• Title/Summary/Keyword: Multimedia devices

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UbiController: Universal Mobile System for Controlling Appliances in Smart Home Environment (UbiController: 스마트 홈 환경의 가전기기 제어를 위한 통합 모바일 시스템)

  • Yoon, Hyo-Seok;Kim, Hye-Jin;Woo, Woon-Tack;Lee, Sang-Goog
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1059-1071
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    • 2008
  • Users in ubiquitous computing environment can easily access and use a multitude of devices and services anywhere and anytime. The key technology to realize this scenario is the method to intuitively provide proper user interfaces for each device and service. Previous attempts simply provided a designated user interface for each device and service or provided an abstract user interface to control common functions of different services. To select a target appliance, either user directly specified the target device or depended on sensors such as RFID tags and readers limiting the applicable scenarios. In this paper, we present UbiController which uniquely uses camera on the mobile device to recognize markers of appliances to acquire user interface for controlling task. UbiController aims to provide automatic discovery of multiple services in the smart home environment, support traditional GUI and novel camera-based recognition method as well as intuitive interaction methods for users. In this paper, we show experiments on the performance of UbiController's discovery and recognition methods and user feedback on interaction methods from a user study.

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Implementation of OpenVG on Embedded Systems (임베디드 시스템을 위한 OpenVG 구현)

  • Lee, Hwan-Yong;Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.335-344
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    • 2009
  • Embedded systems and web browsers have started to provide two-dimensional vector graphics features, to finally support scalability of graphics outputs, while traditional graphics systems have focused on the raster and bitmap operations. Nowadays, SVG and Flash are actively used while OpenVG from Khronos group plays the role of a de facto low-level API standard to support them. In this paper, we represent the design and implementation process and the final results of an OpenVG implementation, AlexVG. From its design stage, our implementation aims at the cooperation with SVG-Tiny, another de facto standard for embedded systems. Currently, our overall system provides not only the OpenVG core features but also variety of OpenVG application programs and SVG-Tiny media file playing capabilities. For the conformance with the standard specifications, our system completely passed the whole OpenVG conformance test suites and the graphics output portions of the SVG-Tiny conformance test suites. From the performance point of view, we focused on the efficiency and effectiveness especially on the mobile phones and embedded devices with limited resources. As the result, it showed impressive benchmarks on the small-scale CPU's such as ARM's, even without neither any other libraries nor acceleration hardware.

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A Design and Implementation of Application based on HTML5 of N-Screen Service (N-Screen Service를 위한 HTML5 기반의 Application 설계 및 구현)

  • Kim, Jeong-Jae;Seo, Joo-Hyun;Choi, Hyun-Woo;Lee, Jun-Ho;Kim, Jun-su;Cho, Kuk-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.671-674
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    • 2012
  • Recently, depending on the development of smart devices, a variable services have been offered to meet user's convenience. Due to these advance, the needs of users are extremely being diversified and more specific. In that situation, the needs for the N-Screen system has been varied and gradually evolved. An existing N-Screen system that use the way of video streaming upload its multimedia contents to their own cloud server so that might take a long play-reaction time and the number of user is limited by the server's performance. Because of the web based protocol adopted by existing N-Screen system, there are many different problems like high delay, overhead and something caused by simplex data communications. Therefore, to solve the problems above, this study proposes an application based on HTML5. This application supports Video tag and Progressive download via HTML5 so that improves the play-reaction time for multimedia contents. This system can also get rid of the chronic problems such as an access limitation for lots of users as per video streaming encoding. Also, through web sockets, this study proposes a system that has lower delay than the existing system and communicates in full duplex to be able to link dynamically.

