggest a wavelength integration method to drop the price and enhance the utilization of the W-PON. The method makes one logical channel with multiple wavelengths when the W-PON system has to accommodate a signal of which transmission rate is greater than the rate of a single wavelength. Accordingly, the system can accommodate any signal rate. We introduce a frame structure, suggest synchronization and clock recovery methods, and finally show actual applications for the Ethernet and the G-PON.

Design and Implementation of Co-Verification Environments based-on SystemVerilog & SystemC (SystemVerilog와 SystemC 기반의 통합검증환경 설계 및 구현)

  • You, Myoung-Keun;Song, Gi-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.274-279
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    • 2009
  • The flow of a universal system-level design methodology consists of system specification, system-level hardware/software partitioning, co-design, co-verification using virtual or physical prototype, and system integration. In this paper, verification environments based-on SystemVerilog and SystemC, one is native-code co-verification environment which makes prompt functional verification possible and another is SystemVerilog layered testbench which makes clock-level verification possible, are implemented. In native-code co-verification, HW and SW parts of SoC are respectively designed with SystemVerilog and SystemC after HW/SW partitioning using SystemC, then the functional interaction between HW and SW parts is carried out as one simulation process. SystemVerilog layered testbench is a verification environment including corner case test of DUT through the randomly generated test-vector. We adopt SystemC to design a component of verification environment which has multiple inheritance, and we combine SystemC design unit with the SystemVerilog layered testbench using SystemVerilog DPI and ModelSim macro. As multiple inheritance is useful for creating class types that combine the properties of two or more class types, the design of verification environment adopting SystemC in this paper can increase the code reusability.

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Analysis of Distributed Computational Loads in Large-scale AC/DC Power System using Real-Time EMT Simulation (대규모 AC/DC 전력 시스템 실시간 EMP 시뮬레이션의 부하 분산 연구)

  • In Kwon, Park;Yi, Zhong Hu;Yi, Zhang;Hyun Keun, Ku;Yong Han, Kwon
    • KEPCO Journal on Electric Power and Energy
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    • v.8 no.2
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    • pp.159-179
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    • 2022
  • Often a network becomes complex, and multiple entities would get in charge of managing part of the whole network. An example is a utility grid. While the entire grid would go under a single utility company's responsibility, the network is often split into multiple subsections. Subsequently, each subsection would be given as the responsibility area to the corresponding sub-organization in the utility company. The issue of how to make subsystems of adequate size and minimum number of interconnections between subsystems becomes more critical, especially in real-time simulations. Because the computation capability limit of a single computation unit, regardless of whether it is a high-speed conventional CPU core or an FPGA computational engine, it comes with a maximum limit that can be completed within a given amount of execution time. The issue becomes worsened in real time simulation, in which the computation needs to be in precise synchronization with the real-world clock. When the subject of the computation allows for a longer execution time, i.e., a larger time step size, a larger portion of the network can be put on a computation unit. This translates into a larger margin of the difference between the worst and the best. In other words, even though the worst (or the largest) computational burden is orders of magnitude larger than the best (or the smallest) computational burden, all the necessary computation can still be completed within the given amount of time. However, the requirement of real-time makes the margin much smaller. In other words, the difference between the worst and the best should be as small as possible in order to ensure the even distribution of the computational load. Besides, data exchange/communication is essential in parallel computation, affecting the overall performance. However, the exchange of data takes time. Therefore, the corresponding consideration needs to be with the computational load distribution among multiple calculation units. If it turns out in a satisfactory way, such distribution will raise the possibility of completing the necessary computation in a given amount of time, which might come down in the level of microsecond order. This paper presents an effective way to split a given electrical network, according to multiple criteria, for the purpose of distributing the entire computational load into a set of even (or close to even) sized computational loads. Based on the proposed system splitting method, heavy computation burdens of large-scale electrical networks can be distributed to multiple calculation units, such as an RTDS real time simulator, achieving either more efficient usage of the calculation units, a reduction of the necessary size of the simulation time step, or both.

