• Title/Summary/Keyword: Multimedia Design

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A Study on the Possibility of Bending Control UI in Flexible display -Focused on the Metaphor Application in the Portable Multimedia Device - (플렉서블 디스플레이의 구부림을 활용한 인터페이스 가능성에 관한 연구 -휴대형 멀티미디어 기기에서의 메타포 응용을 중심으로-)

  • Lee, Se-Young;Kim, Hyoung-Keun;Jujng, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.571-576
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    • 2006
  • 본 연구는 플렉서블 디스플레이의 제품 적용 시 다루어져야 할 인터페이스 디자인 관점에서의 접근으로서의 목적을 가진다. 유연성을 중심으로 플렉서블 디스플레이의 기술과 서비스를 살펴보고, 인간과 도구의 인터랙션 관점에서 플렉서블 디스플레이의 구부림 조작의 가능성을 살펴본다. 또한 이러한 조작 방식의 사례 연구로서, 휴대형 멀티미디어 기기에서의 디스플레이의 구부림을 이용한 조작 방식의 적용 시 사용자는 어떠한 경험지식을 활용하여 조작하는가를 실험을 통해 알아본다. 실험의 결과로부터 물리적 조작과 화면정보구조에 대한 개념을 정리하고 그에 따른 플렉서블 디스플레이의 구부림 조작을 활용한 인터페이스 사례를 제안한다.

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Research on Design of Mixed Reality Interface Based on Spatial Perception

  • Wei, Li;Cho, Dong-Mi
    • Journal of Korea Multimedia Society
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    • v.24 no.6
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    • pp.815-824
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    • 2021
  • Based on the theory of space perception, this paper concludes that the mixed reality application under the theory of space perception has a three-level definition of visual hierarchy and then analyzes the component elements of interface design and the classification mode of interface windows. Next, carry out case practice research through this theoretical definition, and finally conduct the survey and analysis of questionnaire data, verifying that the mixed reality interface design based on spatial perception theory meets the user experience elements of Usability, Availability, and Attraction. The conclusion is that the constituent elements of interface design and the window classification mode can provide specific and practical design specifications for mixed reality interface design, reduce the interaction cost of completing tasks, reduce users' cognitive load, and make it easier for users to receive interface information

Application Analysis of Artificial Intelligence Technology in Museum Concept Design

  • Chen Xi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.321-327
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    • 2023
  • The current rapid development of artificial intelligence technology has involved all aspects of the production field. The development of various algorithms and programs has pushed artificial intelligence to a new peak. Due to its complexity and diversity in the field of architectural design, the positive impact of artificial intelligence technology on architectural design is discussed from the perspective of conceptual design. For museums, which are one of the increasingly popular public facilities, the introduction of artificial intelligence technology has provided certain help in assisting the conceptual design of the museum. This article analyzes the theoretical and practical support of artificial intelligence technology in improving conceptual design, analyzing the architectural appearance, structural layout, materials, etc., to increase the feasibility and practicality of assisting conceptual design. It has certain reference significance for building a modern, advanced, international and interactive modern museum.

Design and Implementation of a Multimedia Greeting System for the Next Generation Mobile Content Service (차세대 모바일 콘텐츠 서비스를 위한 멀티미디어 인사말 시스템의 설계 및 구현)

  • Seo Dong-Min;Yoo Jae-Soo;Cho Ki-Hyung
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.243-250
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    • 2005
  • As wireless internet market grows rapidly, demands of various contents in wireless internet are significantly being increased. The mobile contents have been changed from single media contents such as text and voice to multimedia contents. As the technologies of cellular phone and broadband grow, the development of multimedia contents that can well represent the characteristics of users will be more increased. One example of such content developments is a ring-tone content service. Ring-tone content services have been changed from existing simple ring-tone to various sound services that depend on characteristic of user. In this paper, we design and implement a multimedia greeting system for the next generation mobile content service. Our system produces multimedia greeting contents using various multimedia contents and represents the characteristics of users through the elevation of ring-tone content services.

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A Design on the Multimedia Fingerprinting code based on Feature Point for Forensic Marking (포렌식 마킹을 위한 특징점 기반의 동적 멀티미디어 핑거프린팅 코드 설계)

  • Rhee, Kang-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.4
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    • pp.27-34
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    • 2011
  • In this paper, it was presented a design on the dynamic multimedia fingerprinting code for anti-collusion code(ACC) in the protection of multimedia content. Multimedia fingerprinting code for the conventional ACC, is designed with a mathematical method to increase k to k+1 by transform from BIBD's an incidence matrix to a complement matrix. A codevector of the complement matrix is allowanced fingerprinting code to a user' authority and embedded into a content. In the proposed algorithm, the feature points were drawing from a content which user bought, with based on these to design the dynamical multimedia fingerprinting code. The candidate codes of ACC which satisfied BIBD's v and k+1 condition is registered in the codebook, and then a matrix is generated(Below that it calls "Rhee matrix") with ${\lambda}+1$ condition. In the experimental results, the codevector of Rhee matrix based on a feature point of the content is generated to exist k in the confidence interval at the significance level ($1-{\alpha}$). Euclidean distances between row and row and column and column each other of Rhee matrix is working out same k value as like the compliment matrices based on BIBD and Graph. Moreover, first row and column of Rhee matrix are an initial firing vector and to be a forensic mark of content protection. Because of the connection of the rest codevectors is reported in the codebook, when trace a colluded code, it isn't necessity to solve a correlation coefficient between original fingerprinting code and the colluded code but only search the codebook then a trace of the colluder is easy. Thus, the generated Rhee matrix in this paper has an excellent robustness and fidelity more than the mathematically generated matrix based on BIBD as ACC.

