• Title/Summary/Keyword: Multimedia contents authoring

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SMIL Extensions for Representation and Streaming of Lecture Contents (원격강의 컨텐츠의 표현과 스트리밍을 위한 SMIL 확장에 대한 연구)

  • 최용준;정상준;권은영;구자효;김종근
    • Journal of Korea Multimedia Society
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    • v.6 no.3
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    • pp.527-538
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    • 2003
  • The contents of remote lectures are written by authoring tools or animation tools. Written contents then integrate existing medias, and are stored in a file type, which is added to the lecturing activities of lecturers. These files are stored according to the kinds of each authoring tool. So, there is no interchangeability and the efficiency of each media is not so good. Due to these structural features, it is not possible to do streaming lectures in on-line environments. In this study, a technique was suggested, which guarantees the interchangeability of remote lecturing contents using SMIL which is a synchronizing multimedia language. The suggested technique is an extended type of SMIL, and includes tags to represent the lectures of tutors which are the specific feature of remote lectures. Additionally, a model, which does streaming SMIL remote lecture contents through on-line, and which transfers control techniques are suggested. The remote lecture contents established by the proposed method can be applied to all authoring tools for remote lectures just by installing conversion modules, and can be a kind of expression model of the synchronizing model for streaming service in on-line environment.

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Media Production Environment Using Metadata based on Advanced Authoring Format (Advanced Authoring Format기반에서 메타데이터를 활용한 영상제작환경)

  • Mok, Seon-Ah;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.274-282
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    • 2008
  • In this paper, we propose from media production environment using meta-data based on advanced authoring format(AAF). The media production system becomes digitalized since the image degradation and data storage should be minimized. For transmitting various contents without loss of meta-data. Editing decision list(EDL)is used in the current broadcasting and cinema environment, which results in inefficient performance. We compared the proposed AAF with the existing EDL cut, and tested successful transmission of the metadata. Based on the experimental results, the proposed AAF contains more video information than EDL.

Implementation of Interactive 3D Aquaium from 2D Images Using 3D Model Conversion Algorithm (2D이미지의 3D 모델화 알고리즘 적용을 통한 인터랙티브 수족관개발)

  • Choi, Tea Jun;Lee, Heeman;Kim, Jeong Ho;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1562-1568
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    • 2015
  • The 3D contents are getting more attentions in various areas, such as in movies, advertising, games and exhibition contents. There are many authoring tools for making 3D Models and contents. However, those authoring tools take considerable amount of time to learn and to make 3D contents. In this paper, we propose the 3D model conversion algorithm to make 3D models from 2D pictures drawn on the touch screens or papers. The vertex animation method also proposed for the interactive 3D aquarium. The proposed vertex animation algorithm was tested for virtual 3D water creatures and compared with human-made animation. An Interactive 3D aquarium was implemented by using those proposed algorithms. Thus the simplicity and effectiveness of the algorithms can be applied to diverse industries.

3D Animation Authoring Tool Based On Whole Body IK and Motion Editing

  • Ju, Woo-Suk;Im, Choong-Jae
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.869-874
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    • 2008
  • The work of creating character motion needs the higher professional technology and sense and the creating work of realistic and natural motion possess the most part of production term. In this paper we introduce the easy and convenient 3D animation authoring tool which makes the motion based on whole-body inverse kinematics and motion editing function. The proposed 3D animation authoring tool uses the forward kinematics using quaternion and whole-body inverse kinematics to determine the rotation and displacement of skeleton. Also, it provides the motion editing function using multi-level B-spline with quasi-interpolant. By using the proposed tool, we can make 3D animation easily and conveniently.

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A Query Language for Multimedia Presentation Graphs and Query Processing Techniques with Algebra (멀티미디어 상연그래프 질의언어와 대수를 이용한 질의처리방법)

  • Lee, Tae-Kyong
    • Journal of KIISE:Databases
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    • v.27 no.2
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    • pp.185-198
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    • 2000
  • Recently the technological advance in the hardware dealing with multimedia data as well as the explosive increase of the volume of multimedia data bring about new interest in the use of multimedia presentations in many application domains. To use multimedia presentations efficiently, the integration of multimedia presentations into DBMS is necessary. This paper presents a multimedia presentatation query language based on contents and query processing techniques. Presently, multimedia presentation authoring tools denote a multimedia presentation using a presentation graph which is a DAG. A Node in the graph is a same type of media stream and edges denote a play-out order and a synchronization way among nodes. The contents of presentations graphs are the information of each stream, the sequential order of the information inside each stream and the play-out order among the streams. GCalculus/S is a calculus-based query language and can deal with the contents of a presentation graph and physical characteristics of multimedia data. It expresses the sequential order of information inside each stream and the play-out order of streams of a presentation graph using temporal operators Next, Connected and Until. O-Algebra, which is object algebra, is extended to process GCalculus/S queries.

