• Title/Summary/Keyword: Multimedia Network

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A Multicast Middleware for the Remote Educational Systems (원격 교육 시스템을 위한 멀티캐스트 미들웨어)

  • Byun, Sang-Seon;Jin, Hyun-Wook;Yoo, Hyuck
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.100-108
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    • 2003
  • By choosing Multicast for transmission of educational contents in the Remote Educational System, we can reduce the server load and increase network bandwidth utilization. We design and implement Multicast Middleware for the Remote Educational System in this paper. There are three characteristics in this Multicast Middleware: 1) Through Centralized Multicast Group Management for passive members, it allows a host to make multicast group, which is composed of receivers, called Group Member and who are chosen by the host, called group Maker. Because, all groups are created by the Group Maker in Centralized Group Management, Group Member's join action will be passive 2) Maintenance and recovery of multicast group information in order to restore from exception and crash; the maintenance and recovery mechanism of Group Maker is distinct from that of Group Member. 3) The mechanism which enables to transmit large size multimedia data through multicasting and remove additional copy operation through shared buffer. Fragmentation/de-fragmentation for large data delivery results in additional copy operation in user level. But by using user level shared buffer, it can be done without user Bevel copy operation. By applying to Remote Educational environment which consists of 30 PCs and Fast Ethernet, we can examine the efficiency of this middleware, which can transmit 18frames/sec movie which resolution 320 $\times$ 120 pixels, 128Kbps encoded sound data and some text data.

A Novel QoS Provisoning Scheme Based on User Mobility Patterns in IP-based Next-Generation Mobile Networks (IP기반 차세대 모바일 네트워크에서 사용자 이동패턴에 기반한 QoS 보장기법)

  • Yang, Seungbo;Jeong, Jongpil
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.25-38
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    • 2013
  • Future wireless systems will be required to support the increasingly nomadic lifestyle of people. This support will be provided through the use of multiple overlaid networks which have very different characteristics. Moreover, these networks will be required to support the seamless delivery of today's popular desktop services, such as web browsing, interactive multimedia and video conferencing to the mobile devices. Thus one of the major challenges in the design of these mobile systems will be the provision of the quality of service (QoS) guarantees that the applications demand under this diverse networking infrastructure. We believe that it is necessary to use resource reservation and adaptation techniques to deliver these QoS guarantee to applications. However, reservation and pre-configuration in the entire service region is overly aggressive, and results in schemes that are extremely inefficient and unreliable. To overcome this, the mobility pattern of a user can be exploited. If the movement of a user is known, the reservation and configuration procedure can be limited to the regions of the network a user is likely to visit. Our proposed Proxy-UMP is not sensitive to increase of the search cost than other schemes and shows that the increasing rate of total cost is low as the SMR increases.

A Study on Efficient Cell Queueing and Scheduling Algorithms for Multimedia Support in ATM Switches (ATM 교환기에서 멀티미디어 트래픽 지원을 위한 효율적인 셀 큐잉 및 스케줄링 알고리즘에 관한 연구)

  • Park, Jin-Su;Lee, Sung-Won;Kim, Young-Beom
    • Journal of IKEEE
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    • v.5 no.1 s.8
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    • pp.100-110
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    • 2001
  • In this paper, we investigated several buffer management schemes for the design of shared-memory type ATM switches, which can enhance the utilization of switch resources and can support quality-of-service (QoS) functionalities. Our results show that dynamic threshold (DT) scheme demonstrate a moderate degree of robustness close to pushout(PO) scheme, which is known to be impractical in the perspective of hardware implementation, under various traffic conditions such as traffic loads, burstyness of incoming traffic, and load non-uniformity across output ports. Next, we considered buffer management strategies to support QoS functions, which utilize parameter values obtained via connection admission control (CAC) procedures to set tile threshold values. Through simulations, we showed that the buffer management schemes adopted behave well in the sense that they can protect regulated traffic from unregulated cell traffic in allocating buffer space. In particular, it was observed that dynamic partitioning is superior in terms of QoS support than virtual partitioning.

