• 제목/요약/키워드: Multimedia Features

검색결과 737건 처리시간 0.023초

Multimedia TIAV System

  • Beknazarova, Saida Safibullayevna
    • Journal of Multimedia Information System
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    • 제2권4호
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    • pp.295-302
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    • 2015
  • This article discusses the features and trends of development of the process of implementation of multimedia systems in various fields, research substantiate the basic concepts of multimedia systems, information flow, describes the classification and characterization of information flows and systems. Described container TIAV, which is designed with all the modern features and is aimed at future trends in the field of play.

Comparison of Feature Selection Processes for Image Retrieval Applications

  • Choi, Young-Mee;Choo, Moon-Won
    • 한국멀티미디어학회논문지
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    • 제14권12호
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    • pp.1544-1548
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    • 2011
  • A process of choosing a subset of original features, so called feature selection, is considered as a crucial preprocessing step to image processing applications. There are already large pools of techniques developed for machine learning and data mining fields. In this paper, basically two methods, non-feature selection and feature selection, are investigated to compare their predictive effectiveness of classification. Color co-occurrence feature is used for defining image features. Standard Sequential Forward Selection algorithm are used for feature selection to identify relevant features and redundancy among relevant features. Four color spaces, RGB, YCbCr, HSV, and Gaussian space are considered for computing color co-occurrence features. Gray-level image feature is also considered for the performance comparison reasons. The experimental results are presented.

멀티미디어 및 언어적 특성을 활용한 크라우드펀딩 캠페인의 성공 여부 예측 (Predicting Success of Crowdfunding Campaigns using Multimedia and Linguistic Features)

  • 이강희;이승훈;김현철
    • 한국멀티미디어학회논문지
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    • 제21권2호
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    • pp.281-288
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    • 2018
  • Crowdfunding has seen an enormous rise, becoming a new alternative funding source for emerging startup companies in recent years. Despite the huge success of crowdfunding, it has been reported that only around 40% of crowdfunding campaigns successfully raise the desired goal amount. The purpose of this study is to investigate key factors influencing successful fundraising on crowdfunding platforms. To this end, we mainly focus on contents of project campaigns, particularly their linguistic cues as well as multiple features extracted from project information and multimedia contents. We reveal which of these features are useful for predicting success of crowdfunding campaigns, and then build a predictive model based on those selected features. Our experimental results demonstrate that the built model predicts the success or failure of a crowdfunding campaign with 86.15% accuracy.

영상의 내용 기반 워터마킹 (Contents based Watermarking on Image)

  • 강호경;정용주;노용만
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.207-210
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    • 2000
  • We propose a content based watermarking technique in multimedia management system. In the proposed technique, a content description technique of MPEG-7 for the multimedia database is adopted into a watermarking technique. With multimedia features described by MPEG-7 standard, we propose a novel watermarking technique where MPEG-7 descriptors are regarded as perceptually significant portions. The watermark is embedded in cooperating with multimedia features such as MPEG-7 descriptor. To verify the feasibility and performance of proposed watermarking technique, experiments with the MPEG-7 database are performed.

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Multimedia Features at Mobile Handsets in Near Future

  • 엄민영;이남수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.1051-1052
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    • 2008
  • As the mobile phone has multi functions and high performance, multimedia processors have an important roles in handsets. Recently high resolution camera (above 5M pixels), HD Camcording and beautiful UI which Using OpenVG or OpenGL are adopted in mobile phone. So we are introduced the function multimedia processor and guide to mobile phone engineers to meet multimedia features.

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Optimised ML-based System Model for Adult-Child Actions Recognition

  • Alhammami, Muhammad;Hammami, Samir Marwan;Ooi, Chee-Pun;Tan, Wooi-Haw
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.929-944
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    • 2019
  • Many critical applications require accurate real-time human action recognition. However, there are many hurdles associated with capturing and pre-processing image data, calculating features, and classification because they consume significant resources for both storage and computation. To circumvent these hurdles, this paper presents a recognition machine learning (ML) based system model which uses reduced data structure features by projecting real 3D skeleton modality on virtual 2D space. The MMU VAAC dataset is used to test the proposed ML model. The results show a high accuracy rate of 97.88% which is only slightly lower than the accuracy when using the original 3D modality-based features but with a 75% reduction ratio from using RGB modality. These results motivate implementing the proposed recognition model on an embedded system platform in the future.

멀티미디어 매체의 지각된 특성이 학습 효과에 미치는 영향에 관한 실증적 연구 (An Empirical Study of Factors Influencing on the Learning Effects of Perceived Characteristics of Multimedia Media)

  • 신호균;김병곤;김종욱
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1999년도 추계공동학술대회 논문집:21세기지식경영과 정보기술
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    • pp.301-313
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    • 1999
  • Recently, the rabid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students. From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students'performance, and defined the research variables related to those educational software features. And, based on the constructivism and motivation theory of the education engineering field a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire. The results of the study show that motivation to the class and the contents of education were statistically significant to the students'performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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멀티미디어를 이용한 정보기술 교육의 학습 효과에 영향을 미치는 요인에 관한 연구 (An Empirical Study on Factors Influencing the Learning Results of Information Technology Using Multimedia)

  • 김병곤;김종욱
    • Asia pacific journal of information systems
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    • 제10권1호
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    • pp.37-59
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    • 2000
  • Recently, the rapid development of information technology has brought enormous changes in education. Consolidation of communications and multimedia technologies are enabling the new educational paradigm such as distance learning and virtual education. Furthermore, many studies in the education engineering field report that teaching using multimedia technologies more enhances students' performance than the traditional instructor-teaching method. However, little research regarding the education using multimedia has been done in the MIS filed. None of multimedia-related studies could be found in the top-ranked MIS journals published in Korea for the last five years, and only a few studies were found even worldwide. In this regard, the purpose of this study is to investigate which features of multimedia software are most important to enhance the teaching results of students, From the previous research, we found out the specific features of the educational multimedia software which are considered to affect the students' performance, and defined the research variables related to those educational software features, And, based on the constructivism and motivation theory of the education engineering field, a theoretical research model and research hypotheses were developed. Perceived usefulness of the class and a student's perceived interests in the class were used as surrogate variables to measure teaching performance. Total 277 students participated separately in one of the two multimedia classes which have continued for three weeks. One was C programming language class and the other was multimedia CD-title development class. Each student listened for the multimedia session of the class using multimedia software and, at the end of the multimedia session, answered the survey questionnaire, The results of the study show that motivation to the class and the contents of education were statistically significant to the students' performance in the class. That implies, not only in the traditional instructor-teaching method but also in the multimedia class, that the contents of education itself and student's motivation to the class are most important to raise instructional results.

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멀티미디어 통합 정보검색 프레임워크를 지원하는 OODBMS (OODBMS Framework Providing Integration with MultiMedia Information Retrieval)

  • 이미영;채미옥;박순영;이규웅;김완석;김영준
    • 한국정보처리학회논문지
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    • 제7권2S호
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    • pp.692-700
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    • 2000
  • As the multimedia application services have been getting various in Internet, need of multimedia database management system which can manage various multimedia information effectively has been increased. The multimedia application generally needs the features to store, manage, retrieve the multimedia data. We need a database management system framework that may be easily integrated with these features. This paper proposes th database management system framework providing the easy integration with various multimedia information retrieval. The framework uses OQL as the retrieval interface, so that user can use it easily. It can be integrated dynamically and easily with various multimedia retrieval method as a loosely coupled system. In addition there is no performance degradation caused in a loosely coupled system.

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