Design and Implementation of a DSP Chip for Portable Multimedia Applications (휴대 멀티미디어 응용을 위한 DSP 칩 설계 및 구현)

  • 윤성현;선우명훈
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.12
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    • pp.31-39
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    • 1998
  • This paper presents the design and implementation of a new multimedia fixed-point DSP (MDSP) core for portable multimedia applications. The MDSP instruction set is designed through the analysis of multimedia algorithms and DSP instruction sets. The MDSP architecture employs parallel processing techniques, such as SIMD and vector processing as well as DSP techniques. The instruction set can handle various data formats and MDSP can perform two MAC operations in parallel. The switching network and packing network can increase the performance by overlapping data rearrangement cycles with computation cycles. We have designed Verilog HDL models and the 0.6 $\mu\textrm{m}$ Samsung KG75000 SOG library is used. The total gate count is 68,831 and the clock frequency is 30 MHz.

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Design of Home Gateway Architecture for Efficient Multimedia distribution in Home Network (홈 네트워크에서 멀티미디어의 효율적 분배를 위한 홈 게이트웨이 구조 설계)

  • Lee Dongwook;Han Sangwoo;Lee Chulho;Kim JongWon;Cho Chunglae;Jun Yong-il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6B
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    • pp.355-368
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    • 2005
  • The need for a unified data communication for home digital devices and realtime multimedia services in home network has led to recent research on home gateway over the broadcasting and communication convergence network. In this paper, we discuss requirement for such home gateway design and define services that the home gateway provides. Then, we propose a home gateway architecture aimed to efficient multimedia distribution for heterogeneous devices in the home network. The proposed home gateway has a role of protocol gateway, media server, and media trans-coder. Finally, we show the feasibility of the proposed home gateway in several multimedia distribution scenario.

A Study on the Undo Function Implementation using the Design Patterns (디자인 패턴을 이용한 Undo 기능 설계에 대한 연구)

  • Kim, Tai Suk;Kim, Jong Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1544-1552
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    • 2016
  • If the undo/redo function is not reflected in the initial design of an application, it makes it difficult to implement the undo/redo function additionally, in this paper, we examined some examples to design the sodoku game and analyzed problems of the design to implement the undo/redo functions. For an efficient design of the undo/redo functions without using swing.undo package, we propose a class design using the Command, Memento, and Observer pattern these are used as organic. The proposed method is more efficient for distributed work than other method. We implemented a sudoku game using proposed design. In the undo/redo function testing, we could see that it works well.

Proposal of Muscular Strength Improvement Application Design for the Elderly : Focusing on the Case of S city (노인층의 근력향상 애플리케이션을 위한 디자인 제안 : S시 사례를 중심으로)

  • Cho, Yeong Ran;Choi, Min Joo;Paik, Jin Kyung
    • Journal of Korea Multimedia Society
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    • v.25 no.7
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    • pp.953-963
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    • 2022
  • We suggest the development of a mobile muscular savings account application as a more effective and consistent strategy to avoid sarcopenia, one of the elderly diseases, based on the researcher's experience conducting a handwritten 'muscle saving account' in the S city of the metropolitan area. The analysis of currently existent healthcare-related applications shows that muscle strength improvement and maintenance applications are needed to improve easy use and access without burden for elderly users because there are many functions, and it can be difficult for the elderly to use the application. A survey of participants who used handwritten 'muscle savings accounts' was conducted before the design development to measure user satisfaction. Based on this, the suggested application's design is similar to the handwritten type, functionalities are modified for easy usage by the elderly, and information is intuitively comprehended and presented properly using color contrast and Sans serif font. We plan to conduct a survey of the elderly who did not participate in the project as part of follow-up research, and afterward continue the research on the development of customized applications optimized for the prevention of sarcopenia in the elderly for muscle strength improvement and maintenance based on the results.

Design and Implementation of Hospital Reservation Application Using the GPS (GPS를 활용한 병원 예약 어플리케이션 설계 및 구현)

  • Kim, Jooryeong;Jeong, Yerin;Park, Hanseong;Ham, Seeun;Jang, Soocheon;Park, Eunju;Lim, Hankyu
    • Annual Conference of KIPS
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    • 2017.04a
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    • pp.144-147
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    • 2017
  • 스마트폰의 사용량 증가와 함께 일상생활에 편리함을 주는 다양한 종류의 어플리케이션이 개발되고 있다. 생활에 편리함을 주는 어플리케이션 가운데 특히 특정한 장소를 예약하는 어플리케이션의 증가가 많다. 본 논문은 병원예약을 필요로 하는 모든 연령층을 위하여 병원 예약 어플리케이션을 설계하고 이를 구현하였다. 본 논문에서 개발한 병원예약 어플리케이션은 GPS 기능을 사용하여 어플리케이션 이용자에게 장소나 시간의 제약 없이 정보를 제공하고, 주변에 있는 병원을 찾는 사용자에게 신속한 예약이 가능하도록 설계하였다. 본 어플리케이션 사용으로 병원 예약을 필요로 하는 사용자에게 다양한 정보와 편리함을 제공할 것으로 기대한다.