• Title/Summary/Keyword: Multimedia authoring tool

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Development of a Plugin Program for Multimedia Service in the Internet (인터넷 멀티미디어 서비스를 위한 플러그인 프로그램 개발)

  • Yi, Sang-Hyon;Lee, Myeong-Won;Song, Ju-Won;Kim, Young-Whan
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.1
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    • pp.49-55
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    • 1997
  • In order to use a multimedia authoring tool in the Internet, it is necessary to have the Web browser manipulate the applications generated by the tool in the browser window. It can be accomplished by the technique of plug-in. Currently. Many kinds of plugin program are provided in the Internet, and can be accessed by using the Web growser. From the trend of increasing the usage of the Internet, it is needed to provide the Internet user with the plugin program so that some software tools developed could be used in the Web browser. In this paper, we present the method of developing a plugin program for the playback module of a multimedia authoring tool. The applications generated by the authoring tool can be accessed in the Netscape Navigator browser.

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The Visual Display of Temporal Information for E-Textbook: Incorporating the Mind-mapped Timeline Authoring Tool

  • Lee, HeeJeong;Alvin Yau, Kok-Lim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3307-3321
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    • 2018
  • With the ever-increasing queries related to temporal (or time-related) information, such as the product launching time, in search engine, most web pages will be augmented with such information in the future. Meanwhile, the gradual emergence of the use of electronic textbooks (or e-Textbooks), which enrich the traditional paper-based textbooks with multimedia contents such as interactive quizzes and multimedia-based simulations, has led us to infer that e-Textbooks will be blended with temporal information to support learning. The use of temporal information helps teachers and students to understand the level of prior knowledge required to study a topic, as well as the sequence of learning activities and related sub-topics, that best attains the educational goals. This paper presents a simple yet efficient tool called TimeMap, which is based on mind mapping, to create an e-Textbook called TimeBook that takes account of time-related curriculum and the ability of students to learn via collaboration.

Implementation of authoring tool integrating TV-Anytime Presentation Engine (TV-Anytime Presentation Engine을 통합한 저작 도구의 개발)

  • 이형진;이선임;이종설;조위덕;문영식
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.149-152
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    • 2003
  • In this paper, we describe an implementation of indexing and presentation system conforming to TV-Anytime standards. This system has a metadata indexing scheme for multimedia contents, a video indexing algorithm for news and soccer videos, and an MPEG-2 TS player for nonlinear browsing. We also implement an authoring tool for the algorithms mentioned above.

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The Framework Design for Expansion in UCG Authoring Tool (확장성을 고려한 UCG 저작도구의 구조 설계)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.75-85
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    • 2008
  • For the activation and wide distribution of User Created Contents (UCC) sites have diversified user-created possibilities. Among these contents, User Created Game (UCG) sites are places where users can create and share their game contents with others. The method of UCG development can be classified into two categories according to the uses' level of professionalism. First, the method of using the authoring tools is suggested for those unfamiliar with the development or creation of contents. Although the authoring tool is easy to use, there are many functional limitations. Second, development using program languages is suggested for trained advanced users but has the limitation of a prolonged development period. This paper proposes a new method, generating the script which will expand the current functional limitations entailed behind the authoring tools used by first time and less trained users. In order to verify the proposed method in a real UCG development environment, a framework encompassing GUI, script generating function and program source generating function were constructed.

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Development of Intuitive Author for 3D Game/Animation Contents (효율적인 3D 게임 및 애니메이션 콘텐츠 제작을 위한 직관적인 저작 기술 개발)

  • Ji, Su-Mi;Lee, Jeong-Joong;Kim, Sung-Gook;Woo, Kyeong-Deok;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.780-791
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    • 2010
  • This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.