Topology of High Speed System Emulator and Its Software (초고속 시스템 에뮬레이터의 구조와 이를 위한 소프트웨어)

  • Kim, Nam-Do;Yang, Se-Yang
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.479-488
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    • 2001
  • As the SoC designs complexity constantly increases, the simulation that uses their software models simply takes too much time. To solve this problem, FPGA-based logic emulators have been developed and commonly used in the industry. However, FPGA-based logic emulators are facing with the problems of which not only very low FPGA resource usage rate due to the very limited number of pins in FPGAs, but also the emulation speed getting slow drastically as the complexity of designs increases. In this paper, we proposed a new innovative emulation architecture and its software that has high FPGA resource usage rate and makes the emulation extremely fast. The proposed emulation system has merits to overcome the FPGA pin limitation by pipelined ring which transfers multiple logic signal through a single physical pin, and it also makes possible to use a high speed system clock through the intelligent ring topology. In this topology, not only all signal transfer channels among EPGAs are totally separated from user logic so that a high speed system clock can be used, but also the depth of combinational paths is kept swallow as much as possible. Both of these are contributed to achieve high speed emulation. For pipelined singnals transfer among FPGAs we adopt a few heuristic scheduling having low computation complexity. Experimental result with a 12 bit microcontroller has shown that high speed emulation possible even with these simple heuristic scheduling algorithms.

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Energy-Efficient Multi- Core Scheduling for Real-Time Video Processing (실시간 비디오 처리에 적합한 에너지 효율적인 멀티코어 스케쥴링)

  • Paek, Hyung-Goo;Yeo, Jeong-Mo;Lee, Wan-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.6
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    • pp.11-20
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    • 2011
  • In this paper, we propose an optimal scheduling scheme that minimizes the energy consumption of a real-time video task on the multi-core platform supporting dynamic voltage and frequency scaling. Exploiting parallel execution on multiple cores for less energy consumption, the propose scheme allocates an appropriate number of cores to the task execution, turns off the power of unused cores, and assigns the lowest clock frequency meeting the deadline. Our experiments show that the proposed scheme saves a significant amount of energy, up to 67% and 89% of energy consumed by two previous methods that execute the task on a single core and on all cores respectively.

GNSS Software Receivers: Sampling and jitter considerations for multiple signals

  • Amin, Bilal;Dempster, Andrew G.
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.2
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    • pp.385-390
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    • 2006
  • This paper examines the sampling and jitter specifications and considerations for Global Navigation Satellite Systems (GNSS) software receivers. Software radio (SWR) technologies are being used in the implementation of communication receivers in general and GNSS receivers in particular. With the advent of new GPS signals, and a range of new Galileo and GLONASS signals soon becoming available, GNSS is an application where SWR and software-defined radio (SDR) are likely to have an impact. The sampling process is critical for SWR receivers, where it occurs as close to the antenna as possible. One way to achieve this is by BandPass Sampling (BPS), which is an undersampling technique that exploits aliasing to perform downconversion. BPS enables removal of the IF stage in the radio receiver. The sampling frequency is a very important factor since it influences both receiver performance and implementation efficiency. However, the design of BPS can result in degradation of Signal-to-Noise Ratio (SNR) due to the out-of-band noise being aliased. Important to the specification of both the ADC and its clocking Phase- Locked Loop (PLL) is jitter. Contributing to the system jitter are the aperture jitter of the sample-and-hold switch at the input of ADC and the sampling-clock jitter. Aperture jitter effects have usually been modeled as additive noise, based on a sinusoidal input signal, and limits the achievable Signal-to-Noise Ratio (SNR). Jitter in the sampled signal has several sources: phase noise in the Voltage-Controlled Oscillator (VCO) within the sampling PLL, jitter introduced by variations in the period of the frequency divider used in the sampling PLL and cross-talk from the lock line running parallel to signal lines. Jitter in the sampling process directly acts to degrade the noise floor and selectivity of receiver. Choosing an appropriate VCO for a SWR system is not as simple as finding one with right oscillator frequency. Similarly, it is important to specify the right jitter performance for the ADC. In this paper, the allowable sampling frequencies are calculated and analyzed for the multiple frequency BPS software radio GNSS receivers. The SNR degradation due to jitter in a BPSK system is calculated and required jitter standard deviation allowable for each GNSS band of interest is evaluated. Furthermore, in this paper we have investigated the sources of jitter and a basic jitter budget is calculated that could assist in the design of multiple frequency SWR GNSS receivers. We examine different ADCs and PLLs available in the market and compare known performance with the calculated budget. The results obtained are therefore directly applicable to SWR GNSS receiver design.

