• Title/Summary/Keyword: Multimedia Design

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A Study on the Design Media, Process, Communication in the center of Design Information (디자인 정보를 중심으로 본 디자인 미디어, 프로세스, 커뮤니케이션에 관한 연구)

  • 최인규
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.877-883
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    • 2001
  • 1990년대에 급속한 정보화 사회와 디지털 사회가 진행되면서, 디자인 분야에서도 디자인 조직과 프로세스, 정보교환의 방식이 변화하고 있는데, 이러한 변화의 근본적인 원인인 정보화와 디지털 사회에 대해 이론적 배경과 원리를 알아보고, 디자인 개발 프로세스의 사례를 살펴봄으로써 미래의 디자인 정보 시스템의 기본 환경을 제시하고자 한다.

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A Study on the Design Characteristics of Multimedia Center in Public Library by Space Planning Elements (공공도서관 디지털자료실의 공간계획요소별 디자인특성 연구)

  • Lim, Eun-Young;Hwang, Yeon-Sook
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.68-76
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    • 2018
  • A public library is changing into a place where people can freely acquire and make use of information in digital environment with the basic ideology of publicity. In spite of such changes, multimedia center is still biased with the function of computer room to use PC and is not used actively by many users. This study can be summarized and concluded as follows and spatial characteristics of digital data room of public library can make use of space planning elements by aspects as an analysis tool. First, designed characteristics focusing too much on the possession of seats for reading digital data. Therefore, spatial planning for users to choose necessary facilities according to the data they wish to read and type of users is needed. Second, interior tone of multimedia center is applied with identical color for all floors, walls, and ceilings, to create sense of unification. However, due to the arrangement of similar colors, while using identical brightness and chroma, some users felt difficult to realize shape or depth in space. It is more appropriate to apply distinctive color plan according to the characteristic of the data or space region, in order to create pleasant digital environment for visually weaker people or elderly. Third, psychological or technical factors of multimedia center is not sufficiently applied in space planning elements for users. In order for various digital service of public library to be technically implemented, it is necessary to organize open space by expanding the size of multimedia center to utilize high-tech facilities.

Development of Multimedia Design Contents using Mobile Virtual Reality

  • Duan, Xiao-Yun;Kim, Byung-Taek;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.41-45
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    • 2017
  • Virtual Reality (VR) is widely used in various fields, and it is expanding game and movie toward health care, business Software, education, and web services. Especially various researches are actively conducted in the field of exhibition, utilizing smart phone based detachable HMD (Head Mounted Display). The VR exhibition solves addresses both temporal and spacial constraints overcoming the unilateral information transfer exhibitions. This paper presents a method to overcome the limitation of time, space, and unidirectional information transfer in offline exhibition, and also presents a new method that utilizes multimedia visual design artwork as VR contents.

Design and Optimality Analysis of Cache Performance Model for Multimedia Streaming Environments (멀티미디어 스트리밍 환경을 위한 캐쉬 성능평가 모델 설계 및 최적성 분석)

  • Hyokyung Bahn;Kyungwoon Cho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.9-13
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    • 2023
  • Multimedia streaming data is very large in size and accessed sequentially, making the LRU(Least Recently Used) algorithm widely used to improve I/O performance in traditional caching environments ineffective. Experimental analysis of this has shown the superiority of interval-based caching over LRU, but the theoretical basis has not been proven. In this paper, we design a cache performance model to analyze the optimality of caching for multimedia streaming environments and design a theoretically optimal caching algorithm based on interval caching. Then, we show that the algorithm we design is an optimal algorithm that minimizes cache misses of streaming data based on the proposed model.

Design of Real-time Data Measurement Processing and Data Monitoring System (UTM의 고속화된 계측 처리 및 데이터 모니터링 시스템 설계)

  • Oh, Youngmo;Kim, Donghyun;Jung, Sungmo;Leem, Hyoyoung;Geun, Sogeol;Yang, Shuo;Lim, Jaehyun;Kim, Chiyoung;Kim, Seoksoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.218-220
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    • 2014
  • 시스템은 자발성, 자율성, 사회성, 반응성을 갖는 독립된 프로그램인 에이전트를 조합하여 구성되는 시스템으로 일반 사용자에게 편리하고 자연수러운 메타포를 제공한다. 그러나 개발자 측면에서는 에이전트 시스템에서 요구하는 각종 기능 및 제약규칙.