An XMT Authoring System supporting Multiple Presentation Environments (다양한 재생 환경을 지원하는 XMT 저작 시스템)

  • 김희선;임영순
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.3
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    • pp.251-258
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    • 2004
  • The XMT standard is MPEG-4 Scene Description of textual format. It can be utilized to edit the audio/video media for broadcasting and develop the user oriented media contents. This paper proposes XMT authoring system that supports exchange among contents in various presentation environment. The XMT authoring system creates two levels of textual syntax and semantics: XMT-$\alpha$ format and XMT-$\Omega$ format. Because XMT-$\alpha$ and XMT-$\Omega$ have different expression method about an object, the authoring tool offers interface for them. the authoring tool offers interface for them. Also, it defines interior data structure that can support two file formats, and offers the function that transforms XMT-$\alpha$ into BIFS and transforms XMT-$\Omega$ into SMIL or XMT-$\alpha$. It offers interoperability among multimedia data in various environment that is XMT's characteristic.

Authoring Tool of Musical Slide Show MAF Contents

  • Sabirin Muhammad Syah Houari;Kim Mun-Churl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.289-295
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    • 2006
  • The Musical Slide Show MAF, which currently being standardized by MPEG, conveys the concept of combining several established standard technologies in a single file format. It defines the format of packing up MP3 audio data, along with MPEG-7 Simple Metadata Profile and MPEG-21 Digital Item Declaration metadata; with JPEC images and optional text, and synchronizes them all together to create a slideshow of JPEC image data associated to MP3 audio data during the audio playback. The implementation of Musical Slide Show MAF can be a music karaoke file where users can sing along while listening to the music, view the JPEG slideshow and reading the lyrics; or a story-telling file where users can listen to the narrated story by looking at the related illustration slideshow of the story In this paper we present the tool to producing the Musical Slide Show MAF contents. Regardless the knowledge of user on the MAF file format, the authoring tool simplify the manner of packaging several multimedia contents into single file.

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TRSG 모델을 기반으로 한 멀티미디어 프리젠테이션 및 저작 도구 개발

  • Na, In-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.36-44
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    • 2000
  • In this paper, we describe the developing of a tool which supports both multimedia presentation with user's participation through a high speed network and authoring of various media using a single authoring tool. To support real-time synchronous multimedia presentation, we adopt dynamic synchronization method and adaptive transmission algorithm for synchronizing data transfer rate between sender and receiver using buffer management algorithm based on QoS parameters. And we also allow user's participation in the presentation using TRSG(Temporal Relationship Specification Graph) model. Finally, the proposed tool supports the minimal level of QoS and its continuous play-out using event auditing threads which control the current state of a multimedia presentation continuously by monitoring of negative factors effecting on QoS, and synchronization.

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A Study on Management of Heterogeneous Object for Effective Presentation of Multimedia Application (멀티미디어 응용의 효율적 프리젠테이션을 위한 이종 객체 처리에 관한 연구)

  • 이규남;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.732-736
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    • 2003
  • In this paper, we describe a design method to manage heterogeneous objects for effective presentation of multimedia application. In order to utilize the individual feature of a heterogeneous object, we define a specialized class for each media object, and it also gives a method to process each specialized class combined with various figures that can support user-definition during the authoring phase for a multimedia presentation. The proposed data structures and processing methods are designed to easily extend the functions for handling a data objects by adding another specialized class definitions to existing object classes.

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Design and Implementation of Web-based UCC Authoring System without Data Redundancy (데이터 중복을 고려한 웹 기반 UCC 저작 시스템의 설계 및 구현)

  • Seong, Dong-Ook;Park, Jun-Ho;Park, Hyoung-Soon;Roh, Kyu-Jong;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.36-44
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    • 2010
  • Various contents are needed by many users as more developing the internet technologies. However, the conventional contents service structure can't support these requirements sufficiently. Therefor, the UCC that novel contents type is made based on the Web 2.0 concepts. It is needed the contents authoring tools that can use easily for creating multimedia UCC. In this paper, we analyze problems of exist ActiveX based contents authoring tool and local application based contents editor. we design and propose new authoring system that solve problems of exist system.