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Adaptive Discrete Wavelet Transform Based on Block Energy for JPEG2000 Still Images (JPEG2000 정지영상을 위한 블록 에너지 기반 적응적 이산 웨이블릿 변환)

  • Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.22-31
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    • 2007
  • The proposed algorithm in this paper is based on the wavelet decomposition and the energy computation of composed blocks so the amount of calculation and complexity is minimized by adaptively replacing the DWT coefficients and managing the resources effectively. We are now living in the world of a lot. of multimedia applications for many digital electric appliances and mobile devices. Among so many multimedia applications, the digital image compression is very important technology for digital cameras to store and transmit digital images to other sites and JPEG2000 is one of the cutting edge technology to compress still images efficiently. The digital cm technology is mainly using the digital image compression features so that those images could be efficiently saved locally and transferred to other sites without any losses. JPEG2000 standard is applicable for processing the digital images usefully to keep, send and receive through wired and/or wireless networks. The discrete wavelet transform (DWT) is one of the main differences to the previous digital image compression standard such as JPEG, performing the DWT to the entire image rather than splitting into many blocks. Several digital images m tested with this method and restored to compare to the results of conventional DWT which shows that the proposed algorithm get the better result without any significant degradation in terms of MSE & PSNR and the number of zero coefficients when the energy based adaptive DWT is applied.

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Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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A Study of Location Based Services Using Location Data Index Techniques (위치데이터인덱스 기법을 적용한 위치기반서버스에 관한 연구)

  • Park Chang-Hee;Kim Jang-Hyung;Kang Jin-Suk
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.595-605
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    • 2006
  • In this thesis, GPS and the electronic mapping were used to realize such a system by recognizing license plate numbers and identifying the location of objects that move at synchronous times with simulated movement in the electronic map. As well, throughout the study, a camera attached to a PDA, one of the mobile devices, automatically recognized and confirmed acquired license plate numbers from the front and back of each car. Using this mobile technique in a wireless network, searches for specific plate numbers and information about the location of the car is transmitted to a remote server. The use of such a GPS-based system allows for the measurement of topography and the effective acquisition of a car's location. The information is then transmitted to a central controlling center and stored as text to be reproduced later in the form of diagrams. Getting positional information through GPS and using image-processing with a PDA makes it possible to estimate the correct information of a car's location and to transmit the specific information of the car to a control center simultaneously, so that the center will get information such as type of the car, possibility of the defects that a car might have, and possibly to offer help with those functions. Such information can establish a mobile system that can recognize and accurately trace the location of cars.

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An Efficient SVC Transmission Method in an If Network (IP 네트워크 전송에 적합한 효율적인 SVC 전송 기법)

  • Lee, Suk-Han;Kim, Hyun-Pil;Jeong, Ha-Young;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.368-376
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    • 2009
  • Over recent years, the development of multimedia devices has meant that a wider multimedia streaming service can be supported, and there are now many ways in which TV channels can communicate with different terminals. Generally, scalable video streaming is known to provide more efficient channel capacity than simulcast video streaming. Simulcast video streaming requires a large network bandwidth for all resolutions, but scalable video streaming needs only one flow for all resolutions. On the contrary, to preserve the same video quality, SVC(Sealable Video Coding) needs a higher bit-rate than AVC(non-layered Video Coding) due to the coding penalty($10%{\sim}30%$). In previous research, scalable video streaming has been compared with simulcast video streaming for network channel capacity, in two-user simulation environments. The simulation results show that the channel capacity of SVC is $16{\sim}20%$ smaller than AVC, but scalable video streaming is not efficient because of the limit of the present network framework. In this paper, we propose a new network framework with a new router using EDE(Extraction Decision Engine) and SVC Extractor to improve network performance. In addition, we compare the SVC environment in the proposed framework with previous research on the same way subject. The proposed network framework shows a channel capacity 50%(maximum) lower than that found in previous research studies.

