• Title/Summary/Keyword: Multimedia Object

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Pedagogical Paradigm-based LIO Learning Objects for XML Web Services

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1679-1686
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    • 2007
  • In this paper, we introduce the sharable and reusable learning objects which are suitable for XML Web services in e-learning systems. These objects are extracted from the principles of pedagogical paradigms for reusable learning units. We call them LIO (Learning Item Object) objects. Existing models, such as Web-hosted and ASP-oriented service model, are difficult to cooperate and integrate among the different kinds of e-learning systems. So we developed the LIO objects that are suitable for XML Web services. The reusable units that are extracted from pedagogical paradigms are tutorial item, resource, case example, simulation, problems, test, discovery and discussion. And these units correspond to the LIO objects in our learning object model. As a result, the proposed model is that learner and instruction designer should increase the power of understanding about learning contents that are based on pedagogical paradigms. By using XML Web services, this guarantees the integration and interoperation of the different kinds of e-learning systems in distributed environments and so educational organizations can expect the cost reduction in constructing e-learning systems.

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Java Method Technique for the Integration of Web and Object-Relational Database System (웹과 객체-관계 데이터베이스 시스템 연동을 위한 Java 메소드 기법)

  • 윤현진;용환승
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.142-153
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    • 1998
  • In this paper, Java Method approach for the integration of Web and Object-Relational DBMS is proposed. For the purpose, we extend to use Java language in programming user-defined function which is one of important characteristic of Object-Relational DBMS with object concept. Therefore we can retrieve not only database objects but also their associated Java methods to run in clients. Finally, to demonstrate the feasibility of the proposed Java Method technique, we designed and implemented this Java method system based on three-tier client/server architecture using JDBC(Java Database Connectivity) and Java RMI(Remote Method Invocation).

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Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures (그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화)

  • Kim, Hong-Jae;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.623-632
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    • 2008
  • In this paper, we used the color transfer function and the opacity transfer function for the internal 3D object visualization of an image volume data. In transfer function, creating values of between boundaries generally is ambiguous. We concentrated to extract boundary features for segmenting the visual volume rendering objects. Consequently we extracted an image gradient feature in spatial domain and created a multi-dimensional transfer function according to the GPU efficient improvement. Finally using these functions we obtained a good research result as an implementing object boundary visualization of the graphic hardware based 3D texture mapping.

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Effective 3D Object Selection Interface in Non-immersive Virtual Environment (비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.896-908
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    • 2003
  • Interaction technique in .3D virtual environment is a decisive factor that affects the immersion and presence felt by users in virtual space. Especially, in fields that require exquisite manipulation of objects such as electronic manuals in desktop environment, interaction technique that supports effective and natural manipulation of object is in demand. In this paper, 3D scene graph can be internally divided and reconstructed to a list defending on the users selection and through moving focus among the selection candidate objects list, the user can select 3D object more accurately Also, by providing various feedbacks for each manipulation stage, more effective manipulation is possible. The proposed technique can be used as 3D user interface in areas that require exquisite object manipulation.

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A Histogram-based Object Tracking for Mobile Platform (모바일 플랫폼을 위한 히스토그램 기반 객체추적)

  • Ko, Jae-Pil;Ahn, Jung-Ho;Lee, Il-Young;Kim, Sung-Hyun
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.986-995
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    • 2012
  • In this paper we propose a real-time moving object tracking method on a smart phone camera. By considering the limit of non-learning approach on low-performance platforms, we use the sliding-window detection technique based on histogram features. We solve the problem of the time-consuming histogram computation on each sub-window by adapting the integral histogram. For additional speed and tracking performance, we propose a new adaptive bin method. From the experiments on our dataset, we achieved high speed performance demonstrating 34~63 frames per second.

Automation of Architectural Design Process and Robotic System in Building Construction using Object-Oriented Design

  • Choo, Seung-Yeon;Park, Sang-Min
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1787-1795
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    • 2009
  • This paper describes an automation of architectural design processes and the direction between this automation and robotic system in building construction using the concept of the object-oriented design in architecture. The research starts from the premise that many computer-aided design systems are mostly aimed at serving as drawing tools which are used only after a design formal solution has already been established by the architect. If the computer is well applied to the architectural design process, many positive things such as standardization of design detail, increasing productivity and collaboration, minimizing construction costs etc. can be done. To support an early design solution in the computer-based environment, the proposed automation was developed and tested in a real building project, using the object-oriented design concept such as product model. This design automation gives various design alternatives from the early design phase to the final stage of design details, according to musical harmony. This paper shows how architectural design process can be automated and how the data of the applied architectural design can be integrated into product model environment, in relation to robotic system in building construction.