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FPGA Design of SVM Classifier for Real Time Image Processing (실시간 영상처리를 위한 SVM 분류기의 FPGA 구현)

  • Na, Won-Seob;Han, Sung-Woo;Jeong, Yong-Jin
    • Journal of IKEEE
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    • v.20 no.3
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    • pp.209-219
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    • 2016
  • SVM is a machine learning method used for image processing. It is well known for its high classification performance. We have to perform multiple MAC operations in order to use SVM for image classification. However, if the resolution of the target image or the number of classification cases increases, the execution time of SVM also increases, which makes it difficult to be performed in real-time applications. In this paper, we propose an hardware architecture which enables real-time applications using SVM classification. We used parallel architecture to simultaneously calculate MAC operations, and also designed the system for several feature extractors for compatibility. RBF kernel was used for hardware implemenation, and the exponent calculation formular included in the kernel was modified to enable fixed point modelling. Experimental results for the system, when implemented in Xilinx ZC-706 evaluation board, show that it can process 60.46 fps for $1360{\times}800$ resolution at 100MHz clock frequency.

Implementation of High-Throughput SHA-1 Hash Algorithm using Multiple Unfolding Technique (다중 언폴딩 기법을 이용한 SHA-1 해쉬 알고리즘 고속 구현)

  • Lee, Eun-Hee;Lee, Je-Hoon;Jang, Young-Jo;Cho, Kyoung-Rok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.4
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    • pp.41-49
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    • 2010
  • This paper proposes a new high speed SHA-1 architecture using multiple unfolding and pre-computation techniques. We unfolds iterative hash operations to 2 continuos hash stage and reschedules computation timing. Then, the part of critical path is computed at the previous hash operation round and the rest is performed in the present round. These techniques reduce 3 additions to 2 additions on the critical path. It makes the maximum clock frequency of 118 MHz which provides throughput rate of 5.9 Gbps. The proposed architecture shows 26% higher throughput with a 32% smaller hardware size compared to other counterparts. This paper also introduces a analytical model of multiple SHA-1 architecture at the system level that maps a large input data on SHA-1 block in parallel. The model gives us the required number of SHA-1 blocks for a large multimedia data processing that it helps to make decision hardware configuration. The hs fospeed SHA-1 is useful to generate a condensed message and may strengthen the security of mobile communication and internet service.

A Return-to-zero DAC with Tri-state Switching Scheme for Multiple Nyquist Operations

  • Yun, Jaecheol;Jung, Yun-Hwan;Yoo, Taegeun;Hong, Yohan;Kim, Ju Eon;Yoon, Dong-Hyun;Lee, Sung-Min;Jo, Youngkwon;Kim, Yong Sin;Baek, Kwang-Hyun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.3
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    • pp.378-386
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    • 2017
  • A return-to-zero (RZ) digital-to-analog converter (DAC) with a tri-state switching scheme is proposed in this paper. The proposed scheme provides a triple weight output for RZ operation by using a conventional differential current switch and simple pseudo-differential F/Fs. The RZ function is realized with only two additional transistors in each F/F cell, which results in a power dissipation increase of less than 5%. To verify the performance of the proposed method, a 10-bit RZ DAC is fabricated using standard 180-nm CMOS technology. Measured results show that the worst SFDR performances are 60 dBc and 55 dBc in the 1st and 2nd Nyquist bands, respectively, when operating at 650 MHz clock frequency. The total power consumption is 64 mW, and the active area occupies $0.25mm^2$.