• Title/Summary/Keyword: Multimedia Streaming Services

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Development of Realtime Multimedia Streaming Service using Mobile Smart Devices (모바일 스마트 단말을 활용한 실시간 멀티미디어 스트리밍 서비스 개발)

  • Park, Mi-Ryong;Sim, Han-Eug
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.51-56
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    • 2014
  • Thesedays, there are many smart device applications developed, especially on the using various sensors included in the smart device. Smart devices have several sensors which are camera, GPS, mike, and communication module for collecting ubiquitous environment, and many applications are developed by using such sensors. In this paper, we developed the multimedia stream architecture and examined the smart device applications based on open source with front and back-end server clouds for developing the conceptual architecture. Also, we examined the back-end distributed servers, realtime multimedia stream transferring, multi-media store, and media relay for other server and smart devices. We test the examined architecture on the real target environment to collect the SIP initial setup time, media stream delay, and end-to-end play time. The test results show that there have good network operation environment to provide realtime multimedia services, and we need to improve the end-to-end play time by minimizing the initial setup time.

A Gateway for Streaming Services between HAVi and UPnP Networks (HAVi-UPnP 네트워크 간 스트리밍 서비스를 위한 게이트웨이)

  • 문성미;손주영
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.474-477
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    • 2003
  • 초고속 통신 가입자 확대와 인터넷 정보 기기의 보급으로 PC간의 네트워킹이 A/V 기기를 비롯한 다양한 디지털 정보가전을 중심으로 하는 홈 네트워크의 발전으로 이어질 것이 예상 된다. 이에 따라 흠 네트워크에 관련된 유무선 기술, 미들웨어, 게이트웨이 기술에 대한 연구가 활발히 진행 중이다. 이 가운데 기기 동작 특성, 응용 분야에 따라 각기 다른 네트워크를 형성하도록 하는 미들웨어 간의 연동의 중요성이 부각된다. 본 논문에서는 UPnP-HAVi 네트워크를 연동하여 스트리밍 서비스를 가능하게 하는 게이트웨이를 제안한다.

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Adaptive Rate Control Simulation for Packet Losses in Internet Streaming Services (인터넷 스트리밍 서비스의 패킷 손실 억제를 위한 전송률 적응제어 시뮬레이션)

  • 윤인철;권성기;최우정;장봉석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.416-421
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    • 2002
  • 본 논문에서는 인터넷 상에서 UDP 소켓 인터페이스를 이용하여 실시간 스트리밍 전송을 시뮬레이션 하였고 또한 수신자로부터 피드백 된 정보를 이용하여 송신자가 전송률을 제어하는 것을 시뮬레이션 하였다. 수신자로부터 제어정보를 피드백 받아 송신자가 전송률을 제어하는 경우와 송신자가 전혀 전송률제어를 하지 않는 경우의 패킷 손실 값을 비교했다. 결과로서, 피드백 되는 정보를 이용하여 제어를 하는 경우가 지속적인 패킷손실을 방지함을 보여 준다.

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The research of transmission delay reduction for selectively encrypted video transmission scheme on real-time video streaming (실시간 비디오 스트리밍 서비스를 위한 선별적 비디오 암호화 방법의 전송지연 저감 연구)

  • Yoon, Yohann;Go, Kyungmin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.4
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    • pp.581-587
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    • 2021
  • Real-time video streaming scheme for multimedia content delivery and remote conference services is one of technologies that are significantly sensitive to data transmission delay. Recently, because of COVID-19, real-time video streaming contents for the services are significantly increased such as personal broadcasting and remote school class. In order to support the services, there is a growing emphasis on low transmission delay and secure content delivery, respectively. Therefore, our research proposed a packet aggregation algorithm to reduce the transmission delay of selectively encrypted video transmission for real-time video streaming services. Through the application of the proposed algorithm, the selectively encrypted video framework can control the amount of MPEG-2 TS packets for low latency transmission with a consideration of packet priorities. Evaluation results on testbed show that the application of the proposed algorithm to the video framework can reduce approximately 11% of the transmission delay for high and low resolution video.

A Mechanism to Provide Telepresence Service Information to Heterogeneous Services (이종 서비스에 텔레프레즌스 서비스 정보 제공 방법)

  • Lee, Yunjin;Kim, Younghan;Choi, Sunwan
    • Journal of KIISE
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    • v.42 no.1
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    • pp.122-129
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    • 2015
  • This paper proposes a method for providing the information about multimedia streams for telepresence services to heterogeneous services such as IMS (IP Multimedia Subsystem) and RTCWeb (Real-Time Communication in WEB-browsers). First of all, we design an interworking gateway for each service and suggest a procedure for providing the information about multimedia streams, which is defined by CLUE, a working group for standardization, to the heterogeneous services. We also apply the method of the actual CLUE information exchange and implement it in our experiment environment. Finally, we show that the proposed method can exchange more information than previous methods even though the media session re-establishment time is similar to legacy systems in terms of performance analysis. With the proposed method, the heterogeneous services can collect a variety of information about the telepresence service and use it according to user preference. In this way it provides rich multimedia streaming services for many areas.