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TCP Performance Improvement Scheme on Dynamic Wireless Environment over UMTS System (UMTS 시스템에서 동적 무선 환경 변화에 따른 TCP 성능 향상 기법)

  • Kim, Nam-Ki;Park, In-Yong;Yoon, Hyun-Soo
    • The KIPS Transactions:PartC
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    • v.10C no.7
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    • pp.943-954
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    • 2003
  • The mobile telecommunication system has been growing exponentially after 1990s due to the high population in a city and the growth of mobile user. In this time, the current mobile system mainly concentrates on the voice communication. However, in the next generation, mobile users want to get very diverse services via mobile terminal such as the Internet access, web access, multimedia communication, and etc. For this reason, the next generation system, such as the UMTS (Universal Mobile Telecommunication Services) system, has to support the packet data service and it will play the major role in the system. By the way, since the Web service is based on TCP, most of the Internet traffic TCP traffic. Therefore, efficient transmission of TCP traffic will take very important role in the performance of packet data service. There are many researches about improving TCP performance over wireless network. In those schemes, the UMTS system adapts the link layer retransmission scheme. However, there are rarely studies about the exact performance of the link layer retransmission scheme in the face of dynamic changes of wireless environment over the UMTS system. The dynamic changes of wireless environment, such as wireless bandwidth, can degrade TCP performance directly. So, in this paper, we simulate and analyze the TCP performance in the UMTS system with dynamic wireless environments. Then, we propose a simple scheme for minimizing TCP performance degradation. As a result of simulation, we can find that when wireless environment is changed dynamically, the probability of TCP timeout is increased, and the TCP performance is degraded very much. In this situation, the proposed simple scheme shows good performance. It saves wireless resources and reduces the degradation of TCP performance without large overhead of the base station.

Design and Evaluation of a Buffering Patching Technique for VOD Systems (주문형 비디오 시스템을 위한 버퍼링 패칭 기법의 설계 및 평가)

  • 하숙정;배인한
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.523-532
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    • 2003
  • Video on Demand(VOD) services cause high resource consumption in a video seuer, because multimedia are characterized by continuous playback, a high bandwidth requirement, and long playback duration. Patching has been proposed to save the network I/O bandwidth of a video server. To achieve true VOD, patching uses multicasting to share video streams, thereby providing immediate VOD services to users without any service latency. A communication channel is used to either multicast the entire video as a regular channel or multicast only the leading portion of a video as a Patching channel. This paper Proposes a buffering patching technique that divides regular channels, as used in patching, into sub-regular channels and regular channels to shorten the holding time of the channels. In the proposed technique, the last portion of video data, corresponding to the size of the buffering window, is not transferred by sub-regular channels, but rather downloaded and buffered in the user buffer from the latest regular channel. When simulations were performed to compare the performance of the proposed technique with that of conventional patching, the results indicated that the proposed technique was superior in terms of the defection rate, average service latency, and fairness, although the amount of video data buffered at each user station was higher than that with patching.

NS2 based Simulator for Performance Evaluation of P2P Streaming Systems (P2P 스트리밍 시스템의 성능 평가를 위한 NS2 기반 시뮬레이터 개발)

  • Kim, Hye-Sun;Hwang, Ki-Tae
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.555-564
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    • 2007
  • Internet streaming systems consist of a media server, a streaming sewer, and terminals. The media server delivers multimedia contents such as video and/or audio to the streaming server, which distributes the contents to terminals as well. Existing Internet streaming systems have a bottleneck problem in the streaming server because of the limit of the processing capacity of the streaming server and therefore a streaming server can not accomodate more terminals than the limit. As a solution to this problem, P2P streaming systems have been lately proposed and investigated, using P2P distributed architectures. Actually, however, there exist many difficulties in the design and implementation of P2P streaming systems, because it needs many real computers and various network constructions. In this paper, we have proposed and defined a P2P streaming system model such as the architectural model, the timing model, the behavior model, and the performance metrics. And also we have implemented an NS2 based P2P streaming system simulator called P2PStreamSim. Finally, we have verified it through test simulations and analyzed the results.

