• 제목/요약/키워드: Multimedia Network

검색결과 2,718건 처리시간 0.033초

광대역 통합망 기반 유비퀴터스 네트워크 (BcN Based Ubiquitous Network)

  • 신용식;박용길;정원석
    • 정보통신설비학회논문지
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    • 제3권2호
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    • pp.81-89
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    • 2004
  • In this paper, we describe ubiquitous environments and the trend of convergence that is an evolution path of. current telecommunication, and show the concept of broadband convergence network, service feature and evolution path. In order to converge wire and wireless communication, telecommunication and broadcasting, voice and data efficiently, broadband convergence network divides a network into service layer, control layer, transport layer, ubiquitous access and terminal layer. Broadband convergence network will be a network that can provide and control broadband multimedia services with QoS and security of different and customized level. Then we depict characteristics and types of broadband multimedia service, and describe the characteristic of broadband convergence network. Finally, we show ubiquitous network based on the broadband convert- gence network to provide ubiquitous service which is a future telecommunication service. We also describe requirements of ubiquitous network such as an intelligent and context based platform, convergence terminals, ubi- quitous computing devices, etc.

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DiffServ를 이용한 의료용 멀티미디어 네트워크의 QoS 보장에 대한 성능평가 (Performance Evaluation of the QoS Guarantee Mechanisms for Medical Multimedia Network Using DiffServ)

  • 이상학
    • 한국컴퓨터산업학회논문지
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    • 제2권12호
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    • pp.1505-1516
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    • 2001
  • The goal of Medical multimedia server is to develop computer hardware and software which would enable electronic access, storage, transmission, and display of patient data and images. Since the current network only provides so called "best-effort" services, it is impossible to satisfy QoS guarantee that is required for real time application services for emergency room, operating room etc. Accordingly, world-wide research is being made for a variety of services to provide QoS. he goal of DiffServ is to offer scalable differentiated service in Internet which are made possible by traffic classification and conditioning only performed at an edge(or a boundary) node. In case DiffServ was deployed in the Medical multimedia network, it is difficult to estimate how the QoS mechanism would affect totally the network performance. Therefore, we need to verify by simulation the design of algorithm which provide a variety of differentiated services. In QoS for Medical multimedia network, a simulator is designed and implemented using OPNET to investigate the performance of DiffServ QoS support mechanism. The developed DiffServ simulator may generate packets according to random, and bursty traffic models in order to incorporate diverse traffic conditions in the Medical multimedia network environment. Based on our simulation results, we confirmed that service differentiation is possible by using the EF(Expedited Forwarding) class in DiffServ networks.

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Home Robot을 이용한 무선환경에서의 홈네트워크 시스템 (Mobile Environment Home network System using Home Robot)

  • 정상훈;박용현;김정현;배성호;오세웅
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 춘계 종합학술대회 논문집
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    • pp.491-495
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    • 2005
  • 가정의 정보가전기기의 소형화, 네트워크화에 따라 사용자에게 네트워크의 유연성, 이동성, 사용의 편리성을 제공해 주는 무선 홈네트워크에 대한 요구가 증대되고 있다. 그러나, 기존 무선 홈네트워크 시스템은 가정 내 장애물에 의한 음영 지역이 존재하며, 정적이고 제한된 서비스만이 가능하다. 본 논문에서는 이러한 무선 홈 네트워크 시스템의 문제점을 해결하기 위한 방법으로 Home Robot을 이용한 무선환경의 홈 네트워크 시스템을 제안한다.

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멀티미디어 서비스의 품질 보장을 위한 오버레이 네트워크 관리 기법에 대한 연구 (Adaptive Overlay Network Management Algorithms for QoS sensitive Multimedia Services)

  • 김승욱;김성천
    • 정보처리학회논문지C
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    • 제14C권1호
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    • pp.81-86
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    • 2007
  • 다양한 형태의 멀티미디어 서비스들은 서로 다른 QoS를 요구한다. 따라서, 서로 다른 멀티미디어 서비스를 효율적으로 지원하면서 동시에 우선순위가 높은 서비스의 QoS를 보장할 수 있는 효율적인 셀룰러/무선랜 오버레이 네트워크 관리기법에 대한 관심이 증가하고 있다. 본 논문에서는 효율적인 대역폭의 예약과 할당, 그리고 혼잡제어를 위한 통신 프로토콜을 통한 적응적 네트워크 관리기법을 제안하였다. 컴퓨터 시뮬레이션을 통하여 대역폭 관리를 위해 제안된 기존의 타 기법들과의 비곤 분석을 수행하여 제안된 방법이 다양한 네트워크 트래픽 상황에서 우수한 성능을 가지는 것을 확인할 수 있었다.

Mobility-Based Clustering Algorithm for Multimedia Broadcasting over IEEE 802.11p-LTE-enabled VANET

  • Syfullah, Mohammad;Lim, Joanne Mun-Yee;Siaw, Fei Lu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1213-1237
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    • 2019
  • Vehicular Ad-hoc Network (VANET) facilities envision future Intelligent Transporting Systems (ITSs) by providing inter-vehicle communication for metrics such as road surveillance, traffic information, and road condition. In recent years, vehicle manufacturers, researchers and academicians have devoted significant attention to vehicular communication technology because of its highly dynamic connectivity and self-organized, decentralized networking characteristics. However, due to VANET's high mobility, dynamic network topology and low communication coverage, dissemination of large data packets (e.g. multimedia content) is challenging. Clustering enhances network performance by maintaining communication link stability, sharing network resources and efficiently using bandwidth among nodes. This paper proposes a mobility-based, multi-hop clustering algorithm, (MBCA) for multimedia content broadcasting over an IEEE 802.11p-LTE-enabled hybrid VANET architecture. The OMNeT++ network simulator and a SUMO traffic generator are used to simulate a network scenario. The simulation results indicate that the proposed clustering algorithm over a hybrid VANET architecture improves the overall network stability and performance, resulting in an overall 20% increased cluster head duration, 20% increased cluster member duration, lower cluster overhead, 15% improved data packet delivery ratio and lower network delay from the referenced schemes [46], [47] and [50] during multimedia content dissemination over VANET.