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Implementation of Authoring System for Educational Flash Contents and Reusability Analysis (교육용 플래시 콘텐츠 저작시스템의 구현 및 재사용성 분석)

  • Kim Ho-Sung;Kim Jung-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.7-17
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    • 2005
  • Flash contents for education can embody easily complex interactions with learner by splendid contents of various multimedia and animation. Moreover, they provide high class user interface and have advantages of inducing learner's interest and concentration. However, authoring flash content requires the skill to use the Flash tool, which is too difficult for professor to make the educational Flash contents. In this paper, we proposed the system that professors can make the Flash contents automatically by selecting something necessary and typing texts on the web. Also, the reusability and usability of the implemented system is analyzed in the viewpoint of professor by comparing with conventional method to reuse the Flash contents from various viewpoints.

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Authoring Tool of Musical Slide Show MAF Contents

  • Sabirin Muhammad Syah Houari;Kim Mun-Churl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.289-295
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    • 2006
  • The Musical Slide Show MAF, which currently being standardized by MPEG, conveys the concept of combining several established standard technologies in a single file format. It defines the format of packing up MP3 audio data, along with MPEG-7 Simple Metadata Profile and MPEG-21 Digital Item Declaration metadata; with JPEC images and optional text, and synchronizes them all together to create a slideshow of JPEC image data associated to MP3 audio data during the audio playback. The implementation of Musical Slide Show MAF can be a music karaoke file where users can sing along while listening to the music, view the JPEG slideshow and reading the lyrics; or a story-telling file where users can listen to the narrated story by looking at the related illustration slideshow of the story In this paper we present the tool to producing the Musical Slide Show MAF contents. Regardless the knowledge of user on the MAF file format, the authoring tool simplify the manner of packaging several multimedia contents into single file.

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Implementation of Authoring and Consuming System for IPTV Package Contents (IPTV 융합콘텐츠 저작 및 소비 시스템 구현)

  • Ryu, Jee-Woong;Shin, Geuk-Jae;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.5
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    • pp.1164-1170
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    • 2010
  • IPTV hasn't fulfilled the expectations that it will substitute existing digital broadcasting service and serve new type of services such as interactive and multi-channels. Today's IPTV service just seems to change existing service platform to new one. In this situation, Open IPTV service has been on the rise, which make it possible for consumers to choice contents regardless of contents providers. However, the integration of variety service platforms such as rights protection solution is essential to provide Open IPTV service. In this paper, authoring and consuming system for package contents based on MPEG-21 Multimedia Framework which is developed for distributing media resources.

Design and Development of Digital Contents Authoring System for Cyber University Using Programing Skills (프로그래밍 기법을 활용한 가상대학 컨텐츠 제작 시스템 설계 및 개발)

  • Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.1-7
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    • 2001
  • The authoring systems for digital contents using multimedia technologies ate requested in many fields such as education, medical science, entertainment market e-commerce and etc. Especially, the emergence of cyber universities and the rapid expansion of on-line education market require the effective contents authoring systems, which have various functions to generate the qualified contents. Therefore, many systems arc developed and currently used. However, since the developed systems considered only the developer's convenience, the generated digital contents by using these systems are failed to draw tile users'(or learners') active interaction with contents. That is, since the users just watch the contents like watching a drama or a film, it causes many problems in delivering the contents effectively or in evaluating the users. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and continuous evaluation to the users.

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A Study on Implementation of Family Tree Authoring System for Family Contents (가족콘텐츠 스토리족보(가계도) 저작시스템 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.495-501
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    • 2014
  • This research paper is applying Family Tree with Story Authoring System on the previous research study about writing tool data model on interactive storytelling about family history. In this study, primary personal information holding identity of the person such as name, birthday and family tree, given at birth, was categorized into secondary function defined as "family contents" consisting of family achievements, episodes and experiences. Family contents was restructured to be used as creative ingredients to increase the value and usage of family contents...Family Tree with Story writing system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations.