• 제목/요약/키워드: Multimedia art

검색결과 707건 처리시간 0.021초

「Influencer」 예술 전시회 사례 연구 (A Case Study on the 「Influencer」 Art Exhibition)

  • 스위;정진헌
    • 디지털융복합연구
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    • 제18권9호
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    • pp.373-378
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    • 2020
  • Influencer(사회적 영향력을 가진 사람)의 경제활동이 지속적으로 발전하면서 'influencer'는 다양한 삶의 영역으로 영향력을 미치기 시작했으며, 많은 경제적 수입을 창출하고 있다. 동시에 각 업종도 자신의 'influencer'를 만들고 있다. 예술 전시 업계, 'influencer'로 불리는 예술 전시는 전통 예술 전시의 방식을 바꾸고 있다. 본 논문은 'influencer'로 불리는 예술 전시를 연구 대상으로 한다. 기존의 예술 전시회와는 다른 'influencer' 예술 전시회는 관객에게 전시를 통한 경험을 얻도록 더 많은 관심을 기울이고 있다. 그것은 비록 예술 전시회의 전문성을 감소시키지만, 더 많은 비전문분야의 방문객들이 예술 전시회를 보고 경험하게 한다. 'Influencer' 예술 전시는 상업적인 마케팅이지만 대중이 예술문화에 대한 소비를 늘리면서 관람객들에게 생생한 문화체험을 줄 수 있는 '영향자' 전시가 바로 대중의 문화소비 욕구를 충족시키고 있다. 몰입형 'influencer' 예술 전시회는 예술 전시회의 주요한 전시형태로 자리 잡을 것이며 혁신, 창의성, 예술 전문성 및 상업 마케팅을 통해 'influencer' 예술 전시회는 지속적으로 발전하리라 생각한다.

Contents Analysis and Synthesis Scheme for Music Album Cover Art

  • Moon, Dae-Jin;Rho, Seung-Min;Hwang, Een-Jun
    • 전기전자학회논문지
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    • 제14권4호
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    • pp.305-311
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    • 2010
  • Most recent web search engines perform effective keyword-based multimedia contents retrieval by investigating keywords associated with multimedia contents on the Web and comparing them with query keywords. On the other hand, most music and compilation albums provide professional artwork as cover art that will be displayed when the music is played. If the cover art is not available, then the music player just displays some dummy or random images, but this has been a source of dissatisfaction. In this paper, in order to automatically create cover art that is matched with music contents, we propose a music album cover art creation scheme based on music contents analysis and result synthesis. We first (i) analyze music contents and their lyrics and extract representative keywords, (ii) expand the keywords using WordNet and generate various queries, (iii) retrieve related images from the Web using those queries, and finally (iv) synthesize them according to the user preference for album cover art. To show the effectiveness of our scheme, we developed a prototype system and reported some results.

A Case Study of Creative Art Based on AI Generation Technology

  • Qianqian Jiang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권2호
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    • pp.84-89
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    • 2023
  • In recent years, with the breakthrough of Artificial Intelligence (AI) technology in deep learning algorithms such as Generative Adversarial Networks (GANs) and Variational Autoencoders (VAE), AI generation technology has rapidly expanded in various sub-sectors in the art field. 2022 as the explosive year of AI-generated art, especially in the creation of AI-generated art creative design, many excellent works have been born, which has improved the work efficiency of art design. This study analyzed the application design characteristics of AI generation technology in two sub fields of artistic creative design of AI painting and AI animation production , and compares the differences between traditional painting and AI painting in the field of painting. Through the research of this paper, the advantages and problems in the process of AI creative design are summarized. Although AI art designs are affected by technical limitations, there are still flaws in artworks and practical problems such as copyright and income, but it provides a strong technical guarantee in the expansion of subdivisions of artistic innovation and technology integration, and has extremely high research value.

Use of Innovation and Information Technologies In Music Lessons

  • Potapchuk, Tetiana;Fabryka-Protska, Olga;Gunder, Liubov;Dutchak, Violetta;Osypenko, Yaroslav;Fomin, Kateryna;Shvets, Nataliia
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.300-308
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    • 2021
  • The processes of informatization of the modern educational space are inextricably linked with the active introduction of innovative information technologies, which diversify the forms of education and upbringing. The use of these technologies in education due to their specific properties significantly enhances the clarity of learning, emotional impact on students, helps to deepen interdisciplinary links, intensifies students' work, and improves the organization of educational activities. Innovative information technologies offer new opportunities for the use of text, audio, graphic, and video information in lessons, enriching the methodological possibilities of the lesson. Today, the use of these technologies is becoming an integral part of the study of any subject. Using multimedia presentations, publications, and websites created by students in the learning process, they can develop learning skills. According to researchers, there are many multimedia programs for working with a computer in a music lesson, namely: a music player, a program for singing karaoke, a music constructor, music encyclopedias, and training programs. The introduction of innovative information technologies in the system of music education allows expanding learning opportunities.

Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

개선된 퍼지 ART 알고리즘을 이용한 차량 번호판 인식에 관한 연구 (A Study on the Recognition of Car Plate using an Enhanced Fuzzy ART Algorithm)

  • 임은경;김광백
    • 한국멀티미디어학회논문지
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    • 제3권5호
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    • pp.433-444
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    • 2000
  • 본 논문은 개선된 퍼지 ART알고리즘을 이용한 차량 번호판 인식에 대한 연구이다. 차량 영상에서 번호판 영역을 추출하기 위해 수평·수직 에지의 형태학적 정보를 이용하고, 추출된 번호판에서 문자를 포함하는 특징 영역을 추출하기 위해 SOFM을 적용한 윤곽선(Contour)추적 알고리즘을 이용한다. 추출된 특징 영역의 인식은 개선된 퍼지 ART알고리즘을 사용한다. 본 논문에서 제안한 퍼지 ART알고리즘은 클러스터링 하는데 있어서 임의의 패턴과 저장된 패턴사이의 불일치 허용도를 나타내는 유사도(vigilance threshold)를 동적으로 설정함으로써 기존의 퍼지 ART 알고리즘을 개선한다. 추출 실험 결과, 수평·수직 에지의 형태학적 정보를 이용한 추출 방법이 RGB와 HSI 컬러 정보를 이용한 추출 방법보다 추출율이 개선되었다. 인식 결과에서도 개선된 퍼지 ART알고리즘이 기존의 퍼지 ART 알고리즘과 SOFM 알고리즘보다 인식율이 향상되었다.

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공공예술의 기본 특성에 따른 이용자 만족도 영향요인 연구-공항 공공예술을 중심으로 (Research on The Influencing Factors of User Satisfaction Based on Basic Characteristics of Public Art-A Case Study of Airport Public Art)

  • 장온;추장운;김치용
    • 한국멀티미디어학회논문지
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    • 제25권8호
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    • pp.1167-1174
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    • 2022
  • With the sustainable development and transformation of the city, public art as a business card of the famous city of culture has become a hot topic of research. The intervention of public art in public space not only brings users a sense of space experience, but also becomes a unique carrier of urban and rural image making. Although there is much research on the classification, aesthetics and function of public art, there is few quantitative research on user satisfaction. This paper takes the basic features of airport public art as a research object and the basic features of airport public art as the theoretical basis to study the impact of the basic characteristics of airport public art on user satisfaction. Research methods were based on questionnaire data of 247 people, in which models and hypotheses were tested using SPSS 21.0 software, based on the induction and extraction of nine influential factors in the basic characteristics of public art. The study found that public interpretation, media patterns, color perception, modeling form, place perception, city image and memory have significant positive effects on user satisfaction. The sharedness of public art, cognition and communication in public culture and spatial relations do not affect satisfaction. Conclusion, inspiration and prospect provide suggestions for designers and reference data and theoretical support for public art evaluation.

평활화 방법과 ART1 알고리즘을 이용한 도장 이미지 인식 (Recognition of a Seal Image by Using Smoothing Method and ART1 Algorithm)

  • 임영애;백인호;이지훈;박규호;김정원;김광백
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2002년도 춘계학술발표논문집(하)
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    • pp.595-599
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    • 2002
  • 이미지 인식 분야에 있어서 전지 결재시 도장의 진위 문제라 은행 업무 또는 중요 서류에 있어서 도장의 진위 문제를 해결할 수 있는 방법이 필요하게 되었다. 따라서 본 논문에서는 평활화 방법과 ART1 알고리즘을 이용한 도장 이미지 인식 방법을 제안하였다. 제안된 방법은 임계값을 이용하여 도장 이미지를 이진화하고 이진화된 이미지에서 최빈수 평활화 방법을 이용하여 잡음을 제거하고 도장 영역을 추출하여 정규화 하였다. 도장 인식은 인공 신경망의 자율 학습 방법인 ART1 알고리즘을 적용 하였다. 실험 결과, 제안된 도장 인식 방법이 도장의 진위 문제에 적용할 수 있는 가능성을 확인하였다.

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Research on the Application of Fractal Geometry in Digital Arts

  • Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.175-180
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    • 2023
  • Fractal geometry, a relatively new branch of mathematics, was first introduced by Benoit Mandelbrot in 1975. Since then, its applications have expanded into various fields of natural science. In fact, it has been recognized as one of the three significant scientific discoveries of the mid-20th century, along with the Dissipative System and Chaos Theory. With the help of fractal geometry, designers can create intricate and expressive artistic patterns, using the concept of self-similarity found in nature. The impact of fractal geometry on the digital art world is significant and its exploration could lead to new avenues for creativity and expression. This paper aims to explore and analyze the development and applications of fractal geometry in digital art design. It also aims to showcase the benefits of applying fractal geometry in art creation and paves the way for future research on sacred geometry.

인터랙티브 아트 제작을 위한 인간의 감각 기반 시뮬레이션-체험 결합 모델 (Human Sense-Based Simulation-Experience Model for Interactive Art Production)

  • 유정정;임영훈;백준기
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.169-184
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    • 2021
  • 현대 과학기술의 발전에 따라 예술의 도구도 점차적으로 발전하였다. 다양한 미디어 기술들을 활용한 인터랙티브 아트는 사람들에게 빠르게 전파되었고, 새로운 예술의 형식으로 인식되고 있다. 인터랙티브 아트는 회화나 조각과 같은 전통적인 예술 표현 방식과는 차이가 있다. 관객과 작품 사이의 인터랙션을 통해 예술가, 참여자와 작품의 사이의 균형을 이루었다. 관객은 작품을 감상하는 것을 넘어서, 작품을 만드는 데 참여할 수 있다. 본 논문은 예술 창작의 관점에서 인간의 감각에 기반한 인터렉티브 아트 제작 기술을 시각적, 청각적, 촉각적 측면에서 분석하고, 관련 사례들을 결합하여 '시뮬레이션-체험'모델을 제안한다. 그리고 제안한 모델을 사용해서 제작한 'Charming'이란 작품을 소개하고, 그 의미를 분석한다. 본 논문은 인간의 감각에 기반한 인터랙티브 아트 제작 기술 분석을 통해 형식의 변화 및 인터랙티브 아트의 미래 발전을 예측하여 예술성, 기술성, 그리고 사회적 영향성에 적용될 수 있도록 비전을 제시한다.