Longitudinal Analysis of Information Science Research in JASIST 1985-2009 (정보학연구의 25년간 동향 분석 : JASIST 논문을 중심으로)

  • Seo, Eun-Gyoung
    • Journal of the Korean Society for information Management
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    • v.27 no.2
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    • pp.129-155
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    • 2010
  • In recent years, the changes in information technology have been so dramatic and the rate of changes has increased so much that information science research rigorously evolves with the passage of time and proliferates in diverging research directions dynamically. The aims of this study are to provide a global overview of research trends in information science and to trace its changes in the main topics over time. The study examined the topics of research articles published in JASIST between 1985 and 2009 and identified its changes during five 5 year periods. The study found that the most productive area has consistently been 'Information Retrieval', followed by 'Informetrics', 'Information Use and Users', 'Network and Technology', and 'Publishing and Services'. Information retrieval is a predominant core area in Information Science covering computer-based handling of multimedia information, employment of new semantic methods from other disciplines, and mass information handling on virtual environments. Currently Informetric studies shift from finding existing phenomena to seeking valuable descriptive results and researchers of information use have concentrated especially on information-seeking aspects, so adding greater sophistication to the relatively simple approach taken in information retrieval.

A Development of Design database structure and Database Application System applicable for design Foundation Courses. (디자인 데이터베이스 체계구축 및 운용시스템 개발에 관한 연구 -기초조형교육을 중심으로-)

  • 이종호
    • Archives of design research
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    • v.12 no.4
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    • pp.283-292
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    • 1999
  • As network and multimedia service has increased in educational environment, it is needed to study on digital system based educational scenarios, especially in art and design departments in which visual educational materials mainly used. Therefore, this study was conducted with three objectives: first, developing components of design database and their classification system, second, developing contents of database for fundamental form education in design, and third, developing application method of database. According to these objectives, the secondary research was implemented into two directions; the analysis of classification categories of design, and the analysis of contents and process of fundamental form design education. From the secondary research, it was found that design database should have a flexible structure with flexible components as well as fixed components to include subjective and aesthetic assessment. In the end, the application methods and user interface system of design database was developed based on design educational scenarios.

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Personalized EPG Application using Automatic User Preference Learning Method (사용자 선호도 자동 학습 방법을 이용한 개인용 전자 프로그램 가이드 어플리케이션 개발)

  • Lim Jeongyeon;Jeong Hyun;Kim Munchurl;Kang Sanggil;Kang Kyeongok
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.305-321
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    • 2004
  • With the advent of the digital broadcasting, the audiences can access a large number of TV programs and their information through the multiple channels on various media devices. The access to a large number of TV programs can support a user for many chances with which he/she can sort and select the best one of them. However, the information overload on the user inevitably requires much effort with a lot of patience for finding his/her favorite programs. Therefore, it is useful to provide the persona1ized broadcasting service which assists the user to automatically find his/her favorite programs. As the growing requirements of the TV personalization, we introduce our automatic user preference learning algorithm which 1) analyzes a user's usage history on TV program contents: 2) extracts the user's watching pattern depending on a specific time and day and shows our automatic TV program recommendation system using MPEG-7 MDS (Multimedia Description Scheme: ISO/IEC 15938-5) and 3) automatically calculates the user's preference. For our experimental results, we have used TV audiences' watching history with the ages, genders and viewing times obtained from AC Nielson Korea. From our experimental results, we observed that our proposed algorithm of the automatic user preference learning algorithm based on the Bayesian network can effectively learn the user's preferences accordingly during the course of TV watching periods.

A Study on Design of Annotation Database for Visible Human (인체영상 어노테이션 DB 설계에 관한 연구)

  • Ahn, bu-young;Lee, seung-bock;Han, Geon;Lee, sang-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.819-822
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    • 2008
  • As the IT and computer network technology is developed very rapidly, the quantity of digital contents is increased and disseminated more widely. The digital contents is generally expressed in 2 or 3 dimensional multimedia format and the visible human image that is taken from human body is very important because of its variety of usefulness. The KISTI(Korea Institute of Science and Technology Information) is now constructing various Korean human informations such as visible Korean, digital Korean, human bone property and human models. These informations are accessable through the internet. However, these human images are not easily understandable for general users because they are specialized in medical image field and there is no detailed explanation data. In this study, we designed the annotation database and searching interface for KISTI's visible Korean database. This annotation database involved the detailed explanation and special note of visible Korean data and it can connect the image and text data of visible Korean with each other. By studying this database and interface design, the KISTI's visible Korean database is more easily accessable and understandable to general users and it can promote the usage of visible Korean data more widely.

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