Multimedia Room Bridge Adapter for Seamless Interoperability between Heterogeneous Home Network Devices

  • Lee, Myung-Jin;Chung, Gi Hoon;Kang, Soon-Ju
    • 대한임베디드공학회논문지
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    • 제1권2호
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    • pp.43-55
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    • 2006
  • A home network is a typical ubiquitous computing network that consists of various consumer devices and service environments. Home networks are requiring increasingly more complicated services, such as multimedia home theater and the monitoring and controlling of heterogeneous devices. Accordingly, a mutually connecting mechanism is needed among heterogeneous devices and services redundant. The current paper presents a Multimedia Room Bridge Adapter (MRBA) system that is designed to manage heterogeneous devices and support various services. In addition, a hardware and software prototype is implemented based on the proposed architecture.

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퍼블릭 블록체인기반 대학 포인트 분산 시스템 개발 (Implementation of University Point Distributed System based on Public Blockchain)

  • 정세훈;김정훈;심춘보
    • 한국멀티미디어학회논문지
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    • 제24권2호
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    • pp.255-266
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    • 2021
  • Most common web or application system architectures have central network. As a result, central network can be supervised and controlled in all situation. And It has the advantage of easy to manage and fast to work. However, central network have a disadvantage of weak to security and unclear. In particular, many institutions used by web system be has many problems by central network. In this paper, we proposed blokchain technology based on ethereum to resolve of problem and trading structure that arise in cental network. We propose a decentralized application based on points including cryptocurrency functions and smart contract to the advantages of blockchain with a decentralized structure. The results of the performance experiment are as follows; It has shown the advantages of reliable use and security in a variety of environments(Windows, Ubuntu, Mac).

Optimal Design of Superframe Pattern for DVB-RCS Return Link

  • Lee, Ki-Dong;Cho, Yong-Hoon;Lee, Seung-Joon;Lee, Ho-Jin
    • ETRI Journal
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    • 제24권3호
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    • pp.251-254
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    • 2002
  • We developed a method for optimal superframe design in the multi-frequency time division multiple access (MF-TDMA) return-link of a satellite multimedia interactive network called a digital video broadcasting return channel over satellite (DVB-RCS) sub-network. To find the optimal superframe pattern with the maximum data throughput, we formulated the design problem as a non-linear combinatorial optimization problem. We also devised the proposed simple method so that it would have field applicability for improving radio resource utilization in the MF-TDMA return link.

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Performance Analysis of Multimedia CDMA Network with Concatenated Coding and RAKE Receiver

  • Roh Jae-Sung;Kim Choon-Gil;Cho Sung-Joon
    • Journal of information and communication convergence engineering
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    • 제2권3호
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    • pp.139-144
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    • 2004
  • In order to transmit various types of multimedia data (i.e. voice, video, and data) over a wireless channel, the coding and modulation scheme needs to be flexible and capable of providing a variable quality of service, data rates, and latency. In this paper, we study a mobile multimedia COMA network combined with the concatenated Reed-Solomon/Rate Compatible Punctured Convolution code (RS/RCPC). Also, this paper propose the combination of concatenated RS/RCPC coder and COMA RAKE receiver for multimedia COMA traffic which can be sent over wireless channels. From the results, using a frequency selective Rayleigh fading channel model, it is shown that concatenated RS/RCPC coder at the wireless physical layer can be effective in providing reliable wireless multimedia CDMA network. And the proposed scheme that combine concatenated RS/RCPC coder and CDMA RAKE receiver provides a significant gain in the BER performance over multi-user interference and multipath frequency selective fading channels.

High Quality Network and Device Aware Multimedia Content Delivery for Mobile Cloud

  • Saleem, Muhammad;Saleem, Yasir
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권10호
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    • pp.4886-4907
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    • 2019
  • The use of mobile devices is increasing in multimedia applications. The multimedia contents are delivered to mobile users over heterogeneous networks. Due to fluctuation in bandwidth and user mobility, the service providers are facing difficulties in providing Quality of Service (QoS) guaranteed delivery for multimedia applications. Multimedia applications depend on QoS parameters such as delay, bandwidth, and jitter to offer better user experience. The existing schemes use the single source and multisource delivery but are unable to balance between stream quality and network congestion for mobile users. We proposed a Quality Oriented Multimedia Content Delivery Scheme (QOMCDS) for the mobile cloud to deliver better quality multimedia contents for the mobile user. The multimedia contents are delivered to the mobile device based on the device's parameters and network environment. The objective video quality assessment models like Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), and Video Quality Measurement (VQM) are used to measure the quality of the video. The client side Quality of Experience metric such as Startup delay, Rebuffering events, and Bitrate switch count was used for evaluation. The proposed scheme is evaluated using dash.js and is compared to existing schemes. The results show significant improvement over existing multimedia content delivery schemes.