Dynamic Power Management Method Considering VBR Video Traffic in Wi-Fi Direct (Wi-Fi Direct에서 VBR 비디오 트래픽을 고려한 동적 에너지 관리 기법)

  • Jin, Mei-Hua;Jung, Ji-Young;Lee, Jung-Ryun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.11
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    • pp.2218-2229
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    • 2015
  • Recently Wi-Fi Alliance defined Wi-Fi direct, which can communicate through a direct connection between the mobile device anytime, anywhere. In Wi-Fi direct, all devices are categorized by group of owner (GO) and client. Since portability is emphasized in Wi-Fi direct devices, it is essential to control the energy consumption of a device very efficiently. In order to avoid unnecessary power consumed by GO, Wi-Fi direct standard defines two power management schemes: Opportunistic power saving scheme and Notice Of Absence (NOA) scheme. But, these two schemes do not consider the traffic pattern, so we cannot expect high energy efficiency. In this paper, we suggest an algorithm to enhance the energy efficiency of Wi-Fi direct power saving, considering the characteristics of multimedia video traffic. Proposed algorithm utilizes the statistical distribution for the size of video frames and adjusts the length of awake interval dynamically. Also, considering the inter-dependency among video frames, the proposed algorithm assigns priorities to video frames and ensures that a video frame with high priority is transmitted with higher probability than other frames with low priority. Simulation results shows that the proposed method outperforms the traditional NOA in terms with average delay and energy efficiency.

A Dynamic Video Adaptation Scheme based on Size and Quality Predictions (동영상 스트림 크기 및 품질 예측에 기반한 동적 동영상 적응변환 방법)

  • Kim Jonghang;Nang Jongho
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.2
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    • pp.95-105
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    • 2005
  • This paper proposes a new dynamic video adaptation scheme that could generate an adapted video stream customized to the requesting mobile device and current network status without repeated decode-encode cycles. In the proposed adaptation scheme, the characteristics of the video codec such as MPEG-1/-2/-4 are analyzed in advance focused on the relationships between the size and Quality of the encoded video stream, and they are stored in the proxy as a codec-dependent characteristic table. When a mobile device requests a video stream, it is dynamically decoded-encoded in the proxy with the highest quality to extract the contents-dependent attributes of the requested video stream. By comparing these attributes with codec-dependent characteristic table, the size and Quality of the requested video stream when being adapted to the target mobile device could be predicted. With this prediction, a version of adapted video stream, that meets the size constraints of mobile device while keeping the quality of encoded video stream as high as possible, could be selected without repeated decode-encode cycles. Experimental results show that the errors in our proposed scheme are less than 5% and produce an appropriate adapted video stream very quickly. It could be used t(1 build a proxy server for mobile devices that could quickly transcode the video streams widely spread in Internet which are encoded with various video codecs.

Service Differentiation in Ad Hoc Networks by a Modified Backoff Algorithm (애드혹 네트워크 상에서 backoff 알고리즘 수정에 의한 서비스 차별화)

  • Seoung-Seok Kang;Jin Kim
    • Journal of KIISE:Information Networking
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    • v.31 no.4
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    • pp.414-428
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    • 2004
  • Many portable devices are coming to be commercially successful and provide useful services to mobile users. Mobile devices may request a variety of data types, including text and multimedia data, thanks to the rich content of the Internet. Different types of data and/or different classes of users may need to be treated with different qualities of service. The implementation of service differentiation in wireless networks is very difficult because of device mobility and wireless channel contention when the backoff algorithm is used to resolve contention. Modification of the t)mary exponential backoff algorithm is one possibility to allow the design of several classes of data traffic flows. We present a study of modifications to the backoff algorithm to support three classes of flows: sold, silver, and bronze. For example, the gold c]ass flows are the highest priority and should satisfy their required target bandwidth, whereas the silver class flows should receive reasonably high bandwidth compared to the bronze class flows. The mixture of the two different transport protocols, UDP and TCP, in ad hoc networks raises significant challenges when defining backoff algorithm modifications. Due to the different characteristics of UDP and TCP, different backoff algorithm modifications are applied to each class of packets from the two transport protocols. Nevertheless, we show by means of simulation that our approach of backoff algorithm modification clearly differentiates service between different flows of classes regardless of the type of transport protocol.