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Dynamic / Static Object Segmentation and Visual Encryption Mechanism for Storage Space Management of Image Information (영상정보의 저장 공간 관리를 위한 동적/정적 객체 분리 및 시각암호화 메커니즘)

  • Kim, Jinsu;Park, Namje
    • Journal of Korea Multimedia Society
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    • v.22 no.10
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    • pp.1199-1207
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    • 2019
  • Video surveillance data, which is used for preemptive or post-emptive action against any event or accident, is required for monitoring the location, but is reducing the capacity of the image data by removing intervals for cost reduction and system persistence. Such a video surveillance system is fixed in a certain position and monitors the area only within a limited angle, or monitors only the fixed area without changing the angle. At this time, the video surveillance system that is monitored only within a limited angle shows that the variation object such as the floating population shows different status in the image, and the background of the image maintains a generally constant appearance. The static objects in the image do not need to be stored in all the images, unlike the dynamic objects that must be continuously shot, and occupy a storage space other than the necessary ones. In this paper, we propose a mechanism to analyze the image, store only the small size image for the fixed background, and store it as image data only for variable objects.

Accurate Pig Detection for Video Monitoring Environment (비디오 모니터링 환경에서 정확한 돼지 탐지)

  • Ahn, Hanse;Son, Seungwook;Yu, Seunghyun;Suh, Yooil;Son, Junhyung;Lee, Sejun;Chung, Yongwha;Park, Daihee
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.890-902
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    • 2021
  • Although the object detection accuracy with still images has been significantly improved with the advance of deep learning techniques, the object detection problem with video data remains as a challenging problem due to the real-time requirement and accuracy drop with occlusion. In this research, we propose a method in pig detection for video monitoring environment. First, we determine a motion, from a video data obtained from a tilted-down-view camera, based on the average size of each pig at each location with the training data, and extract key frames based on the motion information. For each key frame, we then apply YOLO, which is known to have a superior trade-off between accuracy and execution speed among many deep learning-based object detectors, in order to get pig's bounding boxes. Finally, we merge the bounding boxes between consecutive key frames in order to reduce false positive and negative cases. Based on the experiment results with a video data set obtained from a pig farm, we confirmed that the pigs could be detected with an accuracy of 97% at a processing speed of 37fps.

Real-time Multiple Pedestrians Tracking for Embedded Smart Visual Systems

  • Nguyen, Van Ngoc Nghia;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.167-177
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    • 2019
  • Even though so much progresses have been achieved in Multiple Object Tracking (MOT), most of reported MOT methods are not still satisfactory for commercial embedded products like Pan-Tilt-Zoom (PTZ) camera. In this paper, we propose a real-time multiple pedestrians tracking method for embedded environments. First, we design a new light weight convolutional neural network(CNN)-based pedestrian detector, which is constructed to detect even small size pedestrians, as well. For further saving of processing time, the designed detector is applied for every other frame, and Kalman filter is employed to predict pedestrians' positions in frames where the designed CNN-based detector is not applied. The pose orientation information is incorporated to enhance object association for tracking pedestrians without further computational cost. Through experiments on Nvidia's embedded computing board, Jetson TX2, it is verified that the designed pedestrian detector detects even small size pedestrians fast and well, compared to many state-of-the-art detectors, and that the proposed tracking method can track pedestrians in real-time and show accuracy performance comparably to performances of many state-of-the-art tracking methods, which do not target for operation in embedded systems.

Anchor Free Object Detection Continual Learning According to Knowledge Distillation Layer Changes (Knowledge Distillation 계층 변화에 따른 Anchor Free 물체 검출 Continual Learning)

  • Gang, Sumyung;Chung, Daewon;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.25 no.4
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    • pp.600-609
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    • 2022
  • In supervised learning, labeling of all data is essential, and in particular, in the case of object detection, all objects belonging to the image and to be learned have to be labeled. Due to this problem, continual learning has recently attracted attention, which is a way to accumulate previous learned knowledge and minimize catastrophic forgetting. In this study, a continaul learning model is proposed that accumulates previously learned knowledge and enables learning about new objects. The proposed method is applied to CenterNet, which is a object detection model of anchor-free manner. In our study, the model is applied the knowledge distillation algorithm to be enabled continual learning. In particular, it is assumed that all output layers of the model have to be distilled in order to be most effective. Compared to LWF, the proposed method is increased by 23.3%p mAP in 19+1 scenarios, and also rised by 28.8%p in 15+5 scenarios.