An Efficient Database Design Method for Mobile Multimedia Services on Home Network Systems (홈 네트워크 시스템 상에서 모바일 멀티미디어 서비스를 위한 효과적인 데이타베이스 설계 방안)

  • Song, Hye-Ju;Park, Young-Ho;Kim, Jung-Tae;Paik, Eui-Hyun
    • The KIPS Transactions:PartD
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    • v.14D no.6
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    • pp.615-622
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    • 2007
  • Recently, users who want to be provided motile devices, such as PDP, PMP, and IPTV connected wireless internet, with multimedia contents are increasing due to an influence of multimedia contents. In the paper, we propose an efficient database design method for managing mobile multimedia services on home network systems. For this, we build relations using attributes required while providing multimedia services, and then design a database. Specially, we propose a database design method based on normalization theory to eliminate redundancies and update anomalies caused by a non trivial multi valued dependency in relations. In the experiments, we compare and analyze occurrence frequencies of data redundancies and update anomalies through query executions on the relation decomposed into normal forms. The results reveal that our database design is failrly effective.

A Study on the Multimedia Design of Samkuk Yusa (삼국유사의 멀티미디어화에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.17 no.3
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    • pp.157-166
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    • 2004
  • Samguk Yusa is a important historic record about the dynasties of ancient Korea. It consists of information about the hidden, mythical history, old languages and poems. This historical book has been translated many times since the Liberation of Korea in 1945. However, these books are the result of academic research so we are restricted in our usage of them to understand Korean history. There are many historical documentaries and TV series on Samguk Yusa. However, these programs can be viewed only and not be utilized in any way by the audience. Since the computer was introduced to the public, multimedia technology has been a good source to combine text, image, moving picture, sound, animation and graphic. Producing the CD-ROM about historical books not only produce digital images but also a valuable high quality digital information. Digitalization process also keeps the original content of the historical books as well as provide value as a research material as historical, artistic and archaeological item. Furthermore, its information would be provided through a network, like internet, to share and to promote more advanced studies. The purpose of this study is to produce the basic method of multimedia design of Samguk Yusa. This study also researches the problems of multimedia process for more effective usage.

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Affordance in Multimedia environment with emphasis on Mobile Games (멀티미디어 환경에서의 어포던스에 관한 연구 -모바일 게임을 중심으로-)

  • Kim, H.J.;You, Si-Cheon
    • Smart Media Journal
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    • v.1 no.1
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    • pp.72-79
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    • 2012
  • This paper deals with usability issue that is one of the important user interface issues in multimedia environment. The purpose of this study is to define the concept of affordance in multimedia environment, which is adapted from product design fields and to seek development plan of more efficient interface and assurance interaction with interface. As a result, it is useful that the concept of affordance in multimedia design is applied as a 'useful clue for performing task.' Furthermore, it is possible that the concept of affordance is used as one of the improving methods of usability for users in multimedia environment.

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A Design of Integrated System for Real Time Multimedia Presentation and Content Authoring Tool (실시간 멀티미디어 프리젠테이션 및 컨텐트 제작을 위한 통합 시스템 설계)

  • 양종운;이규남;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.426-432
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    • 2000
  • This paper presents methods to design an integrated system for supporting both multimedia contents creations and its presentation in a windows system. Especially, it describes methods for designing an integrated editor that can be used to crate and edit various media data including continuous media such as audio and video. And it also proposes a system model for systematically integrating multimedia creating tool with multimedia presentation system where the heeling and scenario-based presentation methods are included in the propose system for supporting effective multimedia presentation through a network Finally, we describe a threads processing technique based on event monitoring to satisfy effectively needs for presentation control, synchronization control, and user's input control during a multimedia presentation.

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