MMT-based Broadcasting Services Combined with MPEG-DASH (MPEG-DASH 융합형 MMT 기반 방송 서비스)

  • Park, MinKyu;Kim, Yong Han
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.283-299
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    • 2015
  • In this paper, we propose new broadcasting services that combine MMT (MPEG Media Transport) standard with MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard. MMT is a next-generation multimedia transport standard that is IP-friendly and provides functionalities appropriate for hybrid broadcasting that uses broadcast physical channels and the Internet simultaneously. MPEG-DASH enables media streaming services that can be dynamically adaptive both to the network traffic conditions of wired and/or wireless Internet and the receiving entity environment. We explain the scenarios of the proposed broadcasting services and demonstrate that various hybrid broadcasting services can be easily realized through the combined usage of MMT and MPEG-DASH. By making the test bitstreams containing contents for the new services and developing the receiver back-end software that performs the function of the receiving entity for the new services on personal computers, we verified that the proposed scenarios can be realized.

A Study on Video Encryption Algorithm for DRM-based MP4 Streaming (DRM 기반 MP4 스트리밍을 위한 비디오 암호화 알고리즘에 관한 연구)

  • 김정현;윤기송;전경표
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.218-222
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    • 2003
  • Internet has made it easer to get information, also distribute and exchange it among people. It brings about issues regarding intelligent property and copyright threats. h a multimedia commerce such as video-on-demand, Internet broadcasting services, only users who have rights for use of these services should be able to access and watch those video or movies In this paper, we propose DRM(Digital Right Management) system for P4 -based streaming and MP4 encryption algorithm for proposed DRM system.

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An Implementation of Real Time Codec Adapter (실시간 비디오 코덱 어댑터 구현)

  • Kang, Moon-Suk;Choi, Dae-Woo;Shon, Jin-Soo;Lee, Sang-Hong
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.584-587
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    • 2008
  • In this paper, we propose a real time video codec adapter for enabling video communications with terminals having a codec which is different from each other. When multimedia services are playing with an office service phone such as a video phone or software phone which has video capability, each terminal is not being considered to have optimized video or voice codec. So when a video phone with only one type of video codec is used in the video streaming service which requires another type of codec, the streaming service is not successful without codec transformation. The real time codec adapter in this paper provides a real time code transformation which enables communication services such as video conferencing between terminals which have different codec.

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Multimedia System for Developing Web based UCC Services (웹 기반 UCC 서비스 개발을 위한 멀티미디어 시스템)

  • Bok, Kyoung-Soo;Yeo, Myung-Ho;Lee, Mi-Sook;Lee, Nak-Gyu;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.48-56
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    • 2008
  • In this paper, we design and implement the UCC services prototype system for image and video. The proposed system consists of the two components such as the multimedia processing subsystem and the metadata management subsystem. It provides the API to UCC service developers. The multimedia processing subsystem supports the media management and editing of image and video, and the streaming services of video. The metadata management subsystem supports the metadata management and retrieval of image and video. The reply management and script processing of UCC are given in the subsystem.

Real-Time Bandwidth Management Service for Effective Multiple Isochronous Streaming Transmission in IEEE1394 based Home Network (IEEE1394 기반 홈네트워크에서 효율적인 다중 등시성 스트리밍 전송을 위한 실시간 대역폭 관리 서비스)

  • Chae Hwa-Young;Jung Gi-Hoon;Kang Soon-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.9B
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    • pp.838-847
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    • 2006
  • In order to support multiple multimedia streaming services in home networks, many critical issues must be considered. In addition, handling the shortage of network bandwidth is one of the most significant and complicated issues. In this paper, real-time bandwidth management service is suggested as a solution to the problem regarding the IEEE1394-based home network. In order to handle the shortage of network bandwidth and to enhance the bus utilization rate, the proposed service combines two methods. First, the bus bandwidth management function determines the state of the network bandwidth and restores the residual bandwidth, which is excessively occupied by a streaming service, to the available free bandwidth. Second, the Isochronous Streaming (IS) Scheduler manages all streaming services according to priority. In order to test the proposed service, we implemented a prototype steaming management middleware and evaluated it by using the IEEE1